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Nethros Beginner’s Guide – Movement, Quests, Stats

Aaron by Aaron
September 29, 2025
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Nethros moves fast, hits hard, and rewards momentum. The core loop is simple—clear assignments, spend your points, and learn to control speed and space—but there are a few early systems that confuse new players: alchemy, debuffs, flow, and the magic questline.

This Nethros Beginner Guide walks you through the first hours step by step, then shows exactly how to unlock magic.

Contents hide
1 Nethros Beginner’s Guide – Movement, Quests, Stats
2 Quick Start: Your First Ten Minutes
3 Movements
4 The Alchemy Quest
5 Leaving Town: Assignments, Not Contracts
6 Resting and Spending Points
7 Flow
8 Death, Debuffs, and Recovery
9 Early Gear Priorities

Nethros Beginner’s Guide – Movement, Quests, Stats

Quick Start: Your First Ten Minutes

Talk to the starter NPC in town and accept the early quest chain.

Complete the local tasks around the hub. Most are straightforward; the only tricky one is alchemy (covered below).

Turn in and follow the path out of town to the next quest hub. You’ll open a door, cross into a new area, and begin rank assignments.

Movements

Nethros’ traversal isn’t cosmetic—it’s your time-saver and your safety net.

Glider: Buy it as soon as you can. Press N to deploy (you can rebind). It’s momentum‑based—dive to gain speed, then level out for distance.

Grappling Hook: Lets you chain movement and recover from missed jumps. If you have it, many routes become trivial.

Climbing Tech: Hold S while climbing to do a backflip and vault higher. String these together to scale cliffs quickly.

Sprint/Speedrun: Your speed build and momentum passives amplify how effective gliding and grappling feel later.

The Alchemy Quest

This early quest trips up most players.

Gather:

  • 3 Mushrooms from nearby patches.
  • 3 Bark by pressing E on trees.
  • 3 Moonshade from the mine in the back.

Craft: Use the alchemy station; put three of each into the pot to brew.

Turn‑in: Hand the potions to the quest NPC. If you drink them, they won’t count. After turn‑in, you receive your brewed potion back (the video nicknames it “Speed Pot”).

From here, the rest of the starter objectives are simple and get you to the open zones.

Leaving Town: Assignments, Not Contracts

At the next hub you’ll meet an NPC who pushes you into ranked tasks.

Use the Board: Choose Assignments, not Contracts. Create a mission; completing a few D‑rank assignments promotes you to C‑rank so you can take tougher boards.

Compass: After you finish an assignment, use the compass to find another board of your current rank. It saves long runs back.

Co‑op: You can join other players’ assignments. Everyone gets their own chest, so helping doesn’t reduce your rewards.

Intercepting Quests (PvP): Optional fights against other players with solid loot if you win.

Intel Quests: Non‑combat tasks where you run to a location, complete a small minigame with books, and cash in XP. Great if NPCs are beating you up.

Resting and Spending Points

You don’t auto‑spend what you earn—you must rest, then allocate.

How to Rest: Use a chalk circle you place/summon or sleep at the inn.

Spend Points: Press M to open stats after resting.

Example Build — Swiftness (Speed):

At higher Swiftness, you unlock passives like momentum on entering combat, dodge momentum, and abilities such as Kick Barrage, Takedown (forces block break if not parried), and Uppercut.

Some abilities require Virtue points. If you’re short, level once more and check again.

Why Swiftness First: It directly amplifies traversal and duel tempo. If you like initiating, disengaging, and punishing whiffs, it’s the most forgiving opener.

Flow

Flow builds as you fight and unlocks two powerful actions.

Flow Stacks: You gain stacks during exchanges; you can reach max quickly if you stay active.

Crescendo: Press Shift + Right‑Click exactly as an attack lands to consume all stacks and deal a burst of damage. Think of it as a perfectly timed hit—practice the rhythm.

Flow State: When at max stacks, hold Shift and press E to enter a heightened state. It’s best used in outnumbered fights (1v2) or to convert a lead into a win.

Master these two timings and you jump a tier in effectiveness.

Death, Debuffs, and Recovery

There’s no character wipe, but repeated deaths apply debuffs.

  • Debuff Bar: Shown as a percentage. At 90% you’re fine; dropping lower starts stacking negatives.
  • Recovering:
    • Level up to push the bar back up (easiest route).
    • Knock and carry players to the Soul Well to claim their life.
    • Kills also help restore your bar.
      Pick your fights—snowballing debuffs will slow your entire session.

Early Gear Priorities

Glider: Mandatory for map size and time saved.

Grappling Hook: Strongly recommended for platforming and chase/escape layers.

After that, focus on stats and assignments to scale into your preferred kit.

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