Final Stand Remastered rewards patience and smart progression. Focus on mastering a handful of strong moves, complete dailies and capsules, and don’t rush into fights above your level. If you enjoy social play, group up for raids and party XP — that’s where the game accelerates.
Final Stand Remastered Guide Wiki
Pick a race that fits your playstyle — all races are viable, but each has different strengths (details below). Don’t overthink it; you can try another later.
Open your transformations and abilities — equip any free forms and one evasive (instant rise or similar) early.
Get the weighted clothing capsule if you can — it boosts XP (about +25%) and early speed penalties don’t matter much.
Pick up nearby free quests and dailies — do as many easy ones as you comfortably can (snakes, bears, simple kill/collect quests). Dailies are a steady source of XP and Zeni.
Buy a Senzu bean or garden capsule when you have ~10k Zeni — planting and caring for the garden is a long-term passive benefit.
Races
Human — Kaio-Ken is extremely strong early; great for burst/sustained builds. Strong early pick for solo play.
Saiyan — Strong in aura/hype moments but generally less consistent early on; better when you plan to scale with transformations.
Android — Auto key regen and strong key blasts; can’t charge key but have excellent sustain in key-heavy builds.
Namekian — Natural regen and supportive options; good if you want survivability and utility.
Majin — Reform/absorption mechanics let you scale by absorbing NPCs; powerful later once you reach higher levels.
Frieza — Insane key damage and extremely strong key blasts; great for PvE key builds.
Alien (e.g., Cyberman) — Unique utility like self-destruct or instant-teleport moves on some variants. Versatile.
Pick what feels fun — Humans, Friezas, and Aliens all offer very strong early options depending on your preferred combat style.
Core stats
KeyMax / Key Damage — top priority for most players early, especially if you plan to use key blasts and key abilities.
Damage (Melee/Key) — generally, raw damage is always useful. Pick the damage type aligned with your moves.
Speed — valuable because for every 100 speed you get an extra M1 in your chain (more hits → higher DPS and combo extensions). Useful, but not as essential as key damage early.
Health — less impactful early on than in the original game; rely on positioning and evasives rather than stacking health.
Moves and abilities
These are moves to prioritize (great in PvE and many also work in PvP):
- Destructor Disc — one of the strongest moves; fully charge it and use it for big single-target or multi-target damage (be mindful of range).
- Death Beam / Masenko / Special Beam Cannon / Final Flash — high single-target key damage; excellent purchases when affordable.
- Dirty Fireworks — guard-break utility; great for crowd control and breaking NPC blocks.
- Launcher / Dragon Throw / Rush / Wolfing Fist — solid melee options if you prefer melee builds.
- Instant Rise (or other evasives) — indispensable. Always have a dodge/evasive ability.
- Senko (or similar cancel/defensive moves) — situationally lifesaving, especially vs. strong attackers.
Buy moves that match your playstyle, but get at least one evasive and one reliable damage option (Destructor Disc is a very strong early choice).
Capsules
- What they are: collectibles/passives you get by completing capsule quests (scan NPCs, do missions). They range from minor stat buffs to unique utilities (motorcycle, regen, motorcycle, garden).
- How to get them: complete the related quest objectives (often kill X NPCs or scan them five times). Scan progress persists across quests.
- Which to equip early: weighted clothing (XP), charge capsule (for charged moves), garden (once you can afford it), and regen if you struggle with survivability.
- Slot management: capsule slots cost Zeni (first 25k, then 50k). Buy slots when you can — having more passive options compounds progress.
Tip: complete capsule-related quests and the 15-capsule milestone to unlock the gravity chamber (useful for passive XP via emotes like push-ups).
Quests & progression strategy
Do all easy dailies on day one — snakes, bears, simple kill quests are reliable XP and Zeni.
Stay in your lane — don’t attack NPCs that are higher level than you unless you’re confident or have help. Dying costs XP and 10% of your Zeni.
Group play — many quests and raids become trivial with a friend or two. Use party XP boosts for faster leveling.
Quest pickup mechanics: your progress is saved — partial progress (e.g., 10/20 kills) persists across quest pickups; you don’t need to start from zero.
Use parkour and dash smartly (Shift+Q or equivalent) — it’s both movement and combat utility. Dash into abilities or cancel to reposition.
Combat tips — movement, combos, and advanced tricks
Manage dash (shift Q) — use offensively (dash into right-click or into a charge) and defensively (escape incoming attacks).
Bait blocking — use key blasts to bait NPC blocks, then follow with a dash into melee or a charged ability for a punish.
Range awareness — Destructor Disc and many key-blast moves require distance to be effective. If you’re too close the attack might miss.
Mastery matters — moves gain mastery from usage: they cost less key and do more damage the more you use them. Use your best moves frequently to level them up.
Avoid unnecessary deaths — if a quest or fight is too hard, retreat and level up; the XP and Zeni loss from deaths can slow progression.
Economy — Zeni and spending priorities
Save Zeni carefully early — big purchases: garden capsule (~10k) and key moves.
Buy garden capsule sooner rather than later — planting and maintaining a garden returns long-term benefits (beans/crops).
Avoid microtransactions for essential progression — the guide’s approach focuses on free-to-play viable routes; paid game passes add convenience but are not mandatory.
Use Midas/auto-zenny systems cautiously — they can help, but don’t rely on them for core progression.
Gardening & passive gains
Garden capsule unlocks planting Senzu beans. They take time and require watering — properly maintained gardens yield more beans (up to 3).
Plant one when you can afford it — garden returns are slow but consistent and protect your Zeni from loss in the short term.
Raids, arenas, and PvP
Raids: multiple raids exist (Trunks, Cyberman raid, Bear Dungeon, Red Ribbon Army).
Easiest raid: Bear dungeon raid.
Harder raids (Trunks, Cyberman, Winter, Androids) require multiple high-level players or Super Saiyans.
PvP / Tournament arena: great for XP. Arena matches have no death penalties and can level you faster once you’re comfortable.
Boss prep: don’t attempt high-tier raid bosses alone; group and coordinate.