Elderfield can feel surprisingly confusing when you’re still learning your way around. The town has houses, shops, hidden areas, NPC locations, the sewers, the Mall, the Old Woods, and plenty of paths leading in different directions. I found that knowing where everything is makes quests and daily activities much easier.
In this Welcome to Elderfield Town Guide, I’m going through the main areas of Welcome to Elderfield, including important buildings, useful NPC locations, shops, special areas, and places you’ll probably visit regularly. I’ve also included the bus stop locations and what you need to unlock them so you can get around the town faster.
You don’t need to memorize the entire map immediately. My advice is to use this guide whenever you’re trying to find a specific area, NPC, shop, or fast-travel location.
Welcome to Elderfield Town Guide – Locations, NPC, Bus Stops
Your Home is the central hub of your adventure in Elderfield.
This is where I spend a lot of time between exploring, fighting, farming, and completing tasks. You can do several important things here, including:
- Save your game
- Bathe and heal
- Sleep
- Cook food
- Change your appearance
- Watch the news
- Listen to the radio
- Access storage
Your home is also customizable. You can move existing furniture around and place new objects wherever you want.
Later on, Klaus can help you upgrade the house multiple times.
Home Bus Stop
The bus stop located directly to the right of your home is available for free from the beginning.
At first, it doesn’t do much because you need another unlocked bus stop to travel anywhere useful. Once you’ve opened additional stops, it becomes part of the fast-travel network.
Dave’s House
Dave lives next door and has an important mystery connected to his house.
There is a locked door inside, and you’ll need information from Sam to solve it.
First, obtain the Cryptic Note from Sam. The note gives you the number sequence:
43_81
After figuring out the missing number, the door code is:
43681
If you’ve been staring at Dave’s locked door wondering what you’re missing, that’s the combination you need.
Neighbor’s House
This house is home to:
- Amelia
- Martin
- Skelekid
- Witchkid, also known as Abigail
Skelekid and Abigail are siblings of Pumpkid, Billy.
Playground
The Playground is a useful place to remember when you’re looking for some of the younger characters.
Pumpkid and Abby can gather here.
Apartment Building
The Apartment Building contains several NPC locations.
Apartment F1
Home to:
- Adrian
- Jeannie
Apartment F2
This is where you can find Akira.
If you’re having trouble remembering where Akira is, check the tall apartment building above your home area and look on the upper floors.
Roof
Don’t forget to explore the building completely.
Laundry Room
The Laundry Room is where you can find:
- Pete, the Laundry Ghost
Old Man Jackson’s House
This is the home of Old Man Jackson and his wife.
It’s also useful as a landmark because the northern bus stop route takes you past this area.
General Store
The General Store is one of the most useful shops in Elderfield.
You can purchase a variety of important items here, including:
- Shovels
- Inventory space upgrades
- Bait Packs
- Equipment
- Cooking ingredients
- Other useful supplies
Some shoppers you may encounter include:
- Rachel
- Dan
Bus Stops in Welcome to Elderfield
Bus Stops are one of the easiest ways to reduce travel time once you’ve explored enough of Elderfield.
There are multiple stops around the town, but not all of them are immediately available. Some require specific items, resources, or Gold before the whispers will allow you to activate them.
Home Bus Stop
Unlock requirement: Free
The Home Bus Stop is located to the right of your house.
It’s available from the start of the game.
You can’t really take advantage of it until you’ve unlocked other destinations, but it becomes useful once your fast-travel network expands.
Town West Bus Stop
Unlock requirement: 50 Wood
This is the first major bus stop I would recommend unlocking.
To find it, start near the Local Jogger’s Club and head west.
From there:
- Follow the path toward the west.
- Cross the dirt path above the Nursery.
- Continue northwest.
- Look near Ellie’s House.
The bus stop is located to the left of Ellie’s House.
This stop is particularly useful when you want quicker access to the:
- Library
- Nursery
- Pet Shop
- Northwestern residential area
Town North Bus Stop
Unlock requirement: 200 Gold
You can find this stop north of the Police Station.
From your home:
- Head toward Old Man Jackson’s House.
- Follow the road north.
- Continue past the Police Station.
- Keep going until you reach the Bus Stop.
It’s a useful fast-travel point for reaching the northeastern and northern parts of Elderfield.
Mall Bus Stop
Unlock requirement: 1 Light Sandwich
The Mall Bus Stop is located around the Mall’s food court area on F1.
Walk past the mines and use the illuminated doorway leading outside. You’ll find the Bus Stop there.
The whispers request a Light Sandwich, which is an early recipe.
To make one, you’ll need:
- 1 Radish
- 1 Mystery Meat
- 1 Red Mushroom
- 1 Bitter Herb
The Radish can be grown on your farm, while Mystery Meat can be obtained from enemies. Red Mushrooms and Bitter Herbs can be found while foraging.
Once you’ve prepared the sandwich, you can use it to unlock the Mall stop.
The Other Bus Stop Near Home
There is another bus stop around the central Elderfield area near your home.
However, this stop works differently and isn’t available as a regular destination from the other stops.
The Sewers
The Sewers are one of the stranger and more important areas beneath Elderfield.
This isn’t just a simple underground path. The Sewers contain NPCs, enemies, tasks, fishing opportunities, mysteries, hidden locations, and connections to other parts of the map.
While exploring, you can find:
- Slimeweed
- Rot Puffer
- Slimefish
- Drippers
- Pipe Cleaners
- Hidden mysteries
- Treasure-related locations
- Strange NPCs
To catch Rot Puffer and Slimefish, you’ll need:
- A Fishing Rod
- Maggots for bait
Some sewer entrances and exits are locked behind tasks, so don’t worry if you can’t access every route immediately.
The Gatekeeper
The Gatekeeper is connected to one of the missions you’ll encounter underground.
This grim-looking character has lost sets of keys, leading to a multi-part task.
The Garbage Man
The Garbage Man is another NPC worth remembering.
He sells miscellaneous items, including things such as:
- String
- Mystery Meat
- Other random supplies
His inventory restocks every:
- Monday
- Thursday
Lakefront Access
One of the most useful reasons to explore the Sewers is that they provide access to the Lakefront.
There are also hidden mysteries and other secrets within the underground tunnels, so I recommend exploring carefully instead of rushing straight through.
Lakefront
The Lakefront can be accessed through the Sewers.
This is where you’ll meet Fisherman Herb.
Herb teaches you how to fish, making this an important location for players who want to start collecting fish and using the fishing system.
Town Outskirts West
The western outskirts connect Elderfield to several useful locations, including the Farm Path, Workshop, and Beginner Mine.
Farm Path
The Farm Path can have several special visitors.
The Tax Man
The Tax Man appears every two weeks to collect his due.
The Travelling Merchant
The Travelling Merchant arrives every weekend.
You can find him on:
- Saturday
- Sunday
He buys certain items, including crops and animal products, often for better prices than normal shops.
The items he wants and the prices he offers can change each week.
Grandma
Grandma appears after you’ve been defeated by a Farm Boss.
She can offer to make the boss disappear if you’re willing to pay her.
Don’t expect a particularly friendly conversation while she’s doing it.
Workshop
Travel south from the Farm Path to reach the Workshop.
This is where you can find Molly and her helpers running the forge.
Beginner Mine
The Beginner Mine is a good early-game mining location.
It only has one floor, and the resources include:
- Copper Ore
- Stone
- Coal
The enemies here are relatively weak.
Later mines offer deeper floors, stronger enemies, and better loot.
The West Side
Farm
The Farm is home to several familiar faces, including:
- Farmer Hans
- Old Man Crawford
- Chef Elroy
You may also encounter various visitors depending on the situation.
Ranch
The Ranch is managed by two important NPCs.
Klaus
Klaus can:
- Build your Ranch
- Upgrade your Home
- Sell construction-related products
He is the brother of Farmer Hans and Henrietta.
Henrietta
Henrietta is the Rancher.
You can purchase:
- Animals
- Animal Feed
She is the sister of Farmer Hans and Klaus.
The East Side
Mall
The Mall is one of Elderfield’s major locations.
You’ll visit this area for various activities, and it also contains access to the Mall Bus Stop.
The Mall Mines and surrounding entrances are useful landmarks when navigating the eastern side of the town.
Mall Bus Stop Location
The Mall Bus Stop is located outside the food court area on F1.
Walk past the mines and go through the illuminated doorway leading outside.
Remember that you’ll need one Light Sandwich to unlock it.
The South
Some southern locations are still developing or have additional content connected to them.
Town Outskirts South
The southern outskirts provide another route leading away from the central town.
Radio Station
The Radio Station is located in the southern section of Elderfield.
North East Elderfield
The northeastern part of the town contains many important buildings and NPC locations.
Elderfield Saloon
The Saloon is one of the best places to remember when you’re trying to find townsfolk.
Many major NPCs visit the Saloon according to their individual schedules.
Not everyone appears every day, but many townsfolk tend to arrive during the evening and leave around midnight.
If I can’t find someone during the day, checking the Saloon later can sometimes save me a lot of time.
Local Jogger’s Club
The Local Jogger’s Club is a meeting place for locals interested in physical fitness and stranger eldritch secrets.
Joining isn’t simply a casual activity. Becoming a member is connected to tests of strength and will.
Job Board
The Job Board is where townsfolk post available tasks.
If you’re looking for something new to do or need to progress toward unlocking certain locations, this is an important place to check.
Isabella’s Lab
Isabella’s Lab becomes available through a Job Board task after gaining access to the Old Woods.
At the Lab, you can craft different potions.
These recipes involve combining forageable mushrooms from the Old Woods with other ingredients.
Carpenter
The Carpenter sells a large selection of decorative items.
One important thing to remember is that the available stock changes daily.
If you don’t see something you want, check again later.
One shopper you may encounter here is:
- Damian
Police Station
The Police Station is located in the northeastern section of Elderfield.
It also serves as an important landmark for finding the northern Bus Stop.
Northern Bus Stop Location
The Town North Bus Stop is located slightly north of the Police Station.
You’ll need:
200 Gold
to unlock it.
Trisha’s House
Trisha’s House is another residential location in the northeastern area.
Brittany’s House
Brittany lives here.
Her house is another useful landmark while exploring the neighborhood.
Art and Jenn’s House
This is the home of:
- Art, an eccentric artist
- Jenn
- Their cat
Town Outskirts East
The eastern outskirts lead toward Elderfield High.
Elderfield High
Elderfield High is located beyond the eastern outskirts.
Keep exploring this route as additional areas and activities become available.
Northern Elderfield
Greystone Estates
Greystone Estates is an important northern residential area.
If you’re looking for Sam, this is where you should search.
Sam lives in:
Greystone Estates – F1, Apartment 1
This is particularly important because Sam is connected to the Cryptic Note needed for Dave’s House mystery.
Town Outskirts North
The northern outskirts lead toward:
- Tanner’s Cabin
- The Old Woods
Tanner’s Cabin
Tanner’s Cabin can be reached through the northern outskirts.
Old Woods
The Old Woods is an important exploration area.
Access to this location also connects to Isabella’s Lab and the ingredients needed for various potion recipes.
North West Elderfield
The northwestern section of Elderfield contains several important shops, houses, and special locations.
Church
The Church has an important connection to the Old Gods.
Every Sunday, players can align themselves with one of the Old Gods.
Doing this can provide:
- Stat modifiers
- Special crafting recipes
- Access to corresponding God Doors
The Church also contains:
- A Primary Storage Chest
- The God Forge
The God Forge is particularly important for crafting recipes connected to your chosen alignment.
Nursery
The Nursery sells several special types of seeds, including:
- Flower Seeds
- Tree Seeds
- Special Seeds
These work differently from the normal seeds sold by Old Man Crawford.
Flower Seeds
Flower Seeds can be planted in the flower plots surrounding the Farmhouse.
Tree Seeds
Tree Seeds can be planted on grass tiles on:
- The Farm
- The Ranch
Special Seeds
Special Seeds can be placed in the dedicated 2×2 special plots west of the Farmhouse.
Pet Shop
The Pet Shop sells cosmetic pets.
These pets can be placed in areas where you can normally place objects, including:
- Home
- Farm
- Ranch
- Basement
- Workshop
Pets cannot be placed into storage.
You’ll need to either carry them or place them somewhere in the world.
You can also give your pet a name and change that name whenever you want.
The pets don’t require food or upkeep. They’re purely cosmetic companions.
Library
The Library is one of the most interesting places to visit regularly.
It can contain rare items, including:
- Ritual Tomes
- Experience Books
- Recipe Books
The layout can change periodically, which means you may not be able to access the same paths every time.
Some doors and routes can be blocked, so visiting regularly is important if you’re trying to find everything.
Many of the items available inside are unique to the Library.
Gallery
The Gallery is another major location in the northwestern section of Elderfield.
Alice’s House
Alice lives here.
Josh’s House
Josh lives here.
Edwin’s House
Edwin lives here.
Ellie’s House
Ellie’s House is also located in the northwestern residential area.
It’s a particularly useful landmark because the Town West Bus Stop is located nearby.
North West Bus Stop
The Town West Bus Stop is located west of the Library, between the surrounding residential areas.
You’ll need:
50 Wood
to unlock it.
This is one of the most useful early fast-travel locations if you’re regularly visiting the Library, Nursery, or Pet Shop.
Quick Bus Stop Unlock Summary
Here’s the fastest overview if you’re only trying to unlock all available Bus Stops.
| Bus Stop | Location | Unlock Requirement |
|---|---|---|
| Home | Right of your Home | Free |
| Town West | Near Ellie’s House in the northwest | 50 Wood |
| Town North | North of the Police Station | 200 Gold |
| Mall | Outside the Mall food court area | 1 Light Sandwich |
Light Sandwich Recipe
To unlock the Mall Bus Stop, you need to prepare one Light Sandwich.
You’ll need:
- 1 Radish
- 1 Mystery Meat
- 1 Red Mushroom
- 1 Bitter Herb
The Radish can be grown on your Farm, while the other ingredients can be obtained through exploration and combat.
Elderfield has a lot more going on than you might expect when you first leave your house. Between NPC homes, shops, hidden Sewer routes, the Old Woods, the Mall, special visitors, and the different fast-travel points, it’s easy to forget where something is located.
Personally, I would unlock the Town West Bus Stop first because it only requires Wood and makes reaching the Library and northwestern shops much easier. After that, work toward the Town North Stop and prepare the Light Sandwich for the Mall.
Once you know the main sections of the town, finding NPCs and completing tasks becomes much less frustrating. Keep this guide handy whenever you’re wondering where a location is, which direction to go, or what you need to unlock faster travel in Welcome to Elderfield.