Choosing the right Stand in Stand Out can make a huge difference, especially when you start fighting stronger players, completing raids, and progressing through the story. There are plenty of Stands available in the game, but not all of them offer the same damage, abilities, or combat advantages. Some are amazing for PvP, while others are much better when you are farming items or fighting bosses.
In this post, I will rank the best Stands in Stand Out based on their overall performance, abilities, damage potential, and usefulness in different situations. I’ve divided the Stands into five tiers, from S Tier for the strongest options to C Tier for Stands that are more situational. I’ll also explain why I placed each Stand where it belongs, so you can understand what makes it good or where it struggles.
Personally, I wouldn’t recommend rerolling every Stand that isn’t in S Tier. Some lower-ranked Stands have surprisingly useful abilities, and a few can perform extremely well if you know how to use them. So, before spending your Mysterious Arrows, check the rankings below and see whether your current Stand is actually worth replacing.
Roblox Stand Out Tier List (November 2026) – Best Stands Guide
I’ve ranked the available Stands based on their combat abilities, damage potential, cooldowns, survivability, utility, and overall performance.
The rankings consider PvP, raids, boss fights, and general progression. A Stand that performs exceptionally well in duels might not necessarily be the best option for farming or group fights.
Here is my overall Stand Out tier list:
S Tier – Best Stands in Stand Out
These are the Stands I would prioritize if you want a powerful build. They offer excellent abilities, strong combat pressure, and useful mechanics that can make a huge difference in difficult fights.
1. Star Platinum: The World
- Rarity: Pinnacle
- Tier: S
Star Platinum: The World is one of my favorite Stands in the game because it combines powerful close-range attacks with Time Stop abilities. It is particularly dangerous in PvP, where you can use its abilities to punish opponents who make mistakes.
One of its best abilities is Ora Blitz, which allows you to attack your opponent while keeping yourself free to follow up with additional moves. Bearing Toss gives you another option for attacking from a distance, while Platinum Parry is extremely useful against players who rely on projectiles and guns.
What makes this Stand even better is its one-bar Panic Time Stop. You don’t always need to save your entire EX gauge to use Time Stop, which makes it much easier to create opportunities during fights.
I would definitely keep this Stand if you manage to obtain it. It has excellent pressure, mobility, and enough defensive options to make it one of the strongest choices for PvP.
2. King Crimson (Full)
- Rarity: Pinnacle
- Tier: S
King Crimson in its full form is another Stand I would highly recommend keeping. Its biggest strength is its ability to punish opponents who attack without thinking.
Epitaph is one of its most important abilities because it allows you to avoid incoming attacks and create opportunities to punish your opponent from behind. You can then follow up with moves like Decree and Chop to deal additional damage.
Time Skip and Time Erase make this Stand even more dangerous. Time Skip helps you advance through ongoing attacks and effects, while Time Erase allows you to reposition behind a decoy.
I particularly like King Crimson because it rewards players who understand timing. Instead of constantly attacking, you can wait for your opponent to make a mistake and punish them when they least expect it.
Just remember that the full version is different from Doppio’s initial moveset. You need to unlock the full form before accessing all its abilities.
3. The World
- Rarity: Pinnacle
- Tier: S
The World is an excellent choice if you prefer aggressive close-range combat with powerful Time Stop abilities.
Its Knife Throw gives you a reliable way to pressure opponents from a distance, while Hole Puncher helps you close the gap when someone is trying to maintain distance.
You also get Tandem Flank, which allows you to create pressure from multiple directions. Stand Jump is another useful ability because it gives you additional mobility without having to waste your Time Stop.
The main reason I placed The World in S Tier is its combination of damage, mobility, and crowd control. You can use a quick Time Stop to interrupt an opponent’s momentum or save the full version for situations where you have enough time to use it properly.
Road Roller is another powerful ability, particularly when you manage to catch your opponent during Time Stop.
4. Star Platinum
- Rarity: Pinnacle
- Tier: S
Star Platinum is one of the best choices if you enjoy straightforward combat with powerful attacks and defensive options.
Star Finger is particularly useful because it allows you to attack enemies from slightly outside normal punching range. You also get Inhale, which pulls opponents toward you and makes it easier to follow up with close-range attacks.
One ability I really like is Platinum Parry. It gives you a way to deal with projectile attacks, which is extremely useful when fighting players who prefer guns or ranged Stands.
You also have Stand Jump and Tandem Flank for mobility and additional pressure.
Although its full Time Stop requires four EX bars, I still consider Star Platinum one of the strongest Stands because you don’t need to depend entirely on Time Stop to win fights. Its regular abilities are already good enough to make it a strong PvP option.
5. The World: Alternative Universe
- Rarity: Pinnacle
- Tier: S
The World: Alternative Universe is a great option if you prefer fighting from mid-range instead of constantly rushing toward your opponent.
Its gun-based moveset gives you plenty of opportunities to deal damage without getting too close. Deadly Shot is one of its main abilities, allowing you to apply ranged pressure and follow up with additional shots.
Hole Puncher gives you a close-range option when someone tries to approach, while Stand Jump helps you change your position during combat.
You also get Quick Time Stop and the full Time Stop ability, giving you additional control during fights.
Personally, I would choose this Stand over the regular The World if I wanted to play more defensively and maintain distance. Its ranged attacks make it easier to pressure opponents while waiting for other abilities to come off cooldown.
6. Kraft Work
- Rarity: Epic
- Tier: S
Don’t let its Epic rarity fool you. Kraft Work is one of the strongest and most interesting Stands in Stand Out.
Its main strength comes from projectile control and its ability to manipulate objects during combat. Fixation can stop projectiles, loose objects, and even piloted Stands, which makes it particularly annoying for opponents who depend on those mechanics.
You can also use Marking to apply Krafted effects to opponents and create different attack opportunities with stored objects.
Another thing I like about Kraft Work is its mobility. Stepping Stones and Kinetic Leap allow you to reach rooftops, change your position, and escape dangerous situations.
It does require some practice because you need to understand how its object manipulation works. However, once you get comfortable with the mechanics, it becomes an extremely versatile Stand.
I would absolutely keep Kraft Work instead of rerolling just because you want something with a higher rarity.
A Tier – Very Good Stands
A Tier Stands are excellent options that can perform very well in different situations. They might not have the same overall advantages as S Tier Stands, but I would happily use most of these for PvP, raids, and general progression.
1. Magician’s Red
- Rarity: Legendary
- Tier: A
Magician’s Red is one of the Stands I would recommend if you spend a lot of time fighting bosses and completing raids.
Its biggest strength is its fire-based abilities. Crossfire Hurricane gives you a powerful ranged attack, while Life Detector makes it harder for opponents to escape once they are within its effective area.
Red Pull is another useful ability because it brings opponents closer to you. This makes it easier to follow up with other attacks instead of constantly chasing enemies around the map.
You also get Red Bind, which allows you to move and attack while controlling your target, and Flaming Grasp for finishing weakened enemies.
I particularly like this Stand for PvE because you can deal damage from a distance without always putting yourself in danger. It is also a solid choice for PvP, although its effectiveness depends on how well you manage your positioning.
2. Silver Chariot
- Rarity: Mythical
- Tier: A
Silver Chariot is an excellent melee Stand for players who enjoy fast attacks and aggressive combat.
Its Armor Toggle allows you to increase your attack speed, while Rapier Rush gives you a straightforward way to deal damage at close range.
Blade Eject is another useful move because it can apply chip damage and bleeding through regular guard. This means your opponent cannot simply hold block throughout the entire fight.
One of its strongest abilities is Your Last Moments, which can execute weakened opponents. However, it can still be Perfect Blocked, so timing is important.
I would recommend Silver Chariot if you prefer fast melee combat rather than complicated setups. It is particularly useful in PvE and close-range PvP fights.
3. Highway Star
- Rarity: Rare
- Tier: A
Highway Star is a surprisingly strong Stand despite having Rare rarity.
Its biggest advantage is tracking and pursuit. Scent Trap and Pursuit allow you to mark opponents and send Highway Star after them, making it difficult for enemies to escape simply by running away.
Nutrient Siphon helps you recover resources by draining your marked target, while Footprint Storm provides another way to maintain pressure.
You also get Foot Form, which is useful for climbing walls and chasing opponents.
However, there is something important you should remember. When your Nutrients drop below 60, keeping the Stand summoned makes you slower and easier to damage.
I would definitely keep Highway Star if you enjoy chasing opponents and maintaining constant pressure. It is a strong specialist, although it requires more management than some other Stands.
4. Heaven’s Door
- Rarity: Mythical
- Tier: A
Heaven’s Door is a control-focused Stand that can become extremely dangerous when you understand its abilities.
Its Book Transmutation ability allows you to convert opponents into books, opening up opportunities for Written Command and Page Rip.
Fly Away is particularly useful when fighting near walls because it gives you another way to punish opponents who get caught in the wrong position.
Safety Lock provides defensive protection against direct attacks, while Chapter Counter can punish aggressive players by turning them into books.
I like Heaven’s Door because it has several different ways to control a fight instead of relying entirely on raw damage.
However, landing its initial conversion can be difficult against experienced players. You need to understand positioning and timing to get the most out of this Stand.
5. Mandom
- Rarity: Mythical
- Tier: A
Mandom is a very interesting Stand because its abilities revolve around controlling time and reversing unfavorable situations.
Its Rewind ability allows you to undo six seconds of damage and positioning. This can completely change a fight if you know when to activate it.
Watch Set is another important ability because it allows you to fight while preparing a reset. However, you should remember that your opponent can also recover their previous health and position.
Mandom also has True Man’s World, which provides another way to avoid lethal damage when you have a full EX gauge.
For regular combat, Ol’ Reliable and Deadeye give you useful damage options without constantly depending on your EX abilities.
I would recommend Mandom to players who enjoy tactical combat. It might take some practice, but its ability to reverse bad situations makes it a strong choice for duels.
6. The Grateful Dead
- Rarity: Legendary
- Tier: A
The Grateful Dead is a strong Stand for applying pressure over time, particularly when fighting multiple opponents.
Its Withering Mist ability creates an area where enemies gradually suffer from aging effects. Rotten Grasp makes this even more dangerous by increasing Aging when you manage to get close to an opponent.
On The Train is particularly useful in group fights because it spreads the mist over a larger area.
As Aging increases, opponents can suffer reductions to their attack speed and dash power. This makes it easier for your team to control the fight.
However, you should be careful when using it around teammates because the aging effect can also affect them.
I like this Stand for group PvP because it can weaken multiple opponents without requiring you to focus on just one target.
7. Beyond the Sea
- Rarity: Epic
- Tier: A
Beyond the Sea is a great choice if you enjoy controlling groups of enemies rather than focusing on a single target.
Its Maelstrom ability pulls enemies together, which can be extremely useful when your teammates are preparing powerful AoE attacks.
Riptide allows you to move enemies along a chosen route, while Jellyfish Summon creates an additional threat that can retaliate against opponents.
You also have Humu Summon and Tsunami for more powerful attacks when you build enough EX meter.
I would personally use Beyond the Sea in crowded raids and group PvP situations. Its ability to control multiple opponents makes it valuable when working with teammates.
However, it is not necessarily the best option for quickly defeating a single boss.
8. 200 Balloons
- Rarity: Epic
- Tier: A
200 Balloons is another Stand that offers a surprisingly flexible moveset.
One of its best features is MAC-10, which allows you to use gun attacks even when your Stand is dismissed.
Inflate lets you turn nearby objects into additional pressure, while Total Balloons makes attacking you with projectiles more dangerous.
You also get Relentless Counter, which can finish weakened players if the required conditions are met.
I like this Stand because it gives you multiple ways to fight instead of forcing you into one specific playstyle.
However, some of its strongest abilities require EX meter, and certain attacks can be blocked or countered. You need to understand when to use your abilities rather than throwing everything at your opponent.
B Tier – Decent Stands
B Tier Stands are not bad, and some of them can be extremely useful in the right situations. However, they generally require more setup, have specific weaknesses, or lack the consistency of higher-ranked Stands.
I wouldn’t immediately reroll these if you are still progressing through the story.
1. King Crimson (Doppio Moveset)
- Rarity: Pinnacle
- Tier: B
King Crimson’s Doppio moveset is different from its full form, and I think it is important to rank them separately.
Doppio starts with a limited version of King Crimson’s abilities. You can use the Frog Phone to unlock additional moves, including Pocket Projectiles and Epitaph.
Once you make more progress, you unlock additional abilities such as the barrage and Tantrum.
Epitaph is particularly useful for avoiding incoming attacks, while Tantrum can help you escape certain stun situations.
The main reason I placed Doppio in B Tier is that it doesn’t have access to the full King Crimson moveset immediately. Once you unlock the full form, its combat potential improves significantly.
2. Hermit Purple
- Rarity: Hamon Quest
- Tier: B
Hermit Purple is a useful Stand, especially if you enjoy mobility and playing around Hamon abilities.
Hermit’s Sling allows you to travel across the map quickly and reach different surfaces. This is useful when chasing enemies or moving between locations.
Hermit Grasp is another important ability because it can bypass regular blocking and pull opponents toward you.
You also get Boulder Hold, which provides stronger attacks and an armored throw.
When combined with charged Hamon, several of its abilities become more effective because you can apply Ripple damage.
I would keep Hermit Purple if you enjoy its mobility and Hamon synergy, although I wouldn’t choose it as my first option for dedicated boss damage.
3. Emperor
- Rarity: Rare
- Tier: B
Emperor is a ranged Stand that focuses on gun attacks, projectile control, and maintaining distance.
Ricochets allow you to attack opponents from unusual angles, while Hol Horse Philosophy gives you an option to create distance when enemies get too close.
Blind Shots is another interesting ability because it allows you to control projectile direction.
You also have Fan the Hammer for additional ranged pressure and Emperor Shot for heavier damage.
However, some of its strongest attacks require charging or EX meter, which can leave you vulnerable if your opponent manages to close the distance.
I would use Emperor on maps where I have enough space to maintain distance and attack safely.
4. Glory Days
- Rarity: Legendary
- Tier: B
Glory Days is a gun-based Stand that becomes much more effective when you understand how to control your firing angles.
Its main mechanic revolves around suspending bullets and releasing them when your opponent moves into the right position.
Elevator Trap gives you another way to control movement around doorways, while Knock Knock can break an opponent’s guard.
One thing worth mentioning is its Ability stat. Investing in Ability can increase its magazine capacity, allowing you to fire more rounds before reloading.
I like Glory Days for players who prefer ranged combat, but it requires patience. If your opponent constantly changes position, landing your prepared shots becomes much harder.
5. Catch The Rainbow
- Rarity: Legendary
- Tier: B
Catch The Rainbow is a unique Stand because it allows you to fight from the air and use weather conditions to your advantage.
Rain Walking lets you move and attack from elevated positions, while Rain Transport helps you reposition behind opponents.
Motionless Rain provides projectile protection, and Body Projectile gives you another way to grab enemies without constantly returning to ground level.
You can also use Weapons of Rain to apply Soaked, which can be useful against certain enemy setups.
The biggest problem is that Catch The Rainbow depends heavily on environmental conditions. Rain, fog, and active hydrants can make the Stand much more effective, but you cannot always rely on having those conditions.
I would keep it if you enjoy aerial combat, but I wouldn’t recommend it as a beginner’s first choice.
6. Death 13
- Rarity: Mythical
- Tier: B
Death 13 is a control-focused Stand that revolves around putting opponents to sleep and taking them into a dream world.
Sleeping Powder and Sleepwalk help you build Drowsiness, while Nightmare is the main ability you want to use once the target falls asleep.
Inside the dream world, you can use abilities such as Scary Box and Phantom Mimicry to pressure your opponent.
The problem is that getting the initial sleep setup can take time. You also need to remember that your physical body is exposed while the dream fight is happening.
I think Death 13 is more suitable for isolated duels than large group fights, where outside attacks can interrupt your setup.
7. Yellow Temperance
- Rarity: Epic
- Tier: B
Yellow Temperance is a durable Stand that focuses on absorbing damage and applying pressure through slime-based abilities.
Living Armor allows you to survive attacks that would normally be dangerous, making it useful when trading damage with aggressive opponents.
Assimilation creates puddles that can make close-range combat uncomfortable for enemies.
You also get Crawling Temperance for repositioning and Play Dead for defensive situations.
Its Borrowed Stand ability allows you to copy another player’s appearance and basic punches, although it doesn’t give you their actual Stand abilities.
I would use Yellow Temperance if you prefer a defensive playstyle, but it doesn’t have the same immediate pressure as the strongest melee Stands.
8. Notorious B.I.G
- Rarity: Legendary
- Tier: B
Notorious B.I.G is a high-risk Stand that can become extremely dangerous once you enter its transformed state.
Before transforming, Insult increases the damage nearby enemies take. However, you also receive 50% more damage while alive, which makes this part of the moveset risky.
After transforming, you can use abilities such as Consumption and Starving Tendrils to chase opponents and collect Mass.
Flesh Dome provides additional protection when you are surrounded.
The main weakness is that your transformed state depends on maintaining Mass, which gradually drains. Deep water can also become extremely dangerous.
I would use Notorious B.I.G in crowded PvP situations where there are plenty of targets, but I wouldn’t recommend it for every encounter.
9. Smoke On The Water
- Rarity: Legendary
- Tier: B
Smoke On The Water revolves around water-based attacks and creating steam hazards to control the battlefield.
Super Soaker and Hot Potato allow you to apply water to opponents and prepare your setup.
Boil Dry turns standing water into a dangerous hazard, while Pressure Cooker can launch enemies around hydrants.
Its Flash Boil EX ability is particularly interesting because it can finish Soaked enemies under the required health condition.
However, managing Heat is important. If you let it build too much, you can start losing health, and incoming attacks can interrupt your attempts to vent.
I would recommend this Stand for players who enjoy setting up traps and controlling specific areas.
10. Yo-Yo Ma
- Rarity: Mythical
- Tier: B
Yo-Yo Ma is more of a support and disruption Stand than a straightforward damage dealer.
Drooling Menace can turn connected water into a dangerous area, while Whispers reduces the damage enemies deal.
One of its most interesting abilities is Gourmand Of Spirits, which can temporarily remove an opponent’s Stand from combat.
However, the affected player can still fight using their own abilities, and taking a heavy hit can release the Stand early.
Yo-Yo Ma also provides useful crafting, healing, and damage support.
I would keep this Stand if you enjoy supporting teammates and disrupting opponents, although I wouldn’t choose it for quickly defeating bosses.
11. Under World
- Rarity: Mythical
- Tier: B
Under World focuses on summons, airstrikes, and repositioning.
Unearth allows you to create another threat on the battlefield, while its bomber abilities let you attack opponents from different angles.
Zero Hour provides additional pressure using EX meter, and Burrow allows you to change your position during combat.
Its biggest advantage is the ability to attack from a distance while setting up additional threats.
However, some of its attacks require preparation and can be difficult to land against aggressive players.
I would recommend Under World for group fights where teammates can help keep enemies inside your attack zones.
12. Walking Heart
- Rarity: Epic
- Tier: B
Walking Heart is a mobility-focused Stand that allows you to travel along walls and ceilings.
Its Spike Creation ability is one of its main sources of damage. Fully charging it can break an opponent’s guard, making it useful against players who rely heavily on blocking.
Ground Impale is another attack that can punish opponents who remain in one position for too long.
You also get Impale EX, which can hit multiple enemies when they are grouped together.
I like the movement options this Stand provides, but its attacks can become predictable if your opponent understands the timing.
13. The Sun
- Rarity: Legendary
- Tier: B
The Sun is a ranged Stand that focuses on solar attacks, heat management, and controlling large areas.
Solar Snipe allows you to pressure opponents from a distance, while Solar Onslaught gives you another way to maintain ranged damage.
Solar Flare is useful when enemies get too close, giving you an additional close-range option.
Its Callous Sol EX ability is particularly dangerous because it creates a large burning area that can punish enemies who stay in one location.
However, some of its strongest abilities require time or EX meter to become effective.
I would use The Sun in fights where I have enough room to maintain distance and prepare my attacks.
14. Tubular Bells
- Rarity: Epic
- Tier: B
Tubular Bells is a trap-based Stand that uses metal objects to create different animal-shaped attacks.
Its scent mechanic allows summoned animals to pursue opponents through walls, making it useful for tracking players who try to hide.
Balloon Flowers can cover different approaches, while larger balloon creations provide additional damage and pressure.
You can also prepare multiple animal types to unlock Balloon Beast, which gives you access to a more powerful EX attack.
I think Tubular Bells is a fun Stand with good setup potential, but it requires preparation. In fast fights where opponents constantly move, it can be difficult to use all its abilities effectively.
15. Harvest
- Rarity: Epic
- Tier: B
Harvest is one of the Stands I would personally keep if I planned to spend a lot of time farming materials and exploring the map.
Its Colony Carry ability makes travelling across different surfaces much easier, while Ambush squads allow you to prepare traps around the battlefield.
Harvest Tornado gives you an additional option when opponents get too close.
However, the main reason I like Harvest is Search Party. It helps you search for useful items, coins, and common materials.
Its Ability stat can also improve Search Party and increase poison damage per tick.
I wouldn’t choose Harvest as my first option for competitive PvP, but for general progression and farming, it is definitely worth keeping.
16. Beach Boy
- Rarity: Rare
- Tier: B
Beach Boy is a Stand that specializes in isolating opponents and controlling their movement with its fishing hook.
Quickcast is important because it helps you start your hook-based attacks.
Once you land the hook, you can use Double Snag and Set the Hook to maintain pressure, inflict bleeding, or move your opponent into a disadvantageous position.
Target Swap also gives you more flexibility when changing targets.
Its Fish Filet ability can remove an opponent’s arm under the required conditions, although it can still be Perfect Blocked.
I would use Beach Boy when I want to separate one opponent from a group. However, missing the initial hook can make it much harder to apply pressure.
17. Smooth Operators
- Rarity: Legendary
- Tier: B
Smooth Operators is a support-oriented Stand that provides healing, debuffs, and guard-breaking options.
Injury Shift allows you to recover from damage and transfer some of the consequences afterward.
Anyone’s Weakness is particularly useful because it breaks an opponent’s guard, while Rearrange can slow and disorient targets.
You can also summon additional operators to increase the Stand’s utility.
However, using too many operators comes with drawbacks, including slower movement and additional damage being passed back to you.
I would recommend Smooth Operators if you prefer supporting teammates and controlling close-range fights rather than focusing entirely on damage.
C Tier – Situational Stands
C Tier Stands are more situational and generally require specific conditions to perform well. Some of them have interesting abilities, but I wouldn’t prioritize spending Arrows to obtain these if you are looking for a strong all-around Stand.
1. Mr. President
- Rarity: Rare
- Tier: C
Mr. President focuses on controlling opponents using its pocket-room mechanics.
Entrap and Room Eject allow you to move players in and out of the room, which can be useful when trying to interrupt a fight or protect teammates.
Shell Defense provides additional protection, while BANKEY gives you a dedicated movement and attack option.
The main problem is that you need to manage the turtle and its position before using certain abilities.
I would keep Mr. President if you enjoy its unusual mechanics, but there are better choices for straightforward PvP and boss fights.
2. Rolling Stones
- Rarity: Mythical
- Tier: C
Rolling Stones is an unusual Stand because it revolves around an autonomous stone that hunts a marked target.
Its potential damage is impressive, and certain setups can deal massive damage to bosses.
However, you don’t always have complete control over which player gets targeted. This makes it difficult to rely on during normal PvP fights.
You can also carry or pause the stone to manage its movement, but doing so can limit your ability to attack or heal.
I think Rolling Stones is an interesting option for planned encounters, but it is not as consistent as other Stands.
3. Burning Down The House
- Rarity: Epic
- Tier: C
Burning Down The House is a utility-focused Stand that provides storage, defensive options, and team support.
You can create a room before a fight and use it to store throwables and prepare different consumables.
One of its most interesting mechanics is Giorno’s Theme, which provides a 30% damage boost for one minute to players inside the room when performed correctly.
Ghost Revolver also gives you a ranged attack that can bypass blocking.
The problem is that many of its strongest benefits require preparation and a suitable location.
I would use this Stand when playing with a coordinated team, but for solo progression, I would prefer something with more direct damage.
4. Cinderella
- Rarity: Rare
- Tier: C
Cinderella focuses on character customization, buffs, and unusual combat mechanics.
Change of Face is useful because it can provide a benefit that lasts until you die.
Hair Cut can extend an opening, but it also heals and gives EX to both players, so you need to consider whether using it is actually beneficial.
Limb Replacement and Permanent Body Change provide additional customization options.
I think Cinderella is interesting for specific builds, but it doesn’t provide enough consistent combat pressure to compete with higher-tier Stands.
5. Hey Ya!
- Rarity: Epic
- Tier: C
Hey Ya! is a support-focused Stand that revolves around luck, defensive abilities, and throwable attacks.
Premonition gives you defensive options, while Lucky Observation can improve the effectiveness of certain throwable objects.
You also have Whispers, which provides tasks to help maintain your luck system.
However, Hey Ya! doesn’t have the same direct offensive pressure as most of the stronger Stands.
I would use it for its support mechanics, but if your main goal is defeating bosses and winning PvP fights, there are better options available.
6. Strength
- Rarity: Legendary
- Tier: C
Strength is a unique Stand because it revolves around controlling a ship.
You can use Hooked and Hull Trap to keep opponents near your ship, while Ship Scraps allows you to attack using environmental objects.
Power and Speed modes provide different ways to control the ship.
One of its useful features is its ability to help with crate farming around the coast.
However, Strength struggles when fights move away from its prepared location, and its limited combat options make it less effective in mobile PvP encounters.
I would keep it for its farming utility, but I wouldn’t recommend it as a main combat Stand.
7. Super Fly
- Rarity: Epic
- Tier: C
Super Fly is another Stand that focuses on controlling a specific location rather than chasing opponents around the map.
Its Damage Redirection mechanic allows you to punish enemies who repeatedly attack your tower.
Screw Volley and the power line provide additional ways to attack and move around the tower.
You can also use Tower Reposition to change your setup, although it requires EX meter.
The biggest weakness is that opponents can simply avoid your tower if they don’t want to fight on your terms.
I would use Super Fly for defensive situations, but its limited mobility makes it difficult to recommend for general combat.
D Tier – Unranked Stands
I haven’t placed these Stands into a proper competitive tier yet. Some are newer additions, while others have limited information or are awaiting reworks.
Rather than assigning them a ranking without enough testing, I’ve kept them unranked for now. I’ll update this section once their abilities and overall performance become clearer.
1. November Rain
- Rarity: Unconfirmed
- Tier: Unranked
November Rain is a newer addition that focuses on rain-based attacks and area control.
Its abilities include Make It Rain, Tilt, and Heavy Rain.
The Stand has interesting potential, especially when it comes to controlling specific areas, but I want to see how reliably its abilities can hit moving opponents before giving it a proper ranking.
2. Big Mouth Strikes Again
- Rarity: Unconfirmed
- Tier: Unranked
Big Mouth Strikes Again focuses on disguise and ambush mechanics.
Its abilities include Fragmented and Identity Theft, which provide different ways to confuse opponents and create unexpected attacks.
I want to see how effective these abilities are against experienced players who already understand the Stand’s mechanics before deciding where it belongs.
3. Kiss
- Rarity: Unconfirmed
- Tier: Unranked
Kiss, also known as Kizz, is another Stand that needs more testing before I can confidently rank it.
Its availability and overall combat performance need to be evaluated before I can determine whether it deserves a higher placement.
4. West End Girl
- Rarity: Epic
- Tier: Unranked
West End Girl is included among the Stands that need further evaluation.
I would like to see more of its abilities and how they perform in actual fights before assigning it a competitive tier.
5. Tower of Gray
- Rarity: Rare
- Tier: Unranked
Tower of Gray is another Stand that I haven’t included in the active rankings.
It has been taken out of the Arrow pool for reworking, so I would wait for its updated version before judging its overall performance.
6. Sticky Fingers
- Rarity: Unconfirmed
- Tier: Unranked
Sticky Fingers needs further evaluation before receiving a proper placement.
I would rather wait for more information about its moveset and combat performance than give it an inaccurate ranking.
7. Pearl Jam
- Rarity: Unconfirmed
- Tier: Unranked
Pearl Jam is currently unranked because I need more information about its available abilities and practical usefulness.
8. Anubis
- Rarity: Unconfirmed
- Tier: Unranked
Anubis also needs more testing before I can determine its position in the overall tier list.
9. Cat Size
- Rarity: Rare
- Tier: Unranked
Cat Size is currently outside my active rankings because it has been removed from the Arrow pool for reworking.
10. Dark Blue Moon
- Rarity: Unconfirmed
- Tier: Unranked
Dark Blue Moon needs further testing before I can evaluate its abilities and overall combat potential.
11. Doggy Style
- Rarity: Unconfirmed
- Tier: Unranked
Doggy Style is another Stand that needs more information before I can confidently place it into a tier.
12. Eclipse Eight
- Rarity: Unconfirmed
- Tier: Unranked
Eclipse Eight requires further evaluation, particularly regarding its abilities and effectiveness in different combat situations.
13. Hierophant Green
- Rarity: Unconfirmed
- Tier: Unranked
Hierophant Green needs more testing before I can determine whether it belongs in the higher or lower tiers.
14. In a Silent Way
- Rarity: Unconfirmed
- Tier: Unranked
In a Silent Way is currently unranked while I wait for a clearer understanding of its available moves and combat performance.
15. John Rod
- Rarity: Unconfirmed
- Tier: Unranked
John Rod is another Stand that needs further testing before receiving a proper ranking.
16. Made in Heaven
- Rarity: Unconfirmed
- Tier: Unranked
Made in Heaven is included in the unranked section because I haven’t established enough information about its performance to give it a fair placement.
How to Get the Best Stands in Stand Out
Now that you know which Stands are worth keeping, let’s talk about how you can actually obtain them.
You receive your first Mysterious Arrow during the tutorial, but there are several other ways to collect more Arrows as you progress.
You can obtain additional Arrows through:
- Completing main story missions.
- Completing Bounties and Eliminations.
- Participating in raids.
- Farming buried rewards at the beach.
- Breaking Ocean Crates.
However, if you are looking for a particular Stand, I recommend using the appropriate Arrow instead of spending everything on regular rolls.
How to Get Star Platinum and The World
If you want Star Platinum or The World, you should use a Part 3 Mysterious Arrow.
This Arrow only rolls Stands from Part 3 and gives both Star Platinum and The World a 5% chance each.
You can also try obtaining their Stand Chips by defeating the appropriate bosses:
- Star Platinum: Defeat Jotaro during the day for a chance at its Chip.
- The World: Defeat DIO at night for a chance at its Chip.
How to Get King Crimson
King Crimson is another powerful Stand worth targeting.
You can use a Part 5 Mysterious Arrow, which gives King Crimson a 5% chance of appearing.
If you obtain Doppio, you need to complete three Frog Phone calls to unlock the full moveset. Once you have progressed enough, hold Summon to switch to the full form.
You can also obtain the full King Crimson Chip through the Train Raid. It has a 1% drop chance on Hard difficulty, or you can purchase it for 200 Train Raid Tokens.
How to Get Kraft Work
Kraft Work is an Epic Stand, so you can obtain it using regular Arrows or Part 5 Mysterious Arrows.
I would avoid using Bizarre Arrows if Kraft Work is your main target because Bizarre Arrows remove Epic Stands from the available pool.
How to Get Star Platinum: The World
Star Platinum: The World is an evolved version of Star Platinum.
You need to use an Opal Roka on your base Star Platinum to attempt the evolution.
There is a 10% chance of obtaining Star Platinum: The World, a 10% chance of losing your Stand completely, and an 80% chance of keeping your existing Stand.
How to Get The World: Alternative Universe
The World: Alternative Universe is another evolution you can obtain through Opal Roka.
You need to use it on your base The World.
The chances are the same:
- 10% chance to obtain The World: Alternative Universe.
- 10% chance to lose your Stand.
- 80% chance to keep your existing Stand.
Before attempting either evolution, I strongly recommend storing a Stand you don’t want to lose. Visit D’Arby at the Docks and convert your current Stand into a Chip before using Opal Roka.
Best Stands in Stand Out for Different Activities
Not every Stand is good at everything. Some are excellent in PvP but less useful for farming, while others are much better for raids and group fights.
Here are the Stands I would personally choose for different activities.
Best Stands for PvP
My top choices for PvP are:
- Star Platinum: The World
- King Crimson (Full)
- Kraft Work
- The World
- Star Platinum
Star Platinum: The World is my first choice because of its powerful close-range attacks and one-bar Panic Time Stop.
King Crimson is better suited to players who enjoy countering and punishing opponents, while Kraft Work is particularly useful against projectile-heavy builds.
Best Stands for Raids
For raids, I would prioritize:
- Magician’s Red
- Silver Chariot
- Beyond the Sea
- The World
- The Grateful Dead
Magician’s Red is my favorite all-around option because it offers ranged damage and useful control abilities.
Silver Chariot is a good alternative if you prefer close-range attacks, while Beyond the Sea can be extremely useful when fighting multiple enemies together.
Best Stands for Farming
If your main goal is collecting materials and progressing through the game, I would choose:
- Harvest
- Magician’s Red
- Highway Star
- Strength
- Hermit Purple
Harvest is particularly useful because of Search Party and Colony Carry.
If your farming mainly involves fighting NPCs and completing Bounties, Magician’s Red is a better option because of its ranged attacks and damage potential.
That covers my Stand Out tier list and my recommendations for the best Stands to use in November 2026.
If you manage to get Star Platinum: The World, full King Crimson, The World, Star Platinum, or Kraft Work, I would definitely recommend keeping them. These are my S Tier choices because they offer excellent combat potential and useful abilities across different activities.
However, don’t underestimate A and B Tier Stands. Magician’s Red, Silver Chariot, Harvest, and Highway Star can still be excellent depending on what you want to do in the game.
My biggest advice is to learn your Stand before rerolling. Sometimes understanding its abilities, investing in the right stats, and learning how to use its moves can make a bigger difference than simply getting a higher-rarity Stand.
I’ll continue updating this tier list as new Stands arrive, existing abilities change, and more information becomes available.