Casualties Unknown Crafting Guide – Recipes, Materials

Crafting is one of the most important mechanics in Casualties: Unknown because it allows you to create useful items without depending entirely on random loot drops. You can collect materials from plants, animals, and different tiles, then combine them to make tools, medicine, storage containers, food, and other survival equipment.

In this guide, I will explain how the crafting system works, how Intelligence requirements affect your recipes, and what happens when a crafting attempt fails. We will also cover the different items and fluids you can use as crafting ingredients or quality sources.

Whether you are starting your first run or preparing to explore deeper layers, understanding crafting will help you become more self-sufficient and improve your chances of survival.

Casualties Unknown Crafting Guide – Recipes, Materials, Fluids

To open the crafting menu in Casualties: Unknown, press C on your keyboard.

Inside the menu, you will find all the available recipes. They are divided into five different categories:

  • Materials: Items used to create other crafting materials.
  • Tools: Digging equipment, weapons, and other useful tools.
  • Medicine: Medical supplies used to treat injuries and health conditions.
  • Utilities: Storage containers and other survival equipment.
  • Food: Different meals and consumable items.

Select any recipe to see its required materials, Intelligence requirement, and other crafting information.

How the Crafting System Works

Crafting allows you to turn basic resources into useful survival items.

You can collect materials from plants, animals, and environmental tiles throughout the different layers. Once you have the required ingredients, you can combine them through the crafting menu.

One useful mechanic is that crafting materials do not need to be inside your inventory. They can be used as long as they are close enough to you and are not blocked by tiles.

This means you can keep materials nearby instead of constantly moving everything between inventory slots.

First-Time Crafting Rewards

Some recipes have a green + symbol next to their names.

This symbol indicates that you have never crafted that recipe before.

Crafting a new recipe provides the following rewards:

Reward Amount
Mood +1
Intelligence Experience +10 INT XP

After crafting the recipe for the first time, the green symbol disappears.

You cannot receive these first-time rewards from the same recipe again unless you use a Mindwipe. Using a Mindwipe resets your Intelligence and allows the green symbol to appear again.

I recommend crafting new recipes whenever possible because the Intelligence experience helps you unlock more advanced equipment.

Intelligence Requirements for Crafting

Every crafting recipe has a minimum Intelligence requirement.

You can see the required Intelligence level on the left side of the crafting menu. It is also displayed in the information box when you select a recipe.

Your current Intelligence level determines how safely you can craft an item.

There are four different colors used to indicate Intelligence requirements.

Color Intelligence Difference Crafting Result
Green Requirement met Normal crafting
Yellow 1 INT level below 50% chance of minor failure
Orange 2 INT levels below 50% chance of major failure
Red 3 INT levels below 50% chance of critical failure

If you are missing four or more Intelligence levels, the recipe will not appear in your crafting menu.

Green – Normal Crafting

Green means your Intelligence is equal to or higher than the recipe requirement.

You can craft the item without the Intelligence-related failure penalty.

This is the safest way to craft important equipment and medical supplies.

Yellow – Minor Crafting Failure

Yellow means you are missing one Intelligence level.

You can still attempt the recipe, but there is a 50% chance of minor failure.

If the crafting attempt fails, the condition of the produced item will decrease by a random amount between 10% and 90%.

This also applies to the amount of fluid produced and the charge of batteries.

If the recipe creates multiple items, all of them receive the same condition reduction.

On average, the reduction is 25% when the chance of not failing is included.

Crafting fluid containers does not receive this penalty.

Orange – Major Crafting Failure

Orange means you are missing two Intelligence levels.

You can still attempt the recipe, but there is a 50% chance of major failure.

A major failure means the crafting attempt produces nothing.

If the recipe normally creates multiple items, none of them will be produced.

Red – Critical Crafting Failure

Red means you are missing three Intelligence levels.

This is the most dangerous crafting condition because there is a 50% chance of critical failure.

A critical failure produces no item or fluid and causes injuries to both hands.

The effects are:

Effect Amount per Hand
Pain +40
Skin Health -15
Bleeding +0.0525 L/min on average

When including the 50% chance of not failing, the average effects of attempting a red recipe are:

Effect Average Result per Hand
Pain +20
Skin Health -7.5
Bleeding +0.02625 L/min

Even if you critically fail, you will still receive the first-time crafting rewards if you have never crafted that recipe before.

My Recommendation: Avoid crafting red recipes unless you have no other option. Losing materials is already frustrating, but damaging both hands can make an already dangerous survival situation much worse.

How to Use Blueprints

Blueprints are useful when you want to unlock crafting recipes without meeting their normal Intelligence requirements.

Using a Blueprint sets the Intelligence requirement of a random recipe to 0.

This allows you to craft that recipe without worrying about its normal Intelligence requirement.

I recommend using Blueprints when you need access to important recipes but haven’t reached the required Intelligence level yet.

Crafting Materials in Casualties: Unknown

Crafting materials are divided into two main categories:

  1. Items used as specific ingredients.
  2. Items used as quality sources.

Specific ingredients are directly required by particular recipes. Quality sources provide properties such as Meat, Produce, Dressing, Cutting, Hammering, or Flammable.

Understanding the difference helps you identify which materials are worth collecting and which items can be used as alternatives.

Items Used as Specific Crafting Ingredients

The following table covers items that can be used as specific ingredients in crafting recipes.

Item Craftable Recipe INT Requirement Value Weight
Auto-injector — 12 4 0.1u
Belt Trauma Rig 15 14 0.2u
Bicycle Helmet Riot Helmet 17 15 0.8u
Blood Sac Alien Blood 2 3 0.3u
Bread Burger 6 8 0.75u
Bunchunk — — 5 0.3u
Bundle of Wires — 10 1 0.03u
Canteen — 6 0 0.6u
Canvas — 2 1 0.1u
Casing — 10 0 0.02u
Cereal Bowl of Cereal 2 8 1.4u
Chunk of Plastic — — 0 0.3u
Circuit Board — — 5 0.1u
Clotting Mush Procoagulant 14 5 0.5u
Crude Cleaver Machete 12 10 0.8u
Digestion Crystal Shard Naltrexone 10 8 1.5u
Droppings Charcoal 7 0 0.4u
Emissive Crystal Shard Lantern 10 10 1.5u
Flammable Powder — 8 0 0.2u
Flashlight — 10 25 0.8u
Flexiglass — 9 1 0.1u
Flimsy Knife Makeshift Digging Tool 7 0 0.3u
Foliage Bag Sling Bag 7 2 0.75u
Frigiant Fruit — — 1 0.8u
Fungus Chunk — — 2 0.4u
Glowplant Fruit — — 1 1u
Ilmenite Chunk Titanium Slab 15 2 1.5u
LCD Screen — 11 2 0.1u
Large Carcass — 4 5 0.5u
Lightbulb Flashlight 10 14 0.4u
Machete Titanium Machete 16 25 1.5u
Magazine Base — 12 4 0.25u
Makeshift L.R.D. L.R.D. 15 5 0.75u
Makeshift Digging Tool Pickaxe 12 30 1.8u
Makeshift Helmet Bicycle Helmet 13 5 0.8u
Makeshift Wrench Wrench 12 12 0.6u
Medium Battery Large Battery 13 12 0.2u
Numberry — — 1 1u
Oxygen Crystal Shard Advanced Scuba Diving Gear 12 10 1.5u
Pickaxe Titanium Pickaxe 16 45 2u
Popskin Antiseptic Mush 8 2 0.1u
Processed Copper — 10 5 0.8u
Raw Copper Processed Copper 10 1 1.2u
Relief Crystal Shard Painkillers 10 10 1.5u
Ripped Bag Duffel Bag 11 20 1.25u
Ripped Dressing — 0 4 0.5u
Rope — 1 0 0.25u
Rose Light Antiseptic Mush 8 1 0.9u
Rye Bulb Rye Flour 6 0 1u
Scrap Cube — 6 6 0.5u
Scrap Metal — — 5 1u
Scrap Panel — 5 1 0.1u
Scrap Tube — 5 3 0.2u
Small Battery — 11 6 0.1u
Soothing Crystal Shard Antidepressants 10 10 1.5u
Stick — 4 1 0.1u
Stiff Carcass — — 2 0.25u
Stone Fruit Flammable Powder 8 1 1.25u
String — 5 0 0.1u
Titanium Rod — 15 4 0.4u
Titanium Sheet — 15 2 0.2u
Titanium Slab — 15 8 1u
Torch Torch 5 6 0.8u
Venom Gland Antivenom 10 3 0.1u
Wood Cube — 4 2 0.3u
Wood Panel — 4 0 0.1u
Wood Scraps — 3 0 0.1u

Note: A dash indicates that the supplied crafting material information does not specify a corresponding recipe or requirement.

Items Used as Quality Sources

Some crafting recipes accept materials based on their properties instead of requiring one exact item.

For example, if a recipe requires Meat, you may be able to use different food items that have the Meat quality.

The following table lists the available quality sources.

Item Quality INT Requirement Value Weight
Alginate Dressing 1 Dressing — 12 0.8u
Animal Flesh 1 Meat — 3 0.75u
Arm Warmers 1 Rippable — 12 0.1u
Backpack 4 Rippable 13 40 1u
Balaclava 2 Rippable — 10 0.1u
Banana 1 Produce — 8 0.5u
Belt 1 Rippable 10 14 0.2u
Big Flesh Chunk 1 Meat — 15 3u
Blindfold 1 Rippable — 8 0.1u
Blobflesh 1 Meat — 1 1u
Browncap 1 Produce — 2 0.5u
Bucket of Chicken 1 Meat — 16 2.5u
Burger 1 Meat 6 12 1.5u
Cactus Flesh 1 Produce — 1 0.9u
Campfire 20 Heat Source 4 0 10u
Canvas 1 Rippable 2 1 0.1u
Charcoal 1 Flammable 7 1 0.1u
Claw Pack 100 Cutting — 25 0.9u
Crude Cleaver 40 Cutting 9 10 0.8u
Dressing 1 Dressing 5 10 0.9u
Dried Foliage 1 Foliage — 0 0.2u
Duffel Bag 2 Rippable 11 30 0.9u
Dust Mask 1 Rippable — 10 0.1u
Fanny Pack 1 Rippable — 20 0.15u
Firestarter 3 Firestarter 8 5 0.3u
Flimsy Knife 8 Cutting 4 0 0.3u
Foliage 1 Foliage 12 0 0.25u
Foliage Bag 1 Rippable 5 2 0.75u
Geofruit 1 Produce — 1 0.75u
Heavy Drill 100 Hammering — 50 5u
Holiday Hat 2 Rippable — 4 0.1u
Hoodie 4 Rippable — 14 0.8u
Internal Organs 1 Meat — 1 2.8u
Leg Pouch 1 Rippable — 25 0.5u
Lighter 100 Firestarter — 12 0.1u
Limb Wraps 1 Rippable 6 12 0.1u
Machete 15 Hammering, 200 Cutting 12 25 1.5u
Makeshift Digging Tool 10 Hammering, 5 Cutting 7 30 1.8u
Makeshift Wrench 25 Hammering 9 12 0.6u
Material Pouch 1 Rippable 10 20 0.75u
Medical Gauze 1 Dressing — 10 0.8u
Metal Digging Tool 20 Hammering — 40 1.75u
Metal Shovel 10 Hammering — 35 2u
Metal Sickle 25 Cutting — 30 1.75u
Nails 5 Nails 5 0 0.1u
Paprikash 1 Meat — 8 0.5u
Pemmican 1 Meat 6 12 1u
Pickaxe 20 Hammering 12 45 2u
Pizza Slice 1 Meat — 10 1.2u
Plastic Bag 1 Rippable — 12 0.2u
Plastic Dressing 1 Dressing 14 20 1u
Popfruit 1 Produce — 2 0.8u
Pouch 1 Rippable — 16 0.2u
Rake 5 Hammering — 22 1.25u
Ripped Bag 2 Rippable — 20 1.25u
Rye Flour 1 Flour 6 2 0.5u
Scarf 2 Rippable 10 10 0.1u
Scrap Tube 2 Hammering 5 3 0.2u
Sledgehammer 1000 Hammering — 30 2.5u
Sling Bag 1 Rippable 7 8 0.75u
Small Backpack 1 Rippable — 20 0.8u
Sneakers 1 Rippable — 15 0.6u
Steak 1 Meat — 12 1.5u
Sterilized Dressing 1 Dressing 1 15 0.9u
Stick 1 Hammering, 1 Flammable 4 1 0.1u
Stone Fruit 1 Produce — 1 1.25u
Strider Pelt 1 Rippable — 10 0.8u
Tactical Boots 2 Rippable 16 35 0.8u
Titanium Machete 40 Hammering, 500 Cutting 16 50 1.5u
Titanium Multitool 300 Hammering, 300 Cutting 16 20 0.3u
Titanium Pickaxe 80 Hammering 16 70 2u
Titanium Rod 8 Hammering 15 4 0.4u
Torn Shirt 1 Rippable — 10 0.3u
Trash Bag 1 Rippable — 15 0.25u
Trauma Rig 1 Rippable 15 50 0.2u
Wood Cube 1 Flammable 4 2 0.3u
Wood Panel 1 Flammable 4 0 0.1u
Wood Scraps 1 Flammable 3 0 0.1u
Wooden Digging Tool 10 Hammering — 15 1.25u
Wooden Pickaxe 15 Hammering — 25 1.45u
Wooden Shovel 8 Hammering — 25 1u
Wooden Sickle 20 Cutting — 20 1.25u
Wrapvine 1 Foliage — 1 0.8u
Wrench 150 Hammering 12 15 0.65u
Yellow Flesh 1 Meat — 1 1.2u

Fluids Used in Crafting

Fluids are another important part of the crafting system.

You will need different liquids to create medical supplies, food, drinks, and advanced equipment.

Fluids can be used in two ways:

  • As specific ingredients required by a recipe.
  • As quality sources that provide properties such as Blood, Water, Opiate, Fat, and Antiseptic.

Fluids Used as Specific Ingredients

The following table lists fluids that are directly used in crafting recipes.

Fluid Craftable Recipe INT Requirement Value per 100 mL
Alien Blood Blood 8 2
Bio-chem Fluid — — 4.5
Braingrow Neural Booster 18 50
Clean Water Saline 9 1.4
Groundwater Clean Water 1 0.4
L.R.D. Serum Bone Welding Tool 14 12
Milk Bowl of Cereal 2 1.3
Mindwipe Neural Booster 18 133.3
Morphine Fentanyl 11 11
Opium Morphine 9 10
Powdered Milk Milk 0 2.6
Produce Juice Refined Juice 4 1.4
Soap Antiseptic 9 1.4
Tree Sap Pancakes 5 1.5

Fluids Used as Quality Sources

Some recipes accept different fluids based on their properties instead of requiring one exact liquid.

For example, a recipe requiring Water may accept Clean Water or Saline because both provide the Water quality.

Fluid Quality Value per 100 mL
Alien Blood 0.8 Blood 2
Antiseptic 1.5 Antiseptic 5.5
Blood 1 Blood 2
Clean Water 1 Water 1.4
Fat 1 Fat 1.4
Fentanyl 40 Opiate 200
Milk 0.5 Water 1.3
Morphine 1 Opiate 11
Opium 0.4 Opiate 10
Painkillers 1 Opiate 12.5
Relief Cream 1 Antiseptic 12
Saline 1 Water 2
Soap 0.05 Antiseptic 1.4

Best Crafting Tips for Beginners

If you are just starting, you don’t need to collect every crafting material. Focus on the items that help you survive and make future crafting easier.

Here are some useful tips:

  • Collect Foliage early: It is useful for crafting storage bags, ropes, and other basic materials.
  • Craft new recipes: First-time crafting provides 10 Intelligence experience and a Mood bonus.
  • Save your Blueprints: Use them to unlock recipes without meeting their normal Intelligence requirements.
  • Avoid red recipes: Critical failures can damage both hands and cause bleeding.
  • Keep important materials: Batteries, Scrap Metal, Circuit Boards, and Crystal Shards can be useful for advanced crafting.
  • Prioritize medical supplies: Dressings and other medical materials can save your run.
  • Organize your fluids: Keep different liquids in separate containers to avoid contamination.
  • Check material qualities: Some recipes accept multiple items with the same quality, so you don’t always need one specific ingredient.

Crafting is one of the best ways to make your runs more consistent in Casualties: Unknown. Instead of depending entirely on random loot, you can collect materials and create the equipment you need to survive.

I recommend focusing on Intelligence early, crafting new recipes whenever possible, and saving important materials for better tools, storage, and medical supplies.

Most importantly, always check the Intelligence requirement before crafting. A failed recipe can waste valuable resources, while a critical failure can leave you with serious injuries.

Once you understand specific ingredients, quality sources, and fluid requirements, the crafting system becomes much easier to manage.