Defense Talents (Unlock + Max)
Default
- Health: 100,200
- Regeneration: 8,036.2
200 gold
600 gold
1,500 gold
- Damage Return Multiplier: 600%
2,500 gold
- Shield HP: 40,000
- Shield Spawn CD: 5.14
4,000 gold
5,000 gold
Utility Talents (Unlock + Max)
Default
- Coin Bonus each Wave: 2,026
- Coin Bonus each 50 Kills: 2,020
400 gold
- Gold Bonus each Wave: 300
600 gold
- Gold Bonus each 100 Kills: 600
2,000 gold
- Gold Bonus each Boss Wave: 900
5,000 gold
- Discount of Coin Price: 14.70%
Summons Talents (Unlock + Max)
3,500 gold
- Explosion-Shroom Damage: 200%
- Explosion-Shroom CD: 2
- Explosion-Shroom Stun Time: 4
- Explosion-Shroom Number: 6
10,000 gold
- Dryad HP: 300%
- Dryad Damage Resistance: 80%
- Dryad Attack: 100%
- Dryad CD: 30
The Dragon Summoning Quest
- Balagos’s Flame Damage: 1,500%
- Balagos’ Curse Power: 50%
- Balagos’s Poison Damage: 5%
- Curse Time: 5
- Summons Dragon CD: 60
- Ignaz’s Flame Damage: 2,000%
- Ignaz’s Flame Burning Damage: 10%
- Burning Time: 5
- Summon Ignaz CD: 60
- Elvis’s Flame Damage: 1,000%
- Freezing Time: 10
- Summon Dragon CD: 60
Slime Castle Talents Talent/Talent Group and its effect:
Attack Talents (Atk)
Attack: Increases base attack value.
Attack Speed: Decreases delay between attacks.
Attack Range: Increases the range at which enemies become eligible targets.
Critical Group: Increases the chance of multiplying damage and the multiplier itself.
Slow Group: Provides a chance to apply a Slow debuff, reducing the enemy’s movement speed.
Ranged Damage Multiplier: Multiplies damage; the current effect is known but the exact formula is unknown.
Hit Rate: Increases the chance of hitting enemies, countering enemy dodge chances. Above 100%, it offsets dodge chance.
Double Attack Group: Grants a chance for a double attack and adds a damage bonus for the second attack.
Multi Attack Group: Adds a chance of hitting multiple targets with one attack and defines the maximum number of targets.
Splash Group: Gives a chance to deal splash damage (hitting targets in a radius around the main target), defines the splash multiplier, and possibly defines the radius or number of targets.
Stun Group: Provides a chance to stun an enemy, and specifies how long the stun lasts in seconds.
Knock Back Chance: Provides a chance to knock an enemy back with fixed knock-back strength (unconfirmed whether some enemies resist this).
Dead Hit: Grants a chance to instantly kill a non-elite or non-boss enemy.
Skill Critical: Damage-dealing skills have a chance to deal critical damage.
Defense Talents (Def)
Health: Increases hit points (HP) available. You lose when HP reaches zero.
Regeneration: Increases the amount of health recovered each tick (time between ticks is not confirmed but estimated to be between 1-5 seconds).
Damage Resistance: Reduces the percentage of damage taken from enemy attacks.
Dodge Chance: Provides a chance to completely ignore an enemy attack.
Damage Return Multiplier: When hit, deals a percentage of the attack damage back to the attacker.
Shield Group: Manages shield health and shield recovery time after being broken. Shield takes damage before health.
Status Resistance: Reduces the time debuffs remain on the slime. It’s unclear if this affects enemy buffs.
Life Steal: Restores health to the slime based on the percentage of damage dealt.
Utility Talents
Coin Bonus each Wave: Adds a specific amount of coin at the end of each wave.
Coin Bonus each 50 Kills: Awards coins after every 50 enemy kills.
Gold Bonus each Wave: Adds a specified amount of gold to the battle loot at the end of each wave.
Gold Bonus each 100 Kills: Adds a specific amount of gold to the loot after every 100 enemy kills.
Gold Bonus each Boss Wave: Adds gold after killing a boss (bosses spawn every 10th wave).
Discount of Coin Price: Reduces upgrade costs by a percentage (rounded up).
Summon Talents (Smn)
Shroom Group: Summons shrooms after the cooldown period. They explode when enemies enter their blast radius.
Dragon Group: Summons a powerful dragon that deals massive area damage.
Dryad Group: Adds an active skill that lets you summon a Dryad with specific HP and damage stats. Only one Dryad can be summoned at a time, but the cooldown starts immediately after summoning.