The Ink Game just got a wild Ink Game Playable Guards Update that allows players to take on the role of guards instead of just being survivors. This flips the script completely, giving players authority, weapons, and the power to control the flow of the game. If you’ve ever wanted to shout orders, line players up, or decide who lives and dies—this is the update for you.
Here’s a full breakdown of how the Playable Guards Update works, what you can do as a guard, and strategies to maximize the chaos (or control).
What’s New in the Ink Game Playable Guards Update
- Playable Guard Role
Instead of being just another survivor, you can now spawn in as a guard.- Guards control lines, patrol areas, and enforce the rules.
- You’re fully armed, with the ability to shoot, threaten, or punish disobedience.
- Squad Mode for Guards
This update supports multiple guards working together. You and your friends can coordinate to control entire rounds, creating hilarious or intense scenarios. - Guard Commands
Guards can:- Force players into single-file lines
- Order them to stop, walk, or move one-by-one
- Punish anyone who breaks formation or crosses restricted zones
- Roleplay Tools
- Threat mechanics (aiming, warning shots)
- Dialogue-driven intimidation
- Deciding random fates through games like rock-paper-scissors
Guard Experience
Authority Role: Guards begin each round by establishing control. Players must listen or face elimination.
Weapons & Power: You’re armed and can eliminate players who disobey.
Zone Control: Guards often restrict survivors behind invisible or set “lines.”
Player Interactions
Single-File Line: Survivors are ordered to walk one at a time. Guards pick who advances or dies.
Punishments: Guards execute players for talking back, stepping out of line, or disobeying.
Mini-Games: Sometimes guards decide survival through luck-based mechanics (ex: rock-paper-scissors).
Chaos Factor
Guards don’t always agree. Sometimes other guards turn on each other or abuse their authority, leading to unpredictable betrayals.
Guard Strategies
Establish Fear Early
Use warning shots and strict commands at the start.
Make an example of the first person to break rules—others will obey faster.
Control the Pace
Don’t let survivors rush. Keep them in single-file formations.
Use delays (countdowns, pauses) to maintain psychological control.
Use Creativity
Randomize eliminations to keep tension high.
Roleplay scenarios: “Say your last words,” “Confess your crimes,” etc.
Work with Other Guards
Split roles: one guard manages the line, another handles punishments.
Rotate authority to keep gameplay fresh and entertaining.
Survivor Counterplay
Obey or Outsmart: Survivors must carefully listen to guards. Sometimes blending in is safer than standing out.
Luck-Based Survival: Many scenarios come down to chance—be prepared for guards to enforce “games” that decide who lives.
Guard Mistakes: If a guard misfires or loses focus, survivors may get a slim chance to escape or resist.
Why This Update is Fun
Replayability: No two rounds feel the same since guards make their own rules.
Social Chaos: Guards can be tyrants, comedians, or even merciful rulers—each role changes the vibe of the game.
Squad Roleplay: Playing with friends as guards creates hilarious power struggles and betrayals.
The Playable Guards Update transforms Ink Game into a social sandbox of fear, authority, and chaos. Whether you’re enforcing order with an iron fist or messing with players just for laughs, this role keeps the game fresh and unpredictable.