Hi guys, Today I will give you some Bounty Bash Beginner Guide for Village and Ships. Will continue to flush this out over time. But wanted to get a few things out there, especially for newer FTP / low spenders.
Bounty Bash Beginner Guide
Start / Early Game
Stay online as long as possible to max your pacts ASAP. They max at 21 and are a huge buff early game.
Get Seabeards owned effect first. And as fast as possible. Make sure he is equipped. He should always be in your stage team unless you are pushing.
Knowledge should be dumped into Gold. At least until level 149. From there, there are other strategies. But early on, you just want to dump into Gold.
To the above, as long as gold is free to reset. You can move knowledge when pushing. Crit Damage or Hero Crit Damage are best. Test which one works better for your setup. Remember to reset back to Gold before idling.
Prioritize maxing the first boat for its owner effects first.
After you max the first boat, push the second boat to 20 before investing in slasher (boat 3). You will equip boat 2 when not pushing.
Slasher (boat 3) will become your main push boat. After completing the above push slasher to at least level 30 before investing in boat 4.
Get boat 4 to level 20 after some investment into 3 as the owned effects are needed and it’s cheap to get to level 20
Level up all hero’s always early on. You will have a surplus of level materials early on. Once hero’s start approaching level 120 you will have to change your strategy.
General Knowledge
- Guilds unlock at level 112.
- Pacts max at level 21: 130% gold, 3x attack up, 3x HP up.
- Level all your gear; they cap at level 100, and enhancing increases stats by 1.09x per enhance, making it worthwhile to level them. Lower rarities are fairly cheap, so this is easy to do.
- Each stat in the knowledge tab can be reset for free as long as you haven’t invested 200 or more points in it. Every 200 points invested increases the cost to reset by 200 gems.
Gears or Heroes
There’s not really a “best” option; both help you in different ways. Early on, splitting your gems between the two isn’t a bad idea. Gears cap at level 100 and heroes at level 20.
Even if you can’t level your heroes, enhances still help by increasing the hero’s attack by 1.2x per enhance.
Ships
All ships cap at level 50, except for Rogue’s Float, which caps at level 15. Maxing the Rogue’s Float early isn’t a bad idea since it’s cheap and quick to do.
Crimson Gold is a great ship for farming gold, but generally, it’s unnecessary to level it beyond 35, as this is the last level that grants a gold bonus. You can consider leveling it further after maxing your Slasher Fury or Navarre Navette.
While it’s not necessary, I recommend getting all ships to at least level 20, as this unlocks their unique owned effect. Leveling beyond 20 isn’t needed until you’ve maxed one and got your Crimson Gold to level 35.
Slasher Fury or Navarre Navette? There isn’t a clear consensus on which is better, but I prefer Slasher Fury due to its stronger multipliers. Whichever you pick, stick with it until it’s max level. You can switch later, but it will set you back some gems.
Village
Village buildings max out at level 50. The only resources used to level these are wood and stone. Wood is acquired from the Chopping Factory, and stone is acquired from Skull Coins, Kraken, and White Pearls.
Early on, the buildings aren’t particularly effective at producing resources, but this improves as you level them, with a 1.2x multiplier per level.
I prioritize leveling the Chopping Factory and Monki Kitchen. The Chopping Factory is essential to avoid waiting days for wood, and the kitchen is crucial because the amount of melons gained compared to iron is much lower. Leveling heroes early is easy, but once you reach the 120s, it gets expensive.
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