Choosing the right party members in Final Fantasy Resonance can make a big difference in how you handle battles. Each character has a specific combat role, a preferred weapon type, and a unique set of abilities and Limit Bursts that unlock as they level up.
There are eight party members to learn about: Rain, Lasswell, Fina, Lid, Nichol, Archwitch Fina, Jake, and Sakura. Some focus on physical damage, while others specialize in healing, magic, support, or weakening enemies. Understanding what each character brings to the party will help you decide how to build your team.
In this guide, we’ll compare all eight characters, including their roles, damage types, weapons, armor options, starting equipment, and character events. I’ll also cover their important abilities and Limit Bursts so you can see how each hero develops as you progress toward the level cap of 99.
Final Fantasy Resonance Characters Guide – Roles, Abilities
There are eight playable party members in Final Fantasy Resonance. Each character uses one weapon type and can equip two types of armor. Characters learn abilities and Limit Bursts by leveling up, while Visions provide additional stats and abilities.
| Character | Role | Damage Type | Weapon | Character Event |
|---|---|---|---|---|
| Rain | Sentinel | Physical | Greatsword | A New Leaf |
| Lasswell | Breaker | Physical | Katana | The Twin Titleholders |
| Fina | Medic | Magic | Bow | Shimmering Reflections |
| Lid | Commando | Physical | Hammer | Beyond the Blue |
| Nichol | Synergist | Magic | Grimoire | Nichol’s Duty |
| Archwitch Fina | Saboteur | Magic | Whip | Last Respite |
| Jake | Commando | Physical | Gun | Token Legacy |
| Sakura | Commando | Magic | Rod | Mysidia, Ever Blooming |
How Characters Work
Before looking at each party member, there are a few important mechanics to understand.
- Weapon restrictions: Every character can equip only their designated weapon type.
- Armor options: Each character has access to two armor categories.
- Level progression: Characters learn new abilities and Limit Bursts as they level up, with the level cap set at 99.
- Visions: Equipping a Vision grants additional stats and abilities. Abilities learned through Visions can remain equipped even after you switch to another Vision.
- Character events: Every party member has a personal side quest. Completing it grants an Attribute Bonus that permanently improves that character’s stats.
1. Rain – Sentinel
Rain is the main hero of Final Fantasy Resonance and a knight of Grandshelt. He was given command of the kingdom’s airship squadron at a young age. Although he is earnest and principled, his feelings about his father, Raegen, who left the family and disappeared, are complicated.
As a Sentinel, Rain specializes in physical combat and can draw enemy attention away from the rest of the party. His combination of defensive abilities and fire-based attacks makes him a versatile frontline character.
Rain’s Character Details
| Detail | Information |
|---|---|
| Role | Sentinel |
| Damage Type | Physical |
| Weapon | Greatsword |
| Armor | Heavy Armor, Light Armor |
| Starting Gear | Crimson Saber, Leather Armor, Earrings of Health |
| Character Event | A New Leaf |
| English Voice | Clifford Chapin |
| Japanese Voice | Nobuhiko Okamoto |
Rain’s Important Abilities
Rain learns 12 abilities as he levels up. His toolkit includes fire magic, physical attacks, defensive buffs, and ways to control enemy targeting.
| Level | Ability | Effect | MP |
|---|---|---|---|
| 1 | Fire | Deals Fire magic damage to an enemy. | 5 |
| 3 | Tackle | Deals physical damage to an enemy. | 5 |
| 6 | Provoke | Draws all enemy attention for 3 turns. | 10 |
| 9 | Protect | Increases an ally’s physical defense. | 5 |
| 12 | Flame Sword | Deals Fire physical damage to an enemy. | 15 |
| 15 | Fira | Deals Fire magic damage. | 15 |
| 17 | Unity | Ensures all allies act before enemies on the next turn. | 25 |
| 22 | Protectga | Increases the physical defense of all allies. | 25 |
| 26 | Soul of Valiance | Deals physical damage that increases as Rain’s HP decreases. | 45 |
| 31 | Firaga | Deals Fire magic damage. | 44 |
| 34 | Call to Action | Adds an ally to the bonus phase. | 40 |
| 37 | Banishing Raid | Deals Fire physical damage to all enemies. | 78 |
Rain’s Limit Bursts
Rain has two Limit Bursts, both associated with Fire.
- Infinity Drive – Level 1: Deals Fire physical damage to one enemy. Its damage increases by 50% if the target is staggered.
- Crimson Onslaught – Level 25: Deals Fire physical damage to all enemies. Damage increases as the number of targets decreases.
Rain’s personal event, A New Leaf, grants him a permanent Attribute Bonus when completed.
2. Lasswell – Breaker
Lasswell is Rain’s deputy in the airship squadron and an equally skilled swordsman. Orphaned as a child, he was raised by Rain’s family. His disciplined personality often contrasts with Rain’s impulsive behavior.
Lasswell fills the Breaker role and focuses on physical attacks with his katana. His abilities combine ice damage, speed boosts, and attacks that can hit enemies multiple times.
Lasswell’s Character Details
| Detail | Information |
|---|---|
| Role | Breaker |
| Damage Type | Physical |
| Weapon | Katana |
| Armor | Heavy Armor, Light Armor |
| Starting Gear | Shiden, Leather Armor, Earrings of Health |
| Character Event | The Twin Titleholders |
| English Voice | Alejandro Saab |
| Japanese Voice | Yusuke Kobayashi |
Lasswell’s Important Abilities
Lasswell learns 13 abilities. Several focus on Ice damage, while others improve his combat performance or let him attack repeatedly.
| Level | Ability | Effect | MP |
|---|---|---|---|
| 1 | Blizzard | Deals Ice magic damage. | 5 |
| 3 | Dawn Frost | Deals Ice physical damage to one enemy. | 5 |
| 5 | Hone Senses | Increases Lasswell’s skill damage by 40% and critical hit rate by 20% for 5 turns. | 8 |
| 9 | Tranquility | Deals physical damage to one enemy. | 13 |
| 12 | Haste | Increases an ally’s speed. | 6 |
| 15 | Ice Splitter | Deals Ice physical damage. | 17 |
| 18 | Blizzara | Deals Ice magic damage. | 15 |
| 22 | Tranquility in Tumult | Deals physical damage to random enemies 5 times. | 19 |
| 25 | Placidity | Increases speed and stagger power for 5 turns. | 25 |
| 28 | Hastega | Increases the speed of all allies. | 24 |
| 31 | Blizzaga | Deals Ice magic damage. | 44 |
| 35 | Absolving Hailstorm | Deals Ice physical damage to all enemies. | 80 |
| 40 | Tranquility in Quietus | Deals physical damage to one enemy. | 68 |
Lasswell’s Limit Bursts
- Null Moon – Level 1: Deals non-elemental physical damage to one enemy and makes the target easier to stagger for 3 turns.
- Transient Rite – Level 25: Deals Ice physical damage to all enemies, with 50% more damage against a staggered target.
Complete The Twin Titleholders to obtain Lasswell’s permanent Attribute Bonus.
3. Fina – Medic
Fina is a mysterious girl who emerges from the Earth Crystal with no memories beyond her name. She is gifted in white magic and archery, and she can communicate with espers despite not knowing where these abilities came from.
As the party’s Medic, Fina provides healing, revival, defensive support, and Light-based attacks. She is especially useful when you need to keep allies alive through difficult encounters.
Fina’s Character Details
| Detail | Information |
|---|---|
| Role | Medic |
| Damage Type | Magic |
| Weapon | Bow |
| Armor | Robe, Light Armor |
| Joins At | Level 6 |
| Starting Gear | Reincarnation, Leather Robe |
| Character Event | Shimmering Reflections |
| English Voice | Lizzie Freeman |
| Japanese Voice | Akane Fujita |
Fina’s Important Abilities
Fina learns 17 abilities, including several healing spells, status recovery, revival, and Light attacks.
| Level | Ability | Effect | MP |
|---|---|---|---|
| 1 | Shining Arrow | Deals Light magic damage that scales with sanctity. | 5 |
| 3 | Cure | Restores a small amount of HP. | 6 |
| 5 | Esuna | Cures status ailments other than KO. | 10 |
| 8 | Pray | Cures an ally’s status ailments and restores HP. | 14 |
| 11 | Shell | Increases an ally’s magic defense. | 5 |
| 14 | Light Veil | Gives all allies a barrier that nullifies one status ailment or debuff. | 12 |
| 17 | Cura | Restores a moderate amount of HP. | 18 |
| 20 | Spicy Pose | Has a chance to Charm all enemies. | 15 |
| 23 | Raise | Revives a KO’d ally with 25% HP. | 20 |
| 26 | Arcane Guard | Gives all allies a barrier that reduces damage from one magic attack by 50%. | 15 |
| 29 | Shellga | Increases the magic defense of all allies. | 25 |
| 32 | Luminant Cannon | Deals Light magic damage to all enemies, scaling with sanctity. | 74 |
| 35 | Curaga | Restores a large amount of HP. | 50 |
| 36 | Entrust | Transfers Fina’s LB gauge to an ally. | 20 |
| 38 | Cheer | Increases an ally’s physical defense, magic defense, and speed. | 30 |
| 53 | Arise | Revives a KO’d ally with full HP. | 75 |
| 59 | Reraise | Automatically grants Raise when the user is KO’d. | 40 |
Fina’s Limit Bursts
- Holy Ray – Level 1: Deals Light magic damage to all enemies, scaling with sanctity.
- Radiant Restoration – Level 25: Revives all KO’d allies and restores their HP.
Fina’s healing and revival options make her a key character for a team that needs reliable recovery. Completing Shimmering Reflections grants her permanent Attribute Bonus stats.
4. Lid – Commando
Lid is an airship engineer from Dirnado who grew up working in her family’s forge. She hopes to become the next Cid, the title given to Dilmagia’s finest engineer.
Lid fights alongside Mechabo, a mechanical chocobo she built herself. Her hammer-based combat and Mechabo skills give her a different approach from the other physical attackers in the party.
Lid’s Character Details
| Detail | Information |
|---|---|
| Role | Commando |
| Damage Type | Physical |
| Weapon | Hammer |
| Armor | Light Armor, Heavy Armor |
| Joins At | Level 11 |
| Starting Gear | Mechabo Hammer, Engineer’s Jacket |
| Character Event | Beyond the Blue |
| English Voice | Elsie Lovelock |
| Japanese Voice | Ayaka Ohashi |
Lid’s Abilities
Lid learns six abilities, including two Mechabo skills and Earth magic.
| Level | Ability | Effect | MP |
|---|---|---|---|
| 1 | Mechabo Kick | Deals Earth physical damage to one enemy. | 5 |
| 1 | Mechabo Escape | Guarantees escape from battle. | 8 |
| 3 | Stone | Deals Earth magic damage. | 5 |
| 16 | Stonera | Deals Earth magic damage. | 15 |
| 25 | Reflect | Lets an ally reflect eligible Black or White Magic spells back at their caster. | 17 |
| 32 | Stonega | Deals Earth magic damage. | 44 |
Lid’s Limit Burst
March of the Machines – Level 1: Deals physical damage to all enemies and has a chance to inflict Confuse.
How to Upgrade Mechabo
Mechabo becomes stronger through a chain of side quests. Verun repairs and upgrades the mechanical chocobo using parts collected from monsters around the world.
The three quests are:
- Arise, Mechabo!
- Mechabo Evolved
- Mechabo Unleashed
Completing Beyond the Blue also grants Lid a permanent Attribute Bonus.
5. Nichol – Synergist
Nichol is a strategist from the Olderion Federation and comes from a family of Wardens of the Waters, the guardians of the Water Shrine. Although he is calm and tactical, he often finds himself caught up in the party’s antics.
Nichol uses a grimoire and specializes in magical support. His Formation skills strengthen allies, improve stagger power, increase critical hit rates, and provide defensive bonuses. He can also weaken enemies with Water magic and speed-reducing effects.
Nichol’s Character Details
| Detail | Information |
|---|---|
| Role | Synergist |
| Damage Type | Magic |
| Weapon | Grimoire |
| Armor | Robe, Light Armor |
| Joins At | Level 19 |
| Starting Gear | Codex Belli, Lunar Eclipse Robe |
| Character Event | Nichol’s Duty |
| English Voice | Khoi Dao |
| Japanese Voice | Tsubasa Yonaga |
Nichol’s Important Abilities
Nichol learns 18 abilities, giving him a wide range of support and Water-based magic options.
| Level | Ability | Effect | MP |
|---|---|---|---|
| 1 | Formation: Assail | Increases all allies’ stagger power by 30% for 3 turns. | 6 |
| 2 | Libra | Reveals information about an enemy. | 1 |
| 3 | Water | Deals Water magic damage. | 5 |
| 5 | Formation: Charge | Increases all allies’ critical hit rate by 30% for 3 turns. | 6 |
| 7 | Dispel | Removes buffs from one enemy. | 12 |
| 9 | Slow | Decreases one enemy’s speed. | 6 |
| 11 | Stratagem | Increases stagger power against one enemy by 30% for 3 turns. | 8 |
| 13 | Faith | Increases an ally’s magic attack. | 6 |
| 16 | Watera | Deals Water magic damage. | 15 |
| 17 | Formation: Bulwark | Increases all allies’ physical and magic defense for 3 turns. | 8 |
| 19 | Tactic: Fluid Warfare | Grants an additional action after Formation skills for 3 turns, limited to once per turn. | 30 |
| 22 | Dispelga | Removes buffs from all enemies. | 42 |
| 25 | Slowga | Decreases the speed of all enemies. | 24 |
| 28 | Aquatic Pulse | Deals Water magic damage to all enemies. | 30 |
| 31 | Waterga | Deals Water magic damage. | 44 |
| 34 | Formation: Regroup | Increases all allies’ physical and magic attack for 3 turns. | 20 |
| 37 | Aqua Blast | Deals Water magic damage to one enemy and decreases their speed. | 50 |
| 40 | God of Water’s Blessing | Increases the duration of all Formation skills by 1 turn. | 60 |
Nichol’s Limit Bursts
- Formation: Steeled Advance – Level 1: Fills allies’ LB gauges when they act. The effect expires for each ally after three actions.
- Mirroring Prism – Level 30: Lets each party member perform their selected action twice. The effect triggers only once.
Nichol is a useful choice when you want to improve the party’s overall performance rather than rely only on direct damage. His personal event, Nichol’s Duty, grants a permanent Attribute Bonus.
6. Archwitch Fina – Saboteur
Archwitch Fina is a mysterious woman who has sworn herself against Veritas of the Dark. She travels with Bahamut and relies mainly on offensive magic. Although she often teases Rain and acts lighthearted, she has a strong sense of purpose.
Unlike regular Fina, Archwitch Fina specializes in Dark magic, enemy debuffs, draining HP and MP, and inflicting status ailments. Her Witching Hour ability can significantly increase her attributes, but it also prevents her from receiving healing from White Magic spells while active.
Archwitch Fina’s Character Details
| Detail | Information |
|---|---|
| Role | Saboteur |
| Damage Type | Magic |
| Weapon | Whip |
| Armor | Robe, Light Armor |
| Joins At | Level 55 |
| Starting Gear | Rugged Whip, Crystal Armor, Alarm Earrings |
| Character Event | Last Respite |
| English Voice | Corey Pettit |
| Japanese Voice | Inori Minase |
Archwitch Fina’s Important Abilities
Archwitch Fina learns 19 abilities. Her toolkit includes Dark magic, HP and MP draining, instant-KO magic, and abilities that manipulate enemy attributes.
| Level | Ability | Effect | MP |
|---|---|---|---|
| 1 | Dark Pain | Deals Dark magic damage. Restores HP and MP upon KO. | 5 |
| 3 | Drain | Drains HP from an enemy. | 12 |
| 4 | Syphon | Drains MP from an enemy. | — |
| 6 | Witching Hour | Increases all attributes by 50%, but prevents healing from White Magic spells. Can be deactivated. | 8 |
| 6 | End Witching Hour | Deactivates Witching Hour. | — |
| 9 | Queenly Whip | Deals Dark physical damage and may decrease the target’s attack and magic. | 9 |
| 10 | Deshell | Decreases an enemy’s magic defense. | 6 |
| 13 | Allure | Has a chance to Charm all enemies. | 15 |
| 16 | Bio | Deals non-elemental magic damage and inflicts Poison. | 10 |
| 19 | Dystopia | Deals Dark magic damage to all enemies. Damage increases by 10% with each consecutive use. | 33 |
| 22 | Distress | Inflicts a random status ailment or debuff on each enemy. | 29 |
| 25 | Gravity | Reduces one enemy’s current HP by a set percentage. | 25 |
| 28 | Death | Instantly KOs an enemy. | 20 |
| 31 | Confluence | Transfers the LB gauges of all party members to herself. | — |
| 35 | Graviga | Reduces the current HP of all enemies by a set percentage. | 50 |
| 38 | Paradise Lost | Increases Dark damage for all enemies and allies by 50%, while reducing other elemental damage by 25% for 3 turns. | 28 |
| 41 | Shadow Unending | Consumes 10% of maximum HP to deal Dark magic damage to an enemy. | 70 |
| 55 | Meteor | Deals non-elemental magic damage to random enemies four times. | 68 |
| 61 | Ultima | Deals non-elemental magic damage to all enemies. | 95 |
Archwitch Fina’s Limit Bursts
- Chaotic Convergence – Level 1: Deals Dark magic damage to one enemy.
- Abyss Graviton – Level 35: Deals Dark magic damage to one enemy.
Archwitch Fina’s high-level spells give her access to powerful offensive magic, but her Witching Hour ability requires careful management because it blocks healing from White Magic. Completing Last Respite permanently increases her stats through an Attribute Bonus.
7. Jake – Commando
Jake is the leader of the rebel army fighting against the Zoldaad Empire. He appears easygoing and easily distracted, but he is committed to freeing his people. In combat, he relies on luck-based skills such as Coin Toss and Gamble Shot.
Jake uses guns and specializes in physical damage. His unique luck mechanic affects several abilities, allowing him to build up luck and spend it on powerful attacks or tactical effects.
Jake’s Character Details
| Detail | Information |
|---|---|
| Role | Commando |
| Damage Type | Physical |
| Weapon | Gun |
| Armor | Light Armor, Heavy Armor |
| Joins At | Level 27 |
| Starting Gear | Renatus Duo, Rose Jacket, Bulletproof Vest |
| Character Event | Token Legacy |
| English Voice | Jonah Scott |
| Japanese Voice | Yoshimasa Hosoya |
Jake’s Important Abilities
Jake learns 13 abilities. Many of his strongest options depend on his current luck level, so using his skills in the right order is important.
| Level | Ability | Effect | MP |
|---|---|---|---|
| 1 | Coin Toss | Raises luck by 5 on heads or 2 on tails. | — |
| 3 | Aero | Deals Wind magic damage. | 5 |
| 6 | Gale Strike | Deals Wind physical damage, with increased damage on a critical hit. Raises luck by 1 after use. | 5 |
| 10 | Bravery | Increases an ally’s physical attack. | 6 |
| 13 | Camouflage | Requires luck level 4 or higher. Prevents an ally from being targeted for 3 turns and reduces luck by 4. | 10 |
| 16 | Aerora | Deals Wind magic damage. | 15 |
| 19 | Gamble Shot | Deals guaranteed critical damage, with hit chance scaling with luck. Raises luck by 5 on hit. | 18 |
| 22 | Hide | Hides Jake for 1 turn and guarantees a critical hit on his first attack after reappearing. Reduces luck by 3. | 15 |
| 26 | Gentleman’s Gambit | Requires luck level 5 or higher. Places Jake after all female party members, with more damage for each female party member. Reduces luck by 5. | 21 |
| 30 | Aeroga | Deals Wind magic damage. | 44 |
| 33 | Blitzstrahl | Deals Lightning physical damage, with stagger power scaling with luck. Reduces luck by 3. | 35 |
| 37 | Energized Assault | Requires luck level 9 or higher. Increases physical attack damage by 50% without using an action, then resets luck. | 10 |
| 40 | Demolisher Rush | Requires luck level 8 or higher. Deals Wind physical damage to all enemies and reduces luck by 5. | 50 |
Jake’s Limit Bursts
- T.R.N.D. – Level 1: Deals Wind physical damage to one enemy and has a high critical hit rate.
- Glücksschmied – Level 30: Deals physical damage to one enemy based on Jake’s luck level. His luck resets after use.
Jake’s personal event, Token Legacy, grants him a permanent Attribute Bonus.
8. Sakura – Commando
Sakura is a sage from Mysidia who looks like a young girl but speaks with the experience of someone much older. Her true age is unknown, and her magical abilities surpass those of other mages.
Sakura is a magic-focused Commando who wields a rod. She can exploit elemental weaknesses, deal damage with Lightning, Light, and Dark magic, and improve her own magical performance with powerful buffs.
Sakura’s Character Details
| Detail | Information |
|---|---|
| Role | Commando |
| Damage Type | Magic |
| Weapon | Rod |
| Armor | Robe, Light Armor |
| Joins At | Level 33 |
| Starting Gear | White Roselia, Sorcerer’s Habit |
| Character Event | Mysidia, Ever Blooming |
| English Voice | AmaLee |
| Japanese Voice | Aoi Yuki |
Sakura’s Important Abilities
Sakura learns 14 abilities, including elemental spells and several skills that increase magic damage or stagger power.
| Level | Ability | Effect | MP |
|---|---|---|---|
| 1 | Sage’s Eye | Increases stagger power against a target by 50% for 4 turns when using magic that exploits its elemental weakness. | 10 |
| 3 | Thunder | Deals Lightning magic damage. | 5 |
| 6 | Rampant Elements | Deals random elemental magic damage, excluding Light and Dark, to random enemies three times. | 5 |
| 9 | Magicide | Removes buffs from an enemy. | 7 |
| 13 | Stygian Scythe | Deals Dark magic damage to one enemy. | 13 |
| 16 | Thundara | Deals Lightning magic damage. | 15 |
| 19 | Luminant Glim | Deals Light magic damage to all enemies, scaling with sanctity. | 32 |
| 22 | Eminent Casting | Increases multi-target magic damage and stagger power by 50% for 3 turns, but raises magic MP costs by 50%. | 20 |
| 26 | Thundaga | Deals Lightning magic damage. | 44 |
| 30 | Tonitus | Deals Lightning magic damage to all enemies and may inflict Paralysis. | 65 |
| 35 | Blighted Gloom | Deals Dark magic damage to all enemies and decreases their magic defense. | 75 |
| 39 | Concentrate | Doubles magic attack damage and speed for 3 turns. | 35 |
| 51 | Flare | Deals non-elemental magic damage to one enemy. | 63 |
| 56 | Meteor | Deals non-elemental magic damage to random enemies four times. | 68 |
Sakura’s Limit Bursts
- Eternal Veil – Level 1: Gives all allies a barrier that nullifies damage taken once.
- Sakura’s Ultima – Level 35: Deals non-elemental magic damage to all enemies.
Sakura is suited to battles where elemental weaknesses matter, especially when you combine Sage’s Eye with magic attacks that exploit those weaknesses. Complete Mysidia, Ever Blooming to earn her permanent Attribute Bonus.
Character Stats and Level Progression
All eight characters can reach level 99. Their base stats grow as they level up, before bonuses from equipment and Visions are applied.
The table below compares the level 99 stats provided for each character.
| Character | HP | MP | Strength | Stamina | Magic | Spirit | Speed |
|---|---|---|---|---|---|---|---|
| Rain | 7,030 | 442 | 435 | 531 | 250 | 400 | 300 |
| Lasswell | 5,972 | 510 | 465 | 321 | 429 | 304 | 552 |
| Fina | 4,958 | 586 | 300 | 310 | 451 | 544 | 319 |
| Lid | 5,333 | 487 | 339 | 515 | 360 | 326 | 329 |
| Nichol | 4,613 | 542 | 256 | 281 | 483 | 422 | 553 |
| Archwitch Fina | 4,643 | 707 | 359 | 314 | 515 | 387 | 369 |
| Jake | 5,637 | 443 | 550 | 411 | 243 | 339 | 429 |
| Sakura | 4,275 | 596 | 349 | 311 | 540 | 411 | 252 |
These figures are each character’s base stats at level 99, not their final values after equipment, Visions, or Attribute Bonuses.
Character Events and Permanent Attribute Bonuses
Each party member has a personal event that rewards an Attribute Bonus. Completing these quests is a useful way to strengthen your roster as you progress through the story.
| Character | Character Event |
|---|---|
| Rain | A New Leaf |
| Lasswell | The Twin Titleholders |
| Fina | Shimmering Reflections |
| Lid | Beyond the Blue |
| Nichol | Nichol’s Duty |
| Archwitch Fina | Last Respite |
| Jake | Token Legacy |
| Sakura | Mysidia, Ever Blooming |
You can find these quests in the Side Quests section. Lid also has the separate Mechabo upgrade quest chain, which improves her mechanical companion.
Frequently Asked Questions
How many party members are in Final Fantasy Resonance?
There are eight party members: Rain, Lasswell, Fina, Lid, Nichol, Archwitch Fina, Jake, and Sakura.
What is the maximum character level?
The level cap is 99. Characters learn new abilities and Limit Bursts as they level up.
Can characters use every weapon type?
No. Each character is restricted to one weapon type. For example, Rain uses greatswords, Lasswell uses katanas, Fina uses bows, and Jake uses guns.
How do Visions affect characters?
Visions provide additional stats and abilities. Abilities learned through a Vision can remain equipped after you switch to a different Vision.
How do you permanently increase a character’s stats?
Complete that character’s personal side quest to earn an Attribute Bonus. The bonus permanently raises their stats.
Which character specializes in healing?
Fina is the party’s Medic. She learns healing, status recovery, and revival abilities, including Cura, Curaga, Raise, and Arise.
Which character uses luck-based abilities?
Jake uses a luck mechanic that affects skills such as Coin Toss, Gamble Shot, Camouflage, and Energized Assault.
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