Alright, let’s get something straight first — this isn’t one of those “copy-paste tier lists” where everything sounds robotic and predictable. This is how the game actually feels when you’re playing it, messing up dodges, getting slammed by bosses, and slowly figuring out what’s broken and what’s just… there.
At launch, burst damage and synergy matter way more than raw stats. If your team can’t create burst windows, you’re going to feel it hard — especially in co-op bosses.
So let’s break this down properly.
S Tier
These characters don’t just perform well — they define how you play the game.
Meliodas – The Main Carry That Actually Deserves It
Meliodas isn’t S-tier just because he’s the protagonist — he’s S-tier because his kit is ridiculous.
You’ve got:
- Dual swords → insane lifesteal (early game safety net)
- Long sword → massive burst damage
- Darkness burst → deletes boss HP bars
The only annoying part? You can’t switch weapons mid-fight. But even with that limitation, he’s still insane.
If you’re new, he carries you.
If you’re skilled, he becomes a monster.
Jericho
This is the unit people underestimate… until they see her in action.
Every crit = instant teleport behind the enemy.
That means:
- You dodge attacks while attacking
- You stay glued to bosses
- You generate burst insanely fast
She’s not just damage — she’s flow. She makes your whole team smoother.
Diane
Diane is basically your “pause button” in fights.
Her petrify:
- Stops bosses completely
- Increases damage taken
- Creates perfect burst windows
Pair her with Earth teams and bosses just melt. No stress, no chaos — just control.
Manny
If there’s one character that feels unfair… it’s Manny.
He gives:
- Crit damage boost
- Defense reduction
- Ultimate amplification
- Cooldown reset (this is HUGE)
Cooldown reset alone breaks the game flow. Add shared ultimate system into that? Yeah… he’s mandatory in serious teams.
A Tier
These units are powerful but need the right setup to shine fully.
King
King is the reason Earth teams feel so strong.
He can:
- Boost Earth damage up to crazy levels
- Multiply team DPS massively
But here’s the catch — he’s locked into Earth comps. Outside that, he loses value.
Still, in the right team? Almost S-tier.
Elaine
If you care about burst (and you should), Elaine is amazing.
She:
- Speeds up burst gauge generation
- Increases team damage indirectly
Pair her with Meliodas + Jericho and suddenly your team feels smooth and explosive.
She’s not flashy, but she’s efficient.
B Tier
These units aren’t bad… they just don’t fit the current meta yet.
Drake
Lightning support that reduces resistance sounds great… until you realize:
There’s no strong lightning DPS.
Right now, he’s just setting up damage that doesn’t exist yet.
But in the future? He could jump tiers instantly.
Hendrickson
Solid buffs, especially for dark teams.
Problem? Manny exists.
If you have Manny, Hendrickson becomes optional at best.
Guila
Same issue as Drake.
She buffs fire damage well, but:
- No strong fire DPS yet
- No reason to run fire comps
So she just sits there… waiting for updates.
Howzer
Wind buffs, good visuals, decent kit.
But again — no wind carry = no reason to use him seriously.
C Tier
These characters can help early on, but fall off quickly.
Tra (Healer)
Healing sounds good, right?
But here’s the reality:
- Entire team shares one HP bar
- Dodging > healing
Once you learn mechanics, she becomes unnecessary.
Tristan
Wind-focused buffs, but no team to support.
You want him to work, but the game just doesn’t support it yet.
Griamore
Barriers and defense buffs are okay…
But if you’re playing well:
You don’t need them.
He’s more of a “comfort pick” than an optimal one.
Bug
Minor dark buffs.
That’s it.
And when better options exist… yeah, he gets ignored.
D Tier
These units either don’t fit the game or actively hurt your team.
Dreyfus
Damage-over-time sounds nice in theory…
But bosses have huge HP pools and require burst.
DOT just doesn’t keep up.
Gilthunder
His reflect mechanic is honestly a trap.
Since:
- Your team shares HP
- Taking damage hurts everyone
Trying to reflect damage just gets you killed faster.
Dread
Same issue again — fire team doesn’t exist.
You bring him → you lose damage → you lose fights.
Simple.