Choosing a class in ArcheAge Chronicles is one of the first important decisions you’ll make. Each of the four playable classes starts with a different set of attributes and combat stats, so your choice affects how your character performs from the beginning.
In this guide, I’ll walk you through the Warrior, Ranger, Berserker, and Mage, including their starting stats, strengths, and which attributes are worth investing in as you level up. I’ll also explain how Stat Points work so you can build your character around the playstyle you prefer.
Whether you want a durable character, a physical damage dealer, or a magic-focused build, understanding the classes and their attributes will help you make a more informed choice.
ArcheAge Chronicles Classes Guide – Warrior, Ranger, Mage
ArcheAge Chronicles has four playable classes:
| Class | Main attributes | Starting HP | Starting DEF | Main damage focus |
|---|---|---|---|---|
| Warrior | Strength, Constitution | 309 | 77 | Physical |
| Ranger | Agility, Talent | 248 | 98 | Physical |
| Berserker | Constitution, Endurance | 363 | 151 | Physical |
| Mage | Intelligence, Talent | 234 | 78 | Magic |
Each class begins at Level 2 with 3 available Stat Points. The maximum level in the supplied data is Level 40, and characters receive 3 Stat Points per level.
Warrior Class Guide
The Warrior is a balanced physical combat class with high Strength and solid Constitution. It starts with 35 Physical ATK, 46 Physical DEF, and 309 HP, making it a good option if you want a straightforward physical build with some durability.
Warrior Starting Stats
| Stat | Starting value |
|---|---|
| Strength | 29 |
| Agility | 16 |
| Constitution | 17 |
| Intelligence | 10 |
| Talent | 11 |
| Endurance | 7 |
| ATK | 44 |
| DEF | 77 |
| HP | 309 |
| SP | 540 |
| Physical ATK | 35 |
| Physical Crit | 22 |
| Physical PEN | 13 |
| Magic ATK | 9 |
Best Stats to Invest In
- Strength: Adds 1.3 ATK, 1.3 Physical ATK, and 0.1 Physical PEN per point.
- Agility: Improves Physical Crit and Physical PEN, while also adding some physical and magic attack.
- Constitution: Adds 7.2 HP and increases both physical and magic amplification resistance.
- Endurance: Adds DEF, SP, Physical DEF, and Magic DEF.
For a damage-focused Warrior, Strength is the most direct investment. If you want more critical-hit potential, Agility is also useful. Constitution can help improve survivability.
Ranger Class Guide
The Ranger starts with the highest Agility of the four classes and strong Physical Crit. Its starting stats include 37 Physical Crit, 18 Physical PEN, and 30 Physical ATK. It has less HP than the Warrior or Berserker, so its starting profile emphasizes offensive attributes over health.
Ranger Starting Stats
| Stat | Starting value |
|---|---|
| Strength | 15 |
| Agility | 27 |
| Constitution | 8 |
| Intelligence | 12 |
| Talent | 17 |
| Endurance | 11 |
| ATK | 42 |
| DEF | 98 |
| HP | 248 |
| SP | 567 |
| Physical ATK | 30 |
| Physical Crit | 37 |
| Physical PEN | 18 |
| Magic ATK | 12 |
Best Stats to Invest In
- Agility: Adds 0.8 ATK, 0.6 Physical ATK, 1.4 Physical Crit, 0.6 Physical PEN, 0.2 Magic ATK, and 1.4 Magic Amplification per point.
- Strength: Adds 0.8 ATK, 0.8 Physical ATK, and 0.1 Physical PEN.
- Talent: Adds DEF, penetration, physical and magic defense, elemental attack, and Maximum Equip Load.
- Constitution: Adds 7.2 HP and amplification resistance.
Agility is the clearest offensive choice for a Ranger because it improves several stats that support physical damage. Consider Constitution if you need more health, or Talent for a broader mix of defensive and utility stats.
Berserker Class Guide
The Berserker has the highest starting HP and DEF among the four classes. It begins with 363 HP, 151 DEF, 83 Physical DEF, and 68 Magic DEF. Its high Constitution and Endurance make it the most durable starting class in the supplied data.
Berserker Starting Stats
| Stat | Starting value |
|---|---|
| Strength | 18 |
| Agility | 6 |
| Constitution | 26 |
| Intelligence | 4 |
| Talent | 11 |
| Endurance | 25 |
| ATK | 34 |
| DEF | 151 |
| HP | 363 |
| SP | 651 |
| Physical ATK | 28 |
| Physical Crit | 9 |
| Physical PEN | 6 |
| Magic ATK | 6 |
Best Stats to Invest In
- Endurance: Adds 4.2 DEF, 6.9 SP, 2.1 Physical DEF, and 2.1 Magic DEF per point.
- Constitution: Adds 7.2 HP and amplification resistance.
- Strength: Adds 1.3 ATK, 1.3 Physical ATK, and 0.1 Physical PEN.
- Talent: Adds DEF, penetration, elemental attack, and additional defensive stats.
If you want to reinforce the Berserker’s durability, Constitution and Endurance are natural choices. Strength provides a more direct way to improve its physical damage.
Mage Class Guide
The Mage begins with the highest Intelligence and Magic ATK of the four classes. Its starting stats include 30 Intelligence, 37 Magic ATK, and 15 Magic PEN. It has the lowest starting HP, so managing survivability may be important when building this class.
Mage Starting Stats
| Stat | Starting value |
|---|---|
| Strength | 10 |
| Agility | 17 |
| Constitution | 6 |
| Intelligence | 30 |
| Talent | 20 |
| Endurance | 7 |
| ATK | 48 |
| DEF | 78 |
| HP | 234 |
| SP | 540 |
| Physical ATK | 5 |
| Physical Crit | 23 |
| Physical PEN | 12 |
| Magic ATK | 37 |
| Magic Amplification | 23 |
| Magic PEN | 15 |
Best Stats to Invest In
- Intelligence: Adds 1.3 ATK, 1.3 Magic ATK, and 0.1 Magic PEN per point.
- Agility: Adds Magic ATK and Magic Amplification, alongside physical offensive stats.
- Talent: Adds DEF, Magic PEN, physical and magic defense, elemental attack, and Maximum Equip Load.
- Constitution: Adds 7.2 HP and amplification resistance.
Intelligence is the most direct offensive investment for a Mage. Agility can also support magic damage through Magic ATK and Magic Amplification. If you find yourself struggling to survive, Constitution is a useful defensive option.
How Stat Points Work
Your character receives 3 Stat Points per level. You can use these points to increase your six core attributes:
- Strength
- Agility
- Constitution
- Intelligence
- Talent
- Endurance
Each attribute affects several secondary stats, so it’s worth checking the detailed stat changes before spending points. For example, Strength is especially valuable for physical damage, Intelligence for magic damage, Constitution for HP, and Endurance for defense and SP.
The supplied data lists Level 2 as the starting level and Level 40 as the maximum. It also records 3 Stat Points at Level 2.
Which Class Should You Choose?
Choose based on the kind of character you want to build:
- Warrior: A physical-focused class with a balance of Strength and survivability.
- Ranger: A physical class with high starting Agility, Critical, and Penetration.
- Berserker: The most durable starting class, with the highest HP and DEF.
- Mage: A magic-focused class with the highest starting Intelligence and Magic ATK.
There is no single best class for every player. Your preferred combat style and how you distribute Stat Points will shape your character as you progress.
Frequently Asked Questions
How many classes are in ArcheAge Chronicles?
The supplied class data lists four playable classes: Warrior, Ranger, Berserker, and Mage.
How many Stat Points do you get per level?
Characters receive 3 Stat Points per level according to the supplied CharacterLevel data.
Which class has the highest starting HP?
The Berserker has the highest starting HP at 363.
Which class has the highest starting Magic ATK?
The Mage has the highest starting Magic ATK at 37.
Which class has the highest starting Physical Crit?
The Ranger has the highest starting Physical Crit at 37.