In Clash Royale: Merge Tactics, it’s not just about picking powerful Troops—it’s about building synergy through Traits and adapting to ever-changing Modifiers. These two mechanics are at the heart of every battle, and if you learn to master them, you’ll be well on your way to consistent top finishes.
Let’s dive deep into Clash Royale Merge Tactics Best Traits and learn how Traits and Modifiers work, and how you can use them to dominate the Arena.
Clash Royale Merge Tactics Best Traits & Modifiers Guide, Tier List
Each Troop in Merge Tactics comes with two Traits, and the more Troops you have with the same Trait, the stronger the bonus becomes. Some activate at the start of combat, others trigger over time—but every Trait has a purpose. Here’s the full breakdown:
Ace
Effect: At the start of each round, the highest-star Troop becomes your Captain. When it gets a kill, your entire team gains +20% Hit Speed for 4 seconds.
- Synergy Bonuses:
- 2 Troops: Captain gains +30% bonus Damage
- 4 Troops: Captain gains +60% bonus Damage and heals for 30% of the Damage dealt
Strategy Tip: Ace Troops thrive in fast, high-impact team comps. Pick a hard-hitting Captain and protect them—it’ll pay off in the long run.
Assassin
- Effect: Assassins leap directly to enemy backline Troops at the start of combat.
- 3 Troops Bonus: +35% Critical Chance and Critical Damage
Strategy Tip: Excellent for targeting glass-cannon threats like Princess or Dart Goblin. Pair them with Goblins or Golden Knight for a backline wipe.
Avenger
- Effect: Avengers gain bonus Damage. The last surviving Avenger doubles its Damage.
- 3 Troops Bonus: +30% Damage
Strategy Tip: Great for scaling into late rounds. Works best when you’re planning to merge heavily and survive long battles.
Brawler
- Effect: All Brawlers gain bonus max HP.
- 2 Troops Bonus: +30% HP
- 4 Troops Bonus: +60% HP for Brawlers, +30% HP for entire team
Strategy Tip: Use this with frontline powerhouses like Prince, Giant Skeleton, and Barbarians to create unbreakable tanks.
Clan
- Effect: At 50% HP, Clans rapidly heal and gain increased Hit Speed once per round.
- 2 Troops Bonus: Heal 30% HP and gain Hit Speed
- 4 Troops Bonus: Heal 60% HP and Hit Speed for Clans, +30% Hit Speed for the entire team
Strategy Tip: One of the best survival Traits. Stack Clan Troops like Archers, Valkyrie, and Barbarians to outlast aggressive comps.
Goblin
- Effect: Gives you an extra Goblin every round.
- 2 Troops Bonus: Gain a free 2-Elixir Goblin
- 4 Troops Bonus: 60% chance to gain a 3 or 4-Elixir Goblin
Strategy Tip: An excellent economy engine. Goblins are cheap and fast, and this Trait gives you free value every round—especially strong early-to-mid game.
Juggernaut
- Effect: Grants a protective shield to Troops placed behind Juggernauts.
- 2 Troops Bonus: +15% Shield, Juggernauts gain +30%
- 4 Troops Bonus: +30% Shield, Juggernauts gain +60%
Strategy Tip: Positioning is key. Use P.E.K.K.A or Goblin Machine up front with support behind them to get full shield value.
Noble
- Effect: Frontline Troops take less Damage, backline Troops deal more.
- 2 Troops Bonus: +20% Defense (frontline) / Damage (backline)
- 4 Troops Bonus: +40% Defense/Damage
Strategy Tip: Great all-round Trait for balanced teams. Combine with Bandit or Golden Knight to get aggressive value while keeping backliners like Princess safe.
Ranger
- Effect: Rangers build up Hit Speed with each attack, stacking up to 15x.
- 3 Troops Bonus: +15% Hit Speed per attack
Strategy Tip: Long fights? This Trait scales HARD. Use it with Archers, Dart Goblin, or Princess to melt through enemies once the stacks are up.
Thrower
- Effect: +1 Attack Range and deals more Damage the farther their target is.
- 3 Troops Bonus: +10% Damage per Hex of distance
Strategy Tip: Space your Throwers for max value. Executioner and Bomber benefit big here—especially when placed far back.
Undead
- Effect: At Combat Start, the enemy with the highest HP is cursed. When that enemy dies, Undead gain +20% bonus Damage.
- 2 Troops Bonus: Curses 1 enemy, reduces its max HP by 25%
- 4 Troops Bonus: Curses 2 enemies, max HP cut by 50%
Strategy Tip: Ideal vs. tank-heavy teams. Use Skeleton King, Bomber, or Giant Skeleton to bring value and curses into the fight.
MODIFIERS GUIDE
Modifiers are game-changing effects randomly selected at the start of each match. They apply to all players and completely reshape how you should draft, deploy, and merge. Here’s a breakdown by Trophy Road tier:
Bronze II Modifiers
- Big Bucks: Start with +5 Elixir
- Bigger Team: +1 to your Team Size
- Legacy: Gain +5 Elixir when any Ruler is knocked out
Bronze III Modifiers
- Party Time: Team Size is locked at 6
- Rare Star: Start with a 2-Star 2-Elixir Troop
- Epic Star: Start with a 2-Star 3-Elixir Troop
Silver I Modifiers
- Legendary Star: Start with a 2-Star 4-Elixir Troop
- Champion Star: Start with a random 5-Elixir Troop
- Richer and Richer: For every 2 Elixir saved, gain +1 extra next round
Silver II Modifiers
- Fighting Fever: Troops gain +100% Hit Speed for 6s after a kill
- Less is More: If you have fewer Troops, gain +20% HP and Hit Speed
- Ouch!: Frontline Troops reflect 50% of Damage at the start
Silver III Modifiers
- Elixir Collector: Passive Collector gives 2 Elixir per round (sell it to collect)
- You’re Mine: First enemy Troop you defeat becomes yours (1-Star)
- First Free: First Troop bought each round is free
Gold I Modifiers
- Four Stars: More Troops available in Shop
- Echo Bench: Get a 1-Star copy of right-most Bench Troop each round
- Pandora’s Bench: Right-most Bench Troop transforms each round
Gold II Modifiers
- Just Keep Living: Start with a Dummy; gain +1 Elixir if it survives
- Trait Dummy: Start with a Dummy with 2 random Traits
- Huddle Up!: Get a Troop that fits your Traits every round
Gold III Modifiers
- Lucky Discount: 1 random Troop costs -1 Elixir each round
- Clear Mind: If your Bench is empty, gain +2 Elixir
- Promotion: Right-most Bench Troop becomes a higher-cost Troop
Diamond Modifiers
- Smart Trade: Selling a Troop gives +1 Elixir next round
- Ascension: In Round 3, right-most Bench Troop becomes a 3-Star
- First Choice: First Troop bought each round is a 2-Star
Merge Tactics rewards not just smart troop selection, but deep strategic thinking. Traits define your team identity. Modifiers shake up your game plan every match. And if you adapt well, you’ll be the one standing tall in the final round.