Want to master Olympia in Rivals of Aether II? This powerhouse fighter blends brutal strength with fluid movement, making her a high-risk, high-reward character. With a deadly command grab, powerful aerials, and unique gem-based mechanics, Olympia can dominate neutral and finish stocks early. However, her recovery is tricky, and smart opponents will punish predictable movement.
This Rivals of Aether II Olympia Guide will break down her best moves, combos, recovery options, and advanced tech so you can control the battlefield and secure kills efficiently.
Rivals of Aether II Olympia Guide
Olympia’s Grounded Moves
Down Tilt
- Fast floor-hugging move.
- Great for dealing with aggressive opponents.
- Pops enemies up for follow-ups.
Up Tilt
Two hitboxes:
- Front: Sends opponents straight up.
- Back: Spikes opponents downward.
- Leads into grabs for true combos.
Forward Tilt (F-Tilt)
- Functions like Zetterburn’s F-Tilt.
- Useful as a combo finisher or a “get-off-me” tool.
- Strongest tilt in the game in terms of kill power.
Jab
Fast (frame 3).
Great for applying pressure after aerials.
Avoid finishing the full jab combo, as it can be punished.
Olympia’s Aerials
Up Air (U-Air)
- Standard up air for combos.
- Has a downward hitbox that spikes opponents.
Neutral Air (N-Air)
- Fastest approach option.
- Can be used aggressively or defensively.
- Leads into other aerials easily.
Down Air (D-Air)
- Has a sweet spot (stronger) and a sour spot (weaker).
- Great for edge-guarding but doesn’t have many setup options.
Forward Air (F-Air)
- Low lag, making it hard to punish.
Two hitboxes:
- Standard: Sends forward.
- Spike: Sends downward for edge-guarding.
Ideal for ending combos and killing.
Back Air (B-Air)
- Turns Olympia around upon landing.
- Can be used to approach with a reverse B-Air, setting up for combos.
- Works well as an out-of-shield option.
Olympia’s Special Moves
Neutral Special – Gem
- Throws a projectile that traps opponents.
- If hit while trapped, opponents stay in the gem longer.
- Can be reacted to and parried at long range.
Gem Dash: Press Attack + Special near a gem to dash through it, creating powerful mix-ups.
- Side Special into Gem: Slams the gem into the ground, acting as a lingering hitbox.
Side Special – Command Grab
Travels forward and can be shortened by holding in any direction.
Edge-cancelable, removing end lag.
- Opponents have DI control:
- DI In: Allows follow-up attacks like grab.
- DI Out: Harder to combo but still useful.
Down Special – Focus Attack
- Absorbs one hit before countering.
- If countered, opponents get trapped in a gem for combo follow-ups.
- Can be canceled into shield, allowing for quick dashes in any direction.
- Can transition into Side Special for aggressive follow-ups.
Up Special – Recovery Tool & Kill Move
- Hits hard and is difficult to contest.
- Great off-stage finisher.
- Can be used aggressively to extend combos.
Recovery Strategy
Olympia has a high-risk, high-reward recovery with multiple mix-up options:
Side Special / Down Special to the wall → Prioritize reaching the wall without burning jumps or air dodges.
Wall Jump → Gem Placement → Gem Dash → Provides additional movement.
Jump, Air Dodge, Side Special, or Down Special → Multiple follow-up options depending on the situation.
Funny Option: Use Side Special on a gem off-stage for an extended recovery.
Combos & Kill Confirms
N-Air → Kill Move (F-Air or U-Air) → Consistent way to close stocks.
Up Tilt → Up Special (U-B) → A powerful kill confirm.
Side Special (DI In) → Grab → Extends combos.
Up Throw (DI In) → Up B / Fair → Works well against fast-fallers.
Fair → Fair → Zetterburn-style forward air chains.