If you are playing ForgeTax and want to get better at forging swords, relics are one of the most important things you need to understand. They can give you more Success or Great tickets, protect your swords from breaking, increase sword value, improve Frenzy, and even give you extra swords or shop credits.
In this post, we will tell you about all the relics available in ForgeTax, what each one does, how many swords it costs, and which day it starts appearing in the shop. I will also explain the special Day 1 starter relics so you know what you are choosing at the beginning.
I recommend reading through the relic effects before spending your swords. Some relics are much better for making money, while others are designed to help you build high-level swords safely. Once you understand what each relic does, you can choose the ones that fit your ForgeTax strategy instead of buying them randomly.
ForgeTax Relics and Swords Guide – Effect, Cost (October 2026)
From Day 2 onward, the relic shop normally offers three paid relics each day. The number shown beside a relic’s shop day is the number of swords it costs.
For example, Ash Sieve — Day 2 · 1 means Ash Sieve starts appearing from Day 2 and costs 1 sword.
There are also a few relics that are not currently available in the normal shop because they are unavailable or obtained in another way.
Day 1 Starter Gift Relics
On Day 1, ForgeTax gives you three relics from a pool of eight for free. You choose one relic to keep, while the other two disappear. You cannot reroll this gift, so your first choice is important.
Bent Nail
Effect: +4 Success tickets.
Cost: Free Day 1 gift
This is a very straightforward starting relic. The extra Success tickets make it easier to improve your sword without relying completely on your normal ticket supply.
Black Knot
Effect: Break chance reduced by 10%.
Cost: Free Day 1 gift
Black Knot is a safe choice if you do not want your swords breaking too often. A flat reduction to Break chance can be useful throughout a run, especially when you start pushing swords to higher levels.
Inspection Stamp
Effect: Each Success or Great increases sword value by 100 G.
Cost: Free Day 1 gift
This relic is great if you want to focus on money. Every time you get a Success or Great, your sword becomes more valuable, so successful forging directly improves your payout.
Sealing Stone
Effect: +2 Hold tickets. Every 2 consecutive Holds gives +1 level.
Cost: Free Day 1 gift
Sealing Stone gives you extra Hold tickets while also rewarding consecutive Holds. If you like building around Hold results, this can become surprisingly useful.
Cracked Splice
Effect: Each Damage reduces the sword’s Break chance by 15%, up to 60%.
Cost: Free Day 1 gift
Cracked Splice is useful for players who are comfortable taking Damage while forging. Every Damage makes the current sword safer, and the Break chance reduction can stack up to 60%.
Sealed Heart
Effect: Each Hold gives +1 extra level to the next Great, up to +4.
Cost: Free Day 1 gift
This relic works especially well when you can consistently get Hold results. Instead of wasting those Holds, you can turn them into stronger Great results later in the sword’s forging process.
Leather Loop
Effect: Forging speed outside Frenzy +20%.
Cost: Free Day 1 gift
Leather Loop is focused on speed rather than directly increasing sword value. If you prefer a faster forging experience, this is a useful starting option.
Lucky Coal
Effect: +1 Great ticket.
Cost: Free Day 1 gift
Lucky Coal gives you an extra Great ticket from the start. Great results are valuable because they can help you push swords to higher levels and activate other relic effects.
Day 2 Relics
Ash Sieve
Effect: When a sword breaks, gain 500 G.
Cost: 1 sword
Ash Sieve gives you some value back whenever a sword breaks. Instead of getting nothing from an unlucky break, you receive 500 G.
Blunt Mallet
Effect: Convert 1 Damage ticket into a Success ticket.
Cost: 1 sword
Blunt Mallet is useful when you have more Damage tickets than you want. It lets you turn one of those Damage tickets into a Success ticket, giving you more control over your forging results.
Bound Idol
Effect: The first time each sword reaches +4, +8, +12 and so on, its value rises by 15%.
Cost: 1 sword
Bound Idol rewards you for reaching important level milestones. Every time a sword reaches +4, +8, +12 or another matching milestone for the first time, its value gets a 15% increase.
Charcoal Pouch
Effect: Sword base value +80 G.
Cost: 1 sword
This is one of the simplest economy relics. Every sword starts with an additional 80 G of base value, making it useful if you want a consistent boost rather than a complicated effect.
First Brand
Effect: If a sword’s first strike is Success or Great, gain +2 extra levels.
Cost: 1 sword
First Brand rewards you for starting a sword with a good result. Getting Success or Great on the first strike immediately gives you two extra levels.
Heavy Paperweight
Effect: Each Hold increases sword value by 180 G.
Cost: 1 sword
If your strategy produces lots of Holds, Heavy Paperweight can turn those results directly into money.
Iron Signet
Effect: Sword value +15%.
Cost: 1 sword
Iron Signet is another simple economy relic. It increases the sword’s overall value by 15%, making it useful for players who mainly want higher tribute returns.
Leather Loop
Effect: Forging speed outside Frenzy +20%.
Cost: 1 sword
If you did not select Leather Loop as your Day 1 gift, you can later find it in the shop from Day 2 onward.
Lucky Coal
Effect: +1 Great ticket.
Cost: 1 sword
Lucky Coal remains useful throughout a run because the extra Great ticket gives you another chance to get a strong result.
Patched Apron
Effect: Each Damage increases sword value by 140 G.
Cost: 1 sword
Patched Apron turns Damage into additional value. It can work particularly well with builds that already have relics benefiting from Damage results.
Patient Weight
Effect: +3 Hold tickets.
Cost: 1 sword
Patient Weight gives you three additional Hold tickets, making it a good choice for a Hold-focused strategy.
Red Thread
Effect: After Hold, the next strike’s Break chance is reduced by 20%.
Cost: 1 sword
Red Thread gives you extra protection after a Hold. If your next strike is dangerous, the 20% Break chance reduction can help keep your sword alive.
Sealing Stone
Effect: +2 Hold tickets. Every 2 consecutive Holds gives +1 level.
Cost: 1 sword
Sealing Stone combines extra Hold tickets with a reward for getting consecutive Holds. It becomes stronger when you build around Hold-based effects.
Wax Effigy
Effect: Every 2 matching results in a row increases sword value by 150 G.
Cost: 1 sword
Wax Effigy rewards consistency. If you get the same result twice in a row, you receive another 150 G of sword value.
Worn Whetstone
Effect: Convert 2 Hold tickets into Success tickets.
Cost: 1 sword
Worn Whetstone is useful when you have too many Hold tickets and want more Success opportunities instead.
Undertaker’s Chalice
Effect: When a sword breaks, offer 30% of its peak value as scrap tribute.
Cost: 1 sword
Undertaker’s Chalice gives broken swords another purpose. When a sword breaks, 30% of its peak value can be used as scrap tribute.
Day 3 Relics
Blind Die
Effect: After Damage or Hold, gain +3 Great tickets on the next strike.
Cost: 1 sword
Blind Die can be very powerful when you are able to trigger Damage or Hold before an important strike. It gives you three extra Great tickets on that next strike.
Chained Hourglass
Effect: Each Hold outside Frenzy has a 50% chance to add 1 Frenzy charge.
Cost: 1 sword
Chained Hourglass connects Hold results with Frenzy. Every Hold outside Frenzy has a 50% chance to give you an additional Frenzy charge.
Closed Third Eye
Effect: After Hold, the next strike gains 4 Success tickets.
Cost: 1 sword
This relic makes Holds more useful by giving your next strike four extra Success tickets.
Cold Teacup
Effect: Each Hold increases sword value by 6%.
Cost: 1 sword
Cold Teacup is another strong option for Hold-focused builds. Each Hold makes the sword worth 6% more.
Cracked Wristwatch
Effect: Each Damage outside Frenzy adds 1 Frenzy charge.
Cost: 1 sword
If you regularly take Damage, Cracked Wristwatch lets those results build toward Frenzy.
Double Knot
Effect: Every 2 consecutive Success or Great results increases sword value by 10%.
Cost: 1 sword
Double Knot rewards you for maintaining a streak of good results. Two consecutive Successes or Greats increase the sword’s value by 10%.
Hungry Molar
Effect: When a +4 or higher sword breaks, the next unforged +0 sword gains 4 Success tickets for its lifetime.
Cost: 1 sword
Hungry Molar turns a broken higher-level sword into a benefit for your next fresh sword. If a +4 or higher sword breaks, your next +0 sword gets four permanent Success tickets.
Iron Comb
Effect: Each Damage adds 5% of the pre-Damage level value to the sword.
Cost: 1 sword
Iron Comb gives you extra sword value when Damage happens. The bonus is based on the sword’s value before the Damage occurred.
Iron Hoop
Effect: −2 Break tickets.
Cost: 1 sword
Iron Hoop directly reduces Break tickets by two, making it another simple defensive relic.
Little Wind Bell
Effect: Each Hold adds +1 extra level to the next Success, up to +2.
Cost: 1 sword
Little Wind Bell lets Holds prepare your next Success for a stronger level increase, with the bonus reaching up to +2.
Thorn Weight
Effect: Sword value +10%. Convert 2 Hold tickets into Damage tickets.
Cost: 1 sword
Thorn Weight gives you a permanent 10% sword value increase while also allowing two Hold tickets to be converted into Damage tickets.
Broken Holy Sword
Effect: Pass 30% of a broken sword’s enhancement to the next unforged +0 sword. Inheriting enhancement grants 3 Frenzy charges. Enhancement and charges add together with Dawn Scabbard.
Cost: 1 sword
Broken Holy Sword is designed around recovering value from broken swords. You can transfer part of the broken sword’s enhancement to your next fresh sword and also receive three Frenzy charges.
Cracked Crown
Effect: Retain 50% of the level value lost to Damage.
Cost: 1 sword
Cracked Crown reduces the punishment from Damage by allowing you to keep half of the level value that would normally be lost.
Cracked Splice
Effect: Each Damage reduces this sword’s Break chance by 15%, up to 60%.
Cost: 2 swords
Cracked Splice becomes available as a two-sword relic in the shop. The more Damage the sword takes, the safer it becomes, up to a maximum 60% Break chance reduction.
Golden Nail
Effect: +2 Great tickets.
Cost: 2 swords
Golden Nail gives you two additional Great tickets, making it a stronger version of the basic Great-ticket relics.
Grudge Nail
Effect: When a sword breaks, bank one-use Great tickets equal to its level.
Cost: 2 swords
Grudge Nail makes broken swords more valuable by banking Great tickets based on the level of the sword that broke.
Mourning Knot
Effect: Each failed tribute permanently adds 1 Great ticket for this run.
Cost: 1 sword
If you fail tributes, Mourning Knot makes each failure contribute toward your future Great-ticket supply.
Scorched Charm
Effect: Each Success or Great outside Frenzy reduces this sword’s Break chance by 3%, up to 18%.
Cost: 1 sword
Scorched Charm rewards successful results with additional safety. Successes and Greats outside Frenzy gradually reduce Break chance, up to 18%.
Sealed Heart
Effect: Each Hold adds +1 extra level to the next Great, up to +4.
Cost: 2 swords
Sealed Heart is a strong choice if your build generates plenty of Holds. Those Holds can prepare a future Great with up to four additional levels.
Third Hand
Effect: Every 2 consecutive Successes or Greats gives +1 extra level.
Cost: 2 swords
Third Hand rewards you for keeping a streak of Successes and Greats. Every two consecutive results give the next progression an additional level.
Worn Voucher
Effect: 1 free relic shop reroll each round.
Cost: 2 swords
Worn Voucher gives you a free relic shop reroll every round, which can be extremely useful when you are searching for specific relics.
Day 4 Relics
Collector’s Hook
Effect: After rerolling, trade the round’s first unforged +0 sword for 2 relic shop sword credits.
Cost: 2 swords
Collector’s Hook turns an unused fresh sword into shop credits after you reroll. This can help you gain more flexibility when buying future relics.
Cracked Bell
Effect: Each Great increases sword value by 20%.
Cost: 1 sword
Cracked Bell is excellent for Great-focused builds because every Great gives the sword another 20% value increase.
Defeated King’s Seal
Effect: Each Damage adds +1 extra level to the next Great.
Cost: 3 swords
Damage becomes useful with this relic because each Damage prepares your next Great to gain an additional level.
Ember Locket
Effect: The first normal strike of each sword gives +2 Frenzy charge.
Cost: 2 swords
Ember Locket helps you reach Frenzy more quickly by giving two Frenzy charges at the start of each sword.
Interlocking Weights
Effect: If Success or Great follows Damage, gain +2 extra levels.
Cost: 2 swords
This relic rewards you for recovering from Damage with a Success or Great. When that happens, you gain two extra levels.
Journeyman Badge
Effect: After a completed tribute, all swords in the next supply start at least at +2.
Cost: 2 swords
Journeyman Badge gives your next supply a strong starting point after completing a tribute. Every sword starts at least at +2.
Lightning Mark
Effect: A Great outside Frenzy reduces the next strike’s Break chance by 40%.
Cost: 1 sword
Lightning Mark gives a huge temporary defensive bonus after a Great outside Frenzy. The next strike becomes much safer.
Silver Tuning Fork
Effect: Each Great outside Frenzy grants +1 extra level.
Cost: 2 swords
Silver Tuning Fork directly rewards Great results outside Frenzy with an additional level.
Sleeping Ember
Effect: Each Hold has a 70% chance to grant +1 level.
Cost: 3 swords
Sleeping Ember gives Holds a chance to directly increase your sword’s level, making Hold-focused strategies more rewarding.
Soot Censer
Effect: If the result differs from the previous one, sword base value +20 G.
Cost: 2 swords
Soot Censer rewards changing results. Whenever your current result is different from the previous result, your sword gets another 20 G of base value.
Unbroken Oath
Effect: Each Damage has a 70% chance to grant +1 level.
Cost: 2 swords
Damage is not always bad with Unbroken Oath. Every Damage has a 70% chance of giving you an additional level.
Wirebound Scabbard
Effect: The first Break each round becomes Damage.
Cost: 2 swords
Wirebound Scabbard protects you from the first Break each round by changing it into Damage instead.
Worn Grip
Effect: Forging speed +15%.
Cost: 2 swords
Worn Grip simply makes forging faster. It is useful if you want a consistent speed increase.
Day 5 Relics
Black Iron Stone
Effect: At +8 or higher, sword value +30%.
Cost: 2 swords
Black Iron Stone is aimed at higher-level swords. Once your sword reaches +8 or more, its value receives a 30% increase.
Bronze Cog
Effect: Each Success adds 1 Success ticket to this sword.
Cost: 3 swords
Bronze Cog lets Success results build additional Success tickets on the same sword, making successful forging progressively stronger.
Dragonscale Tongs
Effect: At +6 or higher, Break chance is reduced by 25%.
Cost: 2 swords
Once your sword reaches +6, Dragonscale Tongs gives it a substantial 25% Break chance reduction.
Echo Hammer
Effect: Each Success or Great has a 25% chance to give an extra +1 level.
Cost: 2 swords
Echo Hammer gives your Success and Great results a chance to become even better. One in four such results can provide another level.
Giant’s Spine
Effect: Every 2 Damages turn the next Break into Damage. Stores 1 protection; its Damage does not count.
Cost: 2 swords
Giant’s Spine builds protection through Damage. After two Damages, your next Break can be turned into Damage instead.
Glass Hourglass
Effect: Greats during Frenzy grant +3 levels.
Cost: 2 swords
If you can maintain Frenzy, Glass Hourglass makes Great results extremely valuable by giving three additional levels.
Golden Cog
Effect: Each Success increases sword base value by 30 G.
Cost: 2 swords
Golden Cog turns every Success into extra base value, making it a solid economy relic for Success-focused builds.
Ossuary King’s Scabbard
Effect: When a +7 or higher sword breaks, permanently gain 1 ticket of its previous result for this run.
Cost: 3 swords
Ossuary King’s Scabbard gives you a permanent benefit when a high-level sword breaks. If the sword was +7 or higher, you gain one ticket matching its previous result.
Sealed Rebate
Effect: Tribute requirement reduced by 10%.
Cost: 2 swords
Sealed Rebate makes tributes easier by reducing the amount you need to pay by 10%.
Smith’s Testament
Effect: Fully pay tribute with a +10 or higher sword: one sword in the next supply starts at 30% of its level.
Cost: 2 swords
Smith’s Testament rewards you for completing a tribute with a very high-level sword. Your next supply then gets a sword starting at 30% of that sword’s level.
Tax Tally
Effect: Each full tribute payment gives +1 relic shop sword credit.
Cost: 3 swords
Tax Tally gives you extra relic shop credits whenever you fully pay a tribute, helping you purchase more relics later.
Day 6 Relics
Bell Collar
Effect: Each strike during Frenzy increases sword value by 5%.
Cost: 2 swords
Bell Collar is designed for Frenzy builds. Every strike during Frenzy makes your sword more valuable by another 5%.
Headless Bell
Effect: When Frenzy ends, +1 level.
Cost: 2 swords
Headless Bell gives you one extra level when your Frenzy ends, providing a small reward for using Frenzy.
Obsidian Eye
Effect: At +8 or higher, convert 2 Success tickets into Great tickets.
Cost: 2 swords
Once your sword reaches +8, Obsidian Eye allows you to turn two Success tickets into Great tickets, giving you access to stronger results.
Red Hourglass
Effect: Frenzy duration +1 second.
Cost: 2 swords
Red Hourglass extends your Frenzy by one second, giving you more time to take advantage of Frenzy effects.
Royal Spike
Effect: +6 Success tickets.
Cost: 2 swords
Royal Spike provides a large supply of six extra Success tickets, making it a strong option for Success-focused builds.
Silver Supply Writ
Effect: From the next merchant visit, basic sword stock +2.
Cost: 2 swords
Silver Supply Writ increases the basic sword stock by two at the next merchant visit, giving you more swords to work with.
Butterfingers
Effect: +3 Break tickets. +5 Great tickets.
Cost: 3 swords
Butterfingers is a risky relic because it adds Break tickets, but it also gives you five Great tickets. It can be useful for aggressive builds that are willing to accept more Break risk.
Dawn Scabbard
Effect: Pass 40% of a broken sword’s enhancement to the next unforged +0 sword. Inheriting enhancement grants 4 Frenzy charges. Enhancement and charges add together with Broken Holy Sword.
Cost: 3 swords
Dawn Scabbard works similarly to Broken Holy Sword but transfers 40% of the broken sword’s enhancement and gives four Frenzy charges when that enhancement is inherited.
Dragon’s Pardon
Effect: Prevent death once, lower Rage by 1, then vanish.
Cost: 4 swords
Dragon’s Pardon is a powerful emergency relic. It can save you from death once, but it disappears after activating.
King’s Empty Cup
Effect: Each Hold adds 1 Great ticket to this sword.
Cost: 3 swords
King’s Empty Cup turns every Hold into a Great ticket, making it especially powerful when combined with Hold-focused relics.
Phoenix Ash
Effect: Once per sword, prevent a Break at the cost of 40% of its value.
Cost: 3 swords
Phoenix Ash gives each sword one chance to survive a Break. The tradeoff is losing 40% of the sword’s value.
Sickle and Hammer
Effect: Set each outcome’s base ticket count to 5.
Cost: 4 swords
Sickle and Hammer changes the basic ticket setup so every outcome starts with five tickets. This can significantly change how your forging strategy works.
Split Twin Mirror
Effect: Every 2 identical results in a row repeats the last relic value bonus.
Cost: 3 swords
Split Twin Mirror rewards repeated results by repeating the previous relic value bonus after two identical results.
Wandering Ghost’s Ledger
Effect: Merchants bring 2 extra offers from their next visit.
Cost: 3 swords
This relic gives you two additional merchant offers on the next visit, giving you more choices when shopping.
Day 7 Relics
Pocket Hearth
Effect: Sword base value +20 G per full tribute payment made this run.
Cost: 3 swords
Pocket Hearth gets stronger as you complete more full tribute payments. Each one permanently adds another 20 G to sword base value.
Abyssal Pearl
Effect: +3 Damage tickets. The first 2 Damages of each sword do not lower its level. Damage relics still activate.
Cost: 4 swords
Abyssal Pearl looks risky because it adds Damage tickets, but the first two Damages do not reduce your sword’s level. Damage-based relics still activate normally.
Ceaseless Driveshaft
Effect: Every 2 Successes gives an extra +1 level.
Cost: 4 swords
Ceaseless Driveshaft rewards repeated Successes by giving an additional level after every two Success results.
Eternal Seed
Effect: +6 Hold tickets. Each Hold increases sword base value by 40 G.
Cost: 4 swords
Eternal Seed is a strong Hold and economy relic. You get six Hold tickets, and every Hold also adds 40 G to the sword’s base value.
Perfect Mana Core
Effect: +6 Great tickets during Frenzy.
Cost: 4 swords
Perfect Mana Core gives you six additional Great tickets while Frenzy is active, making it particularly strong for Frenzy builds.
Possessed Bellows
Effect: Forging speed +30% during Frenzy.
Cost: 3 swords
Possessed Bellows greatly increases forging speed during Frenzy. If you frequently activate Frenzy, this can save a lot of time.
Royal Change
Effect: Apply 30% of excess tribute toward the next requirement, reducing it by up to 30%.
Cost: 4 swords
Royal Change lets you carry part of your excess tribute toward the next requirement. The reduction can reach up to 30%.
Unyielding Cornerstone
Effect: The first Break of each sword becomes Damage.
Cost: 4 swords
This relic protects every sword from its first Break by turning that Break into Damage instead.
Day 8 Relics
Supply Permit
Effect: Receive 1 extra sword each round, starting next round.
Cost: 4 swords
Supply Permit increases your sword supply by one sword every round, starting from the next round.
Dragon Heart
Effect: At +7 or higher, each Success or Great increases sword value by 15%.
Cost: 4 swords
Dragon Heart becomes active at +7. From there, every Success or Great can increase the sword’s value by another 15%.
Seal of Twins
Effect: Each surviving strike has a 2% chance to duplicate the sword.
Cost: 4 swords
Seal of Twins gives surviving strikes a small chance to duplicate the sword. At only 2%, it is luck-based, but successful duplicates can be extremely valuable.
Undertaker’s Ledger
Effect: When a +7 or higher sword breaks, gain 1 extra sword next day. Up to 2 per day.
Cost: 4 swords
Undertaker’s Ledger gives you extra swords when high-level swords break. You can receive up to two extra swords per day from this effect.
Undying Wick
Effect: Frenzy duration +2 seconds.
Cost: 4 swords
Undying Wick extends Frenzy by two seconds, making it a strong choice for players building around Frenzy.
Day 9 Relics
Dragon Signet
Effect: At +12 or higher, sword value +50%.
Cost: 3 swords
Dragon Signet is designed for extremely high-level swords. Once you reach +12, the sword gets a massive 50% value increase.
Oracle Die
Effect: +4 Great tickets.
Cost: 3 swords
Oracle Die gives you four extra Great tickets, making it a useful high-tier option for Great-focused builds.
Day 10 Relic
Lifetime Contract
Effect: Issued swords start at +7. Swords no longer need heating.
Cost: 5 swords
Lifetime Contract is one of the biggest late-game relics. Your issued swords start at +7, and you no longer need to heat swords. Because of how powerful this effect is, it costs five swords and only begins appearing from Day 10.
Relics Not Currently in the Shop
Relief Sack
Effect: Receive 1 extra sword in the round after a failed tribute.
Relief Sack is not currently available in the normal relic shop. Its effect gives you an additional sword after failing a tribute.
Copper Ledger
Effect: Unavailable while being redesigned.
Copper Ledger is currently unavailable because it is being redesigned.
Little Strongbox
Effect: Unavailable while being redesigned.
Little Strongbox is also not currently available while it is being redesigned.
Burial Coin
Effect: When a sword breaks, pass its remaining Frenzy charge to the next unforged +0 sword.
Burial Coin is not currently available in the normal shop. Its main purpose is to preserve Frenzy charge when a sword breaks.
When choosing relics, I would not simply pick the most expensive one. The best relic depends on what your current run is already doing.
If you are building around Success, relics such as Bent Nail, Royal Spike, Bronze Cog, Ceaseless Driveshaft and Golden Cog can work very well together.
For a Great-focused build, Lucky Coal, Golden Nail, Royal Spike, Oracle Die, Perfect Mana Core and King’s Empty Cup can give you a lot of opportunities to generate strong results.
If you prefer Hold builds, Sealing Stone, Patient Weight, Cold Teacup, Sealed Heart, Eternal Seed and King’s Empty Cup are worth looking at.
For Frenzy builds, Chained Hourglass, Cracked Wristwatch, Ember Locket, Red Hourglass, Dawn Scabbard, Perfect Mana Core and Undying Wick can all help you get more value from Frenzy.
If you are mainly trying to make money, Inspection Stamp, Heavy Paperweight, Iron Signet, Patched Apron, Cracked Bell, Golden Cog, Dragon Heart and Dragon Signet are some of the relics I would pay attention to.
For survival and Break protection, Black Knot, Iron Hoop, Cracked Splice, Scorched Charm, Dragonscale Tongs, Wirebound Scabbard, Phoenix Ash and Unyielding Cornerstone can help keep your swords alive.
The biggest thing I recommend is looking at your existing relics before buying another one. In ForgeTax, several relic effects become much stronger when they work together. A relic that looks average by itself can become one of the best choices when it completes your current build.