If you’ve been running through Starship Troopers: Ultimate Bug War just blasting bugs and following objectives, there’s a good chance you’ve already missed some of the most fun parts of the game — the secret modules.
These aren’t just collectibles sitting there for completion’s sake, they actually change gameplay in weird, chaotic, and sometimes hilarious ways, so finding them feels less like checklist grinding and more like unlocking hidden modifiers that completely mess with your run.
Let me walk you through every mission like I would if we were playing together and I was telling you, “yo don’t miss this spot” before you run past it.
Camp Keitel Secret Items Locations (Basic Training Secrets)
Right at the start in basic training, the first secret is easy to miss because most players are focused on finishing the obstacle course, but if you look to the right side behind it, there’s a small tucked-away corner where a box holds a module that gives you a one-hit kill modifier, which is honestly broken if you like chaos.
The second one is a bit more noticeable but still skipped by most people, since it’s sitting on a tower to the left near the end of the obstacle course, and you’ll need to jump carefully to reach it, rewarding you with a low gravity modifier that makes movement feel completely different.
Klendathu Drop Secret Modules Guide
After clearing your first group of bugs, instead of rushing forward like usual, you should climb the hill and stick to the right edge of the map because there’s a hidden cave waiting there, and inside you’ll find a module that basically turns the game into a gore fest.
Later in the mission when you enter the tunnels after completing objectives, things get slightly confusing, but if you pay attention to the red flares marking paths, there’s one fork where you actually need to go the opposite way of the flare, and that’s where you’ll find another module that adds a fog effect, making the environment feel way more intense.
Z-Day Secret Items & Hidden Weapons Guide
In the Sierra outpost, if you look up instead of rushing objectives, there’s a tower in the center holding a laser rifle, and picking it up not only feels satisfying but also unlocks an achievement instantly.
Near the pool where you grab explosives, there’s a small building, and if you climb onto its roof you’ll find a module that punishes jumping by dealing damage, which sounds annoying but can actually make gameplay more strategic.
From that same outpost, if you look toward the water and move to the left side, there’s a small nook where a module sits in shallow water, and this one changes your ammo system completely by giving you new weapons instead of ammo refills, which honestly feels like a different game mode.
Shock and War Secret Modules Locations
When approaching the power plant, instead of heading straight in, you should check both sides because the left side hides a module that basically turns everything into a chaotic free-for-all situation where combat becomes unpredictable.
On the right side, if you take the stairs and jump onto nearby rocks, you’ll find another module that disables medkits, which makes survival way harder and forces you to play more carefully.
Aftermath Secret Items Guide
At the stadium, when you approach gate C where a bug breaks through, killing it opens access to a golden door, and walking into it teleports you into a hidden area where you unlock a “birthday” module that hilariously replaces blood with confetti.
Later near the bridge, if you check the destroyed house on the left side instead of pushing forward, you’ll find a second-floor room with a module that increases knockback, making enemies fly back in a pretty satisfying way.
Kick the Nest Secret Modules Walkthrough
Before reaching the bridge marker, you’ll notice a red flare and a zipline, and if you take it and follow the path carefully into a destroyed house, you’ll eventually find a module that makes enemies drop grenades on death, which is as chaotic as it sounds.
Near the final HQ area, instead of entering the arena immediately, walking along the right side of the building leads you to another module that gives vampirism, meaning you heal by killing enemies, which is insanely useful.
Back to P Secret Locations Guide
Right at the start of the mission, if you turn around instead of moving forward, you’ll spot a cliff behind the drop pods, and looking down reveals a module that boosts your movement speed, which feels amazing once you grab it.
Later at the plasmabug objective, there’s a digging machine, and on its front tread sits a module that constantly drains your health, which sounds terrible but can be fun if you like high-risk gameplay.
Lone Assassin Secret Items & Hidden Achievement Guide
At the solar station, instead of focusing only on objectives, you can head left across a bridge and climb up to a higher area where you’ll find a violin that works like a medkit and also unlocks an achievement, which is a pretty cool hidden detail.
Back in the station area, there’s also a module sitting right on central pipes that turns allies into enemies, which completely flips how the mission plays out.
Finally, in the last cave after defeating the assassin bug, if you hug the left wall and climb onto a platform, you’ll find the final module that gives bugs oversized heads, which is more funny than useful but still worth grabbing.
The best part about these secret modules isn’t just collecting them, it’s how they completely change the way the game feels, sometimes making it easier, sometimes harder, and sometimes just ridiculously fun.
If you’re someone who enjoys experimenting or replaying missions with different twists, these secrets are honestly what make Starship Troopers: Ultimate Bug War way more interesting than a simple run-and-gun experience.
And trust me, once you start actively looking for them, you’ll never play missions the same way again.