If you’re ready to dominate the field with a revamped defensive powerhouse, this massive Oliver Aiku rework is exactly what you need to know about. From a reimagined skill set to new emotes, cosmetics, and game balance changes—this update is packed.
Here’s a full breakdown of what’s arriving with the Aiku udate in Blue Lock: Rivals.
Blue Lock Rivals Aiku Rework Update Guide – Codes, Patch Notes
Aiku’s Rework – A Fresh Take on Defense
Aiku remains a Mythic Style rarity, and his flow still holds the same prestige. However, every element of his playstyle has been sharpened, making him even more of a threat on the field. His kit now includes three core abilities in his base form and three exclusive skills in his awakened form. Let’s unpack each one.
Base Form Skills
1. Dual Charge Skill – Ambush & Periscope
Aiku’s opening move is a dual-form ability with two charges. You can split the charges between ground and aerial use—or double down on one.
- Ambush (Ground Skill): A stealthy steal move. Aiku dashes low and fast like a snake stalking prey. He gains a burst of speed and lunges at ball-carrying opponents to snatch possession. It’s ideal for intercepting attackers closing in on your goal.
- Periscope (Aerial Skill): A precise control move for stopping loose or airborne balls in their tracks. It halts headers, aerial shots, and stray passes, allowing Aiku to regain possession and reset the play.
2. Snake Shot:
A flexible move that can act as a pass or a shot. Aiku’s past as a striker shows here, with a swirling strike animation that mimics the unpredictable movement of a snake. It’s effective for launching counterattacks or confusing defenders with its unique trajectory.
3. Sixth Sense / Territory (Special Defensive Skill):
When Aiku steps into his team’s goal area, Snake Shot transforms into Sixth Sense. Here’s how it works:
- A secret zone forms around the goal, visible only to Aiku.
- Analysis panels activate and a new idle animation appears, signaling that Aiku is in hyper-defensive mode.
- When attackers enter the zone with the ball, visible warning indicators flash for everyone.
Territory (Activated Skill):
Within this invisible zone, Aiku can use Territory—a redirection skill with two charges. It reroutes any incoming shots or balls out of danger toward wherever Aiku is facing. Even Kaiser Impact, the fastest shot in the game, can be blocked by this skill. Truly a wall of steel.
Awakening – Snake-Themed Takeover
Aiku’s Awakening introduces four snakes inspired by his color palette: green, blue, purple, and red. Each ability is linked to one of these serpent motifs.
1. Cobra (Immobilize Skill):
Aiku glides in front of his opponent while a snake slithers behind and binds the enemy, paralyzing them. It’s a visually stunning move that’s both a tribute to the anime and a clever control mechanic.
2. Basilisk (Redirection Skill):
A leap into the air with his red snake allows Aiku to redirect airborne attacks and passes toward his team. Based on his surprising defensive play in the U20 match. There’s even a second version of Basilisk in the works, and the devs are asking fans for feedback.
3. Viper (Offensive Strike):
A nod to Aiku’s offensive instincts, Viper lets him charge forward and deliver a high-power shot on goal. The red Viper snake emerges during this move, catching enemies off guard and turning Aiku into an unexpected striker.
Reworked Flow – Snake
Aiku’s Snake Flow stays Mythic, but has been completely retooled to match his new playstyle. Here’s what it now grants:
- +2 Steals
- 30% cooldown reduction on steal skills
- 30% larger steal hitbox
- 50% reduced ragdoll duration
- Boosted movement speed
- Increased shot strength
This new flow makes Aiku a reliable last line of defense—and even more dangerous on the offensive when needed.
Cosmetics, Emotes & Player Cards
Aiku’s rework isn’t just gameplay—there’s visual flair too. Here’s what’s coming:
Emotes:
- Hydra Hiss: Aiku levitates as all three snakes hiss around him.
- Hydra Stance: The snakes protectively coil around Aiku.
- Hydra Ride: Aiku rides one snake while the others circle him.
Cosmetics:
- HydroPet: Mini snakes follow the player like floating pets.
- Sixth Sense UI Panels: Adds tactical visuals showing constant analysis.
Player Cards:
- Triple Snake Card: Showcases all three serpents in action.
- Analytical Card: Represents Aiku’s precise and sharp-thinking defense.
Goal Effect:
A field-wide visual inspired by Sixth Sense. When Aiku scores, the field becomes engulfed in his detection zone with red warnings appearing around players. A beautiful tribute to his vision.
Game Balances & Additions
Beyond Aiku, this update includes major balance adjustments and rewards updates.
AFK World Changes:
- New rewards, emotes, and cosmetics added.
- Cloud Cosmetic & Emote: Float on clouds or take a nap mid-air.
- Hammerhead Shark Series: Includes a pet, ride emote, and stance emote featuring the iconic hammerhead.
Note: The amount of in-game currency and spins gained from AFK World has been slightly reduced to maintain balance.
Style Rarity Updates:
- Igori: Epic → Rare
- Shidou: Mythic → Legendary
- Otoya: Epic → Legendary
Flow Rarity Adjustments:
- Buddha’s Blessing: Epic → Rare
- King’s Instinct: Epic → Mythic (Now buffs shot power, dribble, steel, and more)
- Ice: Rare → Epic (Buffed passing and speed)
- Gale Burst → Stealth: Complete rework with new buffs and visuals for Otoya
- Lightning & Wild Card: Both have been buffed with increased speed and tackle stats
Defender Buffs – Support Styles Rise
Finally, defenders and support players are getting love:
- Don Lorenzo:
- Golden Defense can steal again
- Now bypasses invincibility frames
- Zombie Dash range increased by 15%
- Undead Mode gets a 10% speed buff
- Kurasu:
- Cloud Clearance gets two uses in Awakening
- Pro Theft cooldown/hitbox restored to previous version
- Raven Dribble gets a range increase