Here is your complete Shadow of Kerensky DLC Tier List Guide for MechWarrior 5: Mercenaries, based on TTB’s preliminary tier list. This guide breaks down every new mech by class and tonnage with in-depth explanations, including pros, cons, and tier rankings.
MechWarrior 5 Mercenaries Tier List – Shadow of Kerensky DLC
S-TIER MECHS
Dire Wolf (Daishi)
Tonnage: 100
This mech is a straight-up powerhouse. The Dire Wolf doesn’t mess around — it’s all about pure, overwhelming firepower. Whether you’re running pulse lasers or other high-DPS builds, it absolutely shreds enemies. It’s the kind of mech that walks into a fight and ends it before the other side knows what happened.
Sure, it’s slow — painfully slow at times — but once you get it into position, it dominates. In late-game missions where you need something that can carry the team, the Dire Wolf is your go-to. It’s widely considered one of the strongest — if not the strongest — mech in the game.
Marauder 2
Tonnage: 100
The Marauder 2 is the ultimate bruiser. This thing is massive, tanky, and can handle a wide variety of loadouts. Whether you’re building it for laser barrages, missile spam, or ballistic brawling, it gets the job done with authority.
It’s not the fastest mech around, but it’s tough, well-armed, and dependable in every mission type. If you want a mech that can go toe-to-toe with anything the game throws at you, the Marauder 2 is a perfect pick.
Bull Shark (All Variants)
Tonnage: 95
The Bull Shark doesn’t just look mean — it hits like a truck too. It’s got excellent hardpoint placement, especially for energy builds. One of the new variants lets you run 12 energy weapons. That’s not a joke — you can literally build a laser death machine with this thing.
Weapon mounts are high up, so terrain barely slows it down. It’s not quite 100 tons, but it punches well above its weight class. Definitely an S-tier pick if you enjoy melting targets in seconds.
Atlas II
Tonnage: 100
It’s an Atlas — you already know what that means. This mech is a walking fortress. Massive armor, heavy weapon loadouts, and a battlefield presence that makes enemies think twice. The Atlas II stays true to its legacy — it may not be flashy, but it’s extremely effective.
What it lacks in speed or style, it makes up for in reliability. Perfect for players who want to anchor the front line and soak up the pressure while dishing out punishing hits.
A-TIER MECHS
Warhawk (Masakari)
Tonnage: 85
The Warhawk is a long-range nightmare. With its default setup of four ER PPCs, it’s built to punish enemies from a distance. Whether you’re playing solo or in co-op, having a Warhawk in the squad means you’re deleting targets before they even get into range.
It’s not the most agile mech, and it definitely struggles with heat, but when it comes to pure burst damage — especially at range — it’s one of the best. Ideal for players who like to stay back and blast from afar.
Timber Wolf (Mad Cat)
Tonnage: 75
The Timber Wolf is iconic for a reason. It strikes a perfect balance between speed, firepower, and flexibility. It can do just about anything — run lasers, missiles, or a hybrid build — and it’ll do it well.
It’s not the tankiest mech in the game, but it makes up for that with mobility and consistent damage output. This is one of those mechs that you can build your playstyle around. A solid choice for players who want flexibility without sacrificing strength.
Executioner (Gladiator)
Tonnage: 95
Think of the Executioner as a high-speed assault mech. It’s got a big engine, jump jets, and a built-in mask system, which gives it some surprising mobility for a mech its size. That makes it great for repositioning, flanking, or just staying alive longer than you’d expect.
The downside? That big engine takes up a lot of space, so your weapon tonnage is limited. You’ll need to be smart with your builds. But in the right hands, this mech can be absolutely terrifying. It’s fun, stylish, and performs way better than most people expect.
Longbow (All Variants)
Tonnage: 85
The Longbow is a flexible assault mech that’s mostly known for missile spam, but depending on the variant, you can lean into energy or ballistic builds too. That versatility is what earns it a spot in A tier.
If you enjoy missile-based gameplay or want a mech that can support with heavy artillery, the Longbow is a strong pick. It’s not flashy, but it’s effective — especially in missions where you want to stay back and rain down destruction.