Choosing the best heroes in Booster Pack Heroes isn’t as simple as making one universal tier list. Some characters are excellent during the early waves but lose their value when armored enemies and powerful bosses appear. Others become much more important as you progress through the chapters and face increasingly difficult enemies.
That’s why we’ve divided this tier list into four progression stages: Chapter 1, Chapter 2, Chapter 3, and Endless Mode. Each section ranks heroes according to how well they perform during that particular phase, including their damage, survivability, crowd control, and team utility.
Booster Pack Heroes Tier List – Best Heroes Guide
These rankings are based on the eight confirmed playable heroes in Demo v0.33. Characters mentioned in the developer roadmap, including Necromancer, Bard, Druid, and Berserker, are excluded because they aren’t confirmed as playable in the public build covered by this list.
Chapter 1 Tier List – Early Game
Chapter 1 focuses on surviving the first ten waves. At this stage, affordable upgrades, strong frontline defenses, and reliable damage against early enemy groups are especially valuable.
Squire and Barbarian are the strongest early choices. Squire can quickly improve your barricade’s durability, while Barbarian can sustain himself by defeating enemies. Bowman is also useful because his bouncing arrows help deal with flying enemies.
S Tier
- Squire – Frontline Tank: Squire is one of the easiest heroes to upgrade early because he has a 60% drop rate from Basic Packs. His two-star upgrade improves global barricade HP, making it easier to survive the opening waves.
- Barbarian – Melee Brawler: His kill-based lifesteal helps him recover health while fighting enemy groups. This makes him a reliable early-game damage dealer without needing external healing.
A Tier
- Bowman – Ranged Anti-Air: Trickshot Ricochet allows arrows to bounce between enemies. He’s particularly useful against the flying bats that appear around Waves 5–7.
- Fire Mage – AoE Caster: Fire Mage deals excellent burn damage, but obtaining the first copy can be difficult because he’s a 1% secret drop from Basic Packs.
- Illusionist – Tactical Decoy: His decoys distract enemies and help protect your barricade, especially when dealing with early bosses.
B Tier
- Monk – Melee Deflector: Monk offers stun and parry utility, but his early wave-clearing speed is lower than Barbarian’s.
C Tier
- Witch Doctor – Vulnerability Support: Witch Doctor becomes more valuable against high-health enemies, but his Yellow Pack unlock requirement makes him less accessible early.
- Elf – Ranged Sniper: Elf has strong single-target piercing damage, but investing in him during the first chapter is less efficient against weaker enemies.
Chapter 2 Tier List – The Crypts
Chapter 2 introduces armored skeletons and wraiths that are immune to physical damage. This changes which heroes are worth using. Magical damage, crowd control, and damage amplification become much more important than simply having a strong frontline.
Fire Mage, Illusionist, and Witch Doctor take the top positions because their abilities help deal with the new enemy types and protect the barricade.
S Tier
- Fire Mage – AoE Caster: His persistent burn patches are especially effective against Crypt wraiths because they bypass physical immunity. His area damage also helps clear groups of undead enemies.
- Illusionist – Tactical Decoy: Proper decoy placement can redirect dangerous boss attacks away from your central barricade, making him an important defensive choice.
- Witch Doctor – Vulnerability Support: His vulnerability curses increase team damage against armored Crypt commanders, making him valuable when enemies become harder to defeat.
A Tier
- Barbarian – Melee Brawler: Wide cleave upgrades keep Barbarian effective against ground enemies, although he needs help dealing with skeleton archers.
- Monk – Melee Deflector: His cone stun can interrupt charging elite enemies before they reach your wall.
- Bowman – Ranged Anti-Air: Armor-piercing upgrades improve his usefulness, while his range and anti-air damage provide consistent backline support.
- Elf – Ranged Sniper: His multi-target piercing attacks can pass through enemy frontlines and eliminate dangerous elite summoners.
B Tier
- Squire – Frontline Tank: Squire can still absorb damage, especially with higher star ranks, but his damage becomes much less effective against armored undead. At this stage, he’s mainly useful as a defensive meat shield.
Chapter 3 Tier List – Late Game
Chapter 3 brings faster demon runners, more demanding boss encounters, and enemies that can punish teams lacking enough damage or defensive utility.
Damage amplification and reliable target control become essential. Witch Doctor, Illusionist, Fire Mage, and Elf are the strongest picks because they can support the team against high-health bosses while dealing with dangerous enemies.
S Tier
- Witch Doctor – Vulnerability Support: His team-wide damage amplification is extremely valuable during boss phases. He helps your entire team deal with the high health pools found in late-game encounters.
- Illusionist – Tactical Decoy: Faster decoy cooldowns allow him to repeatedly redirect heavy frontal boss attacks away from the central tower.
- Fire Mage – AoE Caster: His area damage helps control groups of fast enemies, preventing runners from overwhelming your defenses while the team focuses on bosses.
- Elf – Ranged Sniper: Long-range projectiles and armor-piercing damage make Elf effective at eliminating dangerous enemy casters before they reach your frontline.
A Tier
- Barbarian – Melee Brawler: His kill-based sustain remains useful against groups of weaker enemies, but he can struggle when bosses target him with powerful single-hit attacks.
- Monk – Melee Deflector: Deflection helps him survive longer in combat, although he doesn’t provide the same team-wide protection as Illusionist.
B Tier
- Bowman – Ranged Anti-Air: His bouncing arrows still offer useful support, but his single-target damage falls behind Elf during Chapter 3.
C Tier
- Squire – Frontline Tank: Squire’s large HP pool is less impressive against the heavy damage dealt by late-game elites. You’ll generally want to replace or supplement him with stronger options.
Endless Mode Tier List – Extreme Waves
Endless Mode changes the value of several heroes again. Enemies continuously gain health and movement speed, meaning basic damage becomes less effective as the waves progress.
Crowd control, damage multipliers, and decoy-based enemy redirection are especially valuable here. Heroes that can keep enemies distracted or increase the team’s damage have a much easier time maintaining their usefulness.
S Tier
- Illusionist – Tactical Decoy: Frequent decoy uptime makes Illusionist one of the strongest Endless Mode heroes. His decoys can absorb enemy attacks regardless of how much damage enemies gain through scaling.
- Witch Doctor – Vulnerability Support: Maximum curse potency helps your team’s damage keep up with increasingly large enemy health pools.
- Fire Mage – AoE Caster: Continuous ground fire and burn damage remain useful against massive enemy groups, allowing him to deal sustained damage across crowded waves.
A Tier
- Elf – Ranged Sniper: Armor-piercing projectiles retain their usefulness against densely packed enemy columns, allowing Elf to hit multiple targets in a line.
B Tier
- Monk – Melee Deflector: His area stun provides crowd control, but staying close to enemies becomes increasingly dangerous as their damage scales.
C Tier
- Barbarian – Melee Brawler: His kill-based healing becomes less reliable when enemies deal enough burst damage to overwhelm his sustain.
- Bowman – Ranged Anti-Air: His flat arrow damage struggles to keep up with the extreme health scaling found in later Endless waves.
D Tier
- Squire – Frontline Tank: Squire gets overwhelmed by heavily scaled enemy groups and offers little value compared with heroes that provide crowd control or damage amplification.
Best Heroes in Booster Pack Heroes
The strongest heroes depend heavily on where you are in the game. Squire and Barbarian are excellent starting options, but they don’t maintain the same value once armored enemies and late-game mechanics appear.
For most later encounters, prioritize heroes such as Illusionist, Fire Mage, and Witch Doctor. Elf also becomes a strong choice when you need reliable long-range piercing damage.
If you’re pushing Endless Mode, Illusionist and Witch Doctor are particularly valuable because decoy protection and vulnerability-based damage scaling remain useful as enemies become stronger.