Welcome to MISERY, where survival isn’t a challenge—it’s a punishment. You wake up in a dying bunker beneath a dead world. The surface is a nightmare of radiation, twisted anomalies, and things that don’t care whether you’re armed or not.
There’s no “winning” here. You survive until you don’t. Every trip outside is a gamble with odds stacked against you. But if you’re smart, patient, and a little lucky—you might just make it through another day.
MISERY Beginner Guide Wiki
You’re not here to be a hero. You’re here to keep the bunker running and your people breathing. That’s it.
The world outside is gone. All that’s left is the Zone—a radioactive wasteland full of monsters, anomalies, and storms that’ll cook you where you stand.
The bunker is civilization’s last gasp. You go out there, scavenge what you can, and bring it back. Everything you find keeps the lights on a little longer.
Don’t think of this as a shooter. It’s not about killing things—it’s about enduring them. You don’t win fights here. You survive them.
How the Loop Works
Prep → Scavenge → Survive → Return → Upgrade → Trade → Repeat
Let’s break that down:
Prep:
Before you leave, stock up. Meds, air filters, ammo—whatever your team can spare. Coordinate so you don’t all bring the same junk.
Scavenge:
Grab everything that isn’t nailed down. Watch your carry weight. You’ll regret overpacking when you’re sprinting from an anomaly.
Survive:
Avoid fights. Keep moving. You’re not here to clear areas—you’re here to come back alive.
Return:
When the world starts to shake or the sky changes color, that’s your cue. Get underground before it’s too late.
Upgrade:
Your haul keeps the bunker running. Fix the generator, expand storage, upgrade crafting benches.
Trade:
Use every opportunity to restock meds and filters. Ammo’s nice, but you can’t shoot your way out of radiation poisoning.
That’s your loop. It never really changes—only how far you can push it before the Zone pushes back.
The First Run — What You Should Actually Do
Your first instinct will be to charge outside like a movie hero. Don’t. You’ve got nothing but a weak gun, bad armor, and misplaced confidence.
Start small.
Here’s what to do:
- Loot close to home. Stick to the buildings near your bunker. Food, meds, water, and scrap are all gold early on.
- Stay nearby. The Zone doesn’t wait for beginners. You’ll die in your first emission if you wander too far.
- Mark anomalies. Watch for flickering air, static, or weird light. That’s nature’s way of saying “keep out.”
- Save ammo. Only fight when you have to. Melee is ugly, but bullets are rare.
- Head back early. Once you hear the siren, it’s already too late. Get inside before that.
Dump your haul in storage, patch yourself up, and keep the generator running. That’s how survivors start.
Anomalies & Hostiles
Anomalies: Nature’s Landmines
These are the Zone’s little jokes—areas where physics stopped working properly. Fire bursts, gravity wells, invisible walls of death.
How to spot them:
- Air shimmering or flickering
- Steam or energy distortion
- Ground cracks, strange lights, or a hum you can feel
How to deal with them:
- Move slow and steady.
- If something looks off, trust your gut. Back out.
- Mark them for your squad.
- Never assume an anomaly’s “safe.”
- Avoid shortcuts through glowing patches.
And if you ever hear helicopters—run. They’re not friendly. Find cover immediately before they turn the surface into molten glass.
Monsters & Mutants
They come in all shapes—some fast, some massive, all deadly.
Here’s what you’ll likely meet:
Black Holes: Avoid at all costs. Instant death. Spot them from a distance and steer clear.
Spiky Things: Invisible killers. Watch for red mist—it means they’re near.
Radiation Ghosts: They drain your sanity and vision. You’ll black out fast.
Swamp Monsters: Act slow until you look away. Then they sprint on all fours. Kill for hydration, but don’t underestimate them.
Earthquake Anomaly: The ground itself wants you dead. When it hits, crouch. Always.
Every encounter teaches the same lesson—the Zone doesn’t need guns to kill you.
Armed Bandits & Plague Doctors
The human threats are worse because they think.
Bandits:
- Chase you relentlessly
- Use melee only
- Best tactic? Hit and retreat. Don’t trade blows.
Plague Doctors:
- Armed and accurate
- Infinite ammo
- Melee barely works due to their slow-hit animation—close distance early and strike before they react.
Treat every human like they’re waiting to rob your corpse. Because most are.
Early Bunker Priorities
You’ll come home with piles of junk, but not all of it matters. Focus your upgrades:
- Generator – Without power, everything else dies.
- Storage – You’ll fill it faster than you expect.
- Workshop – Unlocks better tools, armor, and crafting options.
- Medical Bay – Keeps you alive after you make stupid mistakes.
- Hydroponics – Fresh food beats canned mystery meat.
Forget aesthetics. You don’t need comfort, you need oxygen and soup.
Don’t Make These Mistakes
Greed kills first.
That “one last house” or “quick check” always ends with screaming and radiation burns. Learn to walk away.
Don’t hoard trash.
Every kilo slows you down, and weight kills faster than bullets when you need to run.
Communicate.
If you’re bleeding, lost, or panicking—say something. Silence gets people killed.
Mind your sanity.
Sleep matters. Push too long and the Zone starts whispering. You’ll see shadows that aren’t there and waste bullets shooting ghosts.
The Zone doesn’t rage or chase—it waits. It waits for you to slip, to get careless, and then it takes everything.
Long-Term Goals
When your bunker stops falling apart daily, you can start planning for the future:
- Scout deeper areas for rare resources
- Trade with other survivors (if you can trust them)
- Build independence with food and water production
- Reinforce your base with stronger defenses
You’ll never find real safety. Just stability—temporary comfort before the next disaster.
If you made it this far—through this guide or through the Zone—you’re already ahead of most.
Every word here was written by players who learned the hard way: through panic, loss, and a dozen restarts. We didn’t write this to sound wise. We wrote it so maybe you won’t make the same mistakes we did.
The Zone changes constantly. So should the survivors. If you learned something new out there, pass it on. Add your scars to the story.