The Workshop is an important part of progression in DPS: Desktop Pension Squad. It allows you to combine equipment, turn unwanted items into useful resources, and improve your chances of obtaining better gear.
If you are collecting weapons, armour, and accessories while progressing through stages, you will eventually have plenty of equipment that you may not need. Instead of letting those items go to waste, you can use the Workshop to manage your inventory and work towards higher equipment rarities.
In this guide, we will explain how the Workshop works, how Fusion works, what items you need for crafting, and the different equipment rarities you can obtain. We will also cover Fusion probabilities and material requirements so you can understand what to expect before using your resources.
DPS Desktop Pension Squad Workshop Guide – Fusion Tips
The Workshop is a progression feature in DPS: Desktop Pension Squad that provides different ways to manage and improve your equipment.
It has four main modes:
- Fusion: Combine multiple items of the same grade to obtain a better item.
- Salvage: Convert unwanted equipment into resources.
- Craft: Use materials to create random equipment.
- Refine: An additional Workshop mode.
Each mode has a different purpose, so understanding them will help you manage your inventory more effectively.
The Workshop also displays a level, but this level does not currently provide any gameplay benefits.
How Fusion Works
Fusion is one of the main features of the Workshop.
It allows you to combine 9 items of the same grade to receive one item of a potentially higher grade.
For example, if you have nine Common items, you can put them into Fusion to receive a higher-grade item.
However, there are a few things you should understand before using this feature.
Fusion Requirements
To perform Fusion, you need:
- 9 items of the same grade.
- Items that are not currently equipped.
- A selected equipment category.
- A selected level bracket.
You can select from three categories:
- Equipment: Weapons and armour. Equipment belonging to all three heroes can be mixed.
- Accessory: Accessories can be combined separately.
- Material: Materials have their own Fusion category.
You must also select a level bracket for the items.
Available level brackets include:
| Level Bracket | Required Item Level |
|---|---|
| Lv.1–5 | 1 to 5 |
| Lv.5–10 | 5 to 10 |
| Lv.10–15 | 10 to 15 |
| Lv.15–20 | 15 to 20 |
| Lv.20–25 | 20 to 25 |
| Lv.25–30 | 25 to 30 |
| Lv.30–35 | 30 to 35 |
| Lv.35–40 | 35 to 40 |
| Lv.40–45 | 40 to 45 |
| Lv.45+ | 45 and above |
Both ends of each level bracket are included.
This means an item with a required level of 5 can be used in either the Lv.1–5 or Lv.5–10 bracket.
Fusion Success Chances
Fusion does not guarantee that you will always receive the next equipment rarity.
The result is determined using a server-issued seed, and the probabilities are fixed. There is no pity system.
Here are the Fusion probabilities:
| Items Used | Possible Result | Chance |
|---|---|---|
| 9 Common | Uncommon | 95.2% |
| 9 Common | Rare | 4.76% |
| 9 Uncommon | Rare | 96.2% |
| 9 Uncommon | Unique | 3.85% |
| 9 Rare | Unique | 97.6% |
| 9 Rare | Epic | 2.44% |
| 9 Unique | Epic | 100% |
| 9 Epic | Epic | 100% |
| 9 Legendary | Epic | 100% |
| 9 Immortal | Epic | 100% |
| 9 Ascendant | Epic | 100% |
| 9 Primordial | Epic | 100% |
| 9 Mythic | Epic | 100% |
As you can see, combining lower-grade items usually gives you a high chance of obtaining the next rarity.
However, combining nine Common, Uncommon, or Rare items still has a small chance of producing a result below the expected next rarity.
One important detail is that combining nine Unique or higher-grade items currently produces Epic equipment according to the listed Fusion results.
Which Equipment Can You Get From Fusion?
Fusion does not necessarily give you the same equipment slot as the items you put into it.
For Equipment, there are 10 possible slots:
- 6 weapon slots.
- 4 armour slots.
All 10 equipment slots have an equal chance of being selected, regardless of the equipment you used for Fusion.
For Accessories, there are four possible accessory slots, each with an equal chance.
This means you should not expect to receive the same weapon or armour slot that you sacrificed.
Fusion Equipment Level Results
The selected level bracket also affects the required level of the resulting equipment.
Here are the available result probabilities:
| Selected Level Bracket | Result Level | Chance |
|---|---|---|
| Lv.1–5 | Lv.1 | 40% |
| Lv.1–5 | Lv.5 | 60% |
| Lv.5–10 | Lv.5 | 40% |
| Lv.5–10 | Lv.10 | 60% |
For the Lv.10–15 bracket and every higher bracket, the available result table currently points to a 100% Epic result.
This is unusual because the same result table is used across those higher brackets. It may indicate unfinished or unusual Fusion data, so do not assume that every higher-level Fusion will behave as expected.
The Workshop’s final result is determined by the game’s Fusion system.
Important Fusion Tips
Before combining your equipment, keep these things in mind:
- Always check the grade of all nine items.
- Make sure the items belong to the correct category.
- Check their required levels before selecting a bracket.
- Unequip items before using them in Fusion.
- Remember that the resulting equipment slot is random.
- Do not expect a guaranteed upgrade when combining Common, Uncommon, or Rare items.
Fusion is useful for managing unwanted equipment, but you should think carefully before sacrificing items that your heroes may still need.
How Crafting Works
Crafting is another Workshop feature that uses materials to create equipment.
Instead of combining nine existing items, you select an equipment slot and use the required material to generate a random item.
The crafting system includes several equipment categories, including weapons, armour, and accessories.
Crafting Equipment Slots
You can craft the following equipment types:
| Equipment Slot | Material Requirement |
|---|---|
| Main Weapon | Depends on tier |
| Secondary Weapon | Depends on tier |
| Helmet | Depends on tier |
| Armour | Depends on tier |
| Gloves | Depends on tier |
| Boots | Depends on tier |
| Accessory | Depends on tier |
Accessories require three units of the listed crafting material, while the other equipment slots require one unit.
Crafting Materials
Different crafting tiers use different materials.
Here is the material progression:
| Crafting Tier | Required Material |
|---|---|
| T1–3 | Silver Ingot |
| T3–5 | Steel Ingot |
| T5–6 | Black Iron Ingot |
| T6–7 | Torrent Crystal |
| T7–8 | Abyss Crystal |
| T8–9 | Storm Crystal |
| T9–10 | Dragon Scale Crystals |
| T10 | Perforation Crystal |
The material you select determines the crafting tier and the possible equipment rarities.
Crafting Rarity Chances
Crafting does not guarantee a specific rarity. Each material tier has different chances of producing Common-to-high-rarity equipment.
The higher the crafting tier, the better the possible rarity distribution.
Silver Ingot – T1 to T3
Silver Ingots are used for the early crafting tiers.
| Equipment Rarity | Chance |
|---|---|
| Uncommon | 50% |
| Rare | 40% |
| Unique | 8% |
| Epic | 2% |
This tier provides a straightforward way to obtain early equipment, although Epic items have a relatively low chance.
Steel Ingot – T3 to T5
Steel Ingots provide a better rarity distribution.
| Equipment Rarity | Chance |
|---|---|
| Uncommon | 30.1% |
| Rare | 52.1% |
| Unique | 13% |
| Epic | 4.51% |
| Legendary | 0.334% |
You now have a chance to obtain Legendary equipment, although the probability is very low.
Black Iron Ingot – T5 to T6
Black Iron Ingots provide another improvement in crafting chances.
| Equipment Rarity | Chance |
|---|---|
| Uncommon | 18% |
| Rare | 56% |
| Unique | 18% |
| Epic | 7% |
| Legendary | 0.901% |
| Immortal | 0.038% |
This tier introduces a chance of obtaining Immortal equipment.
Torrent Crystal – T6 to T7
Torrent Crystals are used for the next crafting tier.
| Equipment Rarity | Chance |
|---|---|
| Uncommon | 11% |
| Rare | 55% |
| Unique | 23% |
| Epic | 9% |
| Legendary | 1.8% |
| Immortal | 0.2% |
The chance of obtaining Unique and Epic equipment increases compared with the earlier crafting tiers.
Abyss Crystal – T7 to T8
Abyss Crystals provide another improved rarity distribution.
| Equipment Rarity | Chance |
|---|---|
| Uncommon | 5.03% |
| Rare | 52.3% |
| Unique | 27.1% |
| Epic | 12.1% |
| Legendary | 3.32% |
| Immortal | 0.201% |
At this tier, you have a higher chance of receiving Unique and Epic equipment.
Storm Crystal – T8 to T9
Storm Crystals introduce the possibility of obtaining extremely high-rarity equipment.
| Equipment Rarity | Chance |
|---|---|
| Uncommon | 1.51% |
| Rare | 51.2% |
| Unique | 29.1% |
| Epic | 14.1% |
| Legendary | 3.82% |
| Immortal | 0.201% |
| Ascendant | 0.014% |
| Primordial | 0.001% |
Ascendant and Primordial equipment are possible, but their crafting chances are extremely low.
Dragon Scale Crystals – T9 to T10
Dragon Scale Crystals are used for the T9–10 crafting tier.
| Equipment Rarity | Chance |
|---|---|
| Rare | 49.5% |
| Unique | 30.3% |
| Epic | 16.2% |
| Legendary | 3.84% |
| Immortal | 0.202% |
| Ascendant | 0.019% |
| Primordial | 0.001% |
| Mythic | 0.000% |
This tier introduces Mythic equipment into the rarity table, although its listed probability is effectively zero.
Perforation Crystal – T10
Perforation Crystals are used for the final listed crafting tier.
| Equipment Rarity | Chance |
|---|---|
| Rare | 48% |
| Unique | 30% |
| Epic | 18% |
| Legendary | 3.8% |
| Immortal | 0.2% |
| Ascendant | 0.024% |
| Primordial | 0.001% |
| Mythic | 0.000% |
The T10 crafting table provides an 18% Epic chance and a 0.2% Immortal chance.
Even at this tier, the highest rarity results remain extremely difficult to obtain.
Does Equipment Slot Affect Crafting Chances?
The crafting system provides separate recipes for different equipment slots.
You can craft:
- Main weapons.
- Secondary weapons.
- Helmets.
- Armour.
- Gloves.
- Boots.
- Accessories.
The rarity chances are the same across the listed equipment slots within each crafting tier.
However, accessories require three units of the relevant material, while the other equipment slots require one.
This is something worth remembering when planning your crafting resources.
Salvage and Refine
Apart from Fusion and Crafting, the Workshop also includes Salvage and Refine.
Salvage
Salvage is used to manage unwanted equipment and convert items into resources.
If you have equipment that your heroes no longer need, this is the Workshop option to look at.
Salvaged resources can be useful for your overall progression.
Refine
Refine is another Workshop mode listed in the system.
Its detailed functionality and recipes are not specified in the available Workshop information, so there is not enough confirmed information to explain its exact mechanics.
Important Things to Remember About the Workshop
Here are some useful points to keep in mind when using the Workshop:
- Fusion requires nine items: You need nine items of the same grade for one Fusion attempt.
- Equipment can be mixed: Different heroes’ weapons and armour can be combined within the Equipment category.
- Check level brackets: The required level of your input items must fit the selected bracket.
- Fusion results are random: The output equipment slot is selected randomly.
- Higher crafting tiers improve rarity chances: Better materials provide access to higher equipment rarities.
- Accessories cost more materials: You need three units instead of one for accessory crafting.
- Workshop level does not improve anything: Do not spend resources expecting additional Workshop benefits from its displayed level.
The Workshop is an important feature in DPS: Desktop Pension Squad because it gives you additional ways to manage your equipment and work towards better gear.
Fusion is useful when you have nine unwanted items of the same grade, while Crafting allows you to use materials to generate equipment for specific slots.
I recommend checking your inventory regularly and using Fusion for equipment you no longer need. When crafting, pay attention to the material tier and rarity chances before spending your resources.
Most importantly, remember that both Fusion and Crafting involve random results. Even when using higher-grade materials or equipment, you are not guaranteed to receive the rarity you want.
Understanding these systems will help you make better use of your equipment and materials as you progress through DPS: Desktop Pension Squad.