MHA United Survival Reroll Guide and Beginner Progression

If you’ve just downloaded My Hero Academia: United Survival, there’s a good chance the first thing you’re wondering is whether you should reroll your account. I wondered exactly the same thing, especially after seeing that the game actually puts a reroll option right on the opening screen.

Yes, the developers have made rerolling surprisingly painless. You don’t need to clear app data, make endless accounts, or repeatedly reinstall the game. But here’s the funny part: I’m not convinced you need to reroll at all.

United Survival gives you a guaranteed SR early, two high-rarity LR Collections from the pre-registration rewards, and more characters as you progress. The bigger problem is that you don’t start with enough currency to sit there doing 10-pulls over and over again. So while resetting your account is easy, doing a meaningful reroll takes longer than you might expect.

I’ve broken down the whole early-game process below, including how to reroll in MHA United Survival, whether rerolling is worth it, which starter SR to choose, how teams and Collections work, banners and pity, progression, Trust, and what you should actually focus on during your first few hours.

How to Reroll in MHA United Survival

This might be one of the easiest reroll systems I’ve seen in a mobile gacha game.

Before pressing Start on the title screen, look toward the bottom of the screen. You’ll find an option that allows you to reroll/reset your account.

That’s basically it.

You don’t have to go digging through your phone settings or reinstall several gigabytes of game data every time the opening pulls go badly.

The basic process is:

  1. Start MHA United Survival.
  2. Go through the initial setup/tutorial requirements.
  3. Claim the available launch and pre-registration rewards.
  4. Choose your guaranteed SR banner.
  5. Complete your available pulls.
  6. If you’re unhappy with the result, return to the opening screen and use the account reroll option.
  7. Repeat until you’re satisfied.

The reset itself isn’t the problem.

Getting enough currency for additional pulls is.

That’s where you need to decide how seriously you actually want to reroll.

Should You Reroll in MHA United Survival?

For most players, I wouldn’t spend hours rerolling.

There’s a good reason for that.

Early on, you’re given a choice between three guaranteed SR characters, and SR is currently the highest base rarity you can pull for characters.

You also receive two LR Collections through the pre-registration rewards.

That’s already a decent foundation for a brand-new account.

On top of that, United Survival gives you additional characters through normal progression, and you’ll gradually earn more Hero Stones for summons by simply playing.

The issue with a hardcore reroll is that the initial rewards don’t dump enough currency into your account for several immediate 10-pulls.

So while resetting takes almost no effort, progressing far enough to make multiple meaningful summons every single reroll takes considerably longer.

Personally, I’d rather start playing.

The Quick Reroll Is Worth Considering

There is one version of rerolling that makes much more sense.

Do your guaranteed five-pull containing an SR, see what else you get alongside your guaranteed character, and reset if the result is terrible.

A quick attempt should take somewhere around 10 minutes, depending on how quickly you’re moving through the opening.

What are you hoping for?

Mostly a lucky duplicate or another useful early pull.

If you get something great, fantastic—keep the account and move on.

If not, you can reset without losing hours of progress.

That’s very different from repeatedly progressing far enough to accumulate currency for multiple 10-pulls. I wouldn’t recommend doing the latter unless you’re somebody who genuinely enjoys optimizing a gacha account from minute one.

Best Starter SR to Pick in MHA United Survival

The three starter banners allow you to choose which guaranteed SR you’re targeting.

If you’re wondering who I’d take, Shoto Todoroki is an excellent starting choice.

Shoto brings something I value enormously in a survival game: AoE coverage and crowd control.

You’re regularly fighting groups of enemies rather than one target politely waiting for you to finish attacking. Having a character who can control and damage groups makes early progression much more comfortable.

His Heaven-Piercing Ice Wall brings AoE damage, projectile deletion, and Freeze, and it gets substantially better as you develop him.

Based on my current character rankings, Shoto is also an S-Tier character, so you’re not choosing him purely because he’s beginner-friendly. He’s legitimately one of the strongest overall options available right now.

That said, if one of the other guaranteed characters is your favorite, don’t convince yourself you’ve ruined your account by choosing them.

This isn’t a game where one opening selection determines your entire future.

What Type of Game Is MHA United Survival?

If you’ve played a Vampire Survivors-style mobile game before, the basic structure is going to feel familiar almost immediately.

You move around stages while your characters automatically deal with large groups of enemies, picking up upgrades and developing your build as the run continues.

But not every stage is simply:

“Survive until the timer ends.”

There are different objectives mixed into progression.

You might need to protect a character on the field, rescue NPCs, survive incoming hordes, complete specific mission objectives, or deal with a boss.

That’s important because it changes what makes a character useful.

Raw damage is great until you’re playing a stage where keeping an objective alive is the actual challenge. Suddenly healing, Invincibility, Knockback, Movement Speed, projectile deletion, and crowd control become much more valuable.

It’s one reason I wouldn’t build your account around damage numbers alone.

How Character Rarity and Dupes Work

Characters don’t simply stay at the rarity you pulled them at.

Duplicates allow you to progress them further.

For example, pulling another copy of an SR character can push their progression toward SR+, with additional advancement eventually leading into UR and later LR territory.

But thankfully, you don’t necessarily need the exact character every single time.

At certain progression steps, matching-type character shards can be used instead.

One example shown during early progression required 200 appropriate shards for the next advancement.

This makes duplicate pulls extremely valuable, but it also means your account isn’t completely dependent on repeatedly summoning one exact character forever.

Still, expect high-rarity character progression to be a long-term system rather than something you finish during launch week.

What Are Collections?

Collections are a major part of your overall build and shouldn’t be treated like filler equipment.

You can equip multiple Collections, and each provides different bonuses that can complement particular characters or team styles.

The launch rewards are especially useful because players receive two LR Collections through the pre-registration rewards.

One early LR Collection, for example, can provide bonuses such as increased ATK and HP for Hero-group characters once enhanced.

That’s substantial.

As you obtain more Collections, don’t automatically equip whichever one has the fanciest rarity border.

Read the effects.

A Collection that perfectly supports your three-character lineup may contribute more than something theoretically stronger whose bonuses barely interact with your team.

How to Choose the Best Collections

I like to work backward from my MAIN character.

Let’s say most of your damage is coming from a ranged Hero character.

Look for Collections that strengthen things such as:

  • ATK
  • Projectile Damage
  • CRIT
  • Relevant group bonuses
  • HP or survivability
  • SP-related effects

If you’re using a team built heavily around AoE damage, prioritize bonuses that actually help AoE characters.

Likewise, don’t waste a powerful group-specific effect on a team containing almost nobody from that group.

It sounds obvious, but early in these games it’s very easy to see “LR” and equip something without even reading the second line.

MHA United Survival Trust System Explained

There’s another progression system hiding behind your characters: Trust.

Characters you’ve obtained can increase their Trust as you continue using and developing them.

You can build Trust through activities such as:

leveling the character and using them in battles.

And this isn’t just a friendship meter that gives you a few profile lines.

There are actual gameplay rewards tied to it.

At Trust Level 30, you can unlock a skill.

Another skill becomes available at Trust Level 60.

You’ll also receive character improvements and additional rewards as Trust increases.

That means sticking with characters you genuinely intend to use has a long-term benefit.

I’d avoid spreading your resources and playtime equally across every character immediately. Get your main team established first and start building Trust naturally while progressing.

How Gacha Banners Work

This is where United Survival gets considerably busier.

There isn’t just one character banner.

At launch, you’ll encounter several different summon options, including the three banners associated with your initial guaranteed SR selection.

There are also more specialized banners covering areas such as:

Melee, Projectile and AoE, alongside an Equipment banner.

That gives you some ability to target the general type of character your account needs.

But there’s one part of the summon system I’m much less enthusiastic about.

Characters and Collections Share the Gacha Pool

Some banners can give you Collections as well as characters.

Keep that in mind before spending your Hero Stones.

Getting a high-rarity animation doesn’t necessarily mean the new SR character you’ve been chasing is about to appear. Your high-rarity pull may instead be a Collection.

A good Collection can obviously be extremely useful.

But if you’re specifically summoning because your account desperately needs another character, it can still feel rough.

This is another reason I’d be conservative with Hero Stones rather than throwing them at every banner that appears.

MHA United Survival Gacha Rates and Pity

The reported launch summon rates put SR characters at around 1.5%, with featured high-rarity rewards having their own listed rates depending on the banner.

More importantly, the major selector threshold is 150 pulls.

At that point, you’re able to obtain a selectable featured box for the target reward.

That’s not a small number.

If you’re playing free-to-play, I’d strongly recommend understanding exactly how a banner’s pity/selector works before dumping your Hero Stones into it.

Don’t spend 70 pulls on one banner, get frustrated, move to another, and then discover later that you’ve made your path to the character you actually wanted much longer.

Saving isn’t exciting.

Missing a selector because you impulsively spent your currency on three different banners is even less exciting.

Hero Stones Explained

Hero Stones are one of the game’s main currencies and are particularly important because they’re used around the summoning and shop economy.

You’ll earn free currency through progression, missions, events, and other activities.

Paid Hero Stones are also available.

This is a heavily monetized game, and there are plenty of places where you’re encouraged to spend: direct currency purchases, value packs, passes, shards, and other progression offers.

My advice for new players is simple:

Don’t buy anything during your first hour.

Play first.

Understand what the currencies do.

See where progression actually slows down.

Then decide whether anything is worth purchasing.

Mobile games love putting “limited” packs in front of you before you even understand what half the items inside them are.

Are the Paid Packs Worth It?

This is going to depend entirely on how much you plan to play, but some of the launch pricing is difficult for me to get excited about.

A roughly $60 Hero Stone purchase provides around 5,000 paid Hero Stones, which works out to approximately two 10-pulls at the observed summon cost.

That’s expensive.

Some packs add tickets or progression materials, but I’d still carefully calculate what you’re actually getting before buying them.

Character and Collection shards can also appear in shop offers, and their Hero Stone cost adds up quickly.

The smaller monthly pass, at around $6 in the launch setup discussed, looks considerably more reasonable if you’re already certain you’re going to play regularly.

But again, I’d spend a few days with the game before committing.

Why Are There So Many Passes?

If you open the shop and feel like you’ve accidentally entered a menu made entirely of battle passes, you’re not imagining it.

Alongside the standard monthly option, the game includes additional progression-oriented passes covering areas such as:

Training, Costume Enhancement, and Equipment Enhancement.

There’s also a Hero PR Campaign and other paid offers.

Basically, monetization is spread across several progression systems rather than existing solely in character summons.

For free-to-play players, that makes resource management even more important.

You don’t need to participate in every paid progression track. Concentrate on the free rewards available from story progression, missions, events, Patrol, and exchange shops first.

Don’t Ignore Special Missions

One of the first buttons I’d regularly check is Special Missions.

Launch-period games tend to throw a lot of extra resources into temporary missions, and United Survival is no exception.

Complete these as you’re progressing rather than leaving everything until the event is nearly over.

The objectives often overlap with things you’re already doing anyway.

Before spending Hero Stones because you’re short on something, check your unclaimed mission rewards.

Seriously. I’ve done this in enough gachas to know how easy it is to forget a completed mission tab containing exactly the resource you were about to buy.

Exchange Shops and Boss Medals

Not everything valuable comes from Hero Stones.

United Survival also has exchange shops where currencies earned through gameplay can be traded for useful items.

Boss Medals are one example of these alternative currencies.

This is another system worth checking regularly, particularly if you’re free-to-play.

Whenever a new event or game mode introduces its own currency, take a minute to open the corresponding exchange shop and see what’s actually available.

You don’t want to finish an event with a pile of unused currency because you forgot the shop existed.

Agency System Explained

Agencies are MHA United Survival’s version of guilds.

At launch, there isn’t a massive amount happening inside them, but that doesn’t mean you should completely ignore the system.

Agency/guild battles are expected to expand the feature, so joining an active Agency early is probably worthwhile if you intend to stick with the game.

Even when guild systems launch relatively bare, they have a habit of becoming important once cooperative and competitive events start appearing.

Main Story Should Be Your Early Priority

If you’re wondering what to do after finishing your initial summons, push the Main Story.

This is probably the most important beginner advice in the entire guide.

Story progression feeds you rewards and opens additional parts of the game.

You’re going to need those resources far more than you need to sit on the home screen endlessly rearranging a team that’s barely been upgraded.

Progress as far as your current team comfortably allows.

When you hit a wall, then stop and look at character levels, equipment, Collections, Trust, and other upgrades.

Upgrade with a purpose instead of spending everything the moment you receive it.

When Do Events Unlock?

As you progress, additional content becomes available through the Event area.

The launch setup includes several activities worth paying attention to.

Boss Attack

Boss Attack is your more focused single-target challenge.

Characters that excel against large waves aren’t automatically the best choices here.

This is where status effects, sustained damage, debuffs, and boss-oriented builds become much more relevant.

For example, characters capable of consistently applying Burn or DEF Down can suddenly become more appealing than somebody whose biggest strength is wiping out 30 weak enemies at once.

Challenge Battle

Challenge Battle gives you a more restricted daily activity, with three attempts per day in the launch version.

Anything with limited daily attempts immediately goes onto my “don’t forget this” list.

Even if you’re not strong enough to dominate the highest difficulty, use the attempts you have available and collect whatever progression rewards you can.

Attack-Type Stages

There are also stages built around specific attack types or team requirements.

These are one reason I wouldn’t pour literally every resource into only three characters forever.

Your main trio should get priority early, yes.

But eventually you’ll want enough depth in your roster to handle content favoring Melee, Projectile, AoE, or other specific setups.

Daily Stages

And, of course, you’ve got Daily stages.

These aren’t glamorous, but they’re usually where long-term account progression is built.

Get into the habit of clearing useful daily content instead of waiting until you’re completely out of a material.

Patrol and Idle Rewards

Beside the Main Story you’ll find the Patrol system, which essentially serves as your idle-resource generation.

The important part is straightforward:

The further you progress, the better your Patrol rewards become.

That’s another reason pushing Story early is so valuable.

Story progression isn’t only giving you immediate clear rewards. It’s also improving what your account earns while you’re away from the game.

If you have enough strength to clear another batch of Story stages, doing that before logging off can mean better passive rewards afterward.