Hi guys, In this post, we will talk about Nightfall Kingdom Frontier Best Gear and Where to spend gems in the game. You will also find All S Gear Perks List
Nightfall Kingdom Frontier Best Gear, Cards & Spend Gems
Dark Knight:
- Uncommon: Summon a Skeleton Soldier on each kill, scaling with the Hero’s stats. It dies after 10 seconds. Max of 3 Soldiers.
- Rare: Attack +15%.
- Epic: The Hero gains 15% Attack Speed and 15% Attack for each Skeleton Soldier.
- Legend: Attack +20%.
- Divine: Increase Skeleton Soldier limit by 3. Activating a skill boosts Move Speed by 50% and gives all Skeleton Soldiers 50% Attack and 50% Attack Speed.
Necroscythe:
- Uncommon: When any nearby Unit dies, recovers 5% HP.
- Rare: Attack +15%.
- Epic: When receiving damage, has 10% chance to auto activate Skill immediately.
- Legend: Attack +20%.
- Divine: Has 100% chance to Instant Kill Monsters with less than 20% HP.
Ring Of Corruption:
- Uncommon: Active Skill cooldown -20%.
- Rare: HP +15%.
- Epic: When using Skill, Hero Attack +50% for 5s.
- Legend: +20%.
- Divine: Skill has 20% chance to immediately reset cooldown.
Death Bringer:
- Uncommon: Every 20 seconds, Hell Horse creates a Soul Drain area lasting 2 seconds, dealing 10% of Attack as damage to all enemies within.
- Rare: Movespeed +1.
- Epic: While Soul Drain is active, the Hero gains 40% Attack and 20% Move Speed.
- Legend: Dodge +10%.
- Divine: Increase Soul Drain’s duration by 4 seconds. It also slows enemy movement speed by 40%.
Wukong:
- Uncommon: Every 25 seconds, summon 2 copies of the Hero nearby. The previous copies will disappear when new ones are summoned. The copies automatically attack targets similar to knight troops. The copies have HP and Attack equal to 80% of the original Hero’s HP and Attack.
- Rare: Attack +15%.
- Epic: When a copy dies, the Hero and the remaining copies restore 40% of their max HP.
- Legend: Attack +20%.
- Divine: Summon 3 additional copies. Increase copy +20% of the original Hero’s HP and Attack. Increase active skill cooldown by 25%, when the Hero uses an active skill, the copies will use it simultaneously.
Stick:
- Uncommon: Normal attacks have a 12% chance to cause Stun and deal additional Damage = 120% of Attack to Stunned target.
- Rare: Attack +15%.
- Epic: Increase Attack Speed by 60% after using an Active Skill. Reduce Active Skill cooldown by 0.5 seconds for each Enemy killed by the Active Skill.
- Legend: Attack +20%.
- Divine: Normal attacks and Active Skills have: + 25% chance to deal x200% Damage + 10% chance to deal x300% Damage.
Wukong’s Crown:
- Uncommon: When the Active Skill is activated, it will add a Burn effect to the weapon. Attacks and Skills will Burn 50% of Attack as Damage until the effect ends. This effect lasts for 5 seconds.
- Rare: HP +15%.
- Epic: When the Active Skill is activated, it causes Burn on the user. The Burn effect will be converted into healing for an equivalent amount. The effect lasts for 60 seconds.
- Legend: HP +20%.
- Divine: While under the Burn effect, increase Hero’s Attack by 80% and Attack Speed by 50%.
Cloud:
- Uncommon: Increase Dodge by 20%, Increase Dodge by 500% of Move Speed Bonus, up to a maximum of 20% Dodge.
- Rare: Movespeed +1.
- Epic: Increase Attack by 10% with each Dodge, lasting for 2 seconds if no new stack is added. Can stack up to 6 times.
- Legend: Dodge +20%.
- Divine: Automatically remove any debuffs received from enemies every 12 seconds (does not apply to self-cast effects). Additionally, increase Move Speed by 50% for 4 seconds.
Arachnadie:
- Uncommon: Hero summons 3 spiders that follow the Hero.
- Rare: Attack +15%.
- Epic: For each spider present on the map, the Hero and all spiders gain 5% Attack Speed and 5% Move Speed, max 100%.
- Legend: Attack +20%.
- Divine: Each time an enemy dies, the Hero has a 60% chance to summon a spider from the enemy’s death location.
Giant Tarantula:
- Uncommon: Summon a spider after every 6 seconds.
- Rare: Movespeed +1.
- Epic: When a spider dies, it creates a poison pool that deals Melee Damage equal to 20% of Attack every 1.5 seconds to enemies standing on the area.
- Legend: Dodge +20%.
- Divine: Increases the summon to 3 spiders at a time.
Abyss Eye:
- Uncommon: When being attacked, the attacker will receive poison stack. Poison max 4 stack.
- Rare: HP +15%.
- Epic: Enemies will take 20% more damage when standing near hero within 4 range.
- Legend: HP +20%.
- Divine: When the hero dies, it causes an explosion that deals damage equal to 100% of max HP to all enemies within 2.5 AoE. Clears all poison stacks and deals damage equal to the total damage it can deal.
Sickle:
- Uncommon: Enemies afflicted with Poison take an additional 20% damage from all sources.
- Rare: Attack +15%.
- Epic: Reduce ATK by 20% for enemies with 4 or more stacks of Poison.
- Legend: Attack +20%.
- Divine: Increase max poison stack by 8, each time an enemy affected by Poison dies, there is a 30% chance to transfer the Poison to a nearby enemy, retaining the same number of stacks.
Beelzebub:
- Uncommon: When HP reduced to under 30%, increase Attack Speed by 200% in 8s and cause Fear effect to all enemies within 8 range in 4s. This effect can only trigger 1 time every night.
- Rare: Attack +15%.
- Epic: Every enemy with Fear effect will receive 40% more damage.
- Legend: Attack +20%.
- Divine: When a troop dies, has 80% chance to increase Attack by 5%, the effect resets at the end of the night.
Mosquito:
- Uncommon: Every 20 seconds, Hell Mosquito will summon 10 small mosquitoes that last for 12 seconds around it, following the Mount. Enemies within the affected area will be attacked by the small mosquitoes, dealing 10% of attack damage.
- Rare: Movespeed +1.
- Epic: Each time an Enemy is defeated, the Hero’s Attack is increased by 5%. The effect resets at the end of the night. The Attack can be increased by a maximum of 100%.
- Legend: Dodge +20%.
- Divine: Increase the 6 Range of the Uncommon perk and increase 20 mosquitoes. Heal the Hero by 10% of Attack when an enemy dies.
Red Napkin:
- Uncommon: Killing an enemy increases HP by 5%, the effect resets at the end of the night.
- Rare: HP +15%.
- Epic: Killing an enemy increases Attack by 5%, the effect resets at the end of the night.
- Legend: HP +20%.
- Divine: Each 4 enemies killed increases the ATK and HP of random troops by 50% of your hero and increases their size by 1.5 for 10 seconds.
Archdemon Blade:
- Uncommon: After you performed 8 normal attacks, increase your Attack by 40% and deal damage to all enemies in 4 range. This buff will be reset if you don’t perform any attack in 4 seconds.
- Rare: Attack +15%.
- Epic: Normal attack has 20% chance to apply stun on enemy for 0.5s and deals additional damage equal to 100% Attack to stunned enemy.
- Legend: Attack +20%.
- Divine: When you perform a normal attack, it has 60% chance to make 7 additional attacks on target.
Where to spend gems
My personal Guide
In the Daily Deals, buy both keys since it ends up being 30 gems cheaper
Spend all gems on card pulls until you get at least one copy of Royal Vineyard, High Commander, and Godly force
After you get at least one copy of that card use gems to pull ethe equipment you desire I would recommend Fire Lord Set, Orb, Artifact, and Mount is up to you
After you get your gear to legendary you can choose to either keep pulling till divine or try your luck out on Card pulls, personally I would stop when common and uncommon cards have all been maxed out
A lot of players also would stop spending and start saving gems for events where you could save 3x-5x
What cards to use
Hero-Top
AFK-Mid
FTP/LowLevel-Bottom
The two arrows in the middle is just suggestions if card levels are low
Royal Vineyard, High Commander, Well Equipped, Godly Force, War Spirit, Combat Training
Fine Craftmanship, Rusty Armor, Well Equipped, Godly Force, War Spirit, Combat Training
Well Equipped -> Mighty Will
Rusty Armor -> Fatel Blows
Royal Vineyard, High Commander, Godly Force, Combat Training, Mighty Will
Cards are very situational dependent as levels and what you have will affect what you should use
How many epic for divine
54 epic food and 9 identical copies 63 total
Best gear achievable F2P
Fireo Lord Set, Horse Set, Pendant Set, Orb Set other options Beetle Set, Crown Set just read the descriptions and choose what you prefer
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