Crafting is one of the most important mechanics in Casualties: Unknown because it allows you to create useful items without depending entirely on random loot drops. You can collect materials from plants, animals, and different tiles, then combine them to make tools, medicine, storage containers, food, and other survival equipment.
In this guide, I will explain how the crafting system works, how Intelligence requirements affect your recipes, and what happens when a crafting attempt fails. We will also cover the different items and fluids you can use as crafting ingredients or quality sources.
Whether you are starting your first run or preparing to explore deeper layers, understanding crafting will help you become more self-sufficient and improve your chances of survival.
Casualties Unknown Crafting Guide – Recipes, Materials, Fluids
To open the crafting menu in Casualties: Unknown, press C on your keyboard.
Inside the menu, you will find all the available recipes. They are divided into five different categories:
- Materials: Items used to create other crafting materials.
- Tools: Digging equipment, weapons, and other useful tools.
- Medicine: Medical supplies used to treat injuries and health conditions.
- Utilities: Storage containers and other survival equipment.
- Food: Different meals and consumable items.
Select any recipe to see its required materials, Intelligence requirement, and other crafting information.
How the Crafting System Works
Crafting allows you to turn basic resources into useful survival items.
You can collect materials from plants, animals, and environmental tiles throughout the different layers. Once you have the required ingredients, you can combine them through the crafting menu.
One useful mechanic is that crafting materials do not need to be inside your inventory. They can be used as long as they are close enough to you and are not blocked by tiles.
This means you can keep materials nearby instead of constantly moving everything between inventory slots.
First-Time Crafting Rewards
Some recipes have a green + symbol next to their names.
This symbol indicates that you have never crafted that recipe before.
Crafting a new recipe provides the following rewards:
| Reward | Amount |
|---|---|
| Mood | +1 |
| Intelligence Experience | +10 INT XP |
After crafting the recipe for the first time, the green symbol disappears.
You cannot receive these first-time rewards from the same recipe again unless you use a Mindwipe. Using a Mindwipe resets your Intelligence and allows the green symbol to appear again.
I recommend crafting new recipes whenever possible because the Intelligence experience helps you unlock more advanced equipment.
Intelligence Requirements for Crafting
Every crafting recipe has a minimum Intelligence requirement.
You can see the required Intelligence level on the left side of the crafting menu. It is also displayed in the information box when you select a recipe.
Your current Intelligence level determines how safely you can craft an item.
There are four different colors used to indicate Intelligence requirements.
| Color | Intelligence Difference | Crafting Result |
|---|---|---|
| Green | Requirement met | Normal crafting |
| Yellow | 1 INT level below | 50% chance of minor failure |
| Orange | 2 INT levels below | 50% chance of major failure |
| Red | 3 INT levels below | 50% chance of critical failure |
If you are missing four or more Intelligence levels, the recipe will not appear in your crafting menu.
Green – Normal Crafting
Green means your Intelligence is equal to or higher than the recipe requirement.
You can craft the item without the Intelligence-related failure penalty.
This is the safest way to craft important equipment and medical supplies.
Yellow – Minor Crafting Failure
Yellow means you are missing one Intelligence level.
You can still attempt the recipe, but there is a 50% chance of minor failure.
If the crafting attempt fails, the condition of the produced item will decrease by a random amount between 10% and 90%.
This also applies to the amount of fluid produced and the charge of batteries.
If the recipe creates multiple items, all of them receive the same condition reduction.
On average, the reduction is 25% when the chance of not failing is included.
Crafting fluid containers does not receive this penalty.
Orange – Major Crafting Failure
Orange means you are missing two Intelligence levels.
You can still attempt the recipe, but there is a 50% chance of major failure.
A major failure means the crafting attempt produces nothing.
If the recipe normally creates multiple items, none of them will be produced.
Red – Critical Crafting Failure
Red means you are missing three Intelligence levels.
This is the most dangerous crafting condition because there is a 50% chance of critical failure.
A critical failure produces no item or fluid and causes injuries to both hands.
The effects are:
| Effect | Amount per Hand |
|---|---|
| Pain | +40 |
| Skin Health | -15 |
| Bleeding | +0.0525 L/min on average |
When including the 50% chance of not failing, the average effects of attempting a red recipe are:
| Effect | Average Result per Hand |
|---|---|
| Pain | +20 |
| Skin Health | -7.5 |
| Bleeding | +0.02625 L/min |
Even if you critically fail, you will still receive the first-time crafting rewards if you have never crafted that recipe before.
My Recommendation: Avoid crafting red recipes unless you have no other option. Losing materials is already frustrating, but damaging both hands can make an already dangerous survival situation much worse.
How to Use Blueprints
Blueprints are useful when you want to unlock crafting recipes without meeting their normal Intelligence requirements.
Using a Blueprint sets the Intelligence requirement of a random recipe to 0.
This allows you to craft that recipe without worrying about its normal Intelligence requirement.
I recommend using Blueprints when you need access to important recipes but haven’t reached the required Intelligence level yet.
Crafting Materials in Casualties: Unknown
Crafting materials are divided into two main categories:
- Items used as specific ingredients.
- Items used as quality sources.
Specific ingredients are directly required by particular recipes. Quality sources provide properties such as Meat, Produce, Dressing, Cutting, Hammering, or Flammable.
Understanding the difference helps you identify which materials are worth collecting and which items can be used as alternatives.
Items Used as Specific Crafting Ingredients
The following table covers items that can be used as specific ingredients in crafting recipes.
| Item | Craftable Recipe | INT Requirement | Value | Weight |
|---|---|---|---|---|
| Auto-injector | — | 12 | 4 | 0.1u |
| Belt | Trauma Rig | 15 | 14 | 0.2u |
| Bicycle Helmet | Riot Helmet | 17 | 15 | 0.8u |
| Blood Sac | Alien Blood | 2 | 3 | 0.3u |
| Bread | Burger | 6 | 8 | 0.75u |
| Bunchunk | — | — | 5 | 0.3u |
| Bundle of Wires | — | 10 | 1 | 0.03u |
| Canteen | — | 6 | 0 | 0.6u |
| Canvas | — | 2 | 1 | 0.1u |
| Casing | — | 10 | 0 | 0.02u |
| Cereal | Bowl of Cereal | 2 | 8 | 1.4u |
| Chunk of Plastic | — | — | 0 | 0.3u |
| Circuit Board | — | — | 5 | 0.1u |
| Clotting Mush | Procoagulant | 14 | 5 | 0.5u |
| Crude Cleaver | Machete | 12 | 10 | 0.8u |
| Digestion Crystal Shard | Naltrexone | 10 | 8 | 1.5u |
| Droppings | Charcoal | 7 | 0 | 0.4u |
| Emissive Crystal Shard | Lantern | 10 | 10 | 1.5u |
| Flammable Powder | — | 8 | 0 | 0.2u |
| Flashlight | — | 10 | 25 | 0.8u |
| Flexiglass | — | 9 | 1 | 0.1u |
| Flimsy Knife | Makeshift Digging Tool | 7 | 0 | 0.3u |
| Foliage Bag | Sling Bag | 7 | 2 | 0.75u |
| Frigiant Fruit | — | — | 1 | 0.8u |
| Fungus Chunk | — | — | 2 | 0.4u |
| Glowplant Fruit | — | — | 1 | 1u |
| Ilmenite Chunk | Titanium Slab | 15 | 2 | 1.5u |
| LCD Screen | — | 11 | 2 | 0.1u |
| Large Carcass | — | 4 | 5 | 0.5u |
| Lightbulb | Flashlight | 10 | 14 | 0.4u |
| Machete | Titanium Machete | 16 | 25 | 1.5u |
| Magazine Base | — | 12 | 4 | 0.25u |
| Makeshift L.R.D. | L.R.D. | 15 | 5 | 0.75u |
| Makeshift Digging Tool | Pickaxe | 12 | 30 | 1.8u |
| Makeshift Helmet | Bicycle Helmet | 13 | 5 | 0.8u |
| Makeshift Wrench | Wrench | 12 | 12 | 0.6u |
| Medium Battery | Large Battery | 13 | 12 | 0.2u |
| Numberry | — | — | 1 | 1u |
| Oxygen Crystal Shard | Advanced Scuba Diving Gear | 12 | 10 | 1.5u |
| Pickaxe | Titanium Pickaxe | 16 | 45 | 2u |
| Popskin | Antiseptic Mush | 8 | 2 | 0.1u |
| Processed Copper | — | 10 | 5 | 0.8u |
| Raw Copper | Processed Copper | 10 | 1 | 1.2u |
| Relief Crystal Shard | Painkillers | 10 | 10 | 1.5u |
| Ripped Bag | Duffel Bag | 11 | 20 | 1.25u |
| Ripped Dressing | — | 0 | 4 | 0.5u |
| Rope | — | 1 | 0 | 0.25u |
| Rose Light | Antiseptic Mush | 8 | 1 | 0.9u |
| Rye Bulb | Rye Flour | 6 | 0 | 1u |
| Scrap Cube | — | 6 | 6 | 0.5u |
| Scrap Metal | — | — | 5 | 1u |
| Scrap Panel | — | 5 | 1 | 0.1u |
| Scrap Tube | — | 5 | 3 | 0.2u |
| Small Battery | — | 11 | 6 | 0.1u |
| Soothing Crystal Shard | Antidepressants | 10 | 10 | 1.5u |
| Stick | — | 4 | 1 | 0.1u |
| Stiff Carcass | — | — | 2 | 0.25u |
| Stone Fruit | Flammable Powder | 8 | 1 | 1.25u |
| String | — | 5 | 0 | 0.1u |
| Titanium Rod | — | 15 | 4 | 0.4u |
| Titanium Sheet | — | 15 | 2 | 0.2u |
| Titanium Slab | — | 15 | 8 | 1u |
| Torch | Torch | 5 | 6 | 0.8u |
| Venom Gland | Antivenom | 10 | 3 | 0.1u |
| Wood Cube | — | 4 | 2 | 0.3u |
| Wood Panel | — | 4 | 0 | 0.1u |
| Wood Scraps | — | 3 | 0 | 0.1u |
Note: A dash indicates that the supplied crafting material information does not specify a corresponding recipe or requirement.
Items Used as Quality Sources
Some crafting recipes accept materials based on their properties instead of requiring one exact item.
For example, if a recipe requires Meat, you may be able to use different food items that have the Meat quality.
The following table lists the available quality sources.
| Item | Quality | INT Requirement | Value | Weight |
|---|---|---|---|---|
| Alginate Dressing | 1 Dressing | — | 12 | 0.8u |
| Animal Flesh | 1 Meat | — | 3 | 0.75u |
| Arm Warmers | 1 Rippable | — | 12 | 0.1u |
| Backpack | 4 Rippable | 13 | 40 | 1u |
| Balaclava | 2 Rippable | — | 10 | 0.1u |
| Banana | 1 Produce | — | 8 | 0.5u |
| Belt | 1 Rippable | 10 | 14 | 0.2u |
| Big Flesh Chunk | 1 Meat | — | 15 | 3u |
| Blindfold | 1 Rippable | — | 8 | 0.1u |
| Blobflesh | 1 Meat | — | 1 | 1u |
| Browncap | 1 Produce | — | 2 | 0.5u |
| Bucket of Chicken | 1 Meat | — | 16 | 2.5u |
| Burger | 1 Meat | 6 | 12 | 1.5u |
| Cactus Flesh | 1 Produce | — | 1 | 0.9u |
| Campfire | 20 Heat Source | 4 | 0 | 10u |
| Canvas | 1 Rippable | 2 | 1 | 0.1u |
| Charcoal | 1 Flammable | 7 | 1 | 0.1u |
| Claw Pack | 100 Cutting | — | 25 | 0.9u |
| Crude Cleaver | 40 Cutting | 9 | 10 | 0.8u |
| Dressing | 1 Dressing | 5 | 10 | 0.9u |
| Dried Foliage | 1 Foliage | — | 0 | 0.2u |
| Duffel Bag | 2 Rippable | 11 | 30 | 0.9u |
| Dust Mask | 1 Rippable | — | 10 | 0.1u |
| Fanny Pack | 1 Rippable | — | 20 | 0.15u |
| Firestarter | 3 Firestarter | 8 | 5 | 0.3u |
| Flimsy Knife | 8 Cutting | 4 | 0 | 0.3u |
| Foliage | 1 Foliage | 12 | 0 | 0.25u |
| Foliage Bag | 1 Rippable | 5 | 2 | 0.75u |
| Geofruit | 1 Produce | — | 1 | 0.75u |
| Heavy Drill | 100 Hammering | — | 50 | 5u |
| Holiday Hat | 2 Rippable | — | 4 | 0.1u |
| Hoodie | 4 Rippable | — | 14 | 0.8u |
| Internal Organs | 1 Meat | — | 1 | 2.8u |
| Leg Pouch | 1 Rippable | — | 25 | 0.5u |
| Lighter | 100 Firestarter | — | 12 | 0.1u |
| Limb Wraps | 1 Rippable | 6 | 12 | 0.1u |
| Machete | 15 Hammering, 200 Cutting | 12 | 25 | 1.5u |
| Makeshift Digging Tool | 10 Hammering, 5 Cutting | 7 | 30 | 1.8u |
| Makeshift Wrench | 25 Hammering | 9 | 12 | 0.6u |
| Material Pouch | 1 Rippable | 10 | 20 | 0.75u |
| Medical Gauze | 1 Dressing | — | 10 | 0.8u |
| Metal Digging Tool | 20 Hammering | — | 40 | 1.75u |
| Metal Shovel | 10 Hammering | — | 35 | 2u |
| Metal Sickle | 25 Cutting | — | 30 | 1.75u |
| Nails | 5 Nails | 5 | 0 | 0.1u |
| Paprikash | 1 Meat | — | 8 | 0.5u |
| Pemmican | 1 Meat | 6 | 12 | 1u |
| Pickaxe | 20 Hammering | 12 | 45 | 2u |
| Pizza Slice | 1 Meat | — | 10 | 1.2u |
| Plastic Bag | 1 Rippable | — | 12 | 0.2u |
| Plastic Dressing | 1 Dressing | 14 | 20 | 1u |
| Popfruit | 1 Produce | — | 2 | 0.8u |
| Pouch | 1 Rippable | — | 16 | 0.2u |
| Rake | 5 Hammering | — | 22 | 1.25u |
| Ripped Bag | 2 Rippable | — | 20 | 1.25u |
| Rye Flour | 1 Flour | 6 | 2 | 0.5u |
| Scarf | 2 Rippable | 10 | 10 | 0.1u |
| Scrap Tube | 2 Hammering | 5 | 3 | 0.2u |
| Sledgehammer | 1000 Hammering | — | 30 | 2.5u |
| Sling Bag | 1 Rippable | 7 | 8 | 0.75u |
| Small Backpack | 1 Rippable | — | 20 | 0.8u |
| Sneakers | 1 Rippable | — | 15 | 0.6u |
| Steak | 1 Meat | — | 12 | 1.5u |
| Sterilized Dressing | 1 Dressing | 1 | 15 | 0.9u |
| Stick | 1 Hammering, 1 Flammable | 4 | 1 | 0.1u |
| Stone Fruit | 1 Produce | — | 1 | 1.25u |
| Strider Pelt | 1 Rippable | — | 10 | 0.8u |
| Tactical Boots | 2 Rippable | 16 | 35 | 0.8u |
| Titanium Machete | 40 Hammering, 500 Cutting | 16 | 50 | 1.5u |
| Titanium Multitool | 300 Hammering, 300 Cutting | 16 | 20 | 0.3u |
| Titanium Pickaxe | 80 Hammering | 16 | 70 | 2u |
| Titanium Rod | 8 Hammering | 15 | 4 | 0.4u |
| Torn Shirt | 1 Rippable | — | 10 | 0.3u |
| Trash Bag | 1 Rippable | — | 15 | 0.25u |
| Trauma Rig | 1 Rippable | 15 | 50 | 0.2u |
| Wood Cube | 1 Flammable | 4 | 2 | 0.3u |
| Wood Panel | 1 Flammable | 4 | 0 | 0.1u |
| Wood Scraps | 1 Flammable | 3 | 0 | 0.1u |
| Wooden Digging Tool | 10 Hammering | — | 15 | 1.25u |
| Wooden Pickaxe | 15 Hammering | — | 25 | 1.45u |
| Wooden Shovel | 8 Hammering | — | 25 | 1u |
| Wooden Sickle | 20 Cutting | — | 20 | 1.25u |
| Wrapvine | 1 Foliage | — | 1 | 0.8u |
| Wrench | 150 Hammering | 12 | 15 | 0.65u |
| Yellow Flesh | 1 Meat | — | 1 | 1.2u |
Fluids Used in Crafting
Fluids are another important part of the crafting system.
You will need different liquids to create medical supplies, food, drinks, and advanced equipment.
Fluids can be used in two ways:
- As specific ingredients required by a recipe.
- As quality sources that provide properties such as Blood, Water, Opiate, Fat, and Antiseptic.
Fluids Used as Specific Ingredients
The following table lists fluids that are directly used in crafting recipes.
| Fluid | Craftable Recipe | INT Requirement | Value per 100 mL |
|---|---|---|---|
| Alien Blood | Blood | 8 | 2 |
| Bio-chem Fluid | — | — | 4.5 |
| Braingrow | Neural Booster | 18 | 50 |
| Clean Water | Saline | 9 | 1.4 |
| Groundwater | Clean Water | 1 | 0.4 |
| L.R.D. Serum | Bone Welding Tool | 14 | 12 |
| Milk | Bowl of Cereal | 2 | 1.3 |
| Mindwipe | Neural Booster | 18 | 133.3 |
| Morphine | Fentanyl | 11 | 11 |
| Opium | Morphine | 9 | 10 |
| Powdered Milk | Milk | 0 | 2.6 |
| Produce Juice | Refined Juice | 4 | 1.4 |
| Soap | Antiseptic | 9 | 1.4 |
| Tree Sap | Pancakes | 5 | 1.5 |
Fluids Used as Quality Sources
Some recipes accept different fluids based on their properties instead of requiring one exact liquid.
For example, a recipe requiring Water may accept Clean Water or Saline because both provide the Water quality.
| Fluid | Quality | Value per 100 mL |
|---|---|---|
| Alien Blood | 0.8 Blood | 2 |
| Antiseptic | 1.5 Antiseptic | 5.5 |
| Blood | 1 Blood | 2 |
| Clean Water | 1 Water | 1.4 |
| Fat | 1 Fat | 1.4 |
| Fentanyl | 40 Opiate | 200 |
| Milk | 0.5 Water | 1.3 |
| Morphine | 1 Opiate | 11 |
| Opium | 0.4 Opiate | 10 |
| Painkillers | 1 Opiate | 12.5 |
| Relief Cream | 1 Antiseptic | 12 |
| Saline | 1 Water | 2 |
| Soap | 0.05 Antiseptic | 1.4 |
Best Crafting Tips for Beginners
If you are just starting, you don’t need to collect every crafting material. Focus on the items that help you survive and make future crafting easier.
Here are some useful tips:
- Collect Foliage early: It is useful for crafting storage bags, ropes, and other basic materials.
- Craft new recipes: First-time crafting provides 10 Intelligence experience and a Mood bonus.
- Save your Blueprints: Use them to unlock recipes without meeting their normal Intelligence requirements.
- Avoid red recipes: Critical failures can damage both hands and cause bleeding.
- Keep important materials: Batteries, Scrap Metal, Circuit Boards, and Crystal Shards can be useful for advanced crafting.
- Prioritize medical supplies: Dressings and other medical materials can save your run.
- Organize your fluids: Keep different liquids in separate containers to avoid contamination.
- Check material qualities: Some recipes accept multiple items with the same quality, so you don’t always need one specific ingredient.
Crafting is one of the best ways to make your runs more consistent in Casualties: Unknown. Instead of depending entirely on random loot, you can collect materials and create the equipment you need to survive.
I recommend focusing on Intelligence early, crafting new recipes whenever possible, and saving important materials for better tools, storage, and medical supplies.
Most importantly, always check the Intelligence requirement before crafting. A failed recipe can waste valuable resources, while a critical failure can leave you with serious injuries.
Once you understand specific ingredients, quality sources, and fluid requirements, the crafting system becomes much easier to manage.