Surviving in Escape from Duckov is about more than shooting enemies — it’s about learning how to build, heal, and adapt as the world falls apart around you. Every quest you take leads to something new: new crafting options, stronger weapons, and access to areas that push your limits.
This Escape from Duckov Quest Guide walks you through all the key quests in the game and explains how they connect, what you’ll need to complete them, and what rewards you’ll unlock along the way.
Your journey begins with survival basics. Early quests teach you how to craft, heal, and prepare for the dangers of Ground Zero.
Infrastructure
You’ll start by gathering wood and building a Basic Workbench near the vending machine. This unlocks basic crafting and sets the foundation for everything that follows.
Requirement: None
Objective: Collect 2 Wood and build a Workbench
Rewards: EXP +1000 | Money +500 | Bandage x3
Stop Bleeding
Once your workbench is up, you’ll learn how to stop bleeding using Bandages. It’s a simple but life-saving mechanic, especially early on when scavengers can easily wound you.
Requirement: Infrastructure
Objective: Use Bandages to stop bleeding
Rewards: EXP +1500 | Money +300 | Pile of Medicine x1
Unlock: Aspirin Merchandise
Infrastructure – Medical
After handling wounds, it’s time to build your Medical Station. This lets you craft healing items instead of relying on vending machines.
Requirement: Stop Bleeding
Objective: Construct a Medical Station
Rewards: EXP +1000 | Money +1000
Generic Drugs
Now that your Medical Station is operational, bring three Piles of Medicine to prove you can process your own supplies.
Requirement: Infrastructure – Medical
Objective: Submit 3 Piles of Medicine
Rewards: EXP +800 | Money +500
Base Expansion
Once your medical setup is done, it’s time to grow your hideout and make contact with the outside world.
Signal Tower
Head to Ground Zero and repair the broken signal tower using a Flathead Screwdriver. Fixing it restores communication and opens new construction quests.
Requirement: Infrastructure
Objective: Repair the Signal Tower in Ground Zero
Rewards: EXP +2500 | Money +450
A Letter from an Old Friend
Search for a letter inside a red tent on a hill at Ground Zero. Delivering it reconnects you with an old ally and opens the path to new merchant opportunities.
Requirement: Signal Tower
Objective: Retrieve the letter and return it
Rewards: EXP +2500 | Money +450
Infrastructure 2 & 3
You’ll now construct both a Weapon Shop and an Equipment Shop. These two merchants form the backbone of your hideout, giving you access to firearms, armor, and upgrades.
Requirements: Signal Tower, Letter from an Old Friend
Rewards: EXP +2500 | Money +2500 (combined)
Becoming a Hunter
Once your base is running, it’s time to fight back.
Expansion Pocket
Before going into battle, upgrade your carry capacity at the Skill Enhancement Machine.
Objective: Increase Carry Limit
Rewards: EXP +1000 | Money +500
A New Hunter
Your first real hunt begins here. Defeat two Rampage Scavengers and collect their Cleavers.
Requirement: Expansion Pocket
Objective: Kill 2 Rampage Scavengers, Submit 2 Cleavers
Rewards: EXP +2000 | Money +380 | Metal Plate x2 | Nut x1 | Bolt x1
Aim for the Head
Learn precision shooting by landing five headshots. This prepares you for sniper missions later.
Requirement: A New Hunter
Objective: Get 5 Headshots on any enemies
Rewards: EXP +2000 | Money +500
Medical Supplies
Collect or craft three First Aid Kits (S) and turn them in. Completing this ensures medkits can now be purchased anytime you need them.
Requirement: A New Hunter
Objective: Submit 3 First Aid Kits (S)
Rewards: EXP +2500 | Money +450 | First Aid Kit S x2 | Unlock: First Aid Kit S Merchandise
Weapon Research
You’ll now start improving your weapons and learning how to modify or craft stronger ones.
Replica Pistol
Bring two PM Pistols for study. This unlocks pistol sales in the vending machine and pushes your weapon progression forward.
Requirement: Aim for the Head
Objective: Submit 2 PM Pistols
Rewards: EXP +1500 | Money +1000 | Unlock: PM Merchandise
Parts Wholesale
Collect weapon parts for your supplier. Supplying these gives you access to better weapon deals and unlocks the AK-74U.
Requirement: Infrastructure 2
Objective: Submit 5 Weapon Parts, 2 Intermediate Weapon Parts
Rewards: EXP +2000 | Money +2000 | Unlock: AK-74U
Punisher
After helping your supplier, test your strength by hunting down three Mercenaries in Ground Zero. These enemies hit harder than Scavengers, so prepare accordingly.
Requirement: Parts Wholesale
Objective: Kill 3 Mercenaries in Ground Zero
Rewards: EXP +2000 | Money +1500 | Unlock: Laser – Quick Response
Warehouse Expansion
When your base is secure, it’s time to move toward the Warehouse Area — a massive new zone filled with advanced enemies and high-value loot.
Explore the Warehouses
Use grenades or explosives to break through blocked paths and enter the new area. This unlocks several major quests related to research, training, and resource gathering.
Requirement: Ground Zero Beacon Unlocked
Objective: Explore the Warehouse Area
Rewards: EXP +1500 | Money +1500
Power Check
Find and repair the power system in the Warehouse Area hideout. This helps secure safe zones and unlocks other area quests.
Requirement: Explore the Warehouses
Objective: Repair the Power Supply
Rewards: EXP +2000 | Money +500
Warehouse Routes
Scout all three entrances to the West Factory. Completing this gives you access to new travel routes and unlocks the First Aid Kit at merchants.
Requirement: Power Check
Objective: Visit 3 Factory Entrances
Rewards: EXP +3000 | Money +500 | Unlock: First Aid Kit
Sniper & Boss Challenges
By this point, you’re well-armed and ready for harder enemies — from elite mercenaries to legendary ducks.
Duck Hunting: Chapo
Hunt down the short duck known as Pato Chapo in Ground Zero. This fight is tough but rewarding, and marks your entry into boss combat.
Requirement: Punisher
Objective: Defeat Pato Chapo
Rewards: EXP +3000 | Money +2500 | Unlock: SKS-45
Sniper Initiation
Use the VPO-101 to land five headshot kills on Mercenaries in the Warehouse Area. This proves your worth as a marksman.
Requirement: Duck Hunting: Chapo
Objective: 5 Headshots with VPO-101
Rewards: EXP +3000 | Money +5500 | Super Glue B x2
Advanced Sniper
Return to Ground Zero and land two headshot kills on Pato Chapo using your sniper rifle. This is the advanced test that earns you access to high-end sniper weapons.
Requirement: Sniper Initiation
Objective: Kill Pato Chapo (2 Headshots)
Rewards: EXP +4000 | Money +3500 | Unlock: SV98
Gold Sniper
The ultimate challenge — land two headshot kills on Pato Chapo, Lordon, and Speedy Commander using the SV98. It’s the final sniper certification quest and the toughest test in the demo.
Requirement: Advanced Sniper
Objective: Headshot Kills (All 3 Bosses)
Rewards: EXP +5000 | Money +4500 | Unlock: M107
Demo Ending
Once you’ve handled every major task and unlocked the key systems, your final mission is to submit 10 Metal Plates and a Trophy to complete the demo storyline.
Requirement: Seclusion, Duck Hunting: Chapo, Challenge: Speedy Commander, Logistics Phase
Objective: Submit 10 Metal Plates and 1 Trophy
Rewards: EXP +1000 | Money +998
Talking Trophy
After the Demo Ending, build your commemorative DEMO Trophy at base. It marks the official end of the current content — and your survival through Duckov’s toughest trials.
Requirement: Demo Ending
Objective: Build the DEMO Trophy
Rewards: EXP +1000 | Money +998
Quests in Escape from Duckov are deeply connected — every task builds toward the next. From the first bandage you craft to the final sniper trial, each mission expands your base, unlocks new tech, and prepares you for the dangers waiting in later updates.
If you complete everything listed here, you’ll finish the Demo with a fully built hideout, elite weapons, and the knowledge to survive any storm Duckov throws your way.