Arise Crossover Relic Update – New Codes, Skill Points

The Arise Crossover Relic Update is here, and it’s a game-changer — literally. This update isn’t just a crossover; it introduces new systems like Relics and XP Levels, revamps dungeons and castles, improves UI across the board, and adds a ton of fresh content.

Whether you’re a casual grinder or deep into min-maxing, here’s your go-to guide on what’s new and how to take advantage of it all.

Arise Crossover Relic Update – New Codes,

New System: Relics

One of the biggest additions in this update.

What are Relics?

Relics are passive buffs that drop from all timed events — including Dungeons, Castle, and Dedu. They’re not just cosmetic; they give real, impactful bonuses to your gameplay.

Types of Relics:

  •  Shadow Damage – Boosts overall Shadow DMG
  • Shadow Level – Increases level of all your Shadows (doesn’t raise the cap, just their level)
  • Drop Chance – Increases the chance of getting loot (like the Loot Aspect)
  • Arise Luck – Increases luck when using Arise (synergizes with the crossover content)
  • Weapon Damage – Boosts your weapon’s base power

Relic Ranks:

Each Relic has a rank from E to SS. The higher the rank, the stronger the effect:

  • SS Rank = 120% effect
  • A Rank = Base intended effect

Keep grinding events to collect the best combinations — Relic stacking can significantly impact your build.

New System: Levels & Skill Points

Finally, a reason to keep pushing content beyond loot.

How It Works:

Gain XP by clearing Dungeons (same XP as Guild EXP gain)

Every Level = +1% Shadow Damage

Max Level = 100

Boosts like XP buffs work here too

Skill Points System:

Each level grants +2 Skill Points

You can distribute these to boost stats manually

Max cap per stat: 100 points

This adds real depth and customization to your build — tailor your character to fit your playstyle.

Infernal Castle & Dungeon Rework

Big changes make these more rewarding — and more strategic.

Castle Changes:

  • Better Drops from the Castle
  • Now requires a ticket to enter (like Dungeons)

Tickets can be bought via Robux, Gems, or other Tickets

Dungeon Changes:

  • Despawn time reduced to 14 minutes (was 15)
  • Spawn Rate improved — now every 15 minutes (was 30)
  • Giant rods now mark Dungeons on the map (no more guessing)

Storage Expansion (Gamepasses)

Managing items just got easier if you own these:

  • Extra Storage: +30% max items
  • Big Storage: +70% max items Own both? Your total storage is now doubled

Other Major Feature Additions

  • Guild Donations now accept 1B, 1M, 1Qa formats for easier contributions
  • Gems & Cash scaling now works with Rank, and scales to the receiver’s rank when gifting
  • Castle now tracks enemy defeat count
  • Max Powder Dust limit increased to 1500

Visual, UI & Quality of Life Changes

The game now feels way more polished. Here’s what got improved visually:

  • UI prompts redesigned for consistency
  • Leaderboards got a sleek new look
  • Damage numbers are easier to read now
  • Added a Small HUD option for a compact interface
  • Added Auto Destroy to action bar (yes!)
  • Removed Dash button from action bar to reduce clutter
  • Fixed UI overlaps and broken translations
  • Damage prompts updated to the latest font