Espers are powerful summons in Final Fantasy Resonance that can join your party during battle and help you deal with enemies. Each esper has its own finishing move, and finding new ones gives you more options when preparing for difficult fights.
In this guide, I’ll show you all nine espers, including where to find them, their elements, trial requirements, and finishing moves. I’ve organized everything into a quick-reference table so you can easily check which summon you want to unlock next.
I’ll also explain how summoning works, how to equip an esper, and what you should know before challenging one. Some espers require you to win a tough battle, while others can be obtained without fighting, so knowing their requirements ahead of time can save you a trip.

How Espers Work in Final Fantasy Resonance
Espers are summons that fight alongside your party for a limited time. Fina calls an esper into battle, and it remains active for a few turns before leaving.
Here are the important summoning rules to remember:
| Feature | Details |
|---|---|
| Total espers | 9 |
| Summon cost | 50 MP |
| Time in battle | 3 turns |
| Active summons | Only one esper can be summoned at a time |
| How to equip | Main Menu → Equipment → equip the desired esper as a Vision |
| How to find them | Follow story progression and investigate rumors from townsfolk |
How to Summon an Esper
Before you can summon an esper in battle, you first need to earn its favor. Once you’ve acquired an esper, open the Main Menu, select Equipment, and equip the esper as a Vision.
After equipping it, you can summon it during battle when needed. Remember that every summon costs 50 MP and lasts for three turns, so think about when you want to use it rather than summoning immediately in every fight.
How to Find New Espers
As you explore the world, talk to townsfolk and listen for rumors about powerful beings. When you hear information about an esper, its dwelling will be marked on your map, showing you the general area where you can find it.
Finding an esper doesn’t always mean you can recruit it immediately. Some require you to prove your strength in a trial before earning their favor.
All Espers in Final Fantasy Resonance
There are nine espers listed in Final Fantasy Resonance. The table below includes each one’s finishing move, element, location, and trial details.
| Esper | Finishing Move | Element | Location | Trial |
|---|---|---|---|---|
| Siren | Lunatic Voice | Wind | Siren’s Tower | Level 11, 20,000 HP |
| Ifrit | Hellfire | Fire | Infernal Hollow | Level 33, 96,000 HP |
| Shiva | Diamond Dust | Ice | Not specified | Level 35, 115,000 HP |
| Ramuh | Judgment Bolt | Lightning | Mt. Thunderclap | Level 20, 24,000 HP |
| Carbuncle | Ruby Light | Not specified | Ruby Cave | No battle |
| Odin | Zantetsuken | Not specified | Bladerain Stele | Level 45, 175,000 HP |
| Titan | Gaia’s Wrath | Earth | Not specified | Level 30, 65,000 HP |
| Bahamut | Megaflare | Not specified | Airship | Level 50, 200,000 HP |
| Leviathan | Tsunami | Water | Lake Dorr | Level 23, 40,000 HP |
Note: The source list doesn’t specify a location for Shiva or Titan, or an element for Carbuncle, Odin, and Bahamut. These details are left unlisted rather than guessed.
Siren: Lunatic Voice
Siren is associated with the Wind element and uses Lunatic Voice as her finishing move. You can find Siren at Siren’s Tower, where the listed trial requirements are Level 11 and 20,000 HP.
Siren is one of the lower-level entries in the esper list, making her a useful summon to investigate earlier in your journey. If you’re looking to collect espers as you progress, check the tower once you have information about her location.
- Finishing move: Lunatic Voice
- Element: Wind
- Location: Siren’s Tower
- Trial: Level 11, 20,000 HP
Ifrit: Hellfire
Ifrit is the Fire-element esper found in Infernal Hollow. His finishing move is Hellfire, and the listed trial requirements are Level 33 and 96,000 HP.
Before challenging Ifrit, make sure your party is prepared for a tougher encounter than the early-game esper trials. Check your equipment and abilities before heading into Infernal Hollow.
- Finishing move: Hellfire
- Element: Fire
- Location: Infernal Hollow
- Trial: Level 33, 96,000 HP
Shiva: Diamond Dust
Shiva is the Ice-element esper, and her finishing move is Diamond Dust. The listed trial requirements are Level 35 and 115,000 HP.
The available esper list doesn’t specify Shiva’s location, so check the map and follow any rumors you discover during your journey to locate her dwelling.
- Finishing move: Diamond Dust
- Element: Ice
- Location: Not specified
- Trial: Level 35, 115,000 HP
Ramuh: Judgment Bolt
Ramuh is associated with Lightning and uses Judgment Bolt as his finishing move. You can find him at Mt. Thunderclap, where the listed trial requires Level 20 and 24,000 HP.
If you’re collecting summons while progressing through the game, keep Mt. Thunderclap in mind once you’ve learned where Ramuh can be found.
- Finishing move: Judgment Bolt
- Element: Lightning
- Location: Mt. Thunderclap
- Trial: Level 20, 24,000 HP
Carbuncle: Ruby Light
Carbuncle can be found at Ruby Cave, and its finishing move is Ruby Light. Unlike the other listed encounters, Carbuncle’s entry specifies that no battle is required.
This makes Carbuncle a different kind of esper to obtain. If you’re looking to expand your summon collection without taking on another trial battle, Ruby Cave is the location to investigate.
- Finishing move: Ruby Light
- Element: Not specified
- Location: Ruby Cave
- Trial: No battle
Odin: Zantetsuken
Odin’s finishing move is Zantetsuken, and his listed location is Bladerain Stele. His trial has a requirement of Level 45 and 175,000 HP, making this a significant encounter to prepare for.
Odin is also connected to the Iron Splitter side quest, which lists the esper as its reward. If you’re working through optional content as well as collecting summons, keep that quest in mind.
- Finishing move: Zantetsuken
- Element: Not specified
- Location: Bladerain Stele
- Trial: Level 45, 175,000 HP
Titan: Gaia’s Wrath
Titan uses Gaia’s Wrath as his finishing move and is associated with the Earth element. The listed trial requirements are Level 30 and 65,000 HP.
The available list doesn’t provide Titan’s location, so use rumors and your map to help identify where to look for this esper.
- Finishing move: Gaia’s Wrath
- Element: Earth
- Location: Not specified
- Trial: Level 30, 65,000 HP
Bahamut: Megaflare
Bahamut’s finishing move is Megaflare, and the listed location is the Airship. His trial requires Level 50 and 200,000 HP, the highest listed HP requirement among the nine espers.
Before taking on Bahamut, make sure you’re well prepared for the encounter. Since the listed requirement is higher than the other trials, this is one to plan for rather than rush into unprepared.
- Finishing move: Megaflare
- Element: Not specified
- Location: Airship
- Trial: Level 50, 200,000 HP
Leviathan: Tsunami
Leviathan is the Water-element esper found at Lake Dorr. His finishing move is Tsunami, and the listed trial requirements are Level 23 and 40,000 HP.
If you’re exploring locations connected to the game’s esper rumors, keep Lake Dorr on your list. Check your party’s readiness before starting the trial.
- Finishing move: Tsunami
- Element: Water
- Location: Lake Dorr
- Trial: Level 23, 40,000 HP
Tips for Collecting All Espers
If you’re planning to collect all nine summons, I recommend keeping track of the locations and trial requirements as you progress.
- Listen to townsfolk: Rumors can reveal an esper’s dwelling and mark its general location on your map.
- Check the trial requirements: Use the level and HP values in the table to plan which encounters to tackle.
- Equip each esper after obtaining it: Open Equipment in the Main Menu and equip the desired esper as a Vision.
- Manage your MP: Each summon costs 50 MP, so save enough for the fights where you need extra support.
- Remember the three-turn limit: Espers only stay in battle for three turns, so consider the timing of your summon.
- Don’t assume every esper requires a battle: Carbuncle’s entry specifically states that no battle is required.
Espers give you another way to approach battles in Final Fantasy Resonance, but you’ll need to find them, earn their favor, and equip them before you can summon them. With nine espers to collect, there are several trials to prepare for as you explore the world.
Use the comparison table to check each esper’s finishing move, element, location, and trial requirements. Remember to manage your MP, make the most of their three turns in battle, and listen for rumors that can lead you to the next summon.