Choosing the right skills in Desktop Wallet Heroes can make a big difference when fighting groups of enemies and powerful bosses. Each hero has a different skill tree, with abilities focused on area damage, healing, crowd control, and single-target attacks.
Some useful abilities are available from the beginning, while stronger skills require you to spend a certain number of skill points on the same hero. Knowing which skills to unlock first can help you build a stronger team without wasting your available points.
In this guide, we’ll explain the recommended skills for Hiro, Ayu, Peach, Churul, and Kunoichi. We’ll cover their effects, damage, cooldowns, unlock requirements, and how to spend skill points as you progress through the game.
Desktop Wallet Heroes Best Skills Guide – Skills for Hero
Each hero has a separate skill tree with abilities suited to their combat role. For early progression, area attacks and healing abilities are useful because several of them can be unlocked without spending points on other skills first.
Here is a quick overview of the recommended skills for every hero:
| Hero | Recommended Skill | Main Use | Required Previously Spent Points |
|---|---|---|---|
| Hiro | Rock Rain | Area attack | 0 |
| Hiro | Rock Accelerator | Piercing attack | 40 |
| Ayu | Frost Sphere | Area damage and movement speed reduction | 0 |
| Ayu | Lava Zone | Continuous area damage | 0 |
| Peach | Prayer for Salvation | Healing allies | 0 |
| Peach | Holy Domain | Area healing and magic damage | 0 |
| Peach | Miracle | Revival and protection from fatal attacks | 40 |
| Churul | Shield Charge | Area damage and stun | 0 |
| Churul | Whirlwind | Area damage and pulling enemies | 0 |
| Kunoichi | Heart Piercing | Single-target attacks and boss damage | 0 |
| Kunoichi | Poison Flask | Damage over time | 0 |
The required points shown above refer to the total number of skill points already spent on that hero. You must also spend one additional skill point to acquire the skill.
The recommended skill descriptions and values below are for Level 1 unless otherwise specified.
Hiro’s Recommended Skills
Hiro is a Slinger who attacks enemies from a distance by throwing stones. His recommended skills include Rock Rain for area damage and Rock Accelerator for piercing attacks against multiple enemies.
Rock Rain
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Damage | 20% × 5 hits |
| Attack Range | 1.2m radius |
| Cooldown | 8 seconds |
| Required Previously Spent Points | 0 |
Rock Rain rains stones down on areas where enemies are most densely grouped. It attacks five times at intervals of 0.3 seconds, dealing damage to multiple enemies within its area.
Since this skill is available from the beginning, it is a useful choice for early-game battles against groups of enemies.
As you upgrade it, its damage increases. At Level 10, Rock Rain reaches 55.5% damage per hit across five hits.
Rock Accelerator
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Damage | 300% |
| Target | Multiple enemies |
| Cooldown | 26 seconds |
| Required Previously Spent Points | 40 |
Rock Accelerator fires a stone that travels through enemies towards the edge of the stage. Any enemies hit by the attack are knocked back.
Its Level 1 damage is 300%, making it a powerful option against multiple enemies positioned in a straight line.
However, the skill has a 26-second cooldown, so you cannot use it continuously. You also need to spend 40 skill points on Hiro before unlocking it.
Ayu’s Recommended Skills
Ayu is a Mage who specializes in area-of-effect magic attacks. Her recommended skills are Frost Sphere and Lava Zone, which provide area damage and different ways to deal with groups of enemies.
Frost Sphere
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Damage | 100% |
| Attack Range | 1m radius |
| Movement Speed Reduction | 23.3% for 3 seconds |
| Cooldown | 8 seconds |
| Required Previously Spent Points | 0 |
Frost Sphere launches an ice orb that deals magical damage to enemies around its impact point. It also reduces the movement speed of affected enemies by 23.3% for three seconds.
This skill is useful when you need to slow down approaching enemies while dealing area damage.
Increasing its skill level improves its damage and the movement speed reduction effect.
Lava Zone
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Damage | 23.3% every 0.5 seconds |
| Attack Range | 1.5m radius |
| Duration | 5 seconds |
| Cooldown | 14 seconds |
| Required Previously Spent Points | 0 |
Lava Zone creates an area of lava where enemies take continuous damage. It is especially useful when multiple enemies are gathered in the same location.
The skill has a 1.5m radius and remains active for five seconds, allowing it to damage enemies that stay inside the area.
Unlike Frost Sphere, which deals damage around its impact point, Lava Zone leaves an active damage area on the battlefield for a limited time.
Peach’s Recommended Skills
Peach is a Priest who focuses on healing and supporting the party. Her recommended abilities include Prayer for Salvation, Holy Domain, and Miracle.
These skills allow her to restore allies’ HP, damage nearby enemies, and help teammates recover after being incapacitated.
Prayer for Salvation
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Recovery Amount | 75% |
| Target | All allies |
| Cooldown | 8 seconds |
| Required Previously Spent Points | 0 |
Prayer for Salvation is a healing skill that restores HP to allies who have the Guardian’s Blessing buff.
If no allies currently have this blessing, the skill heals all allies for half its normal recovery amount.
Peach’s normal attacks grant allies the Blessing of Protection, making it important to understand how her attacks and healing abilities work together.
This is a useful early-game skill if you want to improve your party’s survivability.
Holy Domain
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Recovery Amount | 17.4% |
| Damage | 29.1% |
| Area of Effect | 1.5m radius |
| Duration | 6 seconds |
| Cooldown | 15 seconds |
| Required Previously Spent Points | 0 |
Holy Domain creates a sanctuary around Peach that heals allies and deals magical damage to nearby enemies.
Both healing and damage occur at intervals of 0.5 seconds. The sanctuary also follows Peach’s movements, allowing its effects to remain active as she moves during combat.
Its main advantage is that it provides offensive and healing benefits at the same time.
Miracle
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| HP After Revival | 50% |
| Damage Reduction | 17.4% |
| Effect Duration | 10 seconds |
| Cooldown | 30 seconds |
| Required Previously Spent Points | 40 |
Miracle helps your party recover when an ally is incapacitated.
If an ally has fallen, the skill revives the first ally to become incapacitated. If nobody is incapacitated, it grants the Guardian Angel buff to the ally with the lowest HP percentage.
An ally with Guardian Angel can survive an otherwise fatal attack and have their HP fully restored.
Miracle requires 40 previously spent skill points on Peach. Although it takes more investment to unlock, it provides an additional way to protect your party during difficult battles.
Churul’s Recommended Skills
Churul is a Knight hero available through DLC. He specializes in frontline combat and can disrupt enemy actions using stun and pulling effects.
His recommended skills are Shield Charge and Whirlwind, both of which can damage multiple enemies.
Shield Charge
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Damage | 100% |
| Attack Range | 1.2m radius |
| Dash Distance | Up to 3m |
| Stun Duration | 0.87 seconds |
| Cooldown | 9 seconds |
| Required Previously Spent Points | 0 |
Shield Charge allows Churul to dash forward up to three metres. When he hits the first enemy, the attack deals damage to the surrounding area.
Enemies hit by the skill are also stunned for 0.87 seconds.
This ability is useful when several enemies are approaching because it combines area damage with crowd control.
Whirlwind
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Damage | 25% × 5 hits |
| Attack Range | 1.5m radius |
| Pull Effect | Pulls enemies 0.23m closer |
| Cooldown | 7 seconds |
| Required Previously Spent Points | 0 |
Whirlwind allows Churul to spin and attack nearby enemies while pulling them closer.
The skill deals damage five times at intervals of 0.5 seconds. Each hit also pulls affected enemies 0.23m towards Churul.
Its relatively short seven-second cooldown makes it useful for repeated area attacks during close-range battles.
Kunoichi’s Recommended Skills
Kunoichi is a Ninja hero available through DLC. She specializes in single-target attacks and damage over time, using poison and bleeding effects to weaken enemies.
Her recommended skills are Heart Piercing and Poison Flask.
Heart Piercing
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Damage | 50% × 3 hits |
| Target | Single enemy |
| Additional Effect | Instantly kills normal enemies below 30% HP |
| Boss Damage | Final hit deals triple damage |
| Cooldown | 12 seconds |
| Required Previously Spent Points | 0 |
Heart Piercing attacks an enemy’s weak points repeatedly, with a special effect applied on the final hit.
Normal enemies with less than 30% HP remaining are instantly killed by the final hit. Against bosses, the final hit deals triple damage.
This makes Heart Piercing useful for both finishing weakened normal enemies and dealing additional damage during boss battles.
Poison Flask
| Skill Detail | Value |
|---|---|
| Skill Type | Active |
| Damage | 50% |
| Attack Range | 1.2m radius |
| Poison Damage | 17.4% of attack power every second |
| Duration | 4 seconds |
| Cooldown | 8 seconds |
| Required Previously Spent Points | 0 |
Poison Flask allows Kunoichi to throw a bottle that creates poisonous mist at the point of impact.
Enemies that come into contact with the mist become poisoned and take continuous damage for four seconds.
Poison can be applied alongside the bleeding caused by Kunoichi’s normal attacks. This makes Poison Flask useful when you want to combine multiple types of damage over time.
How to Allocate Skill Points
Skill points are used to unlock and upgrade abilities in each hero’s skill tree. Since every hero has a separate progression system, you need to invest points into the character whose skills you want to unlock.
Here are some important things to consider when spending your points.
Prioritize Skills Available from the Beginning
Several recommended active skills have no previous skill point requirement. These are useful options when starting a new hero because you don’t need to unlock other abilities first.
For example:
- Hiro: Rock Rain
- Ayu: Frost Sphere and Lava Zone
- Peach: Prayer for Salvation and Holy Domain
- Churul: Shield Charge and Whirlwind
- Kunoichi: Heart Piercing and Poison Flask
Check the available abilities for the heroes you use regularly and prioritize the attack or healing skills that suit your team.
Invest in Passive Skills
Don’t focus only on active abilities. Passive skills can also improve your hero’s performance by increasing attack power, normal attack damage, or critical hit effectiveness.
For example, Hiro’s Feel in the Fingertips is a passive skill that increases the damage of his normal attacks. It becomes available after spending 10 skill points on Hiro.
Consider passive abilities alongside active attacks, especially when you frequently use a particular hero’s normal attacks.
Pay Attention to Skill Point Requirements
Each hero’s skill tree unlocks additional abilities as you spend more points on that character.
The main skill point thresholds are:
| Previously Spent Skill Points |
|---|
| 0 |
| 10 |
| 20 |
| 30 |
| 40 |
| 50 |
| 60 |
For example, Rock Accelerator requires 40 previously spent points on Hiro, while Miracle requires 40 previously spent points on Peach.
Remember that the required points refer to the points already invested. Learning or upgrading a skill consumes an additional skill point.
Before spending points, check the requirements of the abilities you want to unlock. This will help you plan your progression and avoid investing in skills without considering the next unlock you need.
For early progression, start by unlocking useful active abilities that are available without previous skill point investment. Hiro’s Rock Rain, Ayu’s Frost Sphere and Lava Zone, and Peach’s healing skills are good examples.
As you progress, consider investing in skills that unlock at higher point thresholds. Hiro’s Rock Accelerator provides a powerful piercing attack, while Peach’s Miracle adds revival and protection effects.
Churul and Kunoichi offer additional options through their DLC skill trees. Churul provides stun and pulling abilities for frontline combat, while Kunoichi focuses on single-target attacks and damage over time.
The best approach is to spend points according to the heroes you use most often and the abilities your party needs.