REAWAKENED Classes Tier List – Best Traits & Clans Guide

Reawakened doesn’t try to carry you — it tests you. From the moment you step into its world, it’s clear this isn’t a typical Roblox RPG where stats alone decide everything. Your ability to parry at the right moment, dodge under pressure, and chain skills cleanly matters just as much as your build. That’s exactly why choosing the right class, trait, and clan early on can completely change how smooth (or painful) your progression feels.

This guide breaks down the current Reawakened Tier List, covering Classes, Traits, and Clans in a way that actually helps you make decisions — not just read numbers.

REAWAKENED Classes Tier List – Best Traits & Clans Guide

Classes Tier List

Classes define your entire playstyle. Since you only gain one skill point per level, every decision matters. You can either fully commit to a single class for its final ability, or spread points across multiple trees and sacrifice that late-game power spike.

The difference between early-game strength and late-game scaling is what shapes this tier list.

S Tier – Tank, Warrior

Tank

Tank is one of those rare classes that feels strong from the moment you unlock it — and never really falls off.

  • 20–40 Points: Enhanced Bash and Sundering Blow already give you stun + reliable damage
  • 60–80 Points: Taunt and Iron Will turn you into a wall that refuses to die
  • 100+: Skyfall and Iron Roar add both control and burst

The biggest advantage here is consistency. Tank doesn’t need “setup” or perfect mechanics to perform. It just works — early, mid, and late game.

Warrior

Warrior sits right next to Tank but plays much more aggressively.

  • 20 Points: Ground Splitter gives strong AoE clear
  • 40 Points: Raging Strike enables clean combo setups
  • 60 Points: Battle Cry massively boosts your damage
  • 80–100: Sky Slash and Charge Attack make it a complete all-rounder

Warrior shines because it balances everything — damage, mobility, and utility — without feeling weak at any stage.

A Tier – Assassin, Mage

Assassin

Assassin is the definition of “slow start, explosive finish.”

  • Early Game: Impale (20) and Fourfold Puncture (40) are decent, but not game-changing
  • Mid Game (60+): Umbral Flash introduces real mobility and burst
  • Late Game (150): Phantom Blitz turns you into a high-speed damage machine

The catch? Execution matters. Assassin rewards skill heavily — if your timing is off, the class feels average. If it’s on point, it’s one of the strongest in the game.

Mage

Mage struggles early, but scales into something much more dangerous.

  • Early Game: Mana Burst and Mana Disperse feel underwhelming
  • Mid Game: Condensed Nova (60) and Mana Beam (80) improve damage output
  • Late Game: Fate’s Thread (120) adds sustain and utility

Mage isn’t weak — it’s just delayed. Once it gets going, it becomes far more reliable, especially in longer fights.

B Tier – Striker

Striker is strong on paper, but inconsistent in practice.

  • Relies heavily on combo chaining
  • Requires good positioning and timing
  • Skills like Falling Meteor (80) and Thunder Palm (120) hit hard, but are not forgiving

If you’re mechanically skilled, you can push Striker higher. For most players, though, it feels less reliable compared to Tank or Warrior.

C Tier – Healer

Healer is valuable — just not for solo progression.

  • Heal (20) helps survivability but doesn’t speed up farming
  • Damage output remains low throughout progression
  • Best used in team play, not solo grinding

If you’re playing alone, this class will slow you down significantly.

Traits Guide

Traits are not just bonuses — they’re endgame-defining upgrades.

You unlock your Trait Quest at Level 100, and it’s designed to test everything you’ve learned so far.

Trait Quest Phases

Phase 1

  • Solo C-Rank Dungeon
  • Solo B-Rank Dungeon
  • A-Rank Dungeon (Max 2 players)

Phase 2

  • Grip 10 S-Rank enemies

Phase 3

  • Reach Wave 6 in the Secret Dungeon
  • On Wave 7, if your aura is 1000+, the Trait Essence spawns
  • This phase must be done solo

This isn’t just a grind — it’s a skill check. If your build or mechanics aren’t solid, you’ll struggle here.

Clans Tier List

Clans provide passive bonuses that quietly boost your overall efficiency. While none of them are game-breaking, some clearly stand above the rest.

Legendary Clans (Best Overall)

  • Sung → +3% EXP Gain (best for faster progression)
  • Ahn → -2% Cooldown (strong for ability spam builds)
  • Baek → +4% Max HP (great for survivability)
  • Kim → +5% Currency Gain (best for farming resources)
  • Seo → +4% Mana (ideal for Mage builds)

These are all strong, but Sung and Ahn usually provide the most noticeable impact.

Epic Clans

  • Choi
  • Go
  • Oh

Solid, but not game-changing. Good placeholders until you roll something better.

Rare Clans

  • Nam
  • Park
  • Jung

Minimal bonuses — useful early, but you’ll want to upgrade.

Uncommon Clans

  • Han
  • Woo
  • Kang

Very basic boosts. Mostly transitional.

Common Clans

  • Lim
  • Yoo
  • Shim

No real impact. Replace as soon as possible.

Reawakened rewards smart progression more than blind grinding.

If you want the smoothest experience:

  • Start with Tank or Warrior
  • Transition into Assassin or Mage if you prefer higher skill ceilings
  • Don’t ignore Traits, as they define your late-game power
  • Aim for Legendary Clans, but don’t rely on them to carry you

At the end of the day, this is a game where mechanics matter. The best class won’t save you if your timing is off — but the right class will make mastering those mechanics feel a lot more rewarding.