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BLUE LOCK RIVALS THE GREAT REBALANCING Update

Aaron by Aaron
October 18, 2025
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The Halloween season in Blue Lock Rivals has arrived with a massive rebalance that changes nearly every corner of the game. This patch doesn’t just tweak numbers — it rebuilds several core systems, overhauls major styles, and vaults multiple characters. Let’s break down everything new in this rebalancing update and how it will affect the meta going forward.

Contents hide
1 BLUE LOCK RIVALS THE GREAT REBALANCING Update
1.1 Ball Trajectory Metavision
2 Major Style Updates
2.1 NEL Isagi
2.2 Loki
2.3 NEL Nagi
2.4 Nagi (Base)
2.5 King (Barou)
2.6 Isagi (Base)
2.7 Hiori
2.8 Chigiri
2.9 NEL Rin
2.10 Kaiser
2.11 Sae
3 Vaulted Styles
4 New Event Content
4.1 Halloween Bundle: Graves vs Pumpkin
5 Active Codes
6 Bug Fixes and Optimization

BLUE LOCK RIVALS THE GREAT REBALANCING Update

Ball Trajectory Metavision

A new visual mechanic has been introduced to make play reading more tactical.

  • Now available for all Goalkeepers, Loki, and Nagi.
  • Shows a white prediction line that traces the expected path of the ball.

This addition brings a major layer of skill and anticipation, especially for defensive players. Expect positioning and interception to matter more than ever.

Major Style Updates

NEL Isagi

  • Dash Cooldown: 25 seconds.
  • New Move — Direct Pass: A manual, non-tracking fast pass with a 200-meter range.

This update gives Isagi more control in setups, rewarding players who aim precisely instead of relying on auto-tracking assists.

Loki

Loki has undergone a complete rework from the ground up. His entire playstyle now revolves around the Velocity passive system.

Velocity Passive:

Builds up to 110% of Chigiri’s top speed.

Fully charges after 11 seconds of continuous running.

Dribbling reduces Velocity by 50.

Sliding resets Velocity to zero.

New Abilities

C: Explosive Acceleration — Dash forward, gain +45 Velocity, costs 20 stamina. Cooldown: 40s.

V: Velocity Dash / Velocity Shot — Diagonal dash consuming all Velocity for a shot based on the amount spent. Cooldown: 20s.

B: Swift Intercept — Jumping trap move; if it catches the ball, grants a free Explosive Acceleration.

Loki’s new toolkit favors rhythm and buildup. Players who manage Velocity effectively will dominate transitions and punish poor spacing.

NEL Nagi

Removed: Trap Dance.

Zero Reset Turn: Cooldown raised to 120 seconds.

This slows down Nagi’s ability cycling, creating higher stakes around timing and resets.

Nagi (Base)

Now has Ball Trajectory Metavision, improving trap awareness and ball reading precision.

King (Barou)

Charges removed from C move.

Lion Steal: Requires an opponent nearby to activate, 40s cooldown.

Chop Feint: 35s cooldown.

The King remains a power-driven striker, but his kit now demands better judgment instead of raw aggression.

Isagi (Base)

Direct Shot can now be aimed manually, Cooldown: 20s.

Fadeaway: Shorter cooldown and longer dash distance.

This encourages flexible positioning and on-the-fly shot creation.

Hiori

Pass Range: Reduced to 150m.

Ice Dribble: Improved travel distance, lower cooldown, and reduced activation range.

Hiori shifts toward fast-paced support instead of a long-range playmaker.


Chigiri

Accelerate no longer steals the ball automatically.

This balances Chigiri’s speed with fairer play opportunities for opponents.


NEL Rin

Occlusion Break Distance: Reduced.
Rin’s reach has been tightened, making him less dominant in large-field pressure.


Kaiser

Emperor’s Dribble: Stun effect removed (Subjugation remains).

Kaiser Impact: Slightly nerfed for damage and precision.

Kaiser still performs as a strong finisher, but no longer locks down opponents completely.


Sae

Perfect Pass: Now limited to 250m (previously infinite).

Creative Dribble: Reduced travel distance slightly.

These adjustments make Sae more reliant on team coordination instead of global control.

Vaulted Styles

A large part of this update focuses on simplifying the style roster and clearing the path for new ones.

Vaulted (Removed) Styles:

Igaguri — including personal flow.

Aiku — including personal flow.

Kurona — fully removed.

NEL Bachira — including personal flow.

Bunny — including personal flow.

Additional Adjustments:

Malicia range reduced.

Monk Pass range reduced to 100m.

Vaulting trims the meta to fewer, more balanced options while allowing for new future style releases.

New Event Content

Halloween Bundle: Graves vs Pumpkin

A limited-time Halloween cosmetic bundle featuring themed outfits and special animations. Available only during this event period.


Active Codes

Redeem these codes in-game for free spins and flow:

Code Reward
NagiAtePumpkins 10 Lucky Style Spins + 10 Flow
BigBeautifulBalance 5 Lucky Style Spins
BachiraHalloween 6 Halloween Spins

Bug Fixes and Optimization

This update also includes extensive stability improvements:

  • Fixed ball collision desync during interceptions.
  • Corrected stamina drain inconsistencies during dash actions.
  • Adjusted timing issues with Velocity-based moves.
  • General flow system optimizations.

The Great Rebalancing Update is a turning point for Blue Lock Rivals. Instead of minor balance tweaks, this patch redefines how styles, passives, and interception mechanics interact. With major kits like Loki receiving total redesigns and core systems like Metavision reshaping defense, the gameplay now rewards adaptability and precise timing above all else.

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