Starting Re Blade for the first time can honestly feel overwhelming. The game throws you into combat almost immediately, barely explains its systems, and suddenly you’re dealing with Awakening levels, relic sets, raids, elemental builds, skill merges, and giant upgrade trees all at once.
The good thing is that Re:Blade becomes much easier once you understand how its progression works. Most of the early struggle comes from players accidentally slowing themselves down by unlocking enemies too early, choosing weak Awakening paths, or misunderstanding how builds scale.
This guide breaks down everything important for beginners and explains how the game’s systems actually work without all the confusion.
Re Blade Beginner Guide – Weapons, Relics, and Skill Merges
Combat itself is very straightforward.
Your weapon attacks automatically inside the targeting circle around your character. Instead of clicking to attack, your job is simply to position that circle over enemies while moving around the arena.
Every enemy you kill can drop:
- Gold
- XP
- Relic Chests (rarely)
Gold is used for permanent Upgrade Tree progression, while XP increases your Awakening Level during that run.
At first, combat feels extremely basic because your weapon barely has any effects. But later, once elemental skills and merged awakenings start activating, the screen turns into complete chaos with lightning storms, exploding fireballs, freezing spears, and chain reactions happening everywhere.
Weapons
You begin with:
- Knight Armory
- Knight Sword
The Knight Sword is intentionally simple. It has:
- Average attack speed
- Average range
- Average damage
- Weak crit scaling
It’s basically the “learn the game” weapon.
A lot of players make the mistake of trying to rush new enemies or elemental builds immediately. That usually backfires hard because enemies suddenly become much tankier while your build is still weak.
Early on, your goal is not flashy damage.
Your goal is:
- Farm gold efficiently
- Gain Awakening levels quickly
- Unlock stronger scaling upgrades
- Build your first merged skill
Once those systems start stacking together, the game speeds up massively.
Unlocking Enemies
This is the single most important thing to understand in Re:Blade.
New monsters are NOT automatically good for progression.
Yes, stronger enemies drop more rewards. But they also replace weaker enemies in future battles. If your build cannot kill them efficiently yet, your farming speed actually becomes slower.
That means:
- Less gold per minute
- Less XP per minute
- Slower Awakening progression
- Longer fights
A lot of beginners accidentally trap themselves this way.
Safe Early Progression Path
A good rule is:
- Farm basic enemies longer than you think you should
- Build strong Awakening synergies first
- Unlock stronger enemies only when fights still feel fast
Recommended progression usually looks like this:
| Enemy | Recommended Awakening |
|---|---|
| War Orc | Level 15-20 |
| Black Orc | Level 25-30 |
| Treant | Level 35+ |
Treants especially are a huge difficulty spike if your build isn’t ready.
Awakening Levels
Awakening is where most of your actual power comes from.
Every level gives you three random skill cards. You choose one, and over time those cards level up as duplicates appear.
At first, most cards feel weak individually:
- +crit chance
- +damage
- +attack speed
But once multiple skills begin stacking together, your build suddenly explodes in power.
The game is secretly designed around synergy, not individual upgrades.
Awakening Build
At Awakening Level 10, the game gives you major specialization choices:
- Fire
- Ice
- Lightning
- Heavy Slash
- Sharp Edge
Best Beginner Path: Heavy Slash
Heavy Slash is by far the most reliable early-game setup.
Why?
Because it works immediately.
Elemental builds need lots of supporting upgrades before they become strong, while Heavy Slash starts scaling the moment you get crit and damage boosts.
Heavy Slash builds focus on:
- Heavy crit attacks
- Crush debuffs
- Burst damage
- Boss killing
The core idea is simple:
Your attacks occasionally become empowered heavy strikes that hit extremely hard and can apply debuffs increasing future damage even more.
Best Early Skills to Prioritize
Some Awakening cards are dramatically stronger than others early on.
Top Priority Skills
| Skill | Why It’s Strong |
|---|---|
| Battle Mastery | Reliable raw damage boost |
| Critical Sense | Crit scaling becomes huge later |
| Focus | Crit damage multiplier |
| Combo Attack | Faster attacks means faster scaling |
| Wide Slash | Makes farming much easier |
| Battle Frenzy | Damage snowballs during fights |
| Finisher | Instantly kills weakened enemies |
These skills scale well together and stay useful throughout most of the game.
Heavy Strike Skills Explained
Heavy Strike builds are all about creating gigantic burst hits.
Important Heavy Strike Skills
| Skill | Effect |
|---|---|
| Heavy Strike Prep | Creates guaranteed crit heavy attacks |
| Crushing Heavy Strike | Applies Crush debuff |
| Crushing Rupture | Deals bonus damage to crushed enemies |
| Heavy Strike Rampage | Heavy attacks can trigger again |
| Giant Slash | Repeated attacks strengthen heavy hits |
Once several of these combine together, bosses start disappearing incredibly fast.
Skill Merges
This is where Re:Blade becomes addictive.
If two compatible skills both reach max level, they can merge into a hidden Ultimate Skill.
The original two skills disappear and get replaced by a much stronger combined version.
This is also one of the main ways new weapons unlock.
Best Early Skill Merges
Focus + Critical Sense = Keen Insight
This massively boosts both:
- Crit chance
- Crit damage
Simple but incredibly effective.
Battle Mastery + Wide Slash = Battlefield Domination
This increases:
- Damage
- Attack range
Amazing for farming large enemy groups.
Finisher + Battle Frenzy = Execution Begins
One of the strongest beginner merges.
This merge:
- Doubles attack power growth
- Instantly executes low-health enemies
It clears waves absurdly fast.
Crushing Heavy Strike + Crushing Rupture = Doom Crush
This creates one of the strongest damage amplification effects in the game.
Enemies hit by heavy strikes take massively increased damage afterward, which causes your future attacks to spiral out of control.
Fire Build
Fire is the easiest elemental build to understand.
You launch fireballs at enemies that explode on impact.
Later upgrades allow:
- Bigger explosions
- More fireballs
- Chain explosions
- Fireball splitting
- Double detonations
Why Fire Feels So Strong Early
Fire ramps incredibly quickly.
Even with only a few upgrades, the screen starts filling with explosions constantly.
That makes it one of the best farming builds during mid-game progression.
The downside is that Fire eventually plateaus compared to Lightning.
Lightning Build Explained
Lightning starts weak.
Very weak.
But once enough upgrades stack together, it becomes ridiculous.
Lightning builds eventually create:
- Constant thunder strikes
- Chain reactions
- Auto-triggered storms
- Full-screen damage
At true late-game scaling, Lightning can clear enemies without even aiming properly anymore.
That’s why many experienced players consider Lightning the strongest overall endgame build.
Ice Build Explained
Ice focuses more on control instead of raw damage.
Ice Spears:
- Pierce enemies
- Slow targets
- Freeze enemies
- Trigger chain shard explosions
Against normal farming waves, Ice feels slower than Fire or Lightning.
But against bosses and fast enemies, Ice becomes extremely valuable because freeze effects make enemies far easier to survive against.
Relics
Relics are one of the most misunderstood systems early on.
When treasure chests drop, they contain relic pieces tied to enemy types.
However:
- One relic alone does nothing
- You need multiple pieces from the same set
Once enough pieces are collected, the set bonus activates.
The huge thing is:
Relics carry over between weapons permanently.
This means every future weapon becomes easier to level.
Best Relic Sets Early
Goblin Relics (Thief Set)
Probably the best early farming relic set.
It grants:
- Plunder effects
- Extra loot generation
- Faster gold income
Eventually plunder can activate constantly, massively increasing farming speed.
Kobold Relics (Warrior Set)
This set increases your base damage directly.
That sounds small at first, but because almost every multiplier scales from base damage, the total increase becomes enormous later.
Orc Relics (Barbarian Set)
This set grows stronger during combat.
Every second grants scaling bonuses like:
- Damage
- Attack speed
- Crit damage
Long fights become much easier once these stack high enough.
Relic Drop Rate
Because it intentionally is.
Relics are designed as long-term progression systems.
Early-game drop rates are extremely low until you unlock relic chance upgrades in the Upgrade Tree.
One important mistake to avoid:
Don’t unlock too many advanced enemies too quickly.
Lower-tier enemies become rarer later, which makes farming their relic sets much harder.
Raids Explained
Raids are boss fights with:
- One powerful enemy
- Time limits
- Increasing difficulty
Bosses become progressively harder and use different movement patterns.
Some:
- Teleport
- Charge
- Move rapidly
- Have huge HP pools
Beating raids grants Enlightenment Points.
Enlightenment System Warning
Currently, Enlightenment is heavily unbalanced.
Many Enlightenment upgrades actually weaken your character because the penalties outweigh the bonuses.
Most experienced players currently avoid heavy Enlightenment investment until balance updates improve the system.
New Weapons Unlock
There are two main methods.
1. Beat Raid Level 20
This directly unlocks new weapons.
2. Discover Skill Merges
This is usually much easier and happens naturally while experimenting with builds.
Weapon Types Explained
Swords
Balanced weapons with no major strengths or weaknesses.
Daggers
Fast attack speed with:
- High crit rate
- High crit damage
- Lower raw attack
Excellent for crit and elemental spam builds.
Greatswords
Slow but devastating.
They have:
- Massive damage
- Huge attack range
- Lower crit rate
- Slower attacks
Great for Heavy Strike setups.