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Final Stand Remastered Guide Wiki – Quests & Progression

Aaron by Aaron
October 19, 2025
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Final Stand Remastered rewards patience and smart progression. Focus on mastering a handful of strong moves, complete dailies and capsules, and don’t rush into fights above your level. If you enjoy social play, group up for raids and party XP — that’s where the game accelerates.

Contents hide
1 Final Stand Remastered Guide Wiki
2 Races
3 Core stats
4 Moves and abilities
5 Capsules
6 Quests & progression strategy
7 Combat tips — movement, combos, and advanced tricks
8 Economy — Zeni and spending priorities
9 Gardening & passive gains
10 Raids, arenas, and PvP

Final Stand Remastered Guide Wiki

Pick a race that fits your playstyle — all races are viable, but each has different strengths (details below). Don’t overthink it; you can try another later.

Open your transformations and abilities — equip any free forms and one evasive (instant rise or similar) early.

Get the weighted clothing capsule if you can — it boosts XP (about +25%) and early speed penalties don’t matter much.

Pick up nearby free quests and dailies — do as many easy ones as you comfortably can (snakes, bears, simple kill/collect quests). Dailies are a steady source of XP and Zeni.

Buy a Senzu bean or garden capsule when you have ~10k Zeni — planting and caring for the garden is a long-term passive benefit.

Races

Human — Kaio-Ken is extremely strong early; great for burst/sustained builds. Strong early pick for solo play.

Saiyan — Strong in aura/hype moments but generally less consistent early on; better when you plan to scale with transformations.

Android — Auto key regen and strong key blasts; can’t charge key but have excellent sustain in key-heavy builds.

Namekian — Natural regen and supportive options; good if you want survivability and utility.

Majin — Reform/absorption mechanics let you scale by absorbing NPCs; powerful later once you reach higher levels.

Frieza — Insane key damage and extremely strong key blasts; great for PvE key builds.

Alien (e.g., Cyberman) — Unique utility like self-destruct or instant-teleport moves on some variants. Versatile.

Pick what feels fun — Humans, Friezas, and Aliens all offer very strong early options depending on your preferred combat style.

Core stats

KeyMax / Key Damage — top priority for most players early, especially if you plan to use key blasts and key abilities.

Damage (Melee/Key) — generally, raw damage is always useful. Pick the damage type aligned with your moves.

Speed — valuable because for every 100 speed you get an extra M1 in your chain (more hits → higher DPS and combo extensions). Useful, but not as essential as key damage early.

Health — less impactful early on than in the original game; rely on positioning and evasives rather than stacking health.

Moves and abilities

These are moves to prioritize (great in PvE and many also work in PvP):

  • Destructor Disc — one of the strongest moves; fully charge it and use it for big single-target or multi-target damage (be mindful of range).
  • Death Beam / Masenko / Special Beam Cannon / Final Flash — high single-target key damage; excellent purchases when affordable.
  • Dirty Fireworks — guard-break utility; great for crowd control and breaking NPC blocks.
  • Launcher / Dragon Throw / Rush / Wolfing Fist — solid melee options if you prefer melee builds.
  • Instant Rise (or other evasives) — indispensable. Always have a dodge/evasive ability.
  • Senko (or similar cancel/defensive moves) — situationally lifesaving, especially vs. strong attackers.

Buy moves that match your playstyle, but get at least one evasive and one reliable damage option (Destructor Disc is a very strong early choice).

Capsules

  • What they are: collectibles/passives you get by completing capsule quests (scan NPCs, do missions). They range from minor stat buffs to unique utilities (motorcycle, regen, motorcycle, garden).
  • How to get them: complete the related quest objectives (often kill X NPCs or scan them five times). Scan progress persists across quests.
  • Which to equip early: weighted clothing (XP), charge capsule (for charged moves), garden (once you can afford it), and regen if you struggle with survivability.
  • Slot management: capsule slots cost Zeni (first 25k, then 50k). Buy slots when you can — having more passive options compounds progress.

Tip: complete capsule-related quests and the 15-capsule milestone to unlock the gravity chamber (useful for passive XP via emotes like push-ups).

Quests & progression strategy

Do all easy dailies on day one — snakes, bears, simple kill quests are reliable XP and Zeni.

Stay in your lane — don’t attack NPCs that are higher level than you unless you’re confident or have help. Dying costs XP and 10% of your Zeni.

Group play — many quests and raids become trivial with a friend or two. Use party XP boosts for faster leveling.

Quest pickup mechanics: your progress is saved — partial progress (e.g., 10/20 kills) persists across quest pickups; you don’t need to start from zero.

Use parkour and dash smartly (Shift+Q or equivalent) — it’s both movement and combat utility. Dash into abilities or cancel to reposition.

Combat tips — movement, combos, and advanced tricks

Manage dash (shift Q) — use offensively (dash into right-click or into a charge) and defensively (escape incoming attacks).

Bait blocking — use key blasts to bait NPC blocks, then follow with a dash into melee or a charged ability for a punish.

Range awareness — Destructor Disc and many key-blast moves require distance to be effective. If you’re too close the attack might miss.

Mastery matters — moves gain mastery from usage: they cost less key and do more damage the more you use them. Use your best moves frequently to level them up.

Avoid unnecessary deaths — if a quest or fight is too hard, retreat and level up; the XP and Zeni loss from deaths can slow progression.


Economy — Zeni and spending priorities

Save Zeni carefully early — big purchases: garden capsule (~10k) and key moves.

Buy garden capsule sooner rather than later — planting and maintaining a garden returns long-term benefits (beans/crops).

Avoid microtransactions for essential progression — the guide’s approach focuses on free-to-play viable routes; paid game passes add convenience but are not mandatory.

Use Midas/auto-zenny systems cautiously — they can help, but don’t rely on them for core progression.


Gardening & passive gains

Garden capsule unlocks planting Senzu beans. They take time and require watering — properly maintained gardens yield more beans (up to 3).

Plant one when you can afford it — garden returns are slow but consistent and protect your Zeni from loss in the short term.


Raids, arenas, and PvP

Raids: multiple raids exist (Trunks, Cyberman raid, Bear Dungeon, Red Ribbon Army).

Easiest raid: Bear dungeon raid.

Harder raids (Trunks, Cyberman, Winter, Androids) require multiple high-level players or Super Saiyans.

PvP / Tournament arena: great for XP. Arena matches have no death penalties and can level you faster once you’re comfortable.

Boss prep: don’t attempt high-tier raid bosses alone; group and coordinate.

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