DPS Desktop Pension Squad Skills Guide – All Hero Skills

 

This guide covers all active and passive skills for Minos, Diana, and Mori & Gula in DPS: Desktop Pension Squad. Since battles run automatically, understanding each skill’s trigger is just as important as knowing its damage or bonus. Some skills activate after a certain number of attacks, while others respond to enemy deaths, critical hits, or Brands.

I’ll explain how each trigger works, list every hero’s active and passive skills, and include their effects, maximum levels, and skill point requirements. I’ve also highlighted a couple of important differences between the skill descriptions and what the game actually calculates.

DPS Desktop Pension Squad Skills Guide – All Hero Skills

You don’t need to activate skills manually during battles. Every skill fires automatically when its trigger condition is met. These triggers can also connect the three heroes, allowing one hero’s actions to activate another hero’s skills.

Every N Basic Attacks

The skill activates after the hero lands the required number of basic attacks. Each enemy hit counts as one hit, and the counter resets after the skill activates.

Higher attack speed means the hero can reach the required number of attacks faster. The cooldown value does not affect this trigger.

When Hit

The skill activates when the hero loses HP. The first hit triggers it immediately, but it cannot activate again until its cooldown has passed.

This trigger is particularly useful for Minos when he is positioned at the front of the squad.

On Cooldown

The skill activates automatically whenever its cooldown is ready.

At the beginning of each stage, including after a squad wipe, cooldown-based skills are prepared to activate after 1 second. If you equip a skill during a fight, it must wait for one full cooldown before activating.

Skill Haste reduces the cooldown using this formula:

Actual Cooldown = Base Cooldown × 100 ÷ (100 + Skill Haste)

The minimum cooldown is 0.1 seconds.

On a Critical Hit

The skill activates when the hero lands a critical basic attack. It can only trigger once per cooldown, so a higher critical rate makes it more reliable.

When a Brand Lands

The skill activates whenever any hero in your squad applies Brand to a monster. It does not matter which hero applied it.

The triggered skill targets the monster that received the Brand, allowing Diana and Mori & Gula to work together.

When an Enemy Dies

The skill activates after the required number of enemy deaths. Any hero can defeat the enemy, and the cooldown value does not affect this trigger.

Always On

All passive skills work this way. Once unlocked, their bonuses remain active without requiring any battle condition


Minos Skills

Minos is the defensive hero of the squad, with skills focused on physical damage, shielding, healing, and survivability. He can also increase his attack power with Wrath of the King.

Active Skills

Earthshaker

  • Trigger: Every 5 Basic Attacks
  • Skill Type: Area Strike
  • Damage Type: Physical
  • Points Required: 3
  • Maximum Level: 5

Minos slams down a powerful attack, dealing 130% damage to enemies within a 1m area.

Ironwall Reflex

  • Trigger: When Hit
  • Cooldown: 35 seconds
  • Skill Type: Shield
  • Maximum Level: 5

When Minos takes a hit, he gains a shield equal to 22% of his maximum HP for 6 seconds.

Wrath of the King

  • Trigger: On Cooldown
  • Cooldown: 45 seconds
  • Skill Type: Berserk
  • Damage Type: Physical
  • Points Required: 10
  • Maximum Level: 5

Minos gains 60% ATK for 10 seconds. When the effect ends, he converts 60% of the damage he received during that time into HP.

Passive Skills

Minos has 10 passive skills. Their bonuses increase as you level them up.

Passive Skill Effect at Level 1 Effect at Maximum Level Max Level Points Required
Ironhide P.DEF +7.5 P.DEF +22.7 5 0
Weight of Horns Base ATK +2 Base ATK +6 5 2
Steel Scales P.DEF +12% P.DEF +36% 5 8
Unyielding Bulwark Shield Gain +10% Shield Gain +30% 5 8
Bloodthirst Heal on Hit +0.8 Heal on Hit +2.4 5 16
Frenzied Axe ATK +8% ATK +24% 5 24
Labyrinth Ward DEF +7% DEF +21% 5 24
Raging Hooves ATK SPD +7% ATK SPD +21% 5 32
Minotaur’s Dominion P.DEF +16% P.DEF +53.31% 8 40
King’s Bulwark Squad P.DEF +5% Squad P.DEF +16.69% 8 40

Diana Skills

Diana is a ranged damage dealer who uses her bow to attack enemies and apply Brand. Her skills are particularly useful when combined with Mori & Gula’s Brand-triggered attacks.

Active Skills

Piercing Shot

  • Trigger: Every 8 Basic Attacks
  • Skill Type: Piercing Shot
  • Damage Type: Physical
  • Points Required: 10
  • Maximum Level: 5

Diana fires a piercing arrow that deals 100% damage to up to 5 enemies.

Hunter’s Verdict

  • Trigger: On Cooldown
  • Cooldown: 16 seconds
  • Skill Type: Barrage
  • Damage Type: Physical
  • Points Required: 3
  • Maximum Level: 5

Diana fires 3 consecutive shots at enemies ahead. Each shot deals 180% damage and has a 100% chance to apply Brand for 10 seconds.

Wraith Arrow

  • Trigger: On Critical Hit
  • Cooldown: 0.5 seconds
  • Skill Type: Lobbed Shot
  • Damage Type: Physical
  • Maximum Level: 5

Diana fires an arrow that chases the enemy, dealing 80% damage with a 50% chance to apply Brand for 5 seconds.

Passive Skills

Diana’s passive skills focus on critical attacks, attack speed, and damage. Two passives have an important calculation difference: although their descriptions say CRIT DMG, the game code actually increases CRIT Rating.

Passive Skill Effect at Level 1 Effect at Maximum Level Max Level Points Required
Hawk Eye CRIT Rate +1.5% CRIT Rate +4.5% 5 0
Bowstring Force Base ATK +2.5 Base ATK +7.3 5 2
Weak Point Read CRIT DMG +10%* CRIT DMG +30%* 5 8
Swift Hands ATK SPD +8% ATK SPD +24% 5 8
Forest’s Blessing DEF +2.5 DEF +7.3 5 16
Hunter’s Instinct CRIT Rate +2% CRIT Rate +6% 5 24
Precision Aim Base ATK +9% Base ATK +27% 5 24
Law of Piercing ATK +9% ATK +27% 5 32
Moon’s Judgment CRIT DMG +15%* CRIT DMG +50%* 8 40
Hunt’s Guidance Squad CRIT Rate +1.2% Squad CRIT Rate +4% 8 40

Important: Weak Point Read and Moon’s Judgment are described as CRIT DMG bonuses, but the game code actually adds CRIT Rating instead. This increases critical chance rather than critical damage.

For example, if your hero has a 15% critical chance, a +10% CRIT Rating bonus increases it to 16.5%, not 25%.


Mori & Gula Skills

Mori & Gula use magical attacks and Gluttony stacks to deal damage. Their skills also interact with Brand and enemy deaths, making them especially effective when paired with Diana.

Active Skills

Ravenous Feast – Gula

  • Trigger: On Cooldown
  • Cooldown: 22 seconds
  • Skill Type: Gluttony Strike
  • Damage Type: Magical
  • Maximum Level: 5

Gula is summoned onto enemies ahead, dealing 70% damage up to 3 times to enemies within a 1.2m area.

Each hit grants 1 Gluttony Stack, lasting 8 seconds.

Chomp – Gula

  • Trigger: When a Brand Is Applied
  • Cooldown: 1 second
  • Skill Type: Brand Strike
  • Damage Type: Magical
  • Points Required: 3
  • Maximum Level: 5

When a monster receives Brand, Gula is summoned to attack that target, dealing 80% damage up to 3 times.

This skill can activate from Brands applied by Diana or another squad member.

Carrion Feast – Gula

  • Trigger: When an Enemy Dies
  • Cooldown: 1 second
  • Skill Type: Gluttony Feast
  • Points Required: 10
  • Maximum Level: 5

Whenever an enemy dies, Mori & Gula gain 1 Gluttony Stack, lasting 3 seconds.

The enemy does not need to be defeated by Mori & Gula. Any squad member can trigger this effect by defeating an enemy.

Passive Skills

Mori & Gula’s passive skills improve attack power, attack speed, healing, and squad-wide damage.

Passive Skill Effect at Level 1 Effect at Maximum Level Max Level Points Required
Gula’s Appetite ATK +2 ATK +6 5 0
Wisdom of Death Base ATK +2.5 Base ATK +7.3 5 2
Gluttonous Magic ATK +10% ATK +30% 5 8
Soul Siphon Heal on Hit +1 Heal on Hit +3 5 8
Ward of the Dead DEF +3.8 DEF +11.4 5 16
Lich’s Sigil Base ATK +9% Base ATK +27% 5 24
Starving Grasp ATK SPD +7% ATK SPD +21% 5 24
Pact of Feasting Squad ATK +5% Squad ATK +15% 5 32
Grand Gluttony ATK +13% ATK +43.31% 8 40
March of Death Squad ATK SPD +3.5% Squad ATK SPD +11.69% 8 40

How the Three Heroes Work Together

The three heroes have several skills that can activate from actions performed by another squad member. Understanding these interactions helps explain why their skills work well together.

  • Diana applies Brand: Hunter’s Verdict guarantees Brand application, while Wraith Arrow can also apply it with a 50% chance.
  • Mori & Gula respond to Brand: Chomp activates when any squad member applies Brand and attacks the branded target.
  • Enemy deaths build Gluttony: Carrion Feast activates when an enemy dies, regardless of which hero defeated it.
  • Minos protects the front: Ironwall Reflex activates when Minos takes damage, giving him a shield based on his maximum HP.
  • Passives provide constant bonuses: Once unlocked, passive skills remain active without needing a specific trigger.

Understanding Skill Points

Active and passive skills have different point requirements. The points required to unlock a skill refer to how many skill points the hero must already have spent.

For example, a skill requiring 8 points becomes available after you have spent 8 skill points elsewhere in that hero’s skill tree. A requirement of 40 means you need to spend 40 points before unlocking it.

Passive skills remain active once learned, while active skills depend on their individual triggers. This makes it important to consider both the skill’s effect and how often its trigger can occur when building each hero.

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