Star Trek Voyager Across the Unknown Missions Guide

This is a work-in-progress walkthrough covering Main Missions, Side Missions, and Away Missions, including the choices tied to them and the rewards tied to those choices.

Right now this document covers roughly 60% of decisions up through Chapter 6. Formatting will get cleaned up later — for now, you’re getting raw numbers and direct data.

All values listed are for Normal difficulty.

Star Trek Voyager Across the Unknown Main, Side Mission Guide

Away Missions are formatted like this:

Mission Name
Skill Required – Threshold – Reward

If a line has no reward listed, that option does not provide one.

Example format:

Mission Name
SkillA 42 +30 Duranium
SkillB 40 +16 Duranium +16 Tritanium +16 Science
SkillC 58

Later entries use shorthand for resources:

  • U = Duranium
  • T = Tritanium
  • S = Science
  • M = Morale
  • F = Food
  • D = Deuterium
  • I = Dilithium
  • C = Crew

Basic Tips

Use heroes actively. Mess Hall and Hydroponics Bays are extremely helpful. Mess Hall boosts Morale, Hydroponics speeds food production. Both reduce long-term pressure.

Combat focus: I lean heavily into phasers. Early game, Tuvok, Paris, and B’Elanna provide strong DPS, shield regen, and survivability. Later I replaced B’Elanna with The Doctor and found overall damage taken was lower.

Crew management matters. I’m in Chapter 6 with ~50 excess crew. Extra crew increases food and housing drain. Be selective.

Sector Morale penalty caps at -30 (Normal). This is manageable. It gives you breathing room to focus on science research.

Chapter 1

Tutorial. No meaningful branching choices observed.

General Advice: Pick Chakotay over B’Elanna.

Chapter 2

Phage – Side Mission

Engineering 42 +30 Duranium
Science 40 +16 Duranium +16 Tritanium +16 Science
Security 58 +16 Tritanium

Security 36 +150 Morale, +10 Tritanium
Science 32 +150 Morale, +16 Science

Medical 46 +16 Science
Science 54 +200 Deuterium, +10 Science
Medical 34 (Ocampa) +300 Deuterium, +24 Science

Security 80 +200 Deuterium, +3 Dilithium
Diplomacy 56 +300 Morale, +14 Science
Command 42

State of Flux – Main Mission

Engineer 23 (Talaxian) +300 Food
Medical 32 +150 Food
Science 30 +100 Food

Diplomacy 45 +16 Duranium
Command 50 +200 Deuterium
Science 30 +10 Science

Security 68 +30 Duranium +16 Tritanium
Command 38
Diplomacy 55 +200 Morale, +15 Science

Engineer 34
Command 52 +10 Tritanium
Science 36 +10 Science

Security 78 +4 Dilithium, +14 Tritanium
Command 40
Diplomacy 64 +250 Morale, +15 Science

Command 42
Diplomacy 50 +150 Morale
Medical 41 +10 Science, +10 Tritanium

Science 38 +10 Science
Medical 40 +20 Science

Engineer 41 +10 Science
Engineer 55 +250 Deuterium, +10 Science

Engineer 32 +5 Science, +100 Morale
Engineer 56 +25 Science
Medical 42 +15 Science

Culluh Decision

Allow to Visit
Decline for Now

Kept Console – Away Mission

Security 58 +16 Duranium
Engineer 48 +150 Morale, +10 Science

Science 47 +10 Science
Security 55 +150 Deuterium
Command (Survivalist) +3 Dilithium, +250 Deuterium

Engineer 44 +24 Duranium
Engineer 54 (Bubble) +14 Duranium

Engineer 60 +20 Tritanium, +24 Science
Engineer 34 +12 Science
Security 60 +10 Tritanium, +12 Science

Analyze Console (Main Engineering 30+ Lvl; lvl 2 = 30%)

Kunut
Janeway 40+ Lvl (30% at lvl 1)
Offer Protection 40% + Lvl
Mind Meld 40+ Lvl (Tuvok; lvl 3 = 40%)

Wormhole – Side Mission

If you teleport R’Mor → permanent morale bonus.
If you attempt teleport and pull back → recruit him.

Rush immediately (10 cycles)
Probe → Basic
Modified (6 turns to build without upgrades)

Speak to Vulcan:
B’Elanna 40+ Lvl
Tuvok 40+ Lvl
Janeway 40+ Lvl

Success → Linked Beaming (25 turns research on Normal)

Stellar Cartography 30% + Lvl
Navigational Deflector 40 + Lvl
Sickbay 40 + Lvl
Tractor Beam 30 + Lvl

Refuse →
Transporter Room 40 + Lvl (lvl 1 = 30%, lvl 2 = 50%)

Chapter 3

Main Mission

Encourage Hope +100 Morale

Scan from Afar (100%)
Beam aboard
Tractor Beacon
Fly into Cloud
Fight

Shuttle inside hull
Physically dislodge shuttle (65%)
Tow it out (Shuttlebay 40+ Lvl)
Linked Beaming (100%)

Go after module
Let them have module
Gear up Voyager
Go to next system

Scan wreckage
Scan (40+ Lvl; Sensor lvl 2 = 50%)
Analyze Shuttle Logs (30+ Lvl; Science Lab lvl 2 = 50%)

Beacon
A Grim Discovery
Confront Culluh with Voyager

Main ship + 6 side ships
Send Away Team

Jetrel – Side Mission (DO BEFORE FACES)

Janeway 20+ Lvl (35% at lvl 2)
Kes 30+ Lvl (40% at lvl 3)
Neelix not examined

Teleporter 35+ Lvl

Faces – Recruit B’Elanna (Klingon)

Let B’Elanna go
5 turns
Pick up B’Elanna
Make breadcrumbs

Security 50
Engineer 46 200F
Command 48 (Survivalist) +300F, 150M

Engineer 42 200D, 14S
Security 50 400D

Security 68 30U, 3C
Diplomacy 56 150M, 16S

Security 84 24T, 3I
Diplomacy 76 300M, 5C

Regenerative Fusion (100%)
Extract DNA 30% + Lvl (Sickbay lvl 1 = 35%)

Chapter 4

Innocence – Side Mission

Offer to take them home
Heal crew with Vidiian Surgical Device (100%)
Treat Rivus’ crew in Sickbay (30+ Lvl; lvl 1 = 35%)

Agree to help
Don’t help

Away Mission:

Engineer 54 16S,120M
Command 64 240D
Command 33 (Pilot) 480D,240M

Diplomacy 54 180M
Medical 46 420F,19S
Security 40

Command 46
Science 56
Security 78 3I

Engineer 68 360D,12S
Command 50 240D

Tuvix – Side Mission

Research Teleporter Report (6 turns)
Research Orchids (5 turns)
Separate Orchids with Vidiian Surgical Device (100%)
Separate Orchids in Sickbay (30+ Lvl)
Trial and Error (35%)

Medical Ethics – Side Mission

Research Holographic Body (6 turns)
Build Holographic Body (6 turns)

Risk genetic samples
Wait for cure
Crew gets sick

Ask Vidiians for help
Develop cure yourself

Agree: trade 30 crew
Deceive Voss 20+ Lvl (Bio Lab lvl 1 = 35%)
Offer Biobed tech

Convince Pel 30+ Lvl (Janeway)
Let Doctor speak 40+ Lvl

Alliances – Main Mission

Diplomacy 66 300M
Science 48 120M,19S
Security 58 120M

Medical 45 6C,16S
Medical 50 (Vidiian) 9C,24S
Diplomacy 50 240M

Diplomacy 56 180M
Engineer 38 16T
Security 50 (Vulcan) 28T,4I

Security 54
Science 68 360D,16S

Choose Trabe → Morale boost, 1 fighter
Choose Kazon

Chapter 5 (Condensed – Key Outcomes)

Loyalties →
Get ship to 110 combat

Trust Teirna → 40 Hull damage
Don’t trust → immediate explosion

Confront Culluh →
Win: +400M

Jonas:
Brig +400M
Leave +150M
Forgive -350M

Culluh:
Exile solo +500M

Seska Redemption 10+ Lvl

Chapter 6 – Scorpion

Away Mission to Borg Cube:

Security 78 58T
Medical 54 31S
Science 72 49S

Engineering 62 435D
Science 64 725D,23S

Security 88 72U
Science 48 (Quick-Witted) 435M,4I

Medical 74 725F,72S

Security 124 290M,58S,5I

Fight → -40 Hull then flee
Or flee immediately

Try deal with Borg → -100M
Go to Borg → blocks systems

7 of 9 offers Hull Upgrade → Accept or Decline

Accept Comms → closes systems 3–5