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SpinCraft Roguelike Spin City Guide

Faiz by Faiz
October 15, 2024
in Guides
SpinCraft Roguelike Spin City Guide (1)
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Welcome to SpinCraft Roguelike Spin City Guide. In Spin City Pick all tranquil tea and turbogator (for future reference: food). Stop picking them after you get your first spawners (info below) and Pick all Cooks and Retired mobsters as well as all Labs and Isolated farms – the reason to pick both combos is simply you don’t know how many you will be able to find of each.

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1 SpinCraft Roguelike Spin City Guide

SpinCraft Roguelike Spin City Guide

SpinCraft Roguelike Spin City Guide

Detailed Nation strat for Spin City.

1. When you get your first The one who knocks OR Agronomist, you can start removing their counterparts (you got Agronomist, you delete labs and Cooks) but be aware that this start likes when there is close to max symbols (I like leaving 2-4 slots open) so don’t remove all at once, do it gradually – when the alignment of symbols is good, it’s more likely food will keep on spawning on one slot instead all over the board.

2. Your goal is to get around 10-14 Agronomists and farms total (or Ones who knock and labs). So 6/6, 4/8, 8/5 – anything should work as long as you have at least 4 of one kind minimum.

3. Ok we covered base symbols, now let’s move to enemies and Heroes.

Your main building, when evolved to level 3, will spawn your first hero and another at level 4 (uncertain mechanics, sometimes it can spawn 3 or more but for me, it’s 2 most of the time as long as you don’t evolve them). Heroes are USELESS for anything else other than removing excess food.

They are bugged and don’t remove enemies when unevolved (contradicting their description). You have two options in dealing with enemies: 1) the best option is to get Cleaner, who will take care of all enemies 2) evolve one of your Heroes – same purpose as Cleaner but it might cause extra Heroes spawning and we don’t want.

4. Important items to the build: persuasion skills (for the early game when you still use Cooks/mobsters – for high-level accounts this can win the game without the need for agronomists or ones who knock), logistics network (for agronomists and ones who knock), violent monopoly (optional – this is rare legendary and is not essential but can boost gains a lot)

Detailed business strat for Spin City:

1. Get 5-7 corner shops (note: department stores also work but need a hacker with an Item that gives +1 to it’s strength BUT they give +2 counters to Loan Sharks)

2. Get 2-3 entertainment studios and 2-3 celebrities

3. Get 2-4 loan sharks

4. Keep thug (boost it a bit, 5+ counters are enough) until you find either a Hacker symbol or Feared Reputation (if u got this remove hacker) epic item – remove thug

5. Ok we made a base build – don’t get too many symbols – preferably leave 3-4 slots open for Police/food for shops, so 22-23 base symbols max.

At this point, we’re looking for a few things:

a) Business chain legendary item – if you get this, remove sharks, focus on boosting corner shops (200-1000? Counters) to eventually switch to just shops – ignore everything past here if you got this.

b) Luxury brand rare item (for later)

c) seaports + Luxury smugglers OR/AND factories + engineers (I like to pick these early but still have space to boost shops/sharks)

6. Keep on boosting Loan Sharks till around 200 counters (100 should work too but for higher level accounts)

7. Ok, time for a switch – this should be between stages 20-30. We want to remove celebrities, entertainment studios, corner shops (if no business chain Item) and just keep Loan sharks (3-4) with 18-20 cars. Remember not to clog your inventory – sometimes it’s better to hold up with picking excess symbols if your shops/sharks aren’t boosted enough. Save removes.

Ps. Hand-pick food for corner shops if there’s nothing more useful in picks

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Faiz

Faiz

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