Hi guys, Today we will show you the Idle Hero TD Beginner Guide and All current Wave Perks as well as research cost & max value.
Idle Hero TD Beginner Guide
Map Breakdown
Wave 0: Island Hideout
Default Stats
These first two maps are exactly the starter maps. Snow Fort can be used to push to 400 in the early game, and some will find use in the midgame push as well!
Wave 400: Barren Desert
- +30% Range
- +25% Rank EXP
- +5% Synergy Bonus
- -5% Kill Gold
This map will be your primary Rank XP farm location, and where you will likely spend most of your time!
Wave 2000: Lava Dungeon
- +75% Damage
- +50% Kill Gold
- +15% Attack Speed
- -10% Splash Damage
- -50% Rank EXP
This is where you will likely push your max wave possible, as the perks are incredible.
Wave 800: Haunted Cemetery
- -25% Skill Cooldown Time
- +100% Prestige Power
- +25% Battlepass EXP
- -35% Rank EXP
Wave 3500: Sunny Farm
- +5 Energy Income
- +5% Super Energy Chance
- +50% Super Energy Amount
- -15% Skill Cooldown Time
- -50% Damage
Niche and mostly used during an event that doubles returns on the map’s bonuses, or when you feel like explicitly farming one of the outputs. It can be difficult to reach synergies on Haunted Cemetery, and energy farming isn’t typically the best ROI of time.
Spells
Combat
- Landmines
- Blizzard
These are decent in the very early game, but drop off quickly! Landmines steal kills/xp, and blizzard is the opposite of what you want, which is to go fast!
Hero Buffs
- Strength
- Agility
Strength and Agility can be easily leveraged for quick and tangible damage output! They will make their way into plenty of load-outs of all kinds.
- Power
- Precision
Ideally paired together, but not required, these can cause massive spike damage when activated! These will find plenty of use in any push setup.
- Hawk Eyes
- Accelerate
Hawk Eyes has niche uses, but likely won’t see much loadout use. Accelerate has plenty of utility and can fill in a final slot on some builds for support.
- Enchanted
Incredible! Skill potency is huge, and this will see constant use.
Resources
These spells will see constant use!
- Rags to Riches
- Time Warp
These are the semi-niche spells that see use on gold teams and energy farm teams to name a couple.
- Trainee
- Power Plant
You have the XP and Energy farm spells which will likely be staples on most of your loadouts!
INFO
- Manual
- Bosses
- Autocast
You can click these buttons to cycle through how and when a spell triggers!
Don’t Forget
- You can save spell loadouts as presets, and freely switch between them!
- Spell Presets:
(Empty Slot, Empty Slot, Empty Slot, Empty Slot, Empty Slot)
All current Wave Perks
Chances to get in rarity
- 60% common
- 30% uncommon
- 10% rare
COMMON
- Prestiege power
- Attack speed
- Goblin hoarder gold
- Crit Chance
- Crit Hit Damage
- Enemy HP
- Damage
- Gold
- Range
- Attack speed
UNCOMMON
- Rank xp %
- Energy income
- Battle pass XP
- Skill power
- Skill cooldown
- Spell Cooldown
- Wave perk waves
- Power mage energy
RARE
- Exotic alien tech
- Shadow runes
- Training dummy XP
- Power mage spawns
- Training dummy spawn
- Goblin hoarder spawns
- Game speed
Idle Hero TD Resource – Cost and Max Values
Combat
Damage I
- Base Cost: 5
- Base Value: 5%
- Max Level: 999,999
- Max Value: 4,999,995%
- Multi Cost: 1
Total Cost: 2,499,997,500,000
Attack Speed
- Base Cost: 10
- Base Value: 3%
- Max Level: 15
- Max Value: 45%
- Multi Cost: 3
Total Cost: 144,000
Crit Chance
- Base Cost: 15
- Base Value: 1%
- Max Level: 25
- Max Value: 25%
- Multi Cost: 4
Total Cost: 32,304,675
Enemy HP
- Base Cost: 25
- Base Value: 1%
- Max Level: 25
- Max Value: 25%
- Multi Cost: 3
Total Cost: 2,640,625
Damage II
- Base Cost: 75
- Base Value: 10%
- Max Level: 999,999
- Max Value: 9,999,990%
- Multi Cost: 1
Total Cost: 37,499,962,500,000
Super Crit Damage
- Base Cost: 125
- Base Value: 5%
- Max Level: 10
- Max Value: 50%
- Multi Cost: 4
Total Cost: 3,166,625
Damage III
- Base Cost: 1,000
- Base Value: 25%
- Max Level: 999,999
- Max Value: 24,999,975%
- Multi Cost: 1
Total Cost: 499,999,500,000,000
Damage IV
- Base Cost: 10,000
- Base Value: 50%
- Max Level: 999,999
- Max Value: 49,999,950%
- Multi Cost: 1
Total Cost: 4,999,995,000,000,000
Damage V
- Base Cost: 100,000
- Base Value: 75%
- Max Level: 999,999
- Max Value: 74,999,925%
- Multi Cost: 1
Total Cost: 49,999,950,000,000,000
Skills
Skill Duration
- Base Cost: 100
- Base Value: 1 second
- Max Level: 5
- Max Value: 5 seconds
- Multi Cost: 4
Total Cost: 97,900
Spell Duration
- Base Cost: 100
- Base Value: 1 second
- Max Level: 5
- Max Value: 5 seconds
- Multi Cost: 4
Total Cost: 97,900
Progress
Max Game Speed
- Base Cost: 50,000
- Base Value: 1
- Max Level: 1
- Max Value: 1
- Multi Cost: 5
Total Cost: 50,000
Resources
Kill Gold I
- Base Cost: 5
- Base Value: 5%
- Max Level: 999,999
- Max Value: 4,999,995%
- Multi Cost: 1
Total Cost: 2,499,997,500,000
Prestige Power I
- Base Cost: 10
- Base Value: 10%
- Max Level: 999,999
- Max Value: 9,999,990%
- Multi Cost: 1
Total Cost: 4,999,995,000,000
Rank EXP
- Base Cost: 25
- Base Value: 1
- Max Level: 999,999
- Max Value: 999,999
- Multi Cost: 2
Total Cost: 8,333,320,833,343,060,000
Kill Gold II
- Base Cost: 75
- Base Value: 10%
- Max Level: 999,999
- Max Value: 9,999,990%
- Multi Cost: 1
Total Cost: 37,499,962,500,000
Prestige Power II
- Base Cost: 150
- Base Value: 25%
- Max Level: 999,999
- Max Value: 24,999,975%
- Multi Cost: 1
Total Cost: 74,999,925,000,000
Boss EXP
- Base Cost: 250
- Base Value: 5%
- Max Level: 10
- Max Value: 50%
- Multi Cost: 2
Total Cost: 96,250
Super Gold
- Base Cost: 300
- Base Value: 5%
- Max Level: 10
- Max Value: 50%
- Multi Cost: 3
Total Cost: 907,500
Super Exp
- Base Cost: 300
- Base Value: 5%
- Max Level: 10
- Max Value: 50%
- Multi Cost: 3
Total Cost: 907,500
Kill Gold III
- Base Cost: 1,000
- Base Value: 25%
- Max Level: 999,999
- Max Value: 24,999,975%
- Multi Cost: 1
Total Cost: 499,999,500,000,000
Prestige Power III
- Base Cost: 2,500
- Base Value: 50%
- Max Level: 999,999
- Max Value: 49,999,950%
- Multi Cost: 1
Total Cost: 1,249,998,750,000,000
Kill Gold IV
- Base Cost: 10,000
- Base Value: 50%
- Max Level: 999,999
- Max Value: 49,999,950%
- Multi Cost: 1
Total Cost: 4,999,995,000,000,000
Prestige Power IV
- Base Cost: 40,000
- Base Value: 75%
- Max Level: 999,999
- Max Value: 74,999,925%
- Multi Cost: 1
Total Cost: 19,999,980,000,000,000
Kill Gold V
- Base Cost: 100,000
- Base Value: 75%
- Max Level: 999,999
- Max Value: 74,999,925%
- Multi Cost: 1
Total Cost: 49,999,950,000,000,000
Ultra Bosses
Goblin Boss Cooldown
- Base Cost: 25
- Base Value: 3%
- Max Level: 15
- Max Value: 45%
- Multi Cost: 3
Total Cost: 360,000
Power Mage Cooldown
- Base Cost: 100
- Base Value: 3%
- Max Level: 15
- Max Value: 45%
- Multi Cost: 3
Total Cost: 1,440,000
Trainer Boss Cooldown
- Base Cost: 1,000
- Base Value: 3%
- Max Level: 15
- Max Value: 45%
- Multi Cost: 3
Total Cost: 14,400,000