Welcome to The Mr. Rabbit Magic Show Guide and Walkthrough. This guide focuses only on progressing through the main acts. so come and take a look at all the acts below.
The Mr. Rabbit Magic Show Guide and Walkthrough
ACT 1 – The Magic Begins
Click “Start” to launch the first act.
Tap the screen to reveal the stage.
Double-click Mr. Rabbit’s top hat to pull out a magic wand.
Drag the wand into his empty hand.
Tap the wand to trigger the first puzzle.
Balloon Puzzle:
Pop the balloons from smallest to largest.
Once done, the screen will close, ending Act 1.
ACT 2 – The Flower Trick
Tap the screen again to reveal the next act.
Click Mr. Rabbit, then tap his hat three times.
Flowers will sprout from the hat.
Flower Puzzle:
Group the flowers by petal count — from one petal up to six.
The flowers will go back into the hat, and the act will end.
ACT 3 – Spot the Odd One
Open the stage again.
Click Mr. Rabbit and then his raised hand. Cards will appear.
Tap the cards to start the next challenge.
Card Puzzle:
Find the card that stands out in each set:
- 4 red, 1 black → Pick the black one
- All are 4s, one is a 3 → Pick the 3
- 2, 3, 4, 5, 7 → Pick 7
- 2, 4, 5, 6, 8 → Pick 5
Finish the puzzle to end Act 3.
ACT 4 – Trigger Happy
Click to start. A crumpled paper drops — tap it until it rolls away.
Tap the screen again to begin.
A cylinder appears on stage. Click it.
A hand with a revolver pops out — now it’s time to aim and fire.
Shooting Puzzle:
Adjust your aim with the cursor and click to fire.
Shoot at the empty spaces, not at the hats.
Once successful, a baseball appears.
Matching Puzzle:
Drag each item to the right hat:
- Baseball → Baseball cap
- Hammer → Construction helmet
- Binoculars → Explorer’s hat
- Grenade → Military helmet
- Horseshoe → Cowboy hat
- Rabbit → The central cylinder
Click on Rabbit’s head when it pops up — Act 4 ends.
ACT 5 – Finger Count
Open the screen and click Mr. Rabbit, then his hat, then again on the new hat.
A hand will appear showing fingers.
Tap Puzzle:
- Tap the wand the number of times shown by the fingers (1 to 5).
- Complete the clicks correctly, and Act 5 is done.
ACT 6 – Trust the Tiger
Reveal the stage. Mr. Rabbit and a tiger are now present.
Click Mr. Rabbit to begin.
Tiger Puzzle:
- If the tiger has open eyes and growls – don’t touch!
- If its eyes are closed and it’s calm – press and hold on Mr. Rabbit.
Eventually, he’ll pull a rabbit out of the tiger’s mouth.
Act complete.
ACT 7 – Body Rebuild
A fly will appear first – click it to swat it away.
Then open the screen to start the puzzle.
Cabinet Puzzle:
You’ll see 5 cabinets hiding Mr. Rabbit’s body parts.
Rearrange the cabinets from head to feet.
Once done, remove the cabinets to witness the final gesture.
ACT 8 – Subtle Changes
Reveal the stage. A table with 8 objects will be in front of you.
Click the table to trigger a memory challenge.
Memory Puzzle:
- Click the box with the number 1 — subtle changes begin:
- Red box → pot turns blue
- Pot → more carrots appear
- Carrots → vase tilts
- Vase → star moves on black box
- Black box → fewer candles
- Cake → thimble stretches
- Thimble → cylinder shrinks
- Click the cylinder → Mr. Rabbit pops out
- Act ends after he appears.
ACT 9 – Hit the Target
Click the screen — a hand with a mug shows up. Tap the mug to remove it.
Open the screen again. A tilted cylinder appears.
Rabbit Launch Puzzle:
- Hold the cylinder, drag it down, and release to launch the rabbit.
- Hit the target cylinder three times.
Click Mr. Rabbit to finish the act.
ACT 10 – Sword Math
Click the screen — Mr. Rabbit appears behind a box.
Tap the box several times to access the puzzle.
Sword Length Puzzle:
- One sword has a red crystal – it’s the reference.
- Now arrange other swords based on the formulas:
+1, –2, +3, –1
Compare visually and position them correctly.
Once correct, the act wraps up.
ACT 11 – Light It Up
Start the act — some glitchy error messages appear.
Click them away. A hand appears and resets the stage.
Now start the puzzle.
Lamp Puzzle:
Mr. Rabbit uses:
- His pointing finger to choose a row
- His cylinder to choose a column
- Tap the wand to light the correct bulb.
- Repeat until all 9 bulbs are lit.
- Drums will sound — act ends.
ACT 12 – Flower Match
Mr. Rabbit holds a flower; Miss Pheasant wears flowers on her hat.
Flower Puzzle:
Drag and drop only the matching flowers from Rabbit to Pheasant.
Mismatch? Toss it downward and try again.
If she’s happy with the selection, the act is over.
ACT 13 – Feed the Animals
Click the screen to find six cylinders, each hiding an animal.
Click each cylinder or toss food to discover what’s inside.
Animal Feeding Puzzle:
- Cow (1st) → Hay
- Dog (2nd) → Bone
- Squirrel (3rd) → Acorn
- Cat (4th) → Fish
- Rabbit (5th) → Carrot
- Monkey (6th) → Banana
When each animal receives the correct food, the act ends.
REAL WORLD – The Bug Room
Click again after Act 13.
Mr. Rabbit will appear — tap his hat, then the wand.
A balloon rises — click it.
Critical error!
Pop-ups appear. Click “OK” three times.
You’re pulled out into a real-world office scene.
Office Exploration
Talk to the blonde dev – he’ll ask for help and suggest starting with drinks.
- Under carpet → Candy wrapper
- Globe → Coffee cup
Right room:
- Cassette (on chair)
- Crumpled note (near chair)
- Bottom drawer → Blue record
- Play the record on the gramophone.
ACT 14 – The Final Twist
Start the act. Click Mr. Rabbit, then the cylinder and wand.
- A balloon floats — pop it.
- After the cutscene, click on the mammoth to end the act.
ACT 15 – The Escape Tank
The final puzzle begins with Mr. Rabbit locked underwater.
Click the tank, then zoom in to see the locks.
Unlock Puzzle:
- Top lock → Key with 1 short tooth
- Middle lock → Key with 2 medium teeth
- Bottom lock → Key with 3 long teeth
Use the correct keys to unlock all chains and free Mr. Rabbit.
Congratulations — you’ve completed The Mr. Rabbit Magic Show!
Act 17 – Guiding the Dove
In Act 17, your goal is to guide a dove from the magician’s hat to a white hat across the stage. To do this, you’ll need to rotate the hat by holding it, adjusting the direction in which the dove flies. It may take a few tries, but once the dove successfully lands on the white hat, the act will end and the curtain will close, signaling your success.
Act 18 – Rabbit Transformations
This act is all about transformation. The rabbit has four different parts of its body that you can interact with—click on these to cycle through different appearances. Each time you land on a correct combination, one of the lamps above will light up. Your task is to find all four correct combinations. Once all lamps are lit, you’ve completed the level.
Act 19 – Musical Notes and Miss Dove
Start by clicking the magician’s hat to release a dove. Tap on the dove, and it will scatter musical notes across the screen in three directions: vertical, horizontal, and diagonal.
Pick a starting note, then follow the direction indicated to continue through all notes in sequence. Once you’ve completed the trail, the dove will puff up—click it again, and it transforms into Miss Dove. She’ll wave her wings and transform the magician into a tiny rabbit, closing out the act.
Act 20 – The Dark Matter Trick
Begin by clicking the large cylinder a few times until a magic wand appears. Give the wand to the rabbit.
Clicking on the wand now triggers a blob of dark matter to shoot out of the hat. Click on this dark blob to make it flatten into a puddle. You can control this puddle by clicking the wand again—guide it beneath the rabbit and then stop it. The rabbit will drop into the puddle, triggering a glowing orb to shoot out.
Click the orb to complete the final act.
The Finale & Developer Celebration
With Act 20 done, the game congratulates you. Stand up and approach the blond developer who takes your picture and jokingly asks you to grab sandwiches for the team.
Developer’s Area – Getting the Sandwich Ingredients
You’ll now meet a new Rusty Lake team member. Talk to him to receive a refrigerator handle. Head to the kitchen, attach the handle to the fridge’s bottom drawer, and gather the ingredients.
Move over to the grill next to the kettle and prepare the sandwiches based on the recipe provided. Once they’re ready, hand them out to the developers.
The Fog and the Raven
After the snack break, the room starts to fill with smoke. Keep shifting between screens, and you’ll enter a thick fog.
Wander through until you spot Albert’s silhouette—click him, then continue moving until you spot a light in the mist. Interact with it. Soon, the Raven’s silhouette will appear. Click it several times, and the fog will lift.
The Cake and the Secret Email Password
After the fog clears, you’ll find a developer wearing a Raven mask. Head left to find another developer behind a Deer mask. Keep clicking until he reveals himself.
One of the team members will mention it’s time to order a cake. Go to the computer desk and click on the developer’s phone. Open the email app—it’ll ask for a password.
Now go to the Notes section and look for a clue:
“4 photos = mail access code.”
Check the photos:
- Harvey Doll (11/23/2024) – 3 dolls
- Automaton (03/26/2025) – scroll reveals 9
- Paradox Book (07/18/2024) – 6 at the bottom of the page
- TV (04/14/2024) – screen displays 1
Sorted by date:
- TV – 1
- Book – 6
- Doll – 3
- Automaton – 9
➡️ Email Password: 1639
Find the email titled “DISCOUNT” to get the phone number. Go to the telephone room and dial it.
Cake Delivery and Cleanup
After you call, there’s a knock—click the door and the cake will roll in. Move it to the center and unload it.
Light all candles with matches. A slice will fall off—give it to the girl with blue hair. She’ll hand you a cleaning brush.
Use the brush in the kitchen to clean the floor. Discard all trash items (candy wrapper, empty jar, paper, shards). A key will drop—use it to open the pantry.
Inside, grab the pink plate and click the “party” box multiple times to get decorations. Hang them using the holders on the ceiling.