The long-awaitedJujutsu Beatdown Reborn Update 2.5 has officially dropped — and it’s not just a patch, it’s a complete transformation. From an entirely reworked combat energy system to sleek new visuals and deeper gameplay mechanics, this update breathes new life into the game.
Jujutsu Beatdown Reborn Update 2.5 – Codes, Finishers System
MAHORAGA – New Skills
Mahoraga has received three devastating new skills designed to make him feel like an unstoppable force while still remaining interactive and reasonably balanced. He also now has access to an air combo system and gains 20% awakening energy on kill, which extends his Mahoraga form.
Skill 1: Skullbreaker
Skullbreaker is a grab-based move that locks your opponent into a brutal close-range combo. Once grabbed, the opponent is subjected to a simple Quick Time Event (QTE) they must complete in order to escape the combo. If you choose to recast the skill before they escape, the character will throw the opponent, dealing even more damage based on how quickly you acted. If the opponent is not actively responding (for example, if they are AFK), this combo can be repeated indefinitely until they escape or you decide to throw them.
Skill 2: Impale
Impale is a high-speed dash attack that launches you toward your enemy. The unique aspect of this ability is that its wind-up time varies depending on your distance from the target. At closer ranges, the skill activates almost instantly, while longer distances introduce a noticeable charge-up before the dash occurs.
Skill 3: World Cutting Slash (Cursed Energy Variant)
World Cutting Slash is the Cursed Energy variant of Impale. It features a special timing mechanic: if you press the skill button again at the correct moment indicated on screen, the attack becomes significantly stronger.
New Finisher System – M1 Finishers
This patch introduces the foundation of a new finisher system in Jujutsu Beatdown. For now, the focus is on M1-based finishers, which are context-sensitive finishing attacks triggered during basic melee combat.
Current Finishers
- Gojo
- Yuta
Daily Rewards System
A new 28-day daily reward system has been added to reward consistent players. Every time you log in, you can claim a free reward, and the timer is based on your last login or claim—not any global timezone.
Each month, four exclusive items are introduced that are only available through this reward track. Once you complete all 28 days, the reward cycle loops back to the start, allowing you to claim gem rewards again while still unlocking the new month’s exclusives.
Rewards for This Month Include:
Four accessories, one of which is exclusive to this month
- Two titles, with one being monthly exclusive
- Two emotes, with one exclusive
- Three free cosmetic roles (covering different types)
- Two auras, with one monthly exclusive
- A large number of gems, especially near the end of the streak
Other Key Ability and Character Updates
King of Curses – Divine Weapon
A new awakening ability called Divine Weapon has been added. It is a raw, high-damage skill that speaks for itself, with its visual and destructive impact requiring no special explanation. Notably, this ability runs on a separate cooldown from its Cursed Energy variant.
Furnace (Reworked)
The King of Curses’ Furnace ability has been reworked into a one-use Cursed Energy super nuke variant of Divine Weapon. This version now includes:
- A reworked impact and explosion animation
- Burning debris that lingers and causes area damage
- A faster projectile speed
- A shortened cinematic
- Removal of ult meter drain during the animation
- A slow effect on nearby enemies during cast
Piercing Ox
Piercing Ox has received several improvements for both realism and gameplay fluidity:
- Maximum speed has been increased
- Turning now slows you down, but you regain speed quickly when moving straight again
- Releasing the ability later deals more damage, a mechanic that was previously included but now highlighted
Changes
Downslam (M1) Hitbox and destruction improved
Mahoraga Divine Slam CD Increased 10->14 (more skills, less spam)
Mahoraga’s (Summoned form) World Cutting Slash now uncounterable
Unleashed (King of Curses) stuntime on first hit increased (makes it true)
Debris no longer interacts with your camera (less annoying camera behavior)
Some CE Variants now share separate cooldowns (not most, just a new system added)
Some optimizations to memory and gameplay in general, more actively worked on in updates along with content
Slightly buff Energy gain in awakening
Shadow Prodigy Elephant — Larger hitbox for shockwave knockback (ragdoll + building collision)
Endlag increased on Honored One Red Reversal
Fixes
Fixed ‘undead bug’ (you’d essentially be dead but infinitely stay on the ground and able to attack etc)
Fixed recasting abilities such as Agito while using Bull
Fixed bull ending early and giving the cooldown back
Fixed Agito infinitely staying with the player
Fixed being able to keep and stay as Mahoraga Infinitely
Fixed Mahoraga summon skill (MAHORAGA) going on CD without summoning (SEPARATE CD’S)
Fix Totality staying with you & able to M1 on top of Agito after ult (should despawn on ult)
Fixed Max Nue not summonable after dying/resetting with Agito active
Fixed anti-team issue with Corrupted Dogs (victims could move freely after anti team procs)
Dissect SFX Fixed
Fixed Agito commonly summoning instead of Nue when CE is off
Change side-to-side to Rat Dance + add Rat Dance audio
Fix Totality + Nue usable in awakening
Using Fuga as domain ends causes red screen to stay fixed
Fix Mahoraga WCS → Off CE toggle bug (WCS CD drops to 5s instead of 30s)
Slice N Dice Hitbox Fixes
Lessened the frequency of the weird character rotation bug… will try to fully resolve next update…
fixed being able to use moves during unleashed
Client memory leaks on some abilities fixed