Seven Deadly Sins Origin Tier List 2026 – Best Units

Alright, let’s get something straight first — this isn’t one of those “copy-paste tier lists” where everything sounds robotic and predictable. This is how the game actually feels when you’re playing it, messing up dodges, getting slammed by bosses, and slowly figuring out what’s broken and what’s just… there.

At launch, burst damage and synergy matter way more than raw stats. If your team can’t create burst windows, you’re going to feel it hard — especially in co-op bosses.

So let’s break this down properly.

S Tier

These characters don’t just perform well — they define how you play the game.

Meliodas – The Main Carry That Actually Deserves It

Meliodas isn’t S-tier just because he’s the protagonist — he’s S-tier because his kit is ridiculous.

You’ve got:

  • Dual swords → insane lifesteal (early game safety net)
  • Long sword → massive burst damage
  • Darkness burst → deletes boss HP bars

The only annoying part? You can’t switch weapons mid-fight. But even with that limitation, he’s still insane.

If you’re new, he carries you.
If you’re skilled, he becomes a monster.

Jericho

This is the unit people underestimate… until they see her in action.

Every crit = instant teleport behind the enemy.

That means:

  • You dodge attacks while attacking
  • You stay glued to bosses
  • You generate burst insanely fast

She’s not just damage — she’s flow. She makes your whole team smoother.

Diane

Diane is basically your “pause button” in fights.

Her petrify:

  • Stops bosses completely
  • Increases damage taken
  • Creates perfect burst windows

Pair her with Earth teams and bosses just melt. No stress, no chaos — just control.

Manny

If there’s one character that feels unfair… it’s Manny.

He gives:

  • Crit damage boost
  • Defense reduction
  • Ultimate amplification
  • Cooldown reset (this is HUGE)

Cooldown reset alone breaks the game flow. Add shared ultimate system into that? Yeah… he’s mandatory in serious teams.

A Tier

These units are powerful but need the right setup to shine fully.

King

King is the reason Earth teams feel so strong.

He can:

  • Boost Earth damage up to crazy levels
  • Multiply team DPS massively

But here’s the catch — he’s locked into Earth comps. Outside that, he loses value.

Still, in the right team? Almost S-tier.

Elaine

If you care about burst (and you should), Elaine is amazing.

She:

  • Speeds up burst gauge generation
  • Increases team damage indirectly

Pair her with Meliodas + Jericho and suddenly your team feels smooth and explosive.

She’s not flashy, but she’s efficient.

B Tier

These units aren’t bad… they just don’t fit the current meta yet.

Drake

Lightning support that reduces resistance sounds great… until you realize:

There’s no strong lightning DPS.

Right now, he’s just setting up damage that doesn’t exist yet.
But in the future? He could jump tiers instantly.

Hendrickson

Solid buffs, especially for dark teams.

Problem? Manny exists.

If you have Manny, Hendrickson becomes optional at best.

Guila

Same issue as Drake.

She buffs fire damage well, but:

  • No strong fire DPS yet
  • No reason to run fire comps

So she just sits there… waiting for updates.

Howzer

Wind buffs, good visuals, decent kit.

But again — no wind carry = no reason to use him seriously.

C Tier

These characters can help early on, but fall off quickly.

Tra (Healer)

Healing sounds good, right?

But here’s the reality:

  • Entire team shares one HP bar
  • Dodging > healing

Once you learn mechanics, she becomes unnecessary.

Tristan

Wind-focused buffs, but no team to support.

You want him to work, but the game just doesn’t support it yet.

Griamore

Barriers and defense buffs are okay…

But if you’re playing well:
You don’t need them.

He’s more of a “comfort pick” than an optimal one.

Bug

Minor dark buffs.

That’s it.

And when better options exist… yeah, he gets ignored.

D Tier

These units either don’t fit the game or actively hurt your team.

Dreyfus

Damage-over-time sounds nice in theory…

But bosses have huge HP pools and require burst.

DOT just doesn’t keep up.

Gilthunder

His reflect mechanic is honestly a trap.

Since:

  • Your team shares HP
  • Taking damage hurts everyone

Trying to reflect damage just gets you killed faster.

Dread

Same issue again — fire team doesn’t exist.

You bring him → you lose damage → you lose fights.

Simple.