Dragon’s Dogma 2 Reunion Guide – Boss Fight

Taking down the Fallen Dragon at the climax of the Reunion quest comes down to destroying its fleshy limbs before driving your blade straight into its exposed heart. Our dragon’s dogma 2 reunion guide breaks down every attack pattern and positioning trick you need to survive this gruelling encounter. With Sir Rovall’s soul and will secured, this final confrontation strips the monster of its immortality so you can finish the job.

What caught me off guard during my first run was just how punishing the dragon’s charged mouth blast is if you get greedy with your attacks. You cannot tank or out-heal that charged beam, so wasting stamina trying to scramble away at the last second will cost you a Wakestone every time. Learning to read its wind-ups and respecting the arena’s cover makes the entire fight manageable.

Before stepping onto the temple lift, load up on plenty of curatives and make sure you hire a balanced Pawn team with dedicated ranged support and a reliable Mage. Upgrading your primary weapon at the smithy gives you the burst damage needed to shatter its limbs before ads crowd the floor. Once you feel properly kitted out, head inside to face the beast alongside Eir.

With Rovall’s heart restored to the beast, the creature is finally mortal, setting the stage for a dramatic showdown alongside Eir. It is time to draw your steel and put an end to this calamity once and for all.

Keep in mind that entering the arena locks you into the encounter until the battle resolves. Double-check your pack for essential stamina draughts and high-tier healing draughts before stepping forward.

  1. Ride the lift to reach the Fallen Dragon’s lair.
  2. Sever the beast’s vulnerable limbs and crush its exposed heart.
  3. Witness Eir’s sacrifice and examine the true ending hint.

Ride the Elevator to the Fallen Dragon

Before meeting Eir deep inside the temple, treat this as a true final boss encounter and prepare accordingly. There are no merchant stands once you initiate the sequence, so resolve all your pending business beforehand.

Visit a smithy to fully enhance your main weapon and armor pieces, then visit a Riftstone to hire the toughest Pawns available. A balanced squad featuring a supportive Mage with healing magic and a dedicated ranged damage dealer will keep pressure on the beast throughout the battle.

Once you are stocked up on potions and curatives, make your way to Mordria Temple. Navigate deep into the complex toward the central elevator shaft, where you will spot Eir waiting near the controls.

Pull the lever to set the lift platform into motion. As the elevator ascends toward the summit, Eir opens up to the Arisen, offering heartfelt thanks for sticking by her side across the entire ordeal.

She recognizes that this ride marks her final moments traveling alongside you, as reviving her master means she must return to his service immediately afterward.

Once the platform settles at the top floor, advance down the solitary stone corridor ahead. The Fallen Dragon rests in wait inside the massive chamber at the far end.

Eir steps forward toward the resting behemoth, channeling her voice to awaken her slumbering master for the final trial.

Defeat the Fallen Dragon and Save Rovall

Even though the monster has regained its heart, its body still presents distinct fleshy target zones across its frame. You will immediately spot exposed tissue covering its neck, both wings, and its rear legs.

Only these fleshy areas take actual damage from your weapons and spells. Focus your party’s attacks on one limb at a time; once you deal sufficient damage to a limb, it breaks completely and cannot regenerate.

The beast usually opens the clash by sweeping a broad beam of azure flame across the arena floor. You can easily dodge roll through the beam or simply sprint inward toward the dragon’s body where the fire cannot reach.

Watch out when glowing white spheres materialize across the stone floor. These orbs detonate after a brief delay, so back off quickly the moment you see the ground illuminate.

Staying right under the monster offers great damage uptime, but watch its telegraphs closely. Heavy ground stomps, sudden claws, and broad tail whips will send your Arisen tumbling across the stone if you overcommit.

I recommend shattering both rear legs first since they sit safely at ground level and crumble fairly quickly under steady melee pressure. Once both legs are crippled, shift your party’s focus upward to the neck and wings.

The neck should be your next priority target. Grapple onto its shoulder, scramble up the scales, and start hammering away directly at the fleshy flesh on its throat.

Sustained head and neck damage will cause the beast to stagger and collapse onto the floor. Seize this downtime immediately to unload your strongest weapon skills into the neck until it snaps.

Periodically throughout the fight, lesser ghoul minions will crawl out from the corners of the arena. Clear these adds out immediately, as their knockdown attacks can easily interrupt your climbs and overwhelm squishy Pawns.

The dragon’s deadliest maneuver occurs when it draws in energy and charges a massive fireball in its jaws. The second you hear the charging audio cue, break off your offense and sprint behind one of the arena’s solid stone pillars.

Standing behind solid stone completely blocks the resulting blast wave. Hunker down in full cover until the flames dissipate, then sprint straight back into the fray.

After whittling down several health segments, the core inside the monster’s chest will flare bright crimson for brief intervals. Striking the exposed heart while it glows delivers devastating burst damage and instantly knocks the beast flat.

Because this vulnerability window is brief, climb onto its chest ahead of time and hold on. The moment you see that crimson pulse light up, unleash your heaviest stabs right into the core.

The wings are typically the trickiest limbs to finish off, particularly for ground-based vocations. Melee fighters should scale the creature’s shoulders and climb onto the wing joints to hack away at the leathery membranes.

If you are playing an Archer or Sorcerer, hitting the wings from afar is much simpler. Keep your distance, let your frontline Pawns hold aggro, and pepper the wing joints with heavy charged shots.

After burning through your stamina curatives and coordinating your party’s assault, the colossal Fallen Dragon will finally collapse, bringing an end to the fight and triggering the story cutscene.

The Ending Cutscene

With the dragon downed, its pulsating heart remains active in the center of the arena floor. Eir steps forward as her eyes begin to glow an eerie crimson, tapping into her hidden power.

In a shocking transformation, she shifts into dragon form and devours the beating heart whole, severing the dark connection once and for all.

While the sudden draconic metamorphosis catches everyone off guard, it successfully dissolves the lingering heart remnants before the closing credits begin to roll across the screen.

A short epilogue scene reveals the slumbering figure of Sir Rovall twitching a finger back to life. With Eir returning to his side, your quest to restore his soul appears to be complete.

The True Post-Game Twist

Following the credits, the main menu reappears with a cryptic directive urging you to vanquish the Font of Chaos in the north. Despite defeating the Fallen Dragon and watching Rovall awaken, the true journey is far from over.

Reloading your latest save file wakes you back up at the local settlement inn. Speak with the surrounding characters to uncover the sinister aftermath that awaits your Arisen in the true endgame.

Make sure to rest at the inn to lock in a hard checkpoint before venturing north, because the challenges waiting past this point hit considerably harder than anything in the temple.

Take this moment to re-tune your Pawn vocations, stockpile high-grade restorative draughts, and review your gear enhancements before pushing further into the northern frontier.

Patience and careful stamina management are everything during these late-game trials, so take your time planning each outing and never venture into new territory without a pocket full of curatives.