Final Fantasy Resonance Characters Guide – Roles, Abilities

Choosing the right party members in Final Fantasy Resonance can make a big difference in how you handle battles. Each character has a specific combat role, a preferred weapon type, and a unique set of abilities and Limit Bursts that unlock as they level up.

There are eight party members to learn about: Rain, Lasswell, Fina, Lid, Nichol, Archwitch Fina, Jake, and Sakura. Some focus on physical damage, while others specialize in healing, magic, support, or weakening enemies. Understanding what each character brings to the party will help you decide how to build your team.

In this guide, we’ll compare all eight characters, including their roles, damage types, weapons, armor options, starting equipment, and character events. I’ll also cover their important abilities and Limit Bursts so you can see how each hero develops as you progress toward the level cap of 99.

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Final Fantasy Resonance Characters Guide – Roles, Abilities

There are eight playable party members in Final Fantasy Resonance. Each character uses one weapon type and can equip two types of armor. Characters learn abilities and Limit Bursts by leveling up, while Visions provide additional stats and abilities.

Character Role Damage Type Weapon Character Event
Rain Sentinel Physical Greatsword A New Leaf
Lasswell Breaker Physical Katana The Twin Titleholders
Fina Medic Magic Bow Shimmering Reflections
Lid Commando Physical Hammer Beyond the Blue
Nichol Synergist Magic Grimoire Nichol’s Duty
Archwitch Fina Saboteur Magic Whip Last Respite
Jake Commando Physical Gun Token Legacy
Sakura Commando Magic Rod Mysidia, Ever Blooming

How Characters Work

Before looking at each party member, there are a few important mechanics to understand.

  • Weapon restrictions: Every character can equip only their designated weapon type.
  • Armor options: Each character has access to two armor categories.
  • Level progression: Characters learn new abilities and Limit Bursts as they level up, with the level cap set at 99.
  • Visions: Equipping a Vision grants additional stats and abilities. Abilities learned through Visions can remain equipped even after you switch to another Vision.
  • Character events: Every party member has a personal side quest. Completing it grants an Attribute Bonus that permanently improves that character’s stats.

1. Rain – Sentinel

Rain is the main hero of Final Fantasy Resonance and a knight of Grandshelt. He was given command of the kingdom’s airship squadron at a young age. Although he is earnest and principled, his feelings about his father, Raegen, who left the family and disappeared, are complicated.

As a Sentinel, Rain specializes in physical combat and can draw enemy attention away from the rest of the party. His combination of defensive abilities and fire-based attacks makes him a versatile frontline character.

Rain’s Character Details

Detail Information
Role Sentinel
Damage Type Physical
Weapon Greatsword
Armor Heavy Armor, Light Armor
Starting Gear Crimson Saber, Leather Armor, Earrings of Health
Character Event A New Leaf
English Voice Clifford Chapin
Japanese Voice Nobuhiko Okamoto

Rain’s Important Abilities

Rain learns 12 abilities as he levels up. His toolkit includes fire magic, physical attacks, defensive buffs, and ways to control enemy targeting.

Level Ability Effect MP
1 Fire Deals Fire magic damage to an enemy. 5
3 Tackle Deals physical damage to an enemy. 5
6 Provoke Draws all enemy attention for 3 turns. 10
9 Protect Increases an ally’s physical defense. 5
12 Flame Sword Deals Fire physical damage to an enemy. 15
15 Fira Deals Fire magic damage. 15
17 Unity Ensures all allies act before enemies on the next turn. 25
22 Protectga Increases the physical defense of all allies. 25
26 Soul of Valiance Deals physical damage that increases as Rain’s HP decreases. 45
31 Firaga Deals Fire magic damage. 44
34 Call to Action Adds an ally to the bonus phase. 40
37 Banishing Raid Deals Fire physical damage to all enemies. 78

Rain’s Limit Bursts

Rain has two Limit Bursts, both associated with Fire.

  • Infinity Drive – Level 1: Deals Fire physical damage to one enemy. Its damage increases by 50% if the target is staggered.
  • Crimson Onslaught – Level 25: Deals Fire physical damage to all enemies. Damage increases as the number of targets decreases.

Rain’s personal event, A New Leaf, grants him a permanent Attribute Bonus when completed.

2. Lasswell – Breaker

Lasswell is Rain’s deputy in the airship squadron and an equally skilled swordsman. Orphaned as a child, he was raised by Rain’s family. His disciplined personality often contrasts with Rain’s impulsive behavior.

Lasswell fills the Breaker role and focuses on physical attacks with his katana. His abilities combine ice damage, speed boosts, and attacks that can hit enemies multiple times.

Lasswell’s Character Details

Detail Information
Role Breaker
Damage Type Physical
Weapon Katana
Armor Heavy Armor, Light Armor
Starting Gear Shiden, Leather Armor, Earrings of Health
Character Event The Twin Titleholders
English Voice Alejandro Saab
Japanese Voice Yusuke Kobayashi

Lasswell’s Important Abilities

Lasswell learns 13 abilities. Several focus on Ice damage, while others improve his combat performance or let him attack repeatedly.

Level Ability Effect MP
1 Blizzard Deals Ice magic damage. 5
3 Dawn Frost Deals Ice physical damage to one enemy. 5
5 Hone Senses Increases Lasswell’s skill damage by 40% and critical hit rate by 20% for 5 turns. 8
9 Tranquility Deals physical damage to one enemy. 13
12 Haste Increases an ally’s speed. 6
15 Ice Splitter Deals Ice physical damage. 17
18 Blizzara Deals Ice magic damage. 15
22 Tranquility in Tumult Deals physical damage to random enemies 5 times. 19
25 Placidity Increases speed and stagger power for 5 turns. 25
28 Hastega Increases the speed of all allies. 24
31 Blizzaga Deals Ice magic damage. 44
35 Absolving Hailstorm Deals Ice physical damage to all enemies. 80
40 Tranquility in Quietus Deals physical damage to one enemy. 68

Lasswell’s Limit Bursts

  • Null Moon – Level 1: Deals non-elemental physical damage to one enemy and makes the target easier to stagger for 3 turns.
  • Transient Rite – Level 25: Deals Ice physical damage to all enemies, with 50% more damage against a staggered target.

Complete The Twin Titleholders to obtain Lasswell’s permanent Attribute Bonus.

3. Fina – Medic

Fina is a mysterious girl who emerges from the Earth Crystal with no memories beyond her name. She is gifted in white magic and archery, and she can communicate with espers despite not knowing where these abilities came from.

As the party’s Medic, Fina provides healing, revival, defensive support, and Light-based attacks. She is especially useful when you need to keep allies alive through difficult encounters.

Fina’s Character Details

Detail Information
Role Medic
Damage Type Magic
Weapon Bow
Armor Robe, Light Armor
Joins At Level 6
Starting Gear Reincarnation, Leather Robe
Character Event Shimmering Reflections
English Voice Lizzie Freeman
Japanese Voice Akane Fujita

Fina’s Important Abilities

Fina learns 17 abilities, including several healing spells, status recovery, revival, and Light attacks.

Level Ability Effect MP
1 Shining Arrow Deals Light magic damage that scales with sanctity. 5
3 Cure Restores a small amount of HP. 6
5 Esuna Cures status ailments other than KO. 10
8 Pray Cures an ally’s status ailments and restores HP. 14
11 Shell Increases an ally’s magic defense. 5
14 Light Veil Gives all allies a barrier that nullifies one status ailment or debuff. 12
17 Cura Restores a moderate amount of HP. 18
20 Spicy Pose Has a chance to Charm all enemies. 15
23 Raise Revives a KO’d ally with 25% HP. 20
26 Arcane Guard Gives all allies a barrier that reduces damage from one magic attack by 50%. 15
29 Shellga Increases the magic defense of all allies. 25
32 Luminant Cannon Deals Light magic damage to all enemies, scaling with sanctity. 74
35 Curaga Restores a large amount of HP. 50
36 Entrust Transfers Fina’s LB gauge to an ally. 20
38 Cheer Increases an ally’s physical defense, magic defense, and speed. 30
53 Arise Revives a KO’d ally with full HP. 75
59 Reraise Automatically grants Raise when the user is KO’d. 40

Fina’s Limit Bursts

  • Holy Ray – Level 1: Deals Light magic damage to all enemies, scaling with sanctity.
  • Radiant Restoration – Level 25: Revives all KO’d allies and restores their HP.

Fina’s healing and revival options make her a key character for a team that needs reliable recovery. Completing Shimmering Reflections grants her permanent Attribute Bonus stats.

4. Lid – Commando

Lid is an airship engineer from Dirnado who grew up working in her family’s forge. She hopes to become the next Cid, the title given to Dilmagia’s finest engineer.

Lid fights alongside Mechabo, a mechanical chocobo she built herself. Her hammer-based combat and Mechabo skills give her a different approach from the other physical attackers in the party.

Lid’s Character Details

Detail Information
Role Commando
Damage Type Physical
Weapon Hammer
Armor Light Armor, Heavy Armor
Joins At Level 11
Starting Gear Mechabo Hammer, Engineer’s Jacket
Character Event Beyond the Blue
English Voice Elsie Lovelock
Japanese Voice Ayaka Ohashi

Lid’s Abilities

Lid learns six abilities, including two Mechabo skills and Earth magic.

Level Ability Effect MP
1 Mechabo Kick Deals Earth physical damage to one enemy. 5
1 Mechabo Escape Guarantees escape from battle. 8
3 Stone Deals Earth magic damage. 5
16 Stonera Deals Earth magic damage. 15
25 Reflect Lets an ally reflect eligible Black or White Magic spells back at their caster. 17
32 Stonega Deals Earth magic damage. 44

Lid’s Limit Burst

March of the Machines – Level 1: Deals physical damage to all enemies and has a chance to inflict Confuse.

How to Upgrade Mechabo

Mechabo becomes stronger through a chain of side quests. Verun repairs and upgrades the mechanical chocobo using parts collected from monsters around the world.

The three quests are:

  1. Arise, Mechabo!
  2. Mechabo Evolved
  3. Mechabo Unleashed

Completing Beyond the Blue also grants Lid a permanent Attribute Bonus.

5. Nichol – Synergist

Nichol is a strategist from the Olderion Federation and comes from a family of Wardens of the Waters, the guardians of the Water Shrine. Although he is calm and tactical, he often finds himself caught up in the party’s antics.

Nichol uses a grimoire and specializes in magical support. His Formation skills strengthen allies, improve stagger power, increase critical hit rates, and provide defensive bonuses. He can also weaken enemies with Water magic and speed-reducing effects.

Nichol’s Character Details

Detail Information
Role Synergist
Damage Type Magic
Weapon Grimoire
Armor Robe, Light Armor
Joins At Level 19
Starting Gear Codex Belli, Lunar Eclipse Robe
Character Event Nichol’s Duty
English Voice Khoi Dao
Japanese Voice Tsubasa Yonaga

Nichol’s Important Abilities

Nichol learns 18 abilities, giving him a wide range of support and Water-based magic options.

Level Ability Effect MP
1 Formation: Assail Increases all allies’ stagger power by 30% for 3 turns. 6
2 Libra Reveals information about an enemy. 1
3 Water Deals Water magic damage. 5
5 Formation: Charge Increases all allies’ critical hit rate by 30% for 3 turns. 6
7 Dispel Removes buffs from one enemy. 12
9 Slow Decreases one enemy’s speed. 6
11 Stratagem Increases stagger power against one enemy by 30% for 3 turns. 8
13 Faith Increases an ally’s magic attack. 6
16 Watera Deals Water magic damage. 15
17 Formation: Bulwark Increases all allies’ physical and magic defense for 3 turns. 8
19 Tactic: Fluid Warfare Grants an additional action after Formation skills for 3 turns, limited to once per turn. 30
22 Dispelga Removes buffs from all enemies. 42
25 Slowga Decreases the speed of all enemies. 24
28 Aquatic Pulse Deals Water magic damage to all enemies. 30
31 Waterga Deals Water magic damage. 44
34 Formation: Regroup Increases all allies’ physical and magic attack for 3 turns. 20
37 Aqua Blast Deals Water magic damage to one enemy and decreases their speed. 50
40 God of Water’s Blessing Increases the duration of all Formation skills by 1 turn. 60

Nichol’s Limit Bursts

  • Formation: Steeled Advance – Level 1: Fills allies’ LB gauges when they act. The effect expires for each ally after three actions.
  • Mirroring Prism – Level 30: Lets each party member perform their selected action twice. The effect triggers only once.

Nichol is a useful choice when you want to improve the party’s overall performance rather than rely only on direct damage. His personal event, Nichol’s Duty, grants a permanent Attribute Bonus.

6. Archwitch Fina – Saboteur

Archwitch Fina is a mysterious woman who has sworn herself against Veritas of the Dark. She travels with Bahamut and relies mainly on offensive magic. Although she often teases Rain and acts lighthearted, she has a strong sense of purpose.

Unlike regular Fina, Archwitch Fina specializes in Dark magic, enemy debuffs, draining HP and MP, and inflicting status ailments. Her Witching Hour ability can significantly increase her attributes, but it also prevents her from receiving healing from White Magic spells while active.

Archwitch Fina’s Character Details

Detail Information
Role Saboteur
Damage Type Magic
Weapon Whip
Armor Robe, Light Armor
Joins At Level 55
Starting Gear Rugged Whip, Crystal Armor, Alarm Earrings
Character Event Last Respite
English Voice Corey Pettit
Japanese Voice Inori Minase

Archwitch Fina’s Important Abilities

Archwitch Fina learns 19 abilities. Her toolkit includes Dark magic, HP and MP draining, instant-KO magic, and abilities that manipulate enemy attributes.

Level Ability Effect MP
1 Dark Pain Deals Dark magic damage. Restores HP and MP upon KO. 5
3 Drain Drains HP from an enemy. 12
4 Syphon Drains MP from an enemy. —
6 Witching Hour Increases all attributes by 50%, but prevents healing from White Magic spells. Can be deactivated. 8
6 End Witching Hour Deactivates Witching Hour. —
9 Queenly Whip Deals Dark physical damage and may decrease the target’s attack and magic. 9
10 Deshell Decreases an enemy’s magic defense. 6
13 Allure Has a chance to Charm all enemies. 15
16 Bio Deals non-elemental magic damage and inflicts Poison. 10
19 Dystopia Deals Dark magic damage to all enemies. Damage increases by 10% with each consecutive use. 33
22 Distress Inflicts a random status ailment or debuff on each enemy. 29
25 Gravity Reduces one enemy’s current HP by a set percentage. 25
28 Death Instantly KOs an enemy. 20
31 Confluence Transfers the LB gauges of all party members to herself. —
35 Graviga Reduces the current HP of all enemies by a set percentage. 50
38 Paradise Lost Increases Dark damage for all enemies and allies by 50%, while reducing other elemental damage by 25% for 3 turns. 28
41 Shadow Unending Consumes 10% of maximum HP to deal Dark magic damage to an enemy. 70
55 Meteor Deals non-elemental magic damage to random enemies four times. 68
61 Ultima Deals non-elemental magic damage to all enemies. 95

Archwitch Fina’s Limit Bursts

  • Chaotic Convergence – Level 1: Deals Dark magic damage to one enemy.
  • Abyss Graviton – Level 35: Deals Dark magic damage to one enemy.

Archwitch Fina’s high-level spells give her access to powerful offensive magic, but her Witching Hour ability requires careful management because it blocks healing from White Magic. Completing Last Respite permanently increases her stats through an Attribute Bonus.

7. Jake – Commando

Jake is the leader of the rebel army fighting against the Zoldaad Empire. He appears easygoing and easily distracted, but he is committed to freeing his people. In combat, he relies on luck-based skills such as Coin Toss and Gamble Shot.

Jake uses guns and specializes in physical damage. His unique luck mechanic affects several abilities, allowing him to build up luck and spend it on powerful attacks or tactical effects.

Jake’s Character Details

Detail Information
Role Commando
Damage Type Physical
Weapon Gun
Armor Light Armor, Heavy Armor
Joins At Level 27
Starting Gear Renatus Duo, Rose Jacket, Bulletproof Vest
Character Event Token Legacy
English Voice Jonah Scott
Japanese Voice Yoshimasa Hosoya

Jake’s Important Abilities

Jake learns 13 abilities. Many of his strongest options depend on his current luck level, so using his skills in the right order is important.

Level Ability Effect MP
1 Coin Toss Raises luck by 5 on heads or 2 on tails. —
3 Aero Deals Wind magic damage. 5
6 Gale Strike Deals Wind physical damage, with increased damage on a critical hit. Raises luck by 1 after use. 5
10 Bravery Increases an ally’s physical attack. 6
13 Camouflage Requires luck level 4 or higher. Prevents an ally from being targeted for 3 turns and reduces luck by 4. 10
16 Aerora Deals Wind magic damage. 15
19 Gamble Shot Deals guaranteed critical damage, with hit chance scaling with luck. Raises luck by 5 on hit. 18
22 Hide Hides Jake for 1 turn and guarantees a critical hit on his first attack after reappearing. Reduces luck by 3. 15
26 Gentleman’s Gambit Requires luck level 5 or higher. Places Jake after all female party members, with more damage for each female party member. Reduces luck by 5. 21
30 Aeroga Deals Wind magic damage. 44
33 Blitzstrahl Deals Lightning physical damage, with stagger power scaling with luck. Reduces luck by 3. 35
37 Energized Assault Requires luck level 9 or higher. Increases physical attack damage by 50% without using an action, then resets luck. 10
40 Demolisher Rush Requires luck level 8 or higher. Deals Wind physical damage to all enemies and reduces luck by 5. 50

Jake’s Limit Bursts

  • T.R.N.D. – Level 1: Deals Wind physical damage to one enemy and has a high critical hit rate.
  • Glücksschmied – Level 30: Deals physical damage to one enemy based on Jake’s luck level. His luck resets after use.

Jake’s personal event, Token Legacy, grants him a permanent Attribute Bonus.

8. Sakura – Commando

Sakura is a sage from Mysidia who looks like a young girl but speaks with the experience of someone much older. Her true age is unknown, and her magical abilities surpass those of other mages.

Sakura is a magic-focused Commando who wields a rod. She can exploit elemental weaknesses, deal damage with Lightning, Light, and Dark magic, and improve her own magical performance with powerful buffs.

Sakura’s Character Details

Detail Information
Role Commando
Damage Type Magic
Weapon Rod
Armor Robe, Light Armor
Joins At Level 33
Starting Gear White Roselia, Sorcerer’s Habit
Character Event Mysidia, Ever Blooming
English Voice AmaLee
Japanese Voice Aoi Yuki

Sakura’s Important Abilities

Sakura learns 14 abilities, including elemental spells and several skills that increase magic damage or stagger power.

Level Ability Effect MP
1 Sage’s Eye Increases stagger power against a target by 50% for 4 turns when using magic that exploits its elemental weakness. 10
3 Thunder Deals Lightning magic damage. 5
6 Rampant Elements Deals random elemental magic damage, excluding Light and Dark, to random enemies three times. 5
9 Magicide Removes buffs from an enemy. 7
13 Stygian Scythe Deals Dark magic damage to one enemy. 13
16 Thundara Deals Lightning magic damage. 15
19 Luminant Glim Deals Light magic damage to all enemies, scaling with sanctity. 32
22 Eminent Casting Increases multi-target magic damage and stagger power by 50% for 3 turns, but raises magic MP costs by 50%. 20
26 Thundaga Deals Lightning magic damage. 44
30 Tonitus Deals Lightning magic damage to all enemies and may inflict Paralysis. 65
35 Blighted Gloom Deals Dark magic damage to all enemies and decreases their magic defense. 75
39 Concentrate Doubles magic attack damage and speed for 3 turns. 35
51 Flare Deals non-elemental magic damage to one enemy. 63
56 Meteor Deals non-elemental magic damage to random enemies four times. 68

Sakura’s Limit Bursts

  • Eternal Veil – Level 1: Gives all allies a barrier that nullifies damage taken once.
  • Sakura’s Ultima – Level 35: Deals non-elemental magic damage to all enemies.

Sakura is suited to battles where elemental weaknesses matter, especially when you combine Sage’s Eye with magic attacks that exploit those weaknesses. Complete Mysidia, Ever Blooming to earn her permanent Attribute Bonus.

Character Stats and Level Progression

All eight characters can reach level 99. Their base stats grow as they level up, before bonuses from equipment and Visions are applied.

The table below compares the level 99 stats provided for each character.

Character HP MP Strength Stamina Magic Spirit Speed
Rain 7,030 442 435 531 250 400 300
Lasswell 5,972 510 465 321 429 304 552
Fina 4,958 586 300 310 451 544 319
Lid 5,333 487 339 515 360 326 329
Nichol 4,613 542 256 281 483 422 553
Archwitch Fina 4,643 707 359 314 515 387 369
Jake 5,637 443 550 411 243 339 429
Sakura 4,275 596 349 311 540 411 252

These figures are each character’s base stats at level 99, not their final values after equipment, Visions, or Attribute Bonuses.

Character Events and Permanent Attribute Bonuses

Each party member has a personal event that rewards an Attribute Bonus. Completing these quests is a useful way to strengthen your roster as you progress through the story.

Character Character Event
Rain A New Leaf
Lasswell The Twin Titleholders
Fina Shimmering Reflections
Lid Beyond the Blue
Nichol Nichol’s Duty
Archwitch Fina Last Respite
Jake Token Legacy
Sakura Mysidia, Ever Blooming

You can find these quests in the Side Quests section. Lid also has the separate Mechabo upgrade quest chain, which improves her mechanical companion.

Frequently Asked Questions

How many party members are in Final Fantasy Resonance?

There are eight party members: Rain, Lasswell, Fina, Lid, Nichol, Archwitch Fina, Jake, and Sakura.

What is the maximum character level?

The level cap is 99. Characters learn new abilities and Limit Bursts as they level up.

Can characters use every weapon type?

No. Each character is restricted to one weapon type. For example, Rain uses greatswords, Lasswell uses katanas, Fina uses bows, and Jake uses guns.

How do Visions affect characters?

Visions provide additional stats and abilities. Abilities learned through a Vision can remain equipped after you switch to a different Vision.

How do you permanently increase a character’s stats?

Complete that character’s personal side quest to earn an Attribute Bonus. The bonus permanently raises their stats.

Which character specializes in healing?

Fina is the party’s Medic. She learns healing, status recovery, and revival abilities, including Cura, Curaga, Raise, and Arise.

Which character uses luck-based abilities?

Jake uses a luck mechanic that affects skills such as Coin Toss, Gamble Shot, Camouflage, and Energized Assault.

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