Directive 8020 100% Achievement Guide & Walkthrough

Directive 8020 continues the cinematic horror style that The Dark Pictures Anthology is known for, but this time the series heads into deep space with one of the most choice-heavy and replay-focused games Supermassive has made so far. Between branching paths, character destinies, survival requirements, hidden secrets, and the new Turning Point system, getting every achievement can feel overwhelming during a first playthrough.

This guide is designed to help you work toward 100% completion while also explaining how the major systems work in a simple and beginner-friendly way. Since the game revolves heavily around choices, relationships, survival, and alternate outcomes, many achievements overlap with one another. Planning ahead saves a huge amount of replay time.

Be warned that this guide contains major story spoilers.

Directive 8020 100% Achievement Guide & Walkthrough

One of the biggest new mechanics in Directive 8020 is the Turning Point system.

Unlike older Dark Pictures games where replaying entire chapters was often necessary, Directive 8020 allows you to rewind directly to major choices from a flowchart-like menu. You can revisit previous decisions and immediately explore alternate paths without replaying everything from the beginning.

This mechanic makes achievement hunting dramatically easier.

You can access Turning Points through the pause menu if you are not playing Survivor mode.

The system is especially useful for:

  • Saving or killing specific characters
  • Unlocking alternate destinies
  • Collecting missed secrets
  • Replaying important branching scenes
  • Testing dialogue outcomes
  • Getting relationship-based achievements

If you are aiming for 100%, your first playthrough should absolutely use Turning Points enabled.

Survivor Mode Achievement

Live with the Consequences

Requirement: Complete the story in Survivor Playstyle.

Survivor mode disables the Turning Point rewind feature entirely. Every choice becomes permanent, which makes this mode much more stressful than a normal run.

The good news is that difficulty itself is not dramatically harder. The challenge comes from commitment. If someone dies because of a bad choice or failed QTE, you cannot undo it.

The best strategy is to first complete a normal playthrough where you learn:

  • Major branching paths
  • Dangerous decisions
  • Character survival moments
  • Enemy encounters
  • QTE timings

After that, replay Survivor mode once you understand the story structure.

If your goal is efficiency, combine Survivor mode with a full crew survival run.

Survival Achievements

These achievements revolve around keeping characters alive or resolving dangerous situations safely.

Humanitarian

Requirement: Save the entire crew.

This is essentially the “everyone survives” achievement.

Like previous Dark Pictures games, many deaths come from:

  • Failed QTEs
  • Poor relationship choices
  • Hesitation during dangerous scenes
  • Distrust between crew members
  • Wrong exploration decisions

Because Directive 8020 has a much more branching structure than earlier entries, several deaths happen far apart from the decisions that caused them.

The Turning Point system helps enormously here because you can instantly revisit failed sections.

A few general survival tips:

  • Do not ignore exploration sections
  • Always investigate optional interactions
  • Stay calm during stealth sequences
  • Watch character relationships carefully
  • Avoid reckless aggression
  • Keep morale stable when possible

This achievement is best saved for a dedicated clean run.

This Steak’s Raw

Requirement: Mitchell and Anders survive the experiment unharmed.

This achievement is tied to one of the game’s experimental sequences involving both characters.

The important detail is “unharmed.” Simply surviving may not be enough. You likely need:

  • Successful QTE completion
  • Correct dialogue choices
  • Avoiding infection or injury
  • Proper cooperation between characters

Since the game tracks condition states very carefully, even small mistakes may invalidate the achievement.

Using Turning Points after the scene is highly recommended if the achievement does not unlock immediately.

Human After All

Requirement: All crew members pass safely through the scanner.

The scanner sequence becomes one of the game’s major tension moments because suspicion and paranoia are central themes throughout Directive 8020.

To unlock this achievement:

  • Nobody can fail the scan
  • No hostile incident can occur during the process
  • Characters likely must remain fully human and uncontaminated

Pay close attention to previous infection-related choices before this scene.

Stealth 100

Requirement: Return to Bridge Ops without losing any characters.

This achievement comes from one of the game’s larger stealth-heavy sequences.

The important thing here is that stealth sections in Directive 8020 are far less forgiving than previous Dark Pictures games. Enemy AI patrols are more aggressive and several scenes involve multiple characters at once.

General stealth tips:

  • Move slowly
  • Watch movement patterns carefully
  • Do not rush interactions
  • Listen for audio cues
  • Avoid panic during chase moments

A single failed stealth segment can potentially lead to delayed deaths later.


Home Free

Requirement: Chart a course for Earth without any intruders on board.

This is one of the cleaner ending achievements and likely requires:

  • Eliminating all alien threats
  • Preventing hidden infiltrators from surviving
  • Avoiding contamination outcomes
  • Making correct late-game trust decisions

This achievement strongly ties into the game’s infection and identity mechanics.

If even one hostile organism remains hidden aboard the ship, the achievement may fail.

Character Destiny Achievements

Directive 8020 introduces character destinies, which function similarly to personality systems from previous Supermassive titles.

Each major character has two personality paths that evolve based on your dialogue choices and actions.

Personality Manifest

Requirement: Unlock a Character Destiny.

This is practically unmissable.

You will unlock your first destiny during Episode 1, especially during the spacewalk sequence involving Carter.

Every major decision slightly shifts personality progression.

All Possible Futures

Requirement: Unlock all Character Destinies.

This is one of the longest achievements in the game because every major crew member has two separate destiny paths.

Characters include:

Brianna Young

  • Serious
  • Loyal

Nolan Stafford

  • Supportive
  • Resolute

Laura Eisele

  • Rational
  • Sympathetic

Samantha Cooper

  • Professional
  • Playful

Josef Cernan

  • Focused
  • Philosophical

You will almost certainly need multiple partial playthroughs to complete all destinies because opposing traits conflict with one another.

For example:

  • A highly rational Laura may not become sympathetic
  • A playful Samantha may lose professional alignment

The game tracks progression bars in the Crew menu, so monitor them carefully throughout your runs.

Messages to the Andromeda Achievements

These achievements revolve around Brianna Young’s communication choices.

This is Not a Place of Honor

Requirement: Young sends a warning to the Andromeda.

This choice happens later in the story during a communications sequence.

Choose the warning-focused message option.

Message in a Bottle

Requirement: Young sends an SOS to the Andromeda.

This is the alternate version of the same scene.

Instead of warning them away, send a distress signal requesting help.

You can use Turning Points to replay this quickly.

Collectible Achievements

Directive 8020 contains two major collectible categories:

  • Secrets
  • Simms’ Recordings

These are scattered throughout exploration sections.

No Stone Left Unturned

Requirement: Find all Secrets in the game.

There are 50 total secrets divided into categories.

Secret Categories

  • Cassiopeia: 6
  • Cetus Mission: 10
  • Sleep Crew: 8
  • Conspiracy: 12
  • Science Crew: 5
  • Dark Future: 3
  • Flight Crew: 6

The game thankfully tracks collectibles extremely well.

You can:

  • Check categories in the menu
  • See missing counts
  • Identify chapter locations
  • Use Turning Points to revisit missed areas

Always explore carefully before advancing story events.

Dear Mum

Requirement: Find all Simms’ Recordings.

There are 10 recordings total.

These logs provide extra lore involving Simms and the mission before the main disaster escalates.

Some recordings are hidden in optional side rooms, meaning exploration matters heavily.

O Death

Requirement: Find all Curator’s Secrets.

Like previous Dark Pictures games, the Curator still hides secret lore entries throughout the game.

These usually appear in:

  • Hidden corners
  • Optional pathways
  • Off-route exploration areas

Do not rush exploration sections.

Story-Related Achievements

These unlock naturally through progression.

Wake-up Crew

Requirement: Complete Episode 1.

Unmissable.

Cycle Complete

Requirement: Complete all 8 episodes.

This unlocks after finishing the story regardless of ending.

Not Today, Boss

Requirement: Cernan escapes Williams without being caught.

This occurs early in Episode 3 during the “No Games” section.

You must avoid the alien impersonating Williams during a stealth encounter.

Important steps include:

  • Sneaking carefully between rooms
  • Unlocking alternate routes
  • Using vents
  • Avoiding direct detection
  • Disabling lockdown systems

If Williams catches you at any point, the achievement fails.

This is one of the more tense stealth scenes in the game.

Social Butterfly

Requirement: Message every crew member.

Directive 8020 includes a built-in communicator system.

During exploration sections:

  • Open the messaging system
  • Contact each crew member at least once

Not every character becomes available immediately, so continue checking throughout the story.

Controls include:

  • M on keyboard
  • Triangle on PlayStation
  • Y on Xbox and Steam Deck

This achievement is easy to miss if you forget the communicator exists.

Thumb on the Last Page

Requirement: Use a Turning Point to change your path.

Very simple achievement.

Pause the game, access Turning Points, rewind a decision, and choose the alternate option.

This will probably unlock naturally while working toward endings or survival achievements.