R.E.P.O Cosmetic Update v0.40 – New Weapons and Items

The new cosmetic update for R.E.P.O. finally dropped, and honestly, this is probably one of the biggest updates the game has had so far. There are new weapons, new vehicles, a full cosmetic system, shop reworks, quality-of-life changes, and even some surprisingly broken mechanics with the new token system.

I spent some time going through everything added in the update, testing items out, and seeing what actually feels useful versus what is just fun to mess around with. So here’s a full breakdown of everything new in the update without going too deep into heavy spoilers.

New Weapons and Items

The update added a couple of brand-new weapons and gadgets, and some of them are way stronger than they first look.

Leaf Blower

The Leaf Blower costs somewhere between $8,000 and $12,000 depending on the shop.

Calling it a weapon honestly feels weird because it’s mostly just a goofy item, but it can still be surprisingly useful. It pushes enemies, teammates, and loose items around. Smaller enemies get launched around pretty easily while bigger enemies barely move at all.

One thing to keep in mind is that the battery drains insanely fast when you use it on enemies. The consumption is about four times higher while blowing enemies away, so don’t expect to spam it forever.

Still, it’s hilarious to use and definitely feels like one of those items that will create a lot of funny moments in multiplayer runs.

New Staff Weapons

Three different staffs were added with this update:

  • Roll Staff
  • Void Staff
  • Zero Gravity Staff

All staffs use the same basic mechanic. You hold the staff above your head for a few seconds to charge it, then you aim at a target and cast the spell using the interaction key.

Void Staff

The Void Staff costs around $22,000 to $30,000 and comes with three charges.

When fired, it shoots a slow-moving projectile. Once it hits something, it creates a black hole effect that pulls nearby enemies and objects together. It looks very similar to the ability Trudge uses.

Against a single enemy, it honestly feels pretty weak because the direct damage is low. But when multiple enemies get grouped together, they start smashing into each other and suddenly the damage becomes really strong.

This thing feels like it has a lot of combo potential too. You could throw grenades into grouped enemies or even pull enemies toward pits. There’s probably going to be some crazy strategies built around this later.

Roll Staff

The Roll Staff also costs around $22,000 to $30,000, but this one has 10 charges.

It basically works like the Roll Drone. Hit an enemy with it and they start rolling around uncontrollably for somewhere between three and eight seconds.

The funny part is that this can either be amazing or terrible depending on how long the roll lasts. High rolls can actually deal a huge amount of damage.

Even funnier, the staff also works on doors.

Zero Gravity Staff

The Zero Gravity Staff is cheaper at around $14,000 to $18,000 and also comes with 10 charges.

Out of the three staffs, this one feels the weakest right now.

Enemies float for around three to eight seconds, but most of the time it doesn’t really give enough time to do much with them. Early-game it might still be useful for tossing enemies into pits or unsticking items, but overall it feels a lot harder to get value from compared to the other staffs.

Maybe people will discover stronger uses later, but right now it definitely feels like the least impressive one.

Walkie-Talkie

The Walkie-Talkie costs around $22,000 to $30,000 and comes as a pair.

This item is honestly one of the coolest additions in the update.

It doesn’t work like a normal walkie-talkie at all. If another player has the second walkie-talkie in their inventory, you can call them by pressing the interaction key. If they actively have it out, you can actually see through the device like a little camera while talking through it with a distorted voice effect.

The best part is that you don’t even need another player to use it creatively. You can leave one somewhere and remotely spy on an area later.

Simple idea, but really clever.

Defib Drone

The Defib Drone might honestly be one of the strongest items added to the game.

It costs between $38,000 and $48,000 and automatically revives dead players.

Here’s how it works:

  • If at least one teammate is alive, the drone searches within 3 meters for a body to revive.
  • If the entire team is wiped, the radius increases to 6 meters.

Once it finds someone, it flies to the player’s head and attempts to revive them.

There’s also a really important mechanic attached to it. If your head keeps moving around for 15 seconds and the drone can’t revive you properly, the game teleports you back to the truck and revives you there instead.

Revived players return with 50 HP.

This thing feels insanely strong for solo runs, especially for players who constantly die to pits or bad positioning. The only downside is that the drone gets destroyed after use, so you need to buy another one every time.

New Vehicles

Two vehicles were added with the update.

Hauler

The Hauler costs around $38,000 to $48,000 and is basically the larger utility vehicle.

This thing is surprisingly fun to drive. You can drift using the side movement keys and even gain speed boosts like Mario Kart.

You can ram enemies with it, but honestly it’s usually not worth the risk.

A few important things about the Hauler:

  • It uses battery power.
  • Hitting walls or objects drains battery faster.
  • If its HP reaches zero, it starts a short countdown before exploding.
  • The explosion deals 100 damage.

You can recharge and repair it at the new charging station inside the truck.

The really useful part is storage. The Hauler can carry small loot items worth up to $20,000 total. Large items won’t fit inside.

You can even extract the vehicle itself to keep the money stored inside.

Scout Scooter

The Scout Scooter is the smaller version and costs around $18,000 to $20,000.

It works similarly to the Hauler but can’t store loot. It’s mostly just a smaller, faster vehicle for movement.

It feels especially fun on flatter maps like the museum.

The Hauler also has around 35% more durability than the Scout.

Shop Rework

The shop got heavily reworked in this update.

There are now five different outside variants:

  • Dead Forest
  • Forest
  • Harbor
  • Suburb
  • Wasteland

The interiors are randomized and can appear with any outside variation.

Every shop variant also has secret rooms hidden inside. The update intentionally leaves it up to players to figure out how to access them.

Shopkeeper

One of the funniest additions is the new Shopkeeper system.

If your friends decide to grief the shop or attack things they shouldn’t, the Shopkeeper steps in and absolutely destroys them.

You can disable him with a button if you don’t want him active.

King of the Losers Minigame

There’s also a new endgame racing minigame.

Instead of the usual combat sequence after a wipe, players sometimes get sent into a racing arena called King of the Losers where everyone races until one player remains.

The new vehicles honestly make this mode way more fun than expected.

Shop Reroll System

This might genuinely be one of the best quality-of-life additions added to the game.

You can now reroll shop upgrades up to three times.

The reroll costs increase each time:

  • First reroll: $5,000
  • Second reroll: $10,000
  • Third reroll: $15,000

You can reroll up to 10 upgrades at once.

There’s still RNG involved though. The reroll machine can break early, sometimes even on the first attempt.

Also, rerolled upgrades are not guaranteed to become different upgrades. If an upgrade rerolls into itself in the exact same slot, it disappears entirely, meaning future rerolls can end up with fewer total upgrades available.

Other Quality of Life Changes

Some smaller but really nice changes were added too.

Solo Buffs

For solo players:

  • Death Head Battery upgrades no longer spawn.
  • Map upgrades also no longer spawn.

Map Improvements

You can now:

  • See the current level directly on the map.
  • See the current moon phase.
  • Open the map while tumbling.

That last one actually helps a lot during extraction runs.

Truck Respawn Change

If you quit to the main menu while inside the truck, you now respawn back in the truck instead of loading into the next level immediately.

Small change, but honestly really useful when returning to a save later.

New Cosmetic System

This is the main feature of the update.

While playing, you can now find cosmetic crates in levels. There are four crate rarities:

  • Common
  • Uncommon
  • Rare
  • Ultra Rare

Crate Spawn System

Crate spawns scale depending on level progression.

  • Levels 1 to 5 can spawn one crate.
  • Levels 6 to 10 can spawn two crates.
  • Level 11 and beyond can spawn three crates.

There’s also a bad luck protection system. Every level where a crate fails to spawn increases future spawn chances by 20%.

Higher levels also increase the chances for better rarity crates.

Extracting Crates

Once you find a crate, you need to safely extract it.

Crates can actually be repaired using HP healing, with every small HP bar restoring around 10 HP to the crate itself.

After successfully extracting and leaving the level, you receive a token matching the crate rarity.

The important thing is that tokens permanently persist across save files. Even if you die, the tokens remain forever until spent.

Cosmetic Tokens and Why They’re Broken

You can spend tokens in the cosmetic machine to unlock random cosmetics.

But here’s where things get crazy.

If you already own every cosmetic from a rarity pool, extra tokens convert directly into money:

  • Common Token: $2,000
  • Uncommon Token: $4,000
  • Rare Token: $8,000
  • Ultra Rare Token: $15,000

Since tokens persist forever between saves, this means players can stockpile huge amounts of tokens and instantly fund fresh runs.

You can literally start new saves and immediately buy entire shops if you have enough extra tokens saved up.

That’s honestly kind of busted.

This update added way more than just cosmetics. Between the new staffs, vehicles, reroll system, shop reworks, and token mechanics, the game feels completely different now.

Some items definitely seem stronger than others already, especially the Defib Drone and the token money system, but overall the update adds a lot of fun mechanics and multiplayer chaos without completely ruining the core gameplay.

The cosmetic grind also looks like it’s going to keep people busy for a very long time considering how many skins there seem to be.