Today, we’re diving into the Shachi Kagune in Ghoul Re. This Kagune has made quite a splash, and in this GHOUL RE Shachi Guide, we’ll show you all its attacks and abilities.
We’ll break down the M1s, Crit Move, Z Move, X Move, and C Move to help you understand whether Shachi is a viable choice for your playstyle. Let’s take a closer look at what this Kagune can really do!
GHOUL RE Shachi Guide – All Moves and
Basic Attacks (M1s)
The M1 basic attacks for the Shachi Kagune are visually striking, with smooth animations and a decent speed. However, in terms of damage, they’re nothing to write home about. They work well in close-range combat, but they won’t win any fights by themselves. If you’re looking for a Kagune that can dish out heavy hits quickly, the Shachi Kagune might not be the best choice.
- Range: Close-range
- Damage: Average
- Speed: Decent, but not extraordinary
In short, the M1 attacks are functional but nothing game-changing. They’re great for casual encounters but won’t carry you through tougher battles.
Crit Move
The Crit Move for the Shachi Kagune has a lot of potential, but right now, it’s underwhelming. In the showcase, it was noted that the move didn’t register damage properly, and the reaction was simply: “That’s garbage.” It’s possible the move is buggy or still in need of balancing.
- Effectiveness: Low
- Buggy?: Yes, may need fixing
At the moment, the Crit Move is highly inconsistent and likely needs a bug fix to become useful. Until then, don’t rely on it in serious fights.
Z Move
The Z Move is another attack that falls flat. Initially, it was hoped that this move would provide utility or an ability to break through blocks, but it didn’t perform as expected. Even when tested, the move lacked power and didn’t seem to have the desired effect.
- Block Break: Unclear, but likely ineffective
- Impact: Weak, unimpressive
Overall, the Z Move is one of the least impressive abilities of the Shachi Kagune. Unless it gets a buff or rework, it won’t contribute much to your strategy.
X Move
When testing the X Move, the major issue that stood out was the hitbox. It’s extremely difficult to land, and unless your opponent is standing perfectly still, the chances of connecting with this move are minimal.
- Hitbox: Poor
- Effectiveness: Low
In its current state, the X Move is hard to land and doesn’t have the impact needed to make it viable in combat. A hitbox adjustment could make this move more useful.
C Move (Long-Range)
The C Move for the Shachi Kagune was designed to be a long-range attack, but it doesn’t quite live up to expectations. While the move has a long range in theory, you’ll find that you need to be positioned at a very specific distance to actually land it. Even then, the move is difficult to land consistently.
- Range: Long, but inconsistent
- Effectiveness: Low, difficult to land
The C Move could be great if it worked as intended, but right now, it’s just too inconsistent to rely on in any serious fights.
After testing and reviewing, the Shachi Kagune falls short in terms of both damage output and reliability.