Looking to dominate the arena in The Finals Season 6? Choosing the right weapon can make or break your performance—whether you’re pushing objectives, wiping teams, or holding angles. With the meta constantly shifting and new balance patches dropping regularly, knowing which weapons actually perform well is more important than ever.
This The Finals Tier List Season 6 breaks down every weapon in The Finals Season 6, ranking them from the absolute best (Tier S) to the most underwhelming or niche picks (Tier E). We’ve considered a mix of factors like weapon reliability, ease of use, pick rate in higher-tier lobbies, and raw impact across all classes—Light, Medium, and Heavy. Whether you’re a seasoned frag-hunter or just getting into ranked play, this list will help you decide which weapons are worth mastering right now.
From powerhouse picks like the Shak-50 and AKM, to sleeper favorites and fun-but-risky choices like the Dual Blades or Riot Shield, every weapon is covered. Let’s dive into what’s meta and what’s best left in the vault this season.
The Finals Tier List Season 6 – Best Weapons
Tier S
These are the top-performing weapons in the current meta. They’re reliable in almost every mode and situation, offering top-tier firepower, precision, or utility.
- Shak-50 – A devastating sniper rifle for skilled players who can land headshots.
- AKM – A rock-solid choice for Medium builds; great balance of damage and control.
- XP-54 – A fast-firing SMG with excellent mobility for Light builds.
- M11 – One of the deadliest SMGs in close-range fights for Light classes.
Tier A – Highly Effective
These weapons aren’t quite meta-breaking, but they’re incredibly strong in most matchups and are used by many top players.
- M134 Minigun – Heavy-hitting and dominant when properly positioned.
- .50 Cal Akimbo Pistols – High burst potential, great for ambush plays.
- Sledgehammer – A brutal melee option that can one-shot if timed well.
- M60 – A solid Heavy pick with good suppression power.
- Lewis Gun – More mobile than the M60, but still packs a punch.
- Flamethrower – Fantastic for area denial and shredding grouped enemies.
- FCAR – A dependable all-rounder rifle for Medium players.
- ARN-220 – Strong burst damage for skilled shooters.
- V9S – A lightweight SMG with good damage and stability.
- SR-84 – A reliable marksman rifle for those who prefer mid-long range.
- LH1 – Offers great damage per shot with excellent accuracy.
Tier B – Decent but Situational
These weapons can work well depending on your playstyle or team comp, but they’re not the most dominant choices in the current meta.
- Cerberus 12GA – High-risk, high-reward shotgun.
- FAMAS – Burst fire can be powerful, but not very forgiving.
- Sword – Fun melee option, but risky in fast-paced firefights.
- SH1900 – Good shotgun, though outclassed by others in its class.
Tier C – Niche Picks
These are lower-performing or very situational weapons. They can shine in specific scenarios but generally require more effort to be effective.
- SA1216 – Fully-auto shotgun with limited range.
- CB-01 Repeater – Unique weapon but difficult to master.
- Pike-556 – Lacks the punch of stronger rifles.
- R.357 – High damage per shot, but slow and risky.
- Model 1887 – A fun shotgun but outdated in terms of power.
- M26 Matter – Hard to justify over more efficient guns.
- Recurve Bow – Requires precision and patience to be viable.
- Throwing Knives – Cool to use but not practical for most players.
- 93R – Mediocre burst pistol with limited impact.
Tier D
These weapons are picked for specific gimmicks or personal preference, but rarely shine in competitive gameplay.
- Spear – Cool concept, poor execution in most fights.
- KS-23 – Outclassed by nearly every other shotgun.
- MGL32 – Hard to use effectively and inconsistent.
- CL-40 – Niche launcher that’s more annoying than useful.
- Dagger – High mobility, but very low practical value.
Tier E
Mostly meme picks or weapons chosen for fun. Don’t rely on these if you’re trying to win consistently.
- Dual Blades – Flashy, but way too situational.
- Riot Shield – Defensive, but offers little offensive value.