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Haikyu Fly High Memory Tier List (September 2025)

Aaron by Aaron
September 6, 2025
in Guides
Haikyu Fly High Memory Tier List
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If you’re not sure which Memories are the best in the Haikyu Fly High, this Haikyu Fly High Memory Tier List breaks them down by tier — from the absolute strongest (SS) to the weakest (C).

I’ve explained what each Memory does and why it ranks where it does.

Contents hide
1 Haikyu Fly High Memory Tier List (September 2025)
2 S Tier
3 A Tier
4 B Tier
5 C Tier
6 Recommended

Haikyu Fly High Memory Tier List (September 2025)

WAKATOSHI USHIJIMA – Awareness Boost

This Memory increases your Awareness stat by 10%. If you manage to push your Awareness above 20%, it gives you extra Strength based on the extra amount, up to a massive 50% Strength bonus. It rewards characters that build Awareness aggressively and gives one of the biggest offensive boosts when you manage it.

ASAHI AZUMANE – Power Attack Boost

With this Memory equipped, you get 18% more Power Attack if your stamina is above 50. On top of that, any Power Spike that costs over 20 stamina gets another 16% Power Attack. It’s very reliable because staying above 50 stamina is easy, and the bonus hits hard, especially on stamina-heavy spike skills.

DAICHI SAWAMURA – Receive/Power Attack Boost

This one starts by giving you 10% extra Receive stat. But the real power comes from the passive effect: every time your team uses up 20 stamina, all Power-type allies gain a Grit stack. Each stack gives +2% Power Attack, and you can get up to 10 stacks. This means your entire team keeps getting stronger just by playing normally with high-cost skills.

S Tier

RYUNOSUKE TANAKA – Attack Boost

You get 10% more Power Attack all the time, and the first two Power Spike ultimates you use get an extra 18% Power Attack on top. It’s great for early-game pressure and helps you secure kills fast at the start of the match.

KEI TSUKISHIMA – Block Boost

This Memory increases your Block stat by 10%. And if you use a Block Ultimate against an opponent who is already debuffed, that Block move gets an extra 16% scaling. It works really well with teams that apply debuffs because the bonus is easy to trigger.

KANJI KOGANEGAWA – Set & Block Boost

You get 8% extra Set stat right away. If your block succeeds (not BAD), the next Power Spike your team uses gets its stamina cost cut by 10%. If your block fails (BAD), your next block gets +16% Block stat instead. So no matter what happens, this memory gives your team a bonus.

HAJIME IWAIZUMI – Receive/Power Attack Boost

This one gives a 10% boost to your Receive stat. When you land a critical Power Spike Ultimate, it boosts your Power Attack stat by 8% of your current Receive stat, and this buff lasts across the next three rotations. It’s strong in teams that focus on crits and converts defensive power into offense.

TAKEHITO SASAYA – Block & Power Attack Boost

You get 6% Power Attack and Block by default. But if your team is behind in score, your Power Spike damage gets an extra 14% scaling. This Memory shines when you’re trying to come back in the match and still gives a solid baseline when you’re not.


A Tier

LEV HAIBA – Receive/Quick Spike Boost

This boosts the Receive stat of your back row by 6%. If you land a Perfect Receive, your next Quick Spike Ultimate gets 12% more Quick Attack power. It’s a good choice for teams that rotate fast and rely on quick spikes, though it depends on precise timing.

TOBIO KAGEYAMA (Practice) – Attack Boost

This gives 10% Serve stat. After using a setter dump Ultimate, your Strength goes up by 10%, and you gain even more based on 15% of your Awareness. It fits well for offensive setters, especially if they like to surprise with dump attacks.

KENTARO KYOTANI – Attack Boost

You get 6% Strength for all Power-type allies. When an opponent’s stamina drops below 60%, their Block gets reduced by 8% for the next three rotations. The effect only triggers once per player per set, but it adds pressure on opponents when they start running low on stamina.

TETSURO KUROO (Practice) – Attack Boost

This gives 8% Awareness by default. Whenever you block, it raises your Defense Technique by 12% of your Strength stat. It’s a passive bonus that helps you tank better, though it doesn’t directly help with offense.

TAKANOBU AONE – Defense Boost

You get 8% more Defense Technique. On non-bad blocks, the enemy loses 2 stamina, or 3 stamina if they’re a Power-type. It doesn’t add much to your own block strength but can wear enemies down slowly if used right.

B Tier

SHOYO HINATA – Awareness Boost

You get a 10% Set stat boost. Once your tempo stat reaches over 10, this Memory reduces the opponent’s Block State by 8%, but it only works once per match. It has value, but you can’t trigger it more than once, so it’s not ideal for long-term scaling.

TORU OIKAWA (Practice) – Attack Boost

This Memory increases your Set stat by 10%. Once your tempo goes above 10, it starts boosting your team’s Awareness by 1% each time, up to 10%. The scaling is very slow and usually doesn’t reach full value until late in the match, which makes it less impactful overall.

C Tier

KENJI FUTAKUCHI – Block Boost

This gives a 10% Block stat boost. For every Block-type teammate you have, it increases your Ultimate power by 3.2% of your Ultimate stat. The bonus only works in very specific team setups where everyone is a blocker, so it’s too niche for general use.

YU NISHINOYA – Defense Boost

Your back row gets a 4% Save boost. When you use a Receive skill that costs more than 8 stamina, you gain +10% Receive and recover 2 stamina. It helps your own rotation and is solid for Liberos, but it doesn’t help the team much or provide any high-scaling value.

Recommended

If you’re not spending a lot on the game, I strongly recommend pulling from the Memory Select Recruit banner. There are a few key picks here that give a lot of value even without heavy investment.

Tsukishima’s memory is one of the best in the entire game for middle blockers. It’s defensive, but also gives your team extra spike strength when debuffs are in play.

Nishinoya’s memory is the only one specifically made for Liberos, and it acts almost like a dupe for his SSR version, giving him even better rotation uptime.

Kageyama’s memory is great if your setter uses dump ultimates, and while it sits in A Tier, it fits naturally into a lot of team comps.

Oikawa’s memory is another setter-friendly one. It may scale slowly, but it’s easy to slot into any rotation.

Hinata’s memory, even though it’s B Tier, works on middle blockers and is very easy to trigger in most games, especially for early teams.

Also Read: HAIKYU Fly High Tier List

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