DPS Desktop Pension Squad Heroes Guide & Tier List

Choosing the right heroes in DPS Desktop Pension Squad Heroes can make a big difference in how your squad performs during battles. Every hero has a different role, and understanding their skills, weapons, elements, and passive bonuses will help you build a stronger team.

In this guide, we will take a closer look at three heroes: Mori & Gula, Minos, and Diana. Each of them brings something different to the squad. Mori & Gula focus on magical damage and Gluttony stacks, Minos is a frontline tank who can protect himself while dealing area damage, and Diana specializes in ranged attacks, critical hits, and applying Brands to enemies.

DPS Desktop Pension Squad Heroes Guide & Tier List

We will explain their active skills, passive abilities, weapons, and important stats so you can understand how each hero works. Whether you are building your first squad or trying to improve your existing setup, this guide will help you understand what these three heroes bring to your team.

Mori & Gula – Gluttony Caster

Mori & Gula are an interesting hero combination in DPS Desktop Pension Squad. Mori is a lich who received her title before she was ready, while Gula is a spirit that takes the form of a staff and has an endless appetite for eating everything around it.

They share a single hero slot, meaning only Mori can wield Gula, and Gula is the reason Mori keeps moving forward. Together, they specialize in magical damage and Gluttony-based attacks.

Hero Details

Stat Details
Role Gluttony Caster
Main Weapon Staff
Off-hand Orb
Element Earth
Range 1.8
Damage Type Magical

Mori & Gula use a Staff as their main weapon and an Orb as their off-hand equipment. Their Earth element and Gluttony mechanics make them an interesting choice if you want a magical damage dealer in your squad.

Active Skills

Mori & Gula have three active skills that focus on dealing magical damage, applying Gluttony stacks, and gaining additional benefits when enemies are defeated.

1. Ravenous Feast – Gula

Detail Value
Skill Type Gluttony Strike
Damage Type Magical
Cooldown 22 seconds
Damage 70% per hit
Maximum Hits 3
Target Area 1.2m

Ravenous Feast summons Gula onto enemies ahead and attacks them up to three times. Each hit deals 70% damage to enemies within a 1.2m area.

The most important part of this ability is its Gluttony effect. Every successful hit grants one Gluttony Stack, which lasts for 8 seconds.

You can use this skill to deal damage to groups of enemies while building Gluttony stacks. Since it can hit multiple times, it is an important part of Mori & Gula’s combat mechanics.

2. Chomp – Gula

Detail Value
Skill Type Brand Strike
Damage Type Magical
Points Required 3
Trigger On Brand Applied
Cooldown 1 second
Damage 80% per hit
Maximum Hits 3

Chomp is triggered when a Brand is applied to an enemy. Gula appears and attacks the target up to three times, dealing 80% damage with each hit.

Unlike Ravenous Feast, this ability focuses on attacking a specific branded target. It can trigger frequently, with a 1-second cooldown.

This makes Brand application an important part of getting additional damage from Mori & Gula’s skill set.

3. Carrion Feast – Gula

Detail Value
Skill Type Gluttony Feast
Points Required 10
Trigger On Enemy Death
Cooldown 1 second
Effect Gains 1 Gluttony Stack
Stack Duration 3 seconds

Carrion Feast activates whenever an enemy dies. Mori & Gula gain one Gluttony Stack, which lasts for 3 seconds.

This ability is particularly useful when fighting groups of weaker enemies because every enemy defeated can contribute another Gluttony Stack.

When combined with Ravenous Feast, you have another way to build stacks during combat.

Passive Skills

Mori & Gula have several passive abilities that improve their attack power, base attack, attack speed, and survivability. Some later passives also provide bonuses to your entire squad.

Here is the complete passive skill breakdown:

Passive Skill Effect (Lv. 1 → Max) Max Level Points Required
Gula’s Appetite ATK +2 → +6 5 0
Wisdom of Death Base ATK +2.5 → +7.3 5 2
Gluttonous Magic ATK +10% → +30% 5 8
Soul Siphon Heal on Hit +1 → +3 5 8
Ward of the Dead DEF +3.8 → +11.4 5 16
Lich’s Sigil Base ATK +9% → +27% 5 24
Starving Grasp ATK SPD +7% → +21% 5 24
Pact of Feasting Party ATK +5% → +15% 5 32
Grand Gluttony ATK +13% → +43.31% 8 40
March of Death Party ATK SPD +3.5% → +11.69% 8 40

Important passive skills to understand:

  • Gluttonous Magic: Increases Mori & Gula’s ATK by up to 30%, making it an important passive for improving their damage.
  • Soul Siphon: Provides Heal on Hit, increasing their ability to recover health when attacking enemies.
  • Lich’s Sigil: Increases Base ATK by up to 27%.
  • Pact of Feasting: Provides an ATK bonus to your entire squad, making it useful beyond Mori & Gula themselves.
  • Grand Gluttony: Offers a significant ATK increase, reaching 43.31% at level 8.
  • March of Death: Increases the ATK SPD of your entire squad by up to 11.69%.

One thing worth paying attention to is the squad-wide bonuses. Pact of Feasting and March of Death can benefit your other heroes as well, so Mori & Gula can contribute more than just their own magical damage.

Weapons and Equipment

Mori & Gula use two equipment slots:

  • Main Weapon: Staff
  • Off-hand: Orb

The Staff is their primary weapon, while the Orb fills their off-hand equipment slot. When building Mori & Gula, pay attention to equipment that complements their ATK, Base ATK, and attack speed bonuses.

Minos – Frontline Tank

Minos is a frontline tank and the former lord of the labyrinth. He was once the last king of Minotania, but now his role is to stand at the front of the squad and take incoming attacks.

Unlike damage-focused heroes, Minos is designed around defence and survivability. He can generate a shield when taking hits, increase his attack power through his ultimate ability, and deal additional area damage with every fifth basic attack.

Hero Details

Stat Details
Role Frontline Tank
Main Weapon Axe
Off-hand Gauntlet
Element Fire
Range Melee
Damage Type Physical

Minos uses an Axe as his main weapon and a Gauntlet as his off-hand equipment. His Fire element and defensive abilities make him a frontline fighter who can also contribute damage.

Active Skills

Minos has three active skills that focus on area damage, shielding, and temporarily increasing his attack power.

1. Earthshaker

Detail Value
Skill Type Area Strike
Damage Type Physical
Points Required 3
Trigger Every 5 Basic Attacks
Damage 130%
Area 1m

Earthshaker activates after every five basic attacks. Minos slams down a powerful strike, dealing 130% damage to enemies within a 1m area.

This ability allows Minos to deal damage while performing his usual frontline role. Since it activates automatically after five basic attacks, you do not need to manually trigger it.

It is especially useful when multiple enemies are close to Minos.

2. Ironwall Reflex

Detail Value
Skill Type Shield
Trigger On Hit Taken
Cooldown 35 seconds
Shield Strength 22% of Max HP
Duration 6 seconds

Ironwall Reflex is one of Minos’s main defensive abilities. Whenever he takes a hit, the skill can activate and provide a shield equal to 22% of his maximum HP.

The shield lasts for 6 seconds, giving Minos additional protection against incoming attacks.

Since this ability scales with maximum HP, it is particularly relevant when building Minos as a durable frontline tank.

3. Wrath of the King

Detail Value
Skill Type Berserk
Damage Type Physical
Points Required 10
Cooldown 45 seconds
ATK Increase 60%
Duration 10 seconds

Wrath of the King temporarily increases Minos’s ATK by 60% for 10 seconds.

However, the interesting part comes when the effect ends. Minos converts 60% of the damage he received during the ability’s duration into HP.

This means the skill offers both offensive and defensive benefits. You get increased attack power while the ability is active, followed by some health recovery when it finishes.

Passive Skills

Minos’s passive abilities mainly focus on improving his physical defence, shield strength, attack power, and attack speed.

Here is the complete breakdown:

Passive Skill Effect (Lv. 1 → Max) Max Level Points Required
Ironhide P.DEF +7.5 → +22.7 5 0
Weight of Horns Base ATK +2 → +6 5 2
Steel Scales P.DEF +12% → +36% 5 8
Unyielding Bulwark Shield Gain +10% → +30% 5 8
Bloodthirst Heal on Hit +0.8 → +2.4 5 16
Frenzied Axe ATK +8% → +24% 5 24
Labyrinth Ward DEF +7% → +21% 5 24
Raging Hooves ATK SPD +7% → +21% 5 32
Minotaur’s Dominion P.DEF +16% → +53.31% 8 40
King’s Bulwark Party P.DEF +5% → +16.69% 8 40

Important passive skills to understand:

  • Ironhide: Increases Minos’s physical defence, helping him take less physical damage.
  • Steel Scales: Provides up to 36% additional P.DEF.
  • Unyielding Bulwark: Increases shield gain by up to 30%, making Ironwall Reflex more effective.
  • Bloodthirst: Provides Heal on Hit, giving Minos additional sustain during battles.
  • Labyrinth Ward: Increases overall DEF by up to 21%.
  • Minotaur’s Dominion: Provides a major physical defence increase, reaching 53.31% at level 8.
  • King’s Bulwark: Increases physical defence for the entire squad by up to 16.69%.

If you want Minos to stay alive longer at the frontline, defensive passives such as Steel Scales, Unyielding Bulwark, and Minotaur’s Dominion are worth understanding.

King’s Bulwark is also important because its bonus applies to the entire squad rather than Minos alone.

Weapons and Equipment

Minos uses the following equipment:

  • Main Weapon: Axe
  • Off-hand: Gauntlet

His Axe supports his offensive capabilities, while the Gauntlet occupies his off-hand slot. Since Minos is primarily a tank, you should pay attention to equipment that improves his defensive stats and ability to survive incoming attacks.

Diana – Ranged Crit Damage Dealer

Diana is a ranged damage dealer who specializes in critical hits and powerful bow attacks. She was once a well-known dark-elf marksman, but after losing an arm, she summoned a wraith arm and returned to hunting with her bow.

She has the longest attack range among the heroes covered in this guide and is capable of dealing heavy damage through her basic attacks and critical-hit abilities.

Diana also has Brand-related mechanics, allowing her to mark enemies and trigger additional attacks.

Hero Details

Stat Details
Role Ranged Crit Damage
Main Weapon Bow
Off-hand Arrow
Element Ice
Range 2.7
Damage Type Physical

Diana uses a Bow as her main weapon and an Arrow as her off-hand equipment. Her range of 2.7 allows her to attack enemies from farther away compared to Mori & Gula, who have a range of 1.8.

Her main focus is critical damage, attack speed, and applying Brands to enemies.

Active Skills

Diana has three active skills that work together to improve her ranged damage and make use of critical hits and Brand effects.

1. Piercing Shot

Detail Value
Skill Type Piercing Shot
Damage Type Physical
Points Required 10
Trigger Every 8 Basic Attacks
Damage 100%
Maximum Targets 5 enemies

Piercing Shot activates after every eight basic attacks. Diana fires a powerful arrow that pierces through enemies, dealing 100% damage to up to five targets.

This ability is useful when multiple enemies are lined up because the arrow can hit several targets instead of stopping at the first enemy.

It also gives Diana another way to deal damage without relying entirely on her regular attacks.

2. Hunter’s Verdict

Detail Value
Skill Type Barrage
Damage Type Physical
Points Required 3
Cooldown 16 seconds
Number of Shots 3
Damage 180% per shot
Brand Chance 100%
Brand Duration 10 seconds

Hunter’s Verdict is one of Diana’s important offensive abilities. She fires three consecutive shots at enemies ahead, with each shot dealing 180% damage.

Every shot also has a 100% chance to apply Brand for 10 seconds.

This makes the ability useful for both direct damage and Brand application. Since other parts of Diana’s skill set interact with critical hits and Brands, applying Brand consistently is an important part of her combat mechanics.

3. Wraith Arrow

Detail Value
Skill Type Lobbed Shot
Damage Type Physical
Trigger On Critical Hit
Cooldown 0.5 seconds
Damage 80%
Brand Chance 50%
Brand Duration 5 seconds

Wraith Arrow activates when Diana lands a critical hit. She fires a chasing arrow towards the enemy, dealing 80% damage with a 50% chance to apply Brand for 5 seconds.

This ability makes critical hits even more valuable because they can trigger additional damage through Wraith Arrow.

For Diana, improving critical hit consistency is important because it supports one of her main damage mechanics.

Passive Skills

Diana’s passive abilities focus heavily on critical rate, critical-related stats, attack speed, and attack power.

She also has a squad-wide critical rate bonus, which can benefit other heroes in your team.

Here is the complete passive skill breakdown:

Passive Skill Effect (Lv. 1 → Max) Max Level Points Required
Hawk Eye CRIT Rate +1.5% → +4.5% 5 0
Bowstring Force Base ATK +2.5 → +7.3 5 2
Weak Point Read CRIT DMG +10% → +30%* 5 8
Swift Hands ATK SPD +8% → +24% 5 8
Forest’s Blessing DEF +2.5 → +7.3 5 16
Hunter’s Instinct CRIT Rate +2% → +6% 5 24
Precision Aim Base ATK +9% → +27% 5 24
Law of Piercing ATK +9% → +27% 5 32
Moon’s Judgment CRIT DMG +15% → +50%* 8 40
Hunt’s Guidance Party CRIT Rate +1.2% → +4% 8 40

Important: Weak Point Read and Moon’s Judgment have a discrepancy between their displayed descriptions and their actual in-game implementation. The underlying code reportedly adds CRIT Rating rather than directly increasing CRIT DMG. This means the actual bonus may behave differently from the percentage shown in the skill description.

Important passive skills to understand:

  • Hawk Eye: Increases Diana’s CRIT Rate by up to 4.5%.
  • Weak Point Read: Displays a CRIT DMG increase, but its actual implementation adds CRIT Rating instead.
  • Swift Hands: Increases ATK SPD by up to 24%, allowing Diana to attack faster.
  • Hunter’s Instinct: Provides another CRIT Rate increase of up to 6%.
  • Precision Aim: Increases Base ATK by up to 27%.
  • Law of Piercing: Increases ATK by up to 27%.
  • Moon’s Judgment: Displays a CRIT DMG bonus of up to 50%, but its implementation also uses CRIT Rating.
  • Hunt’s Guidance: Provides a CRIT Rate bonus to the entire squad, reaching 4% at level 8.

Important Note About Diana’s Critical Damage Passives

There is something important you should understand before investing skill points into Diana.

Weak Point Read and Moon’s Judgment are displayed as CRIT DMG increases in their descriptions. However, the underlying implementation reportedly adds CRIT Rating (S_Critical_Rate) instead.

This is different from a direct critical damage multiplier.

For example, if your current critical rate is 15%, a 10% relative increase would bring it to 16.5%, not 25%. Therefore, you should not automatically assume that these passives provide the full displayed critical damage increase.

This distinction matters when planning Diana’s passive upgrades because her actual performance depends on how the critical stats are calculated.

Weapons and Equipment

Diana uses two equipment slots:

  • Main Weapon: Bow
  • Off-hand: Arrow

Her Bow is her main weapon, while the Arrow fills her off-hand slot. Since Diana relies on ranged physical attacks, critical hits, and attack speed, these are important mechanics to consider when choosing her equipment.

Mori & Gula, Minos, and Diana each bring a different role to DPS Desktop Pension Squad.

Mori & Gula are focused on magical damage, Gluttony stacks, and additional squad-wide offensive bonuses. Minos is a frontline tank who can absorb incoming damage, generate shields, and provide physical defence bonuses to the entire squad. Diana is a ranged physical damage dealer who specializes in critical hits, Brand application, and powerful bow attacks.

When building your squad, it is worth looking beyond a hero’s basic damage numbers. Their passive abilities can make a big difference, especially when you unlock bonuses that affect the entire party.

We recommend paying attention to each hero’s skill triggers, cooldowns, and passive unlock requirements before spending your skill points. Understanding how these abilities work together will help you get more out of your squad as you progress through DPS Desktop Pension Squad.