Jujutsu Shenanigans V1.72 Update – Absolute Destruction

The Puppet Master update is one of the biggest gameplay patches Jujutsu Shenanigans has received in a while. It doesn’t just introduce a new character — it adds new combat mechanics, skill-builder upgrades, and event content that completely changes how fights feel.

If you’ve just logged in after the update and feel overwhelmed, this guide will walk you through everything added, how it actually works in matches, and what matters most for players.

Puppet Master Is Finally Playable

The biggest highlight of the patch is the full release of Puppet Master (Mechamaru) to the public.

Previously, the character was restricted or limited. Now anyone can use him.

New Variant – Absolute Destruction

This update adds a powerful new variant to Puppet Master called:

Absolute Destruction

What it changes:

  • Boosts offensive pressure
  • Enhances burst damage potential
  • Improves combo extension opportunities

This variant is designed for aggressive players who prefer overwhelming enemies with constant attacks rather than defensive zoning.

Major Mechamaru Combat Changes

These adjustments significantly improve gameplay flow.

Ultimate Special Can Be Used During Moves

This is a massive quality-of-life improvement.

Previously:

  • You had to stop attacking to use the ultimate special.

Now:

  • You can activate it mid-combo.
  • Enables advanced combo chaining.
  • Makes Puppet Master much more fluid.

Technique Charge Scaling

Technique Charge now scales based on Energy Output.

This means:

  • Higher Energy Output = stronger wall tanking and damage
  • Better defensive durability during charging

This change makes stat management more important than before.

New Domain Bullet Mechanic

When Energy Output is set to level 5, Technique Charge gains a new ability:

It fires a Simple Domain Bullet.

This adds a ranged pressure tool, allowing Puppet Master to:

  • Punish distant enemies
  • Interrupt domain activations
  • Control battlefield space

Jump Showdown Collaboration Content

This update also continues the collaboration event.

New Portal Added

A new portal now appears at:

Judgement Hall Entrance (Train Station)

This connects players to the event gameplay and timed spawn system.

New Timed Item — Real Knife

A new special item spawns every 2 hours.

Key features:

  • Turns the holder into a powerful boss
  • Enables event gameplay
  • Required for unlocking limited content

This system encourages long-session play and server coordination.

New Limited Character – Cursed Child

Players can unlock a limited character called:

Cursed Child

This is tied to event participation and is not permanently available outside the event window.

New Cursed Child Emote

An obtainable emote themed around the event was also added.

This can be earned through event interaction rather than the shop.

Skill Builder Improvements

This update heavily upgrades the skill-builder system.

New Chase Block

A new block type called Chase allows characters to automatically follow targets during certain abilities.

This makes custom characters feel more dynamic.

Variant Tag Feature

A new Variant Tag property allows:

  • Using a skill during another skill
  • Ignoring cooldown restrictions

This dramatically expands combo design possibilities.

New Visual Blocks

Three new visual elements were added:

  • Camera
  • Overlay
  • Billboard

These improve presentation and cinematic effects for custom abilities.

New State Multipliers

Two new adjustable stats:

  • SpeedMultiplier
  • JumpMultiplier

These allow creators to fine-tune mobility mechanics.

Additional Quality-of-Life Updates

Other builder improvements include:

  • Animation search feature
  • Always visible animation timings
  • Sound cancel function
  • Fixed grab and skill deletion issues

Workshop System Expansion

The Workshop system received major upgrades.

New PS+ Workshop System

Players with PS+ now have:

  • Access to an improved workshop interface
  • Better sharing tools
  • Enhanced customization settings

New Gamemode – Creator Clash

A new mode focused on:

  • Custom character battles
  • Player-created abilities
  • Competitive testing environments

Build Mode Updates

Build Mode also received usability improvements.

New NPC Playstyle — Masher

NPCs can now use a “Masher” behavior style, meaning they:

  • Attack aggressively
  • Spam abilities
  • Apply constant pressure

Export Improvements

Character export now:

  • Auto selects all text
  • Has improved readability formatting

General Additions

A new fun setting called Headcam was added.

This provides a more immersive perspective during gameplay.

Shop Additions

Three new emotes were added to the shop:

  • Ship
  • Stretch2
  • Kazotsky Kick

These are cosmetic additions only.

Major Bug Fixes

Several important gameplay issues were fixed, including:

  • Rika Downslam invincibility errors
  • Takedown cooldown problems
  • Technique Charge usability bugs
  • Lobby lock issues during Roulette
  • Exploits involving self-damage point farming
  • Softlock issues with cancel skills

These fixes improve overall stability significantly.

This patch focuses on three major areas:

  1. Expanding Puppet Master into a top-tier playable character
  2. Improving skill builder creativity tools
  3. Continuing the live event system with timed content

It’s less about adding tons of characters and more about deepening gameplay systems.

The Puppet Master release combined with system upgrades makes this one of the most impactful updates in recent months. The character now feels smoother, stronger, and more versatile, while builders gain much more control over custom designs.

For active players, the most important things to focus on right now are mastering the new Puppet Master mechanics and participating in the timed event content before it rotates out.