Mortal Shell 2 All Bosses Guide – Locations, Rewards

If you’re making your way through Mortal Shell 2, there’s a pretty good chance you’ve already realized that the game has a lot more bosses than the main story encounters alone would suggest.

There are major bosses that push the story forward, but there are also plenty of optional fights tucked away in caves, dungeons, side areas, and around different Beacons. Some of them are easy to walk past, while others are hard to miss.

So if you’re trying to work through the game without leaving a boss behind, this guide covers the Mortal Shell 2 bosses in order, including the major encounters, regional bosses, locations, and rewards.

Mortal Shell 2 All Bosses Guide – Locations, Rewards

There are 10 major bosses in Mortal Shell 2. The following order is a good route to follow if you want to tackle the main encounters in a sensible progression.

  1. Magdalena, the Lady of the Woods
  2. Lost Child
  3. Nameless Captive
  4. Sir Isaac, the Scholar-Prince
  5. Droeg, the Conquerer
  6. Hexapod
  7. Monolith
  8. Malborn Offspring
  9. Orrem, the Reclaimed
  10. Zmey, the Unbidden

You don’t necessarily have to treat this as a strict rule for every playthrough, but it gives you a good idea of how the major encounters are arranged.

1. Magdalena, the Lady of the Woods

Location: Magdalena’s Glade in Glutted Mire

Rewards:

  • Magdalena’s Memento ×1
  • Gloom ×11,344

Magdalena is one of the major early bosses you’ll encounter. Her fight is a good opportunity to get comfortable with the game’s boss mechanics before things start becoming more demanding later on.

2. Lost Child

Location: Past the Sanguine Shoreline Beacon

Rewards:

  • Lost Clotstone ×1
  • Gloom ×13,019

The Lost Child is the second major encounter in the recommended progression.

3. Nameless Captive

Location: Beyond the Executioner’s Pulpit Beacon in the Prisoners’ Domain

Rewards:

  • Captive’s Scabstone ×1
  • Gloom ×12,673

You’ll find the Nameless Captive deeper in the Prisoners’ Domain, beyond the Executioner’s Pulpit Beacon.

4. Sir Isaac, the Scholar-Prince

Location: Past the Citadel Atrium Beacon

Rewards:

  • Scholar’s Wormstone ×1
  • Gloom ×54,254

Sir Isaac is where the rewards start getting much more substantial. Be prepared for a significantly larger Gloom payout after this fight.

5. Droeg, the Conquerer

Location: Past the Ovate’s Chamber Beacon

Rewards:

  • Conquerer’s Reward ×1
  • Gloom ×38,753

Droeg is another major progression boss and rewards you with a unique item alongside a sizeable amount of Gloom.

6. Hexapod

Location: Near the Nameless Pass Beacon

Rewards:

  • Hexapod Core ×1
  • Gloom ×38,753

Hexapod is found around the Nameless Pass area. The encounter also provides the Hexapod Core when defeated.

7. Monolith

Location: Near the Obsidian Vault Beacon

Rewards:

  • Monolith Fragment ×1
  • Gloom ×65,511

Monolith gives one of the larger Gloom rewards among the major bosses, so this is a particularly worthwhile fight if you’re looking to strengthen your character.

8. Malborn Offspring

Location: Near the Faithful’s Shelter Beacon

Rewards:

  • Offspring Trophy ×1
  • Gloom ×63,333

Malborn Offspring is another late-game major encounter with a hefty Gloom reward.

9. Orrem, the Reclaimed

Location: Near the Bridge of Procession Beacon

Rewards:

  • Orrem’s Head ×1
  • Gloom ×64,442

Orrem is found near the Bridge of Procession Beacon and is one of the final major encounters in the recommended progression.

10. Zmey, the Unbidden

Location: Near the Hidden Nave Beacon in The Unfounded Path

Rewards:

  • None

Zmey, the Unbidden, is the final boss listed in the major boss progression. Unlike the other major encounters, the listed reward is currently none.

All Mortal Shell 2 Bosses by Region

The major bosses are only part of the picture. Mortal Shell 2 has plenty of additional boss encounters spread throughout its regions.

If you’re trying to complete everything, these are the regional bosses you’ll want to keep an eye out for.

Disciple’s Pass Bosses

There are three boss encounters listed in Disciple’s Pass.

Gloombound Ritualist

Location: Past the Village Outskirts Beacon, inside a small tunnel with a sunken area.

Reward: Gloom ×360

Tainted Vestige

Location: A small area near the Disciple’s Grotto Beacon.

Rewards:

  • Gloom ×2,412
  • Burnt Effigy ×1

Tar Golem

Location: Past the Disciple’s Grotto Beacon.

Reward:

  • Vatra’s Seal

The Tar Golem is especially worth remembering because it rewards you with Vatra’s Seal rather than simply giving you another pile of Gloom.

Fainweald Bosses

Fainweald has a much larger collection of boss encounters.

Great Arbiter of Flesh

Location: Near Widow’s Overlook Beacon by the cemetery.

Rewards:

  • Gloom ×5,754
  • Glimpse ×1
  • Arbiter’s Prize ×1

Vrannic, the Grand Illusionist

Location: Cleanse the Mushroom Village Gate Beacon.

Rewards:

  • Gloom ×3,018
  • Volatile Fragment ×1
  • Glimpse ×1

Grisha

Location: Deep inside the Flooded Village dungeon, past the small arena.

Rewards:

  • Gloom ×2,331
  • Synaptic Vessel ×1
  • Grisha Remnant ×1

Vrago, Solikar Champion

Location: Cleanse the Nochtean Gate Beacon.

Rewards:

  • Glimpse ×2
  • Voltaic Crown ×1

Bloodcursed Lithopod

Location: Gloomshade Grove by the small lake.

Rewards:

  • Gloom ×2,895
  • Citadel Gate Lever ×1

The Warden

Location: Center of the Citadel of Penance.

Rewards:

  • Gloom ×6,542
  • Eredrim Shell

Rabid Grisha Pack

Location: Bottom of the Holding Cells dungeon.

Rewards:

  • Grisha Remnant ×1
  • Inflamed Clawstone ×1
  • Gloom ×1,132

Lucian, the Thirsting Knight

Location: Cleanse the Stonebled Gate Beacon.

Rewards:

  • Glimpse ×1
  • Serpent Stone ×1
  • Gloom ×7,474

Pale Grisha

Location: Grisha Hunting Grounds.

Rewards:

  • Revered Gland ×1
  • Grisha Remnant ×1
  • Gloom ×7,012

Glutted Mire Bosses

There are two listed boss encounters in Glutted Mire.

Circle of the Grasping Root

Location: Cleanse the Seeping Mire Beacon.

Rewards:

  • Gloom ×886
  • Coin ×50

The Wandering Shepherd

Location: Past the bridge next to the Sunken Village Beacon.

Rewards:

  • Gloom ×6,462
  • Sheephead Totem ×1

Sanguine Caverns Bosses

Tarblighted Stoner

Location: Past the Sanguine Caverns Beacon.

Rewards:

  • Tarred Fragment ×1
  • Gloom ×6,935

This is currently the listed boss encounter for Sanguine Caverns.

Ruins of Mammon Bosses

Ruins of Mammon has one of the longer boss lists, so it’s worth checking this area carefully.

Vellen, High Lord of Mammon

Location: Dungeon near the High Lord’s Courtyard Beacon.

Rewards:

  • Glimpse ×1
  • Gloom ×9,332

Twin Sesters

Location: Cleanse the Sester’s Gate Beacon.

Reward:

  • Gloom ×2,197

Stray Sesters

Location: Cleanse the Sester’s Gate Beacon.

Rewards:

  • Black Needle ×1
  • Sester’s Crest ×1
  • Gloom ×6,890

Sester Secundus

Location: Sester’s Censer Dungeon.

Rewards:

  • Glimpse ×1
  • Sester’s Censer ×1
  • Gloom ×5,443

Bor, the Deluded Monarch

Location: Cleanse the Abbey Entrance Beacon.

Rewards:

  • Glimpse ×1
  • Monarch’s Vestige ×1
  • Gloom ×9,241

Sariel, the Endless

Location: Initially on the platform north of the Chamber of Becoming. The fight moves inside the chamber during the second phase.

Rewards:

  • Gloom ×3,500
  • Glimpse ×1
  • Clockwork Scythe ×1
  • Sariel Shell

Gloombound Wraith

Location: Cleanse the Gate of Infinity Beacon.

Rewards:

  • Glimpse ×2
  • Curseblood Stone ×1
  • Gloom ×5,931

Starved Harridan

Location: South of the Castigator’s Keep Beacon.

Rewards:

  • Voltaic Essence ×1
  • Voltaic Amber ×1
  • Gloom ×15,165

Viletongue Batushka

Location: Cleanse the Castigator’s Keep Beacon.

Rewards:

  • Glimpse ×1
  • Sage’s Gate Lever ×1
  • Viletongue Hedron ×1

Subjugated Guardian

Location: Sentry’s Grave Dungeon.

Rewards:

  • Ballistazooka ×1
  • Gloom ×7,008

Infested Miner

Location: Cleanse the Gate of Mammon Beacon, which teleports you to Burrowkin Dwelling.

Rewards:

  • Wretchcaller’s Stone ×1
  • Glimpse ×1
  • Ventrium ×1
  • Laterite ×1
  • Dorsalite ×1

Prophet of Profane Infinities

Location: End of the Obsidianite Mines at the bottom of the Deserted Slums.

Rewards:

  • Obsidian Hammer ×1
  • Paradoxical Scripture ×1

Prisoners’ Domain Bosses

Tishina’s Confessor

Location: End of Slumwater Drain in the Prisoners’ Domain.

Rewards:

  • Confessor’s Keepsake ×1
  • Gloom ×5,664

Gloombound Legion

Location: Cleanse the Hangman’s Scaffold Beacon in the Prisoner’s Domain Gate.

Reward:

  • Gloom ×1,208

Withered Shoals Bosses

Strange Grisha

Location: Withered Shoals.

Rewards:

  • Grisha Remnant ×1
  • Strange Remnant ×1
  • Gloom ×1,835

Conquered Temple Bosses

Urrig, the Executioner

Location: Conquered Temple.

Rewards:

  • Warden’s Stone ×1
  • Gloom ×6,115

Caged Grisha

Location: Cleanse the Winterglass Lake Beacon.

Rewards:

  • Grisha Remnant ×1
  • Fusillade Stone ×1
  • Coin ×1,000
  • Gloom ×10,132

Faded Citadel Bosses

Servants of the Scholar Prince

Location: Cleanse the Citadel Atrium Beacon.

Reward:

  • Gloom ×1,579

Solnir, the Gloom Seeker

Location: Cleanse the Faded Citadel Gate Beacon.

Rewards:

  • Glimpse ×1
  • Solnir Shard ×1
  • Gloom ×13,885

How Many Bosses Are in Mortal Shell 2?

At the current point of the game, there are 44 bosses listed across Mortal Shell 2.

That includes the major encounters as well as the various optional and regional bosses.

Some fights can be easy to overlook because they’re tied to specific Beacons, dungeons, or side areas, so don’t assume you’ve cleared an entire region just because you’ve defeated its main boss.

If you’re aiming for completion, it’s worth checking the regional sections as you progress rather than trying to remember everything at the very end.

Level Up Before Taking on Difficult Bosses

Before you run back into a boss that has already flattened you three times, take a second to look at your Harbinger.

Spending your accumulated Gloom on leveling can increase your health and damage, making both you and your current Shell more effective.

You’ll also receive Skill Points that can be used to unlock Shell Abilities.

This is particularly useful because you can shape your Shell around the type of damage or playstyle you’re actually using. For example, you might invest into Lightning-focused abilities with Proxima or lean into Poison-related options with Tiel.

Sometimes the answer isn’t “I need to get better at this boss.”

Sometimes you just need another upgrade.

Upgrade Your Weapons and Tarstones

Don’t forget about your equipment either.

Weapons and Sidearms can be upgraded at the Tarforge in Marrow Keep, although you’ll need materials such as Ventrium and Laterite, along with Coin.

Tarstones work a little differently.

They level up by defeating enemies while the Tarstone is equipped. As they gain levels, their effects become stronger and additional bonuses can unlock.

So if you’re about to spend a long time exploring an area, it’s worth equipping the Tarstone you actually want to improve.

Use Break Damage to Create Big Openings

One of the most important mechanics to understand during boss fights is Break Damage.

You can build up Break Damage through Skills and parrying. Once the boss’s Break Gauge is filled, you can perform a Riposte.

And this isn’t just a little extra damage.

A successful Riposte can take a sizeable chunk out of a boss’s health and gives you a valuable opening to turn the fight in your favor.

So don’t look at parrying purely as a defensive technique. Against the right boss, it’s also one of your best ways to create offensive opportunities.

Keep Your Resolve Gauge Ready

Your Resolve is the orange bar above your health, and you’ll be using it for things such as Skills and ranged weapons.

The mistake is spending it all whenever you get the chance and then entering the next phase of a fight with nothing available.

Try to balance your Skills and ranged attacks with regular attacks so you can keep generating Resolve throughout the encounter.

Also, keep an eye out for Resolve Branches before boss arenas.

Some bosses have one positioned nearby, and hitting it can give you full Resolve before you enter the fight. If you find one, take advantage of it. Starting a boss battle with a full resource bar is much better than walking into the arena empty.

Dodge Red Attacks

Finally, pay close attention to red attacks.

These attacks are unblockable, so trying to stand your ground and parry them is a great way to lose a large chunk of your health.

When you see one coming, dodge in the appropriate direction and use your dodge’s invulnerability frames to get through the attack safely.

Once you start recognizing these attacks early, boss fights become much less chaotic.

The biggest thing is not to panic. Watch the boss, recognize the attack, and react accordingly.

Mortal Shell 2 has a lot of bosses to discover, and the major story encounters are only a portion of what you can actually fight.

If you’re progressing through the game normally, following the major boss order above should give you a good route. But if you’re going for full completion, take your time exploring each region because plenty of optional encounters are hidden away from the obvious path.

And when a boss starts giving you trouble, don’t immediately assume you need to brute-force it. Upgrade your Shell, improve your weapon, keep your Resolve available, look for Break opportunities, and learn which attacks you can and can’t defend against.

A little preparation can make a boss that seemed impossible five minutes ago feel surprisingly manageable.