In this post, we will show you Wizardry Variants Daphne Skills including Passive, Offensive, Active, Support Spells, and Debuff Spells. by Proto, Dune, Ogarith, Baldcat, RavenArc, TheAxolotl
Wizardry Variants Daphne Skills Guide
Passive Skills
Advice of the Skull:
Increases damage against undead and decreases damage from undead.
Agent of Heresy:
Increases damage to enemies for everyone in a row if it has only evil or neutral allies.
Branded Hands:
Increases Accuracy when equipped with a two-handed weapon.
Compassionate Apothecary:
Increases Tolerance of Poison, Paralysis, and Stone for user and all adjacent good allies.
Dark-Kin Blessing:
Reduces dark type damage for elves in the same row.
Earth Formation:
Increases damage to water type enemies for user and adjacent earth type allies if there are at least 2 earth type allies adjacent to the user.
Earth-Kin Blessing:
Reduces earth type damage for dwarves in the same row.
Eye of the Hunter:
Increases damage and Accuracy against flying enemies.
Eyes of a Hero:
Increases Accuracy when equipped with a one-handed or two-handed sword.
Faith of the Wicked:
Increases Critical Tolerance and Insta-Kill Tolerance for user and all adjacent evil allies.
Fire Demon’s brand:
Continuously increases each stat and Surety while Attack Power is increased further.
Fire Formation:
Increases damage to wind type enemies for user and adjacent fire type allies if there are at least 2 fire type allies adjacent to the user.
Fire-Kin Blessing:
Reduces fire type damage for elves in the same row.
Frugal Faith:
Continuously reduces the MP cost of Priest spells that cost 6 SP or less.
Gnawing Doubt:
Increases damage against demi-humans and decreases damage from demi-humans.
Guard Experience:
Continuously reduces the SP cost of Fighter skills that cost 6 SP or less.
Honest Living:
Increases Tolerance of Curse, Skill-binding, and Fear for user and all adjacent good allies.
Impartial Collaborator:
Increases damage to enemies for user and allies in front of or behind them if the ally is neutral.
Interpersonal Combat Technique:
Increases damage against adventurers and decreases damage from adventurers.
Knowledge of the Millennial Lord:
Continuously reduces the MP cost of Mage spells that cost 6 SP or less.
Light-Kin Blessing:
Reduces light type damage for elves in the same row.
Magical Being Knowledge:
Increases damage against magical beings and decreases damage from magical beings.
Miracle of Faith:
Increases Magic Defense when equipped with light armor.
Mutual Interests:
Increases damage to enemies for user and allies in front of or behind them if the ally is evil.
Nameless Loyalty:
Increases Tolerance of Sleep and Stun for user and all adjacent good allies.
Oath of Fortitude:
Increases Tolerance of Confusion, Charm, and Fear for user and all adjacent neutral allies.
Passive HP up (Innate):
Continuously increases HP.
Passive HP up (Innate):
Continuously increases HP.
Passive MP up (Innate):
Continuously increases MP.
Planned Hunting:
Increases damage against magical beasts and decreases damage from magical beasts.
Presence of Mind:
Attacks become more likely to hit, even enemies that are out of range.
Sidestep:
Increases Evasion when equipped with cloth.
Skull study:
Continuously reduces the SP cost of Thief skills that cost 6 SP or less.
Stirring Righteousness:
Increases damage to enemies for everyone in a row if it has only good or neutral allies.
Water Formation:
Increases damage to fire type enemies for user and adjacent water type allies if there are at least 2 water type allies adjacent to the user.
Water-Kin Blessing:
Reduces water type damage for humans in the same row.
Wild Knight:
Continuously reduces the SP cost of Knight skills that cost 6 SP or less.
Wind Formation:
Increases damage to earth type enemies for user and adjacent wind type allies if there are at least 2 wind type allies adjacent to the user.
Wind-Kin Blessing:
Reduces air type damage for beastfolk in the same row.
Albano’s Revulsion:
Continuously increases Defense Power and Paralysis Tolerance.
Note: Defense Power and Paralysis Tolerance increased further based on skill level.
Apothecary’s Knowledge:
Continuously increases each stat, HP and Poison Tolerance increased further.
Note: HP and Poison Tolerance increased further based on skill level.
Beastfolk Thief Discipline:
Continuously increases each stat. Accuracy increased further.
Note: Accuracy increased further based on skill level.
Behind Cover: <Knight-Specific>
Chance to bear single-target attacks in place of allies in the back.
Note: Physical damage reduction incrementally added based on skill level. Chance increased further and damage decreased further.
Blessing of Agora:
Adds 1 consecutive turn to buffs and debuffs applied by the user and increases MP. MP increase amount and growth amount of consecutive turns are reduced if learned by someone other than Alice.
Note: Incrementally adds MP up based on skill level. MP increased further and number of continuous turns augmented.
Blessing of the Beast God:
Continuously increases each stat, Attack Power and Paralysis Tolerance increased further.
Note: Attack Power and Paralysis Tolerance increased further based on skill level.
Blessing of the beastfolk Goddess:
Defeating an enemy restores minor SP to self. Recovery amount is reduced if learned by someone other than Debra.
Note: Incrementally adds Attack Power up based on skill level. Attack further increased and recovery amount augmented.
Chris’s Friendship :
Continuously increases MP.
Note: MP increased further based on skill level.
Cold-blooded Elf:
Continuously increases each stat, Surety and Sleep Tolerance increased further..
Note: Surety and Sleep Tolerance increased further based on skill level.
Contiguous States of Mind:
Continuously increases some stats.
Note: Adds more affected stats based on skill level and effect increased further.
Counterattack: <Close/mid-range weapon-specific>
Chance to counter attack when evading a close-range attack (affected by luck).
Note: Probability increased based on skill level.
Crafty Old Mage:
Continuously increases each stat, Magic Defense and Magic Power increased further.
Note: Magic Defense and Magic Power increased further based on skill level.
Cunning Pursuit:
Increases Surety when attacking opponents affected by status afflictions or debuffs.
Note: Surety increased further based on skill level.
Defense of House Zart:
Continuously increases each stat, HP and Evade Trap increased further.
Note: HP and Evade Trap Tolerance increased further based on skill level.
Donato’s Recalcitrance:
Continuously increases Accuracy.
Note: Accuracy increased further based on skill level.
Dwarf Knight Discipline:
Continuously increases each stat, HP increased further. HP increased further based on skill level.
Elf Mage Discipline:
Continuously increases each stat, Magic Power increased further.
Note: Magic Power increased further based on skill level.
Elf Priest Discipline:
Continuously increases each stat, Divine Power increased further.
Note: Divine Power increased further based on skill level.
Eye of Kalshum:
Continuously increases Detect with a chance to nullify an enemy’s ambush. Detect increase amount and chance of ambush nullification are reduced if learned by someone other than Yekaterina.
Note: Increases chance based on skill level.
Faith in the God of the Forge:
Continuously increases each stat, HP and Disarm Trap increased further.
Note: HP and Disarm Trap increased further based on skill level.
Follow-Up Attack:
Chance to increase Attack Rate during normal attacks (affected by luck).
Note: Probability increased based on skill level.
Future Dreamt with the Skull:
Continuously increases each stat, MP and Skill-bind/Spell-Bind Tolerance increased further.
Note: MP and Skill/Spell-Binding Tolerance increased further based on skill level.
Gary the Brave’s Charge:
Continuously increases Evasion.
Note: Evasion increased further based on skill level.
Hot-blooded Adventurer:
Continuously increases each stat. Attack Power increased further.
Note: Evasion and Poison Tolerance increased further based on skill level.
Human Fighter Discipline:
Continuously increases each stat. Attack Power increased further.
Note: Attack Power increased further based on skill level.
Human Priest Discipline :
Continuously increases each stat, MP increased further.
Note: MP increased further based on skill level.
Ira’s Divine Protection:
Continuously increases Divine Power.
Note: Divine Power increased further based on skill level.
Knight’s Creed:
Continuously increases each stat, Attack Power and Stun Tolerance increased further.
Note: Attack Power and Stun Tolerance increased further based on skill level.
Knight’s Oath :
Continuously increases each stat, SP and Resistance increased further.
Note: SP and Resistance increased further based on skill level.
Knowledge of Adventurers:
Continuously increases each stat, Attack Power and Detect increased further.
Note: Attack Power and Detect increased further based on skill level.
Lightning Celerity:
Increases Evasion when equipped with a one-handed sword.
Note: Attack Power increased further based on skill level.
Magic of The Dark One :
Continuously increases each stat. Divine Power and Magic Defense increased further..
Note: Divine Power and Magic Defense increased further based on skill level.
Master of the Hunt:
Continuously increases each stat, Attack Power and Action Speed increased further.
Note: Attack Power and Action Speed increased further based on skill level.
Mel the Thief’s Trap Decipher:
Continuously increases Disarm Trap.
Note: Disarm Trap increased further based on skill level.
Mudd’s Caution:
Continuously increases Detect.
Note: Detect increased further based on skill level.
Nose for Treasure:
Continuously increases each stat, Disarm Trap and Detect increased further..
Note: Disarm Trap and Detect increased further based on skill level.
Old Warrior’s Teachings:
Continuously increases each stat. Accuracy and Defense Power increased further.
Note: Accuracy and Defense Power increased further based on skill level.
One-Handed Weapon Proficiency:
Increases Attack Power and Accuracy when equipped with a dagger, one-handed sword, or one-handed axe.
Note: Attack Power and Accuracy increased further based on skill level.
Passive Accuracy Up (Fighter):
Continuously increases Accuracy.
Note: Accuracy increased further based on skill level.
Passive Action Speed up (Mind):
Continuously increases Action Speed.
Note: Action Speed increased further based on skill level.
Passive Action Speed up (Thief):
Continuously increases Action Speed.
Note: Action Speed increased further based on skill level.
Passive Attack Power Up (FIghter):
Continuously increases Attack Power.
Note: Attack Power increased further based on skill level.
Passive Attack Power up (Innate):
Continuously increases Attack Power. Locksmith’s Craft : Continuously increases each stat. Accuracy and Evasion and Evade Trap increased further.
Note: Evasion and Disarm Trap increased further based on skill level.
Passive Attack Power up (Mind):
Continuously increases Attack Power.
Note: Attack Power increased further based on skill level.
Passive Attack Power up:
Continuously increases Attack Power.
Note: Attack Power increased further based on skill level.
Passive Defense Power Up (Knight):
Continuously increases Defense Power.
Note: Defense Power increased further based on skill level.
Passive Detection up (Mage):
Continuously increases Detect.
Note: Detect increased further based on skill level.
Passive Detection up (Thief):
Continuously increases Detect.
Note: Detect increased further based on skill level.
Passive Divine Power up (Priest):
Continuously increases Divine Power.
Note: Divine Power increased further based on skill level.
Passive Evade Trap up (Thief):
Continuously increases Evade Trap.
Note: Evade Trap increased further based on skill level.
Passive Evasion up (Mind):
Continuously increases Evasion.
Note: Evasion increased further based on skill level.
Passive Evasion up (Thief):
Continuously increases Evasion.
Note: Evasion increased further based on skill level.
Passive HP Up (Fighter):
Continuously increases HP.
Note: HP increased further based on skill level.
Passive HP Up (Knight):
Continuously increases HP.
Note: HP increased further based on skill level.
Passive HP up :
Continuously increases HP.
Note: HP increased further based on skill level.
Passive MP up (Mage):
Continuously increases MP.
Note: MP increased further based on skill level.
Passive MP up:
Continuously increases MP..
Note: MP increased further based on skill level.
Passive Magic Defense Up (Knight):
Continuously increases Magic Defense.
Note: Magic Defense increased further based on skill level.
Passive Magic Defense up (Priest):
Continuously increases Magic Defense.
Note: Magic Defense increased further based on skill level.
Passive Magic Power up (Mage):
Continuously increases Magic Power.
Note: Magic Power increased further based on skill level.
Passive Magic Power up:
Continuously increases Magic Power.
Note: Magic Power increased further based on skill level.
Passive Resistance Up (Knight):
Continuously increases Resistance.
Note: Resistance increased further based on skill level.
Passive Resistance up (Priest):
Continuously increases Resistance.
Note: Resistance increased further based on skill level.
Passive Surety Rate up (Mind):
Continuously increases Surety.
Note: Surety increased further based on skill level.
Passive Surety up (Thief):
Continuously increases Surety.
Note: Surety increased further based on skill level.
Practical Self-Defense:
Continuously increases each stat, SP and Resistance increased further.
Note: SP and Resistance increased further based on skill level.
Priest Weapon Mastery:
Piety value is added to Attack Power.
Note: Additional Piety increased further based on skill level.
Protector of the Kingdom:
Continuously increases each stat, HP and Defense Power increased further.
Note: HP and Defense Power increased further based on skill level.
Pursuit of Prayer:
Continuously increases each stat, HP and Divine Power increased further.
Note: HP and Divine Power increased further based on skill level.
Queen of War and Love:
Restores minor HP to all allies upon winning a battle. Recovery amount is reduced if learned by someone other than Lanavaille.
Note: Recovery amount increased based on skill level.
Recovery:
Chance to remove 1 naturally-recoverable status affliction at the start of own turn (affected by luck).
Note: Probability increased based on skill level.
Royal Knight Aspirant :
Continuously increases each stat, SP and Accuracy increased further.
Note: SP and Accuracy increased further based on skill level.
Salvation through Wealth :
Continuously increases each stat. MP and Curse Tolerance Trap increased further.
Note: MP and Curse Tolerance increased further based on skill level.
Sir Jack’s Mettle:
Continuously increases HP.
Note: HP increased further based on skill level.
Solid Devotion:
Continuously increases each stat, Magic Defense and Stun Tolerance increased further.
Note: Magic Defense and Stun Tolerance increased further based on skill level.
Strong and Gentle Priest:
Continuously increases each stat, Defense Power and Resistance increased further..
Note: Defense Power and Resistance increased further based on skill level.
Strongest in the Village :
Continuously increases each stat, Attack Power and Defense Power increased further.
Note: Attack Power and Defense Power increased further based on skill level.
Strongly Suspicious:
Continuously increases each stat, Magic Defense and Action Speed increased further.
Note: Magic Defense and Action Speed increased further based on skill level.
Talented Trapsmith:
Continuously increases each stat, Disarm Trap and Evade Trap increased further.
Note: Disarm Trap and Evade Trap increased further based on skill level.
Thief’s Guild Trainee:
Continuously increases each stat. SP and Disarm Trap increased further.
Note: SP and Disarm Trap increased further based on skill level.
Thievery Proficiency:
Continuously reduces the SP cost of Thief skills.
Note: SP cost reduced further based on skill level.
Thundersmiter’s Protection:
Continuously increases each stat. Evasion and Action Speed increased further.
Note: Evasion and Action Speed increased further based on skill level.
Treasure Trap Disarm Skill:
Continuously increases Disarm Trap.
Note: Disarm Trap increased further based on skill level.
Unstoppable Curiosity:
Continuously increases each stat. Detect and Fear Tolerance increased further.
Note: Detect and Fear Tolerance increased further based on skill level.
Unwavering Faith:
Continuously increases each stat. Divine Power and Critical Evasion increased further.
Note: Divine Power and Critical Tolerance increased further based on skill level.
Unyielding Will to Fight:
Chance to cheat death with 1 HP when taking fatal damage (affected by luck).
Note: Probability increased based on skill level.
Warrior Princess of Resolution and Love:
Continuously increases each stat. Defense Power and Confusion/Charm Tolerance increased further.
Note: Defense Power and Confusion/Charm Tolerance increased further based on skill level.
Way of the Field of Battle:
Continuously increases each stat. Evasion and Action Speed increased further.
Note: Evasion and Action Speed increased further based on skill level.
Way of the Knight:
Chance to reduce damage when user is attacked (affected by luck).
Note: Probability increased while damage decreased incrementally based on skill level.
Way of the Mage:
Continuously reduces the MP cost of attack and debuff spells.
Note: MP cost reduced further based on skill level.
Way of the Priest:
Reduces the MP cost of recovery and support spells.
Note: MP cost reduced further based on skill level.
Way of the Thief:
Increases decisive damage during a decisive hit.
Note: Decisive damage increased further based on skill level.
Way of the Warrior:
Increases close-range damage when equipped with close or mid-range weapon.
Note: Damage increased further based on skill level.
Weaponmaster:
Continuously increases each stat. Accuracy and Surety increased further.
Note: Accuracy and Surety increased further based on skill level.
Will of the Millennial Lord :
Continuously increases each stat. Magic Power and Action Speed increased further.
Note: Magic Power and Action Speed increased further based on skill level.
Will to Fight:
Increases Accuracy, Evasion, and Surety when HP is below a certain level.
Note: Adds more affected stats based on skill level and effect increased further.
Wisdom of Truth:
Eliminates dampening of damage from types the user is at a disadvantage with a chance to reduce damage when user is attacked (affected by Luck). Damage reduction amount/rate are reduced if learned by someone other than Adam.
Note: Incrementally adds MP up, with a chance to reduce damage when attacked, based on skill level. Probability increased and damage further reduced.
Young Spell Prodigy:
Continuously increases each stat, MP and Magic Power increased further.
Note: MP and Magic Power increased further based on skill level.
Active Skills
All Cover:
Chance to beat single-target attacks in place of all allies for 1 turn.
Note: Defense Power Up incrementally added based on skill level. Probability and Defense Power increased further. More turns added.
Armor Break:
Minor physical attack on 1 enemy. Chance to decrease Defense Power based on the user’s Dexterity.
Note: Probability increased while Defense Power further decreased based on skill level.
Attract Hit: <Close/mid-range weapon-specific>
Minor physical attack on 1 enemy. User becomes more easily targeted by the affected enemy for 3 turns
Note: Efficacy increased and user becomes more easily targeted by enemies, based on skill level.
Blinding:
Minor physical attack on 1 enemy based on the user’s Dexterity. Chance to decrease Accuracy.
Note: Efficacy and probability increased while Accuracy further decreased based on skill level.
Cover: <Knight-specific>
Chance to intercept single-target attacks directed at 1 designated ally for 2 turns.
Note: Defense Power Up incrementally added based on skill level. Probability and Defense Power increased further. More turns added.
Defensive Provoke: <Close/mid-range weapon-specific>
Continuously restores own minor HP, increases Defense Power, and makes 1 row enemies easier to target.
Note: Recovery amount augmented, Defense Power increased, and user becomes more easily targeted by enemies, based on skill level.
Delay Attack:
Minor physical attack on 1 enemy. Chance to decrease Action Speed based on the user’s Dexterity.
Note: Efficacy and probability increased while Action Speed further decreased based on skill level.
Eruption Strike: <Close/mid-range weapon-specific>
Moderate fire type physical attack on 1 enemy. Increases Accuracy when equipped with a two-handed blunt weapon and boosts damage. Damage is reduced if learned by someone other than Gerulf.
Note: Efficacy increased based on skill level and Accuracy increased further when equipped with a two-handed blunt weapon.
Glue Bomb:
Minor physical attack on 1 enemy based on the user’s Dexterity. Chance to decrease Evasion.
Note: Efficacy and probability increased while Evasion further decreased based on skill level.
Heavy Attack:
Moderate physical attack with high Accuracy on 1 enemy.
Note: Efficacy increased based on skill level.
Hiding: <Thief-specific>
Makes the user hidden and increases multiple abilities.
Note: Multiple abilities increased further while Hidden cancellation rate decreased based on skill level.
Line Cover:
Continuously increases some stats.
Note: Adds more affected stats based on skill level and effect increased further.
Mental unity:
Minor physical attack on 1 enemy based on the user’s Dexterity. Chance to decrease Evasion.
Note: Spell attack damage increased further based on skill level.
Poison Attack:
Minor physical attack on 1 enemy. Chance to poison based on the user’s Dexterity.
Note: Efficacy and probability increased and poison damage augmented based on skill level.
Precision Strike:
Minor physical attack with high Accuracy on 1 enemy. bypasses Defense Power and guarantees a decisive hit on enemies in preparation.
Note: Efficacy increased while Defense Power further bypassed based on skill level.
Self Healing:
Continuously restores own minor HP for 3 turns.
Note: Recovery amount increased based on skill level.
Sneak Attack: <Thief-specific>
Major physical attack on 1 enemy. bypasses Defense Power and ignores distance modifiers and Guard. Can only be activated while hidden.
Note: Efficacy increased based on skill level.
Stun Bash: <Close/mid-range weapon-specific>
Moderate physical attack on 1 enemy. Chance to stun based on Defense Power.
Note: Efficacy and probability increased based on skill level.
Thunderstrike:
Moderate wind type physical attack on 1 enemy. Low chance of inflicting Paralysis on target. Damage is reduced if learned by someone other than Gerard.
Note: Efficacy increased based on skill level and chance of inflicting Paralysis increased.
Warrior’s Battle Cry :
Increases own Attack Power and decreases Defense Power for 4 turns.
Note: Attack Power increased further based on skill level.
Wild Strike: <Close/mid-range weapon-specific>
Major physical attack on 1 enemy. Afterward, own Action Speed is reduced.
Note: Recovery amount increased based on skill level.
Offensive Spells
BADIOS:
A light attack spell cast by a sacred prayer. Deals minor damage to 1 enemy based on the user’s Divine Power. Damage is increased against undead.
Note: Efficacy increased based on skill level.
Secret Art of LABADIOS:
Can use LABADIOS once during the battle when placed in the center of the back row. If LABADIOS has been learned. the power of that secret art is enhanced.
ERLIK:
Flings gravel that deals minor earth spell damage to 1 enemy.
Note: Efficacy increased based on skill level.
MAERLIK:
Flings a stone that deals minor earth spell damage to 1 enemy row.
Note: Efficacy increased based on skill level.
LAERLIK:
Upheaves the ground, loosing a massive boulder which deals moderate earth spell damage to all enemies.
Note: Efficacy increased based on skill level.
Secret Art of LAERLIK:
Can use LAERLIK once during the battle when placed in the center of the back row. If LAERLIK has been learned. the power of that secret art is enhanced.
FERU:
Launches an orb of wind that deals minor air spell damage to 1 enemy.
Note: Efficacy increased based on skill level.
MAFERU:
Launches a massive blade of wind that deals minor wind spell damage to 1 enemy row.
Note: Efficacy increased based on skill level.
LAFERU:
Generates a massive tornado that shears all, dealing moderate wind spell damage to all enemies.
Note: Efficacy increased based on skill level.
FOROS:
Launches an orb of light that deals minor light spell damage to 1 enemy.
Note: Efficacy increased based on skill level.
MAFOROS:
Launches scattered orbs of light that deal minor light spell damage to 1 enemy row.
Note: Efficacy increased based on skill level.
LAFOROS: <Mage-specific>
Generates a shower of countless lights that deal moderate light spell damage to all enemies.
Note: Efficacy increased based on skill level.
Secret Art of LAFOROS:
Can use LAFOROS once during the battle when placed in the center of the back row. If LAFOROS has been learned. the power of that secret art is enhanced.
HALITO:
Launches a fireball that deals minor fire spell damage to 1 enemy.
Note: Efficacy increased based on skill level.
MAHALITO:
Launches a blazing fireball that deals minor fire spell damage to 1 enemy row.
Note: Efficacy increased based on skill level.
LAHALITO: <Mage-specific>
Generates a massive pillar of flame that consumes all, dealing moderate fire spell damage to all enemies.
Note: Efficacy increased based on skill level.
MIGAL:
Launches an orb of water that deals minor water spell damage to 1 enemy.
Note: Efficacy increased based on skill level.
MAMIGAL:
Launches a torrent of water that deals minor water spell damage to 1 enemy row.
Note: Efficacy increased based on skill level.
LAMIGAL: <Mage-specific>
Generates a massive torrent of water that swallows all. dealing moderate water spell damage to all enemies.
Note: Efficacy increased based on skill level.
MAREIN:
A radiance of mourning for the dead shines down on the undead in 1 enemy row with a chance to obliterate them based on the user’s Divine Power.
Note: Probability increased based on skill level.
ZELOS:
Launches an orb of condensed spite that deals minor dark spell damage to 1 enemy.
Note: Efficacy increased based on skill level.
MAZELOS:
Launches an orb of immense spite that deals minor dark spell damage to 1 enemy row.
Note: Efficacy increased based on skill level.
LAZELOS: <Mage-specific>
Generates a powerful mass of hatred that deals moderate dark spell damage to all enemies.
Note: Efficacy increased based on skill level.
Support Spells
ABIT:
Words of prayer that remove 1 debuff from 1 ally row.
Note: Resistance up incrementally added based on skill level and increased number of debuffs removed. Increased Resistance and area of effect.
CALDIA:
Expanded visibility increases the Accuracy and Surety Rate of 1 ally for 3 turns.
Note: Accuracy and Surety rate incrementally increased further based on skill level. More turns added.
CORTU:
Raises a barrier that reduces spell damage received by all allies for 2 turns.
Note: Spell damage incrementally decreased further based
on skill level. More turns added.
DIADOR:
Words of prayer that cure 1 ally of Paralysis.
Note: Resistance up and HP recovery incrementally added based on skill level. Increased Resistance, area of effect. and recovery amount.
DIALKO:
Words of prayer that cure 1 ally of Sleep or Stun.
Note: Resistance up and HP recovery incrementally added based on skill level. Increased Resistance, area of effect. and recovery amount.
DIOS:
Words of blessing that restore minor HP to 1 ally.
Note: Recovery amount increased based on skill level.
KINAPIC:
Receiving divine power to increase the Resistance of 1 ally row for 3 turns.
Note: Resistance incrementally increased further based on skill level. More turns added.
KUSFIS:
Words of prayer that cure 1 ally of Skill-binding or Spell-binding.
Note: Resistance up and HP recovery incrementally added based on skill level. Increased Resistance, area of effect. and recovery amount.
LATUMOFIS:
Words of prayer that cure 1 ally of Poison.
Note: Resistance up, Critical Poison recovery, and HP recovery incrementally added based on skill level. Increased Resistance, area of effect, and recovery amount.
MADIOS:
Words of great blessing that restore minor HP to 1 ally row.
Note: Recovery amount increased based on skill level.
MAKALTU:
Generates an encompassing wall of Magic Power that increases the Defense Power of 1 row of allies for 3 turns.
Note: Defense Power incrementally increased further based on skill level. More turns added.
MASOLOTU:
Conjures an apparition that increases the Evasion and of 1 ally row for 3 turns.
Note: Evasion incrementally increased further based on skill level. More turns added.
PORTO:
Blows a tailwind that increases the Action Speed of 1 ally for 3 turns.
Note: Action Speed incrementally increased further based on skill level. More turns added.
REILIS:
Words of prayer that cure 1 ally of Fear, Confusion, or Charm.
Note: Resistance up and HP recovery incrementally added based on skill level. Increased Resistance, area of effect. and recovery amount.
REINIKUS:
Words of prayer that cure 1 ally of Stone.
Note:Resistance up and HP recovery incrementally added based on skill level. Increased Resistance, area of effect. and recovery amount.
ZILFIS:
Words of prayer that cure 1 ally of Curse.
Note: Resistance up and HP recovery incrementally added based on skill level. Increased Resistance, area of effect. and recovery amount.
Debuff Spells
BALAFEOS:
Intrudes on psyches over a wide area with a chance to reduce the Attack Power of 1 enemy row for 3 turns.
Note: Probability increased while Attack Power decreased incrementally based on skill level. More turns added.
BATILGREF:
Generates a bog underfoot over a wide area with a high chance of reducing the Evasion and Action Speed of 1 enemy row for 3 turns.
Note: Probability increased while Evasion and Action Speed decreased incrementally based on skill level. More turns added.
DILTO:
Inky blackness steals sight over a wide area with a chance of reducing the Accuracy of 1 enemy row for 3 turns.
Note: Probability increased while Accuracy decreased incrementally based on skill level. More turns added.
KANTIOS:
Chaotic energy over a wide area strips away the self-awareness of 1 enemy row with a chance of Confusing them.
Note: Probability increased while Confusion becomes harder to remove based on skill level.
KATINO:
Generates sleep-inducing fumes over a wide area which have a chance of putting 1 enemy row to Sleep.
Note: Probability increased while Sleep becomes harder to remove based on skill level.
MAREIN:
Increases spell attack damage for 4 turns.
Note: Efficacy and probability increased while Evasion further decreased based on skill level.
MONTINO:
Silence over a wide area envelopes 1 enemy row with a chance of Spell-binding them.
Note: Probability increased based on skill level.
MORLIS:
Generates an acidic mist over a wide area with a chance of reducing the Defense Power of 1 enemy row for 3 turns.
Note: Probability increased while Defense Power decreased incrementally based on skill level. More turns added.