Boons are special effects in Crimson Moon that let you improve and customize your Nephilim in different ways. Depending on the Boon you choose, you can increase your damage, improve your defenses, recover resources, apply status effects, or even change how certain attacks and Weapon Arts work.
This makes Boons especially useful when you are putting together a specific build. Some work best with Light Attacks, Heavy Attacks, or Sprint Attacks, while others are designed around things like Burning, Frost, Poison, Bleed, Marked enemies, Rage, or Angel Ascension.
You can also get specific Boons from Trinkets, giving you another way to build around the playstyle you want. Below, I’ve listed all of the currently documented Crimson Moon Boons and exactly what each one does.
Crimson Moon Boons Guide – All Boons and Their Effects
Absolution in Ice
Absolution in Ice makes freezing marked enemies deal a large amount of Cold damage to them.
Aegis of Frost
Aegis of Frost adds a damaging effect to your Blocks. When you Block an enemy attack, that enemy takes 350 Frost.
Aftershock Technique
Aftershock Technique improves Weapon Arts that create ground damage zones. These attacks fire twice, giving you an additional damage zone.
Angelic Strength
Angelic Strength is designed around Angel Ascension. While Angel Ascension is active, your Weapon Attacks gain +20% Bonus Attack Power.
Ascendant Auras
Ascendant Auras doubles the size of Weapon Art Auras, allowing their effects to cover a larger area.
Ashen Verdict
With Ashen Verdict, hitting a Burning enemy with a Heavy Attack gives them a 50% chance to be Knocked Down.
Blessed Momentum
Blessed Momentum works with the Enraged state. When you hit an enemy with a Light Attack while Enraged, you gain Rage.
Brand of Judgment
Brand of Judgment gives your Heavy Attacks a 75% chance to Mark the enemy you hit.
Brewmaster
Brewmaster is a simple utility Boon that gives you 1 additional Max Potion.
Chalice of Conquest
Chalice of Conquest can help you recover a Health Flask when you run out. If you have 0 Health Flasks, hitting enemies 8 times restores a Health Flask.
Cleansing Conflagration
Cleansing Conflagration spreads Burning between nearby enemies. When you apply Burning to an enemy, enemies within 5 meters of that target also suffer Burning.
Cleansing Pestilence
Cleansing Pestilence gives Heavy Attacks a 30% chance to apply Poison. Poison attacks also deal +35 Poison.
Consecrated Draught
With Consecrated Draught, consuming a Flask grants 3 stacks of Rage.
Crimson Smite
Crimson Smite adds Bleed to charged Heavy Attacks. A charged Heavy Attack hit applies 750 Bleed.
Crown of Cinders
Crown of Cinders protects you from your own Burning effects, meaning you do not take Damage from Burning effects.
Crusader’s Frost
Crusader’s Frost increases the power of your Cold effects by +10.
Crusader’s Might
Crusader’s Might increases your attack damage by giving attacks +20 Physical Damage.
Crushing Rebuke
Crushing Rebuke rewards successful Parries. When you Parry an enemy, they take 150 Physical Damage.
Defiant Vigor
Defiant Vigor restores Stamina when you get hit. If an enemy hits you with an Unblocked Melee Attack, you recover 20 Stamina.
Divine Endurance
Divine Endurance becomes active when your health is low. While your Health is at or below 40%, you gain 100% Bonus to Angelic Grace Recovery.
Divine Focus
Divine Focus helps you Mark vulnerable enemies. When you hit a Staggered enemy, they become Marked.
Divine Mandate
Divine Mandate works whenever you enter or leave Angel Mode. When you Enter or Exit Angel Mode, all enemies within 7 meters of you become Marked.
Divine Reprieve
Divine Reprieve can restore a Health Flask after using Angel Ascension. If you kill 3 or more enemies while in Angel Ascension, you restore a Health Flask when you exit.
Divine Reservoir
Divine Reservoir increases your maximum Mana by 50.
Edict of Condemnation
Edict of Condemnation spreads Marked to nearby enemies. Executing an enemy Marks all enemies within 7 meters.
Enduring Rage
Enduring Rage increases the duration of your Enraged state by 25%.
Enduring Vow
Enduring Vow gives you +15 Max Stamina.
Executioner’s Reward
Executioner’s Reward restores health through Weapon Arts. Killing an enemy with a Weapon Art recovers 30 Health.
Executor’s Strength
Executor’s Strength permanently increases your maximum health as you execute enemies. Executing an enemy grants +5 Max Health.
Flow of Combat
Flow of Combat lets your Weapon Arts generate Rage. Dealing Weapon Art damage grants Rage.
Font of Conviction
Font of Conviction gives you a way to recover Mana through charged Heavy Attacks. Charged Heavy Attack hits against Marked enemies recover 15 Mana.
Font of Light
Font of Light increases Angelic Grace Recovery by 15%.
Frenzy
Frenzy rewards you for defeating Elite enemies. Killing an Elite enemy gives you Rage.
Frostbound Charge
Frostbound Charge gives Sprint Attacks a strong Frost effect. Sprint Attack hits apply 1000 Frost.
Frostbrand Seal
Frostbrand Seal makes Parries apply Frost. Parrying an enemy applies 1000 Frost.
Frozen Vow
Frozen Vow adds Frost to your Light Attacks. Light Attack hits apply 200 Frost.
Garrote
Garrote gives your Backstab attacks a Bleed effect. A Backstab inflicts Bleeding.
Graceful Strike
Graceful Strike lets you recover Angelic Grace when attacking Marked enemies. Hitting a Marked enemy with a Light Attack restores 1 Angelic Grace.
Guardian Angel
Guardian Angel creates a protective zone when you enter Angel Ascension. Players inside the zone gain 30% Resistance to all damage.
Hardened Fury
Hardened Fury improves your defenses while Enraged. While Enraged, you gain 20% bonus to all Resistances.
Hunter’s Strike
Hunter’s Strike gives Light Attacks a 25% chance to Mark the enemy you hit.
Holy Fire Aegis
Holy Fire Aegis adds a chance to Burn enemies when you Block. Blocking an enemy attack gives that enemy a 50% chance to suffer Burning.
Invigorating Blood
Invigorating Blood increases your maximum Stamina through executions. Executing an enemy grants +5 Max Stamina.
Judgement’s Mark
Judgement’s Mark gives your Blocks a chance to apply Marked. When you Block an enemy attack, there is a 15% chance to apply Marked to the enemy.
Judgment of Winter
Judgment of Winter adds Frost to Heavy Attacks. When you hit an enemy with a Heavy Attack, they suffer 350 Frost.
Last Bastion
Last Bastion improves your Physical Defenses when your Health is low. While your Health is below 40%, you gain a +40 Bonus to Physical Defenses.
Last Light
Last Light provides health regeneration when you are close to death. While your Health is at or below 40%, you recover 1% of your Health each second.
Mana Drain
Mana Drain increases your maximum Mana through executions. Executing an enemy grants +5 Max Mana.
Martyr’s Gift
Martyr’s Gift lets you recover Mana when taking damage. When you take Damage, you recover Mana equal to 25% of the amount taken.
Momentum Charge
Momentum Charge rewards Sprint Attacks with Rage. When you hit an enemy with a Sprint Attack, you gain 2 stacks of Rage.
Oathbound Arts
Oathbound Arts increases your Elemental Damage by 20%.
Oathsworn Return
Oathsworn Return gives you an extra chance to recover a Life. When accepting the Boon, you recover 1 Life in your Life Pool.
On a Pale Horse
On a Pale Horse combines Angel Ascension with Poison. When you enter Angel Ascension, all enemies within 5 meters are Poisoned. Your Weapon Attacks while in Angel Ascension also apply 250 Poison.
Patient Zero
Patient Zero completely changes how Poison affects you. Being Poisoned no longer Damages you.
Purging Fire
Purging Fire increases the power of your Fire effects by +35.
Pyromancer
Pyromancer makes Weapon Arts apply Burning. When you hit a target with a Weapon Art, they suffer Burning.
Radiant Fortitude
Radiant Fortitude gives you +50 Max Health, making it a straightforward choice for increasing survivability.
Reaper’s Respite
Reaper’s Respite restores Health whenever you kill an enemy. Each enemy kill recovers 15 Health.
Relentless Momentum
Relentless Momentum increases Sprint Attack damage by 20%.
Resounding Charge
Resounding Charge restores Stamina through Sprint Attacks. When you hit an enemy with a Sprint Attack, you gain +25 Stamina.
Resounding Flames
Resounding Flames turns successful Parries into an area Burning effect. When you Parry, enemies within 7 meters suffer Burning.
Rising Tempo
Rising Tempo rewards consecutive hits on the same target. After 3 hits on a single target within 3 seconds, you gain Rage.
Sanctified Rhythm
Sanctified Rhythm gives Light Attacks a 25% chance to grant Rage whenever you hit an enemy.
Sanguimancer
Sanguimancer works with Bleeding enemies. Light Attack hits against a Bleeding enemy recover 15 Mana.
Sanguine Charge
Sanguine Charge adds a powerful Bleed effect to Sprint Attacks. When you hit an enemy with a Sprint Attack, they take 1000 Bleed.
Sanguine Slam
Sanguine Slam adds 500 Bleed to Heavy Attack hits.
Sanguine Slice
Sanguine Slice makes your attacks apply 100 Bleed.
Sanguine Strike
Sanguine Strike adds 250 Bleed to Light Attack hits.
Scorching Charge
Scorching Charge makes Sprint Attack hits apply Burning.
Scorching Technique
Scorching Technique gives Weapon Arts a 75% chance to apply Burning when they damage an enemy.
Scorching Verdict
Scorching Verdict gives Heavy Attacks a 75% chance to apply Burning.
Scourge of the Unfaithful
Scourge of the Unfaithful spreads Sunderance after an enemy kill. When you kill an enemy, all enemies within 7 meters of you suffer Sunderance.
Seal of Blight
Seal of Blight makes Parries apply Poison. When you Parry an enemy, they become Poisoned.
Seal of Flame
Seal of Flame makes Parries apply 2 stacks of Burning to the enemy.
Second Wind
Second Wind improves Stamina recovery when your Health is low. While your Health is at or below 40%, you gain 100% Bonus to Stamina Recovery.
Shield of Many
Shield of Many creates an area knockback when you Parry. After you Parry an enemy attack, all enemies within 7 meters are pushed back.
This effect has a 10-second cooldown.
Soulbound Might
Soulbound Might scales your Physical Damage based on how many Souls you are carrying.
You gain +5% Physical Damage per 1,000 Souls held, up to a maximum bonus of +50%.
Soulbound Sorcery
Soulbound Sorcery works in the same way but increases Elemental Damage instead.
You gain +5% Elemental Damage per 1,000 Souls held, up to a maximum of +50%.
Strong Brew
Strong Brew doubles all Health and Mana Flask restoration effects on the player.
Sundering Strikes
Sundering Strikes gives Light Attacks a 50% chance to apply Sunderance.
Templar Revive
Templar Revive is designed for cooperative play. While reviving an ally, you gain +50% Damage Resistance and +50% Poise Damage Resistance.
Toxic Strike
Toxic Strike makes Light Attacks apply 250 Poison.
Trial By Flame
Trial By Flame gives your attacks a 25% chance to inflict Burning whenever you hit an enemy.
Trial of Suffering
Trial of Suffering turns status effects into an offensive advantage. While suffering from Burn, Frost, Poison, or Bleed, you gain +25% Attack Bonus to all Attacks.
Trial of the Fallen
Trial of the Fallen gives you Rage whenever you kill an enemy.
Unyielding Pyre
Unyielding Pyre increases Burning duration by 25%.
Vigorous Strikes
Vigorous Strikes restores Stamina when using Heavy Attacks. Hitting an enemy with a Heavy Attack recovers 10 Stamina.
Vivisection
Vivisection increases your Riposte Damage by 30%.
Vow of Retribution
Vow of Retribution increases the bonus damage you deal against Marked enemies by 25%.
Wrathful Smite
Wrathful Smite rewards fully charged Heavy Attacks. When you hit an enemy with a fully Charged Heavy Attack, you recover 3 Angelic Grace.
Zeal of the Faithful
Zeal of the Faithful benefits you and nearby allies. You and allies within 10 meters deal +10% Damage against Burning enemies.
Best Way to Use Boons
With so many Boons available, I would avoid treating them as completely separate effects. A lot of them are clearly designed to work together.
For example, if you are building around Bleed, you can combine effects that apply Bleed through Light Attacks, Heavy Attacks, or Sprint Attacks with Boons that give you additional benefits when attacking Bleeding enemies.
The same idea works for Burning, Frost, Poison, and Marked enemies. You can build around applying a status effect and then use another Boon to increase its power or give you another benefit when that status is active.
There are also several Boons that focus on Rage, Angel Ascension, Angelic Grace, Mana, Stamina, and survivability, so you can build around your preferred combat rhythm rather than simply stacking raw damage.
Status Effect Boons
If you want a status-effect-focused build, Crimson Moon gives you several options.
Bleed has Boons such as Sanguine Strike, Sanguine Slice, Sanguine Slam, Sanguine Charge, and Garrote.
Burning has options including Scorching Charge, Scorching Technique, Scorching Verdict, Trial By Flame, Unyielding Pyre, and Holy Fire Aegis.
Frost can be built around Frozen Vow, Frostbound Charge, Frostbrand Seal, Judgment of Winter, Crusader’s Frost, and Absolution in Ice.
Poison has options such as Toxic Strike, Seal of Blight, Cleansing Pestilence, and On a Pale Horse.
This gives you plenty of room to specialize instead of using the same general-purpose build for every situation.
Boons for Survivability
Not every Boon is about dealing more damage. Several can help you stay alive during difficult encounters.
Radiant Fortitude gives you extra Max Health, while Last Bastion improves Physical Defenses when your Health is low. Last Light provides health regeneration at low Health, and Second Wind gives a major boost to Stamina Recovery under the same condition.
You can also use Guardian Angel for additional resistance during Angel Ascension or Hardened Fury to improve your Resistances while Enraged.
Boons for Resources
Some Boons focus specifically on keeping your resources available during a fight.
Divine Reservoir increases Max Mana, while Mana Drain gives additional Max Mana through executions. Martyr’s Gift lets you recover Mana after taking damage, and Font of Conviction gives Mana when you land charged Heavy Attacks against Marked enemies.
For Health and Flask management, Reaper’s Respite, Chalice of Conquest, Divine Reprieve, Executioner’s Reward, and Strong Brew can all provide useful recovery options.
Boons are one of the main ways to customize a build in Crimson Moon. Rather than simply increasing one stat, many Boons change how you approach combat by rewarding specific attacks, status effects, defensive actions, executions, or resource management.
The best choice will depend heavily on the build you are using. A Bleed-focused character will naturally get more value from Sanguine Boons, while a Fire build can take advantage of Burning-related effects. Likewise, players who rely heavily on Angel Ascension, Rage, Parries, or Weapon Arts have their own groups of Boons to work with.
With so many options available, experimenting is definitely worthwhile. Try matching your Boons with your weapon, Trinkets, and preferred combat style to create a setup that actually feels good to play.