The Mage is one of the four base classes in Duelist: Idle Expedition. Unlike the Warrior, who fights on the front line, the Mage attacks from the back row and uses ranged magic attacks to damage enemies. This makes the Mage a useful option if you want to deal magic damage while keeping your character away from the front line.
In this guide, we will cover the Mage’s stats, basic attack, special ability, hiring cost, and available class changes. We will also look at all three Mage upgrade paths, including the Fire, Ice, and Summoner branches, so you can understand how the class develops as you progress.
The Mage is unlocked automatically when you start a new game, so you do not need to complete a special quest to obtain it. However, choosing an advanced class requires you to follow one of its available class paths. Let’s take a closer look at everything you need to know about the Mage.
Duelist Idle Expedition Mage Guide – Stats, Skills, Build
| Stat | Details |
|---|---|
| Class | Mage |
| Rank | I |
| COST | 1 |
| Position | Back row |
| Attack Type | Ranged |
| Energy | 40 |
| Attack Speed | 0.6 |
| Movement Speed | 50% |
| Critical Rate | 7% |
| Critical Damage | 150% |
| Dodge Rate | 2% |
| Resistance | 7% |
| Unlock Method | Available when starting a new game |
| Tavern Hiring Price | 1,000 Gold |
| Candidate Level | Level 1 |
The Mage is a ranged class that specializes in magic damage. Its basic attack launches a fireball at the first enemy it hits, while its special ability causes the fireball to explode and damage multiple enemies.
The Mage has lower health growth than the Warrior, but it offers ranged attacks and an area-damage ability. Its starting COST is only 1, making it an affordable choice when building your first squad.
Mage Stats by Level
The following table shows the Mage’s stats at different levels with Potential C and no equipment.
| Stat | Per Level | Lv. 1 | Lv. 50 | Lv. 100 | Lv. 150 | Lv. 200 | Lv. 250 |
|---|---|---|---|---|---|---|---|
| Health | +57 | 950 | 3,743 | 6,593 | 9,443 | 12,293 | 15,143 |
| Magic Attack | +7.2 | 120 | 473 | 833 | 1,193 | 1,553 | 1,913 |
| Physical Defense | +3 | 50 | 197 | 347 | 497 | 647 | 797 |
| Magic Defense | +3 | 50 | 197 | 347 | 497 | 647 | 797 |
Only Health, Physical Attack, Magic Attack, Physical Defense, and Magic Defense can grow with levels when those stats are applicable to a class. For the Mage, the listed level-scaling stats are Health, Magic Attack, Physical Defense, and Magic Defense. Other stats remain fixed.
Potential affects the relevant stats, with grades ranging from F at 0.75x to S at 1.25x. Equipment bonuses are added afterward, so the values above may change depending on your Mage’s potential and gear.
Mage Skills
The Mage has a basic attack and a special ability that activates when its Energy is full.
Basic Attack – Fireball
The Mage launches a fireball that deals 100% Fire Magic Damage to the first enemy hit.
This is the Mage’s standard attack and allows it to deal magic damage from the back row. Positioning the Mage behind your front-line characters helps it attack without having to occupy the front row.
Special Ability – Fireball
When the Mage’s Energy reaches its maximum, it casts an enhanced fireball. The fireball explodes when it hits the first enemy, dealing 250% Fire Damage to all enemies within a 3-tile radius.
This ability is especially useful when enemies are grouped together because the explosion can hit multiple targets. Compared with its basic attack, the special ability offers considerably more damage and an area-of-effect component.
How to Get the Mage
You do not need to recruit the Mage through a special unlock quest. It is available automatically when you start a new game.
You can also hire a Mage candidate at the Tavern.
| Hiring Detail | Requirement |
|---|---|
| Hiring Price | 1,000 Gold |
| Candidate Level | Level 1 |
| Class Rank | Rank I |
| COST | 1 |
The Mage’s low starting COST makes it easy to fit into an early-game squad. You can also develop it into one of several advanced classes as you progress.
All Mage Class Change Paths
The Mage has three upgrade paths, each containing four advanced classes after the base class. Every path increases the class rank and COST as you progress.
Line 1: Fire Mage Path
The Fire path focuses on fire-themed classes.
| Class | Rank | COST |
|---|---|---|
| Mage | I | 1 |
| Fire Novice | II | 2 |
| Blaze Mage | III | 3 |
| Cinder Mage | IV | 4 |
| Infernal Magician | V | 6 |
Your progression follows this order:
Mage → Fire Novice → Blaze Mage → Cinder Mage → Infernal Magician
Choose this path if you want to develop your Mage through the fire-themed class line. The database lists the available classes and their COST values but does not provide the advanced classes’ individual skills or detailed stats.
Line 2: Ice Mage Path
The Ice path provides an alternative progression through ice-themed classes.
| Class | Rank | COST |
|---|---|---|
| Mage | I | 1 |
| Ice Novice | II | 2 |
| Frost Mage | III | 3 |
| Cryo Master | IV | 4 |
| Glacier Overlord | V | 6 |
The progression order is:
Mage → Ice Novice → Frost Mage → Cryo Master → Glacier Overlord
This is the second available Mage upgrade line. Its advanced class names indicate the ice theme, but the database does not list their specific abilities or combat performance.
Line 3: Summoner Path
The third path begins with Summoner and progresses into classes associated with necromancy and the occult.
| Class | Rank | COST |
|---|---|---|
| Mage | I | 1 |
| Summoner | II | 2 |
| Necromancer | III | 3 |
| Occultist | IV | 4 |
| Death | V | 6 |
The progression order is:
Mage → Summoner → Necromancer → Occultist → Death
This path gives you another way to develop the base Mage. However, the available database information does not specify the summons, special abilities, or exact combat effects of these advanced classes.
Which Mage Class Path Should You Choose?
The Mage has three different class change lines: Fire, Ice, and Summoner. Each reaches Rank V, and the final class in every path has a COST of 6.
| Path | Final Class | Final COST |
|---|---|---|
| Fire | Infernal Magician | 6 |
| Ice | Glacier Overlord | 6 |
| Summoner | Death | 6 |
The available data does not include enough information to rank these paths by damage, survivability, or overall strength. Therefore, it would be misleading to claim that one is definitively the strongest.
Before committing to an advanced class, check its skills and requirements in-game. Keep your squad’s total COST in mind as well, because higher-rank Mage classes require more squad capacity than the base Mage.
Where to Fight the Mage
The Mage appears as an enemy in the following stage:
- 0-2 – Duelist’s Hamlet
You may encounter the class while progressing through this stage.
The Mage is a starting ranged class in Duelist: Idle Expedition that uses fireball attacks to deal magic damage. Its basic attack hits the first enemy in its path, while its full-Energy ability explodes and damages enemies within a 3-tile radius.
Its three upgrade paths are Fire, Ice, and Summoner, and all three eventually reach Rank V with a COST of 6. Since the available database does not provide complete advanced-class skills or performance data, compare their in-game abilities before deciding which path fits your squad best.