After nearly 8 months of continuous improvements and Early Access feedback, Revolution Idle has officially released its Version 1.0 release next week—marking a major milestone for the game. If you’ve been playing since the start or recently jumped in,
here’s everything you need to know about this exciting Revolution Idle 1.0 Update, including what’s new in v0.9 (released today) and what’s planned beyond 1.0.
Revolution Idle 1.0 Update Guide – New Codes, Tarot system
The developers feel the game is finally in a “globally stable state”—that means core mechanics, progression systems, and gameplay are polished and satisfying for all players. It’s not just a technical milestone; it’s a gameplay confidence statement.
But this doesn’t mean development is slowing down. In fact, quite the opposite.
Codes
- SWEETUNITY25 – (500 soul & 15min flux)
- INEEDSOULS25
Version 0.9 Patch Notes – Just Dropped!
Before we hit 1.0, Version 0.9 is rolling out today with essential fixes and polish to lay the groundwork.
Features Added:
- Disclaimer when switching zodiac via planet – Transparency for players making strategic changes.
- Danish translation added – Expanding the game’s accessibility.
- New tooltip: “Locked by trial” – Clearer feedback on progression blocks.
- Integrated shop code for skins – Shop system groundwork now includes skin purchases.
Tweaks:
Added missing font characters – UI cleanup and consistency.
AD mention added to credits – Proper acknowledgment of contributions.
Bug Fixes:
Tooltip fixes on mobile – Now stays on-screen as intended.
Zodiac slot sync fixed – Purchased slots now properly reflected.
Trials 2 & 4 progression fixed – Unlocking and completing them should now work as expected.
Ascended attacks fixed – These are functioning again.
Zodiac tooltip respects settings – Customization settings now apply correctly.
Macroblock values now save – No more resets on relaunch.
Shop flickering after eternity fixed – Smoother shopping experience.
Autoslowdown automation fixed – Works correctly in Unity now.
Attack cost bug fixed – No more free attacks due to zero-cost glitch.
Rarity+ enhancements fixed – Behaves properly when redistributing or enhancing.
Automation visibility fixed – Elements are no longer hidden.
Rarity+ merge exploit patched – No more abusing the system.