Hi guys, Today I will show you the Rogue Genesia Equipment Guide 2025 for Update 1.0. Below you will find Equipment Appears with Events, Equipment drop rate and Item Name | Find in | Unique Item Attribute.
Rogue Genesia Equipment Guide 2025 – Update 1.0
Equipment Appears with Events
After completing E-rank – Unlock equipment, this allows you to drop/equip/recycle them
After completing D-rank – Upgrade, you can now level-up equipment up to level 10
After completing C-rank – Modifier crafting
After completing B-rank – Equipment tiering up
Item Name | Find in | Unique Item Attribute
Any normal equipment | Everywhere, any rank
Any Stones | Everywhere, any rank
F-RANK
Fancy hat | Shop-keeper’s vacation | Shop’s discount improved by x%
Halo | Sick | +x% Move speed mult, +x% Max health mult, +x% Pickup distance mult
Nobleslayer’s Gloves | Snuffed’s favourite | +x% Damage dealt to elites and greater enemies by x%
Adaptive Helm | * Multi_Challenge_F | +x% Initiative modifiers slot
Kingslayer’s Gloves | Snuffed’s Bane | +x% Damage dealt to Champions and greater enemies by x%
E-RANK
Trainer’s Gloves | Broken Weapon | Your attraction can start at level x
Priest’s Attires | Extended Vacation | Shop have a x% increased chance of containing Limitbreak service
Soul Jar | Soul-Less | Gain a x% Soul-coin multiplier based on the number of enemies you overkilled
Horizon Void | Adaptive Greaves | +x% [Void] drop-chance multiplier
Holy Crossguard | Plexus’ Sadism | Gain x Final Power per challenge Soul Coin multiplier
D-RANK
Knight Pendant | Dual Wielding | You start with [RANDOM BASE WEAPON]
Band of Valiance | Crippled | Positives drop x% more experience
Adaptive Plate | * Multi_Challenge_D | +x% Initiative modifiers slot
Adaptive Leather Armor | Fernanda’s Scaling Hell | +x% Positive & Negative modifiers slot
Bloodied Toge | Stoned | Gain x% multiplier per stage
Any Stone
C-RANK
Acclimatized Legging | Fast Pass | +x% damage mitigation per stage in the current zone
Golden Plate Armor | Shop-keeper’s return | Gain x purification when you overkill an enemy
Adaptive Leggings | * Multi_Challenge_C | +x% Initiative modifiers slot
Blood Umbrella | Risk of Moonstone | +x% Positive & Negative modifiers slot
Dirian’s Harness | Endurance of Vild | +x% [wild] drop-chance multiplier
B-RANK
Ninja Tabi | Arcade | One-shot protection cooldown reduced by x%
Tower Shield | Mortal Soul | Gain x% one-shot protection health requirement by x%
Expert’s Monocle | Overgeared | +x% Initiative modifiers slot
Adaptive Gloves | * Multi_Challenge_B | +x% Positive & Negative modifiers slot
Diamond Knuckles | Cooled Steel
For multi multi-challenge you need A Challenge at the same time for F to C, and only 3 for B
Equipment drop rate
Unique equipment is guaranteed to drop on last boss BUT It’s not guaranteed when 3 or more challenges are active at once
- 100% for Boss stage
- 75% for MidBoss stage (was miniboss)
- 5% for the Swarm
- 2% for Chest swarm
- 1% for Weak swarm
- 0.5% for Elite swarm
- 0.3% for Arena stage
- 0.2% for normal stage
Equipment Tier is affected by
- The starting corruption slider (up to +8.25)
- Expert’s Monocle Readwear (+4.73 at SSS)
- World Tier (+10 per tier)
- Your current zone within the world (+1.5 per zone)
- A random roll (between -5 and +7.5)
- Challenge Soul Coin multiplier (log.10(challenge mult)*5)
- Shop Gear Quality Upgrade (up to +8.68)
- Loop ( +4 per loop) (works even if a challenge limit access to Soul-Shop)